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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-22 16:46:49 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-12-22 16:46:49 +0000
commitfb32cb1b780c1169a834c951bc0c928199a2b59e (patch)
treee2435cc869fed0fa3f7c3d187335d2350b8b1e14 /Northstar.Custom
parentdade102a0d4d14ba5ee560022b8e2f1ddf960977 (diff)
downloadNorthstarMods-fb32cb1b780c1169a834c951bc0c928199a2b59e.tar.gz
NorthstarMods-fb32cb1b780c1169a834c951bc0c928199a2b59e.zip
playtest fixes
Diffstat (limited to 'Northstar.Custom')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut2
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut20
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut3
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut28
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut3
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut3
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut1
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hs.gnut2
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut18
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut2
10 files changed, 62 insertions, 20 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
index 6dabb6558..0f04ed579 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
@@ -18,7 +18,9 @@ void function GamemodeFastball_Init()
SetShouldUseRoundWinningKillReplay( true )
SetRoundBased( true )
SetRespawnsEnabled( false )
+ Riff_ForceTitanAvailability( eTitanAvailability.Never )
Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
// implementing intro in a different file because it'll likely be big
ClassicMP_SetCustomIntro( GamemodeFastballIntroSetup, 14.5 ) // bit of a guess number
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
index 860946938..b4e5ef2b3 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
@@ -118,26 +118,30 @@ void function AddPlayerToFastballIntro( entity player )
void function FastballPlayer( entity player )
{
+ player.EndSignal( "OnDestroy" )
+
if ( IsAlive( player ) )
player.Die() // kill player if they're alive so there's no issues with that
WaitFrame()
player.EndSignal( "OnDeath" )
- player.EndSignal( "OnDestroy" )
// do this here so it's in OnThreadEnd
var oldVisibility = player.kv.VisibilityFlags
OnThreadEnd( function() : ( player, oldVisibility )
{
- RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
- player.ClearParent()
- ClearPlayerAnimViewEntity( player )
- player.DeployWeapon()
- player.PlayerCone_Disable()
- player.ClearInvulnerable()
- player.kv.VisibilityFlags = oldVisibility // restore visibility
+ if ( IsValid( player ) )
+ {
+ RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
+ player.ClearParent()
+ ClearPlayerAnimViewEntity( player )
+ player.DeployWeapon()
+ player.PlayerCone_Disable()
+ player.ClearInvulnerable()
+ player.kv.VisibilityFlags = oldVisibility // restore visibility
+ }
})
FirstPersonSequenceStruct throwSequence
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
index 5794260b8..608fd869e 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
@@ -36,7 +36,8 @@ void function OnPlayerRespawned_Threaded( entity player )
// bit of a hack, need to rework earnmeter code to have better support for completely disabling it
// rn though this just waits for earnmeter code to set the mode before we set it back
WaitFrame()
- PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED )
+ if ( IsValid( player ) )
+ PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED )
}
void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut
index 7b96cac75..ed2451528 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut
@@ -17,6 +17,7 @@ void function GamemodeHideAndSeek_Init()
Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
SetRespawnsEnabled( false )
Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
+ SetLoadoutGracePeriodEnabled( false )
SetTimeoutWinnerDecisionFunc( HideAndSeekDecideWinner )
ClassicMP_SetCustomIntro( GamemodeHideAndSeekIntroSetup, 0.0 )
@@ -85,12 +86,11 @@ void function HideAndSeekIntroPrematch()
ClassicMP_OnIntroStarted()
file.hidingStartTime = Time()
-
foreach ( entity player in GetPlayerArray() )
AddPlayerToHideAndSeekIntro( player )
// this intro is mostly done in playing, so just finish the intro up now and we can do fully custom logic from here
- WaitFrame()
+ wait 2.5
ClassicMP_OnIntroFinished()
thread GlobalSeekerIntroThread()
@@ -98,6 +98,9 @@ void function HideAndSeekIntroPrematch()
void function HiderIntroThread( entity player )
{
+ player.EndSignal( "OnDestroy" )
+ // need to wait a frame in case we're joining after eGameState.Playing, in which case we'll be turned into a spectator on first frame
+ WaitFrame()
RespawnAsPilot( player )
wait ( file.hidingStartTime + file.hidingTime ) - Time()
@@ -107,6 +110,7 @@ void function HiderIntroThread( entity player )
void function SeekerIntroThread( entity player )
{
+ player.EndSignal( "OnDestroy" )
MuteHalfTime( player )
player.SetObserverModeStaticPosition( file.intermissionCam.GetOrigin() )
@@ -132,7 +136,12 @@ void function GlobalSeekerIntroThread()
Remote_CallFunction_NonReplay( hider, "ServerCallback_SeekersIncoming" )
array<entity> seekers = GetPlayerArrayOfTeam( HIDEANDSEEK_TEAM_SEEKER )
- entity podSpawn = file.droppodSpawns.getrandom()
+ entity podSpawn
+ if ( file.droppodSpawns.len() != 0 )
+ podSpawn = file.droppodSpawns.getrandom()
+ else
+ podSpawn = SpawnPoints_GetPilot().getrandom()
+
SpawnPlayersInDropPod( seekers, podSpawn.GetOrigin(), podSpawn.GetAngles() )
foreach ( entity seeker in seekers )
@@ -162,11 +171,24 @@ void function SetupHideAndSeekPlayer( entity player )
// remove red outline, ideally should work tm
Highlight_ClearEnemyHighlight( player )
+ thread PlayHintSoundsForHider( player )
}
else
player.TakeWeapon( "mp_weapon_grenade_sonar" ) // seekers should not have pulse blade
}
+void function PlayHintSoundsForHider( entity player )
+{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+
+ while ( true )
+ {
+ wait 1.0
+ EmitSoundOnEntity( player, "weapon_chargerifle_fire_3p" )
+ }
+}
+
void function TryNotifyLastPlayerAlive( entity victim, entity attacker, var damageInfo )
{
if ( victim.GetTeam() == HIDEANDSEEK_TEAM_HIDER )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index 1e6778e12..ee6c2c0a0 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -170,7 +170,8 @@ void function SetLastSurvivor( entity player )
Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceLastSurvivor", player.GetEncodedEHandle() )
Highlight_SetEnemyHighlight( player, "enemy_sonar" )
- thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
+ if ( SpawnPoints_GetTitan().len() > 0 )
+ thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
if ( GameTime_TimeLeftSeconds() > 45 )
SetServerVar( "gameEndTime", Time() + 45.0 )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut
index 7a226e210..67ace6954 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut
@@ -16,6 +16,7 @@ void function GamemodeKR_Init()
ClassicMP_ForceDisableEpilogue( true )
Riff_ForceTitanAvailability( eTitanAvailability.Never )
Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
AddSpawnCallback( "info_hardpoint", AddFlagSpawnPoint )
@@ -40,7 +41,7 @@ void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
attacker.SetPlayerNetTime( "killRaceTime", killRaceTime )
if ( killRaceTime > file.currentHighestKillraceAmount )
file.currentHighestKillraceAmount = killRaceTime
- if ( file.currentRacer != null )
+ if ( file.currentRacer != null && attacker == file.currentRacer )
file.currentKillraceScore++
}
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
index 80dc548ab..b7c225c78 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
@@ -17,6 +17,7 @@ void function ClGamemodeFastball_Init()
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA )
AddCallback_OnClientScriptInit( FastballCreateRui )
+ AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
}
void function FastballCreateRui( entity player )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hs.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hs.gnut
index 8bfbb10e0..5ba571b23 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hs.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hs.gnut
@@ -17,6 +17,8 @@ void function ClGamemodeHideAndSeek_Init()
RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_2, "music_skyway_04_smartpistolrun", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_2, "music_skyway_04_smartpistolrun", TEAM_MILITIA )
+
+ AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
}
void function ServerCallback_ShowHideAndSeekCountdown( float endTime )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut
index 32753da16..2cbd1372d 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut
@@ -45,6 +45,8 @@ void function ClGamemodeKR_Init()
AddCallback_OnClientScriptInit( CreateKRUI )
AddCreateCallback( "item_flag", OnFlagCreated )
AddDestroyCallback( "item_flag", OnFlagDestroyed )
+
+ AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
}
void function CreateKRUI( entity player )
@@ -66,15 +68,14 @@ void function CreateKRUI( entity player )
void function OnFlagCreated( entity flag )
{
- if ( IsValid( file.flagIncomingRui ) )
- RuiDestroy( file.flagIncomingRui )
-
+ RuiDestroyIfAlive( file.flagIncomingRui )
RuiSetBool( file.flagRui, "isVisible", true )
RuiTrackFloat3( file.flagRui, "pos", flag, RUI_TRACK_OVERHEAD_FOLLOW )
}
void function OnFlagDestroyed( entity flag )
{
+ RuiDestroyIfAlive( file.flagIncomingRui )
RuiSetBool( file.flagRui, "isVisible", false )
}
@@ -202,15 +203,20 @@ void function ServerCallback_NewKillRacer( int playerHandle, float endTime )
void function LerpTimeDuringRace( float endTime )
{
+ GetLocalClientPlayer().EndSignal( "OnDeath" )
+
+ OnThreadEnd( function() : ()
+ {
+ UpdateCurrentTimeAmount( 0.0 )
+ file.isCurrentlyInRace = false
+ })
+
while ( Time() < endTime )
{
// manually update this here so we can get more frequent updates than what we'd get with networked vars
UpdateCurrentTimeAmount( endTime - Time() )
WaitFrame()
}
-
- UpdateCurrentTimeAmount( 0.0 )
- file.isCurrentlyInRace = false
}
void function ServerCallback_EndKillrace( int playerHandle, int score )
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut
index b73ed9587..11dc72613 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut
@@ -23,4 +23,6 @@ void function ClGamemodeTT_Init()
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA )
+
+ AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
} \ No newline at end of file