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author | Connie Price <contact@connieprice.co.uk> | 2022-01-04 19:13:56 +0000 |
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committer | Connie Price <contact@connieprice.co.uk> | 2022-01-04 19:13:56 +0000 |
commit | a352fbb877aabdaf9b124eee47fb78f2ac0007a6 (patch) | |
tree | a97dc0ed1c8673715e1fce1420560589aa312973 /Northstar.Custom/vpk | |
parent | e128e87bd23d5c7702e92c01e07684e3804f5a69 (diff) | |
download | NorthstarMods-a352fbb877aabdaf9b124eee47fb78f2ac0007a6.tar.gz NorthstarMods-a352fbb877aabdaf9b124eee47fb78f2ac0007a6.zip |
Big Boost/Earn Meter Fixes!
* Only set the boost from persistence once, allowing for the boost to be changed mid game by other scripts.
* Added `PlayerEarnMeter_SetBoostByRef(string boostRef)` to simplify setting boosts.
* Boosts now correctly disappear after being reward to the player.
* Client-side reward icon will now update when the boost is changed.
* Titan cores will now pull the HUD icon from the core, instead of the titan chassis. Allowing this to be handled better by other scripts.
* Player boost inventory implemented! Now players will be able to store multiple boosts like vanilla.
* Boost inventory limits, all vanilla boost limits are respected, and `BurnMeter_SetBoostLimit( string burnRef, int limit )` was added to accommodate this.
* Fixed the unused nuke titan boost code so that if anyone decides to use it it's not horribly error prone.
Diffstat (limited to 'Northstar.Custom/vpk')
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