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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt')
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1 files changed, 587 insertions, 0 deletions
diff --git a/Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt b/Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt
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+WeaponData
+{
+ // General
+ "printname" "#WPN_TOOLGUN"
+ "shortprintname" "#WPN_TOOLGUN_SHORT"
+ "description" "#WPN_TOOLGUN_DESC"
+ "longdesc" "#WPN_TOOLGUN_LONGDESC"
+
+ "fast_swap_to" "1"
+
+ "menu_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_mozambique"
+ "hud_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_mozambique"
+
+ "weaponClass" "human"
+ "weaponSubClass" "projectile_shotgun"
+ "body_type" "close_quarters"
+ "fire_mode" "auto"
+ "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
+ "pickup_press_prompt" "[USE] [WEAPONNAME]"
+ "minimap_reveal_distance" "32000"
+ "leveled_pickup" "1"
+
+ "OnWeaponActivate" "OnWeaponActivate_weapon_toolgun"
+ "OnWeaponDeactivate" "OnWeaponDeactivate_weapon_toolgun"
+ "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_toolgun"
+ "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_weapon_toolgun"
+ "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_weapon_toolgun"
+ "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_toolgun"
+
+ // Menu
+ "menu_category" "handgun"
+ "menu_anim_class" "small"
+ "stat_damage" "57"
+ "stat_range" "40"
+ "stat_accuracy" "44"
+ "stat_rof" "27"
+
+ // Models
+ "viewmodel" "models/weapons/pstl_sa3/ptpov_pstl_sa3.mdl"
+ "playermodel" "models/weapons/pstl_sa3/w_pstl_sa3.mdl"
+ "activitymodifier" "pistol"
+ "holster_type" "pistol"
+
+ // Effects
+ "tracer_effect" "weapon_tracers_shotgun"
+ "impact_effect_table" "bullet_mastiff"
+ "vortex_impact_effect" "P_impact_xo_shield_cp"
+ "vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP"
+ "vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun"
+ "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall"
+ "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P"
+ "projectile_adjust_to_gun_barrel" "1"
+
+ "projectilemodel" "models/dev/empty_model.mdl"
+ //"projectile_trail_effect_0" "P_dragonsbreath_trail"
+ "projectile_trail_effect_0" "P_mastiff_proj"
+
+ "sound_dryfire" "shotgun_dryfire"
+ "sound_pickup" "wpn_pickup_Pistol_1P"
+ "fire_sound_1_player_1p" "weapon_shotgunpistol_fire_suppressed_1p"
+ "fire_sound_1_player_3p" "weapon_shotgunpistol_fire_suppressed_3p"
+ "fire_sound_1_npc" "Weapon_ShotgunPistol_Fire_NPC"
+ "sound_zoom_in" "Weapon_EVA8_ADS_In"
+ "sound_zoom_out" "Weapon_EVA8_ADS_Out"
+
+ "low_ammo_sound_name_1" "ShotgunPistol_LowAmmo_Shot1"
+ "low_ammo_sound_name_2" "ShotgunPistol_LowAmmo_Shot2"
+
+ //"fx_shell_eject_view" "wpn_shelleject_shotshell_FP"
+ //"fx_shell_eject_world" "wpn_shelleject_shotshell"
+ //"fx_shell_eject_attach" "shell"
+
+ "fx_muzzle_flash_view" "P_wpn_muz_mastiff_FP"
+ "fx_muzzle_flash_world" "P_wpn_muz_mastiff"
+ "fx_muzzle_flash_attach" "muzzle_flash"
+
+ "damage_flags" "DF_SHOTGUN | DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT"
+ "damage_type" "bullet"
+ "damage_headshot_scale" "1.5"
+
+ "explosion_inner_radius" "16"
+ "explosionradius" "32"
+ "impulse_force" "0"
+
+
+ "critical_hit_damage_scale" "1"
+
+ "projectile_inherit_owner_velocity_scale" "0.0"
+
+ "ammo_clip_size" "6" // arbitrarily large number
+ "titanarmor_critical_hit_required" "1"
+
+
+
+ MP_BASE
+ {
+ "ammo_default_total" "6"
+ "ammo_stockpile_max" "6"
+ "ammo_no_remove_from_stockpile" "1"
+ "ammo_min_to_fire" "0"
+
+ "aimassist_adspull_weaponclass" "broad"
+
+ "critical_hit" "1"
+
+ // Damage - When Used by Players
+ "damage_near_value" "30"
+ "damage_far_value" "25"
+ "damage_near_value_titanarmor" "30"
+ "damage_far_value_titanarmor" "20"
+ // "explosion_damage" "50" // 150
+ // "explosion_damage_heavy_armor" "50" // 150
+ "damage_near_distance" "750"
+ "damage_far_distance" "1000"
+
+ "red_crosshair_range" "750"
+
+ // Damage - When Used by NPCs
+ "npc_damage_near_value" "11"
+ "npc_damage_far_value" "5"
+ "npc_damage_near_value_titanarmor" "<KEEP_DEFAULT>"
+ "npc_damage_far_value_titanarmor" "<KEEP_DEFAULT>"
+ "npc_damage_near_distance" "500"
+ "npc_damage_far_distance" "1000"
+
+ // NPC
+ "npc_min_engage_range" "0"
+ "npc_max_engage_range" "1000"
+ "npc_min_engage_range_heavy_armor" "100"
+ "npc_max_engage_range_heavy_armor" "2000"
+ "npc_min_range" "0"
+ "npc_max_range" "8000"
+
+ "npc_min_burst" "1"
+ "npc_max_burst" "1"
+ "npc_rest_time_between_bursts_min" "0.5"
+ "npc_rest_time_between_bursts_max" "0.5"
+
+ "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
+
+ "damage_heavyarmor_nontitan_scale" "0.35"
+ }
+
+ SP_BASE
+ {
+ "ammo_default_total" "20"
+ "ammo_stockpile_max" "32"
+ "ammo_no_remove_from_stockpile" "0"
+ "ammo_min_to_fire" "1"
+
+ "aimassist_adspull_weaponclass" "broad_sp"
+
+ "critical_hit" "0"
+
+ // Damage - When Used by Players
+ "damage_near_value" "30"
+ "damage_far_value" "20"
+ "damage_near_value_titanarmor" "30"
+ "damage_far_value_titanarmor" "20"
+ // "explosion_damage" "50"
+ // "explosion_damage_heavy_armor" "50"
+ "damage_near_distance" "750"
+ "damage_far_distance" "850"
+
+ "red_crosshair_range" "750"
+
+ // Damage - When Used by NPCs
+ "npc_damage_near_value" "11"
+ "npc_damage_far_value" "5"
+ "npc_damage_near_value_titanarmor" "10"
+ "npc_damage_far_value_titanarmor" "8"
+ "npc_damage_near_distance" "500"
+ "npc_damage_far_distance" "1000"
+
+ // NPC
+ "npc_min_engage_range" "0"
+ "npc_max_engage_range" "1000"
+ "npc_min_engage_range_heavy_armor" "100"
+ "npc_max_engage_range_heavy_armor" "2000"
+ "npc_min_range" "0"
+ "npc_max_range" "8000"
+
+ "npc_min_burst" "1"
+ "npc_max_burst" "1"
+ "npc_rest_time_between_bursts_min" "0.7"
+ "npc_rest_time_between_bursts_max" "1.0"
+
+ "enable_highlight_networking_on_creation" "1"
+
+ "damage_heavyarmor_nontitan_scale" "1"
+ }
+
+ "proficiency_poor_spreadscale" "5.0"
+ "proficiency_average_spreadscale" "5.0"
+ "proficiency_good_spreadscale" "3.66667"
+ "proficiency_very_good_spreadscale" "3.66667"
+
+ "viewmodel_offset_ads" "0 0 0"
+ "dof_zoom_nearDepthStart" "4.750"
+ "dof_zoom_nearDepthEnd" "11.00"
+ "dof_nearDepthStart" "0"
+ "dof_nearDepthEnd" "0"
+
+ //"bolt_hitsize" "20"
+
+ "bolt_hitsize" "0.5"
+ "bolt_hitsize_grow1_time" "0.055"
+ "bolt_hitsize_grow1_size" "5.0"
+ "bolt_hitsize_grow2_time" "0.18"
+ "bolt_hitsize_grow2_size" "7.5"
+ "bolt_hitsize_growfinal_lerptime" "0.18"
+ "bolt_hitsize_growfinal_size" "7.5"
+
+ "bolt_gravity_enabled" "1"
+
+ // Behavior
+ "fire_rate" "3.0"
+ "zoom_time_in" "0.2"
+ "zoom_time_out" "0.15"
+ "zoom_fov" "55"
+ "reload_time" "2.1"
+ "reload_time_late1" "1.05"
+ "reloadempty_time" "2.1"
+ "reloadempty_time_late1" "1.05"
+ "holster_time" "0.3"
+ "deploy_time" "0.4"
+ "lower_time" "0.2"
+ "raise_time" "0.2"
+ "vortex_refire_behavior" "bullet"
+ "allow_empty_fire" "0"
+ "reload_enabled" "0"
+ "allow_empty_click" "1"
+ "empty_reload_only" "0"
+ "trigger_snipercam" "0"
+ "allow_headshots" "1"
+ "headshot_distance" "1400"
+ "primary_fire_does_not_block_sprint" "0"
+ "ads_move_speed_scale" "0.5"
+ "aimassist_disable_hipfire" "1"
+ "aimassist_disable_ads" "1"
+ "aimassist_disable_hipfire_titansonly" "0"
+ "aimassist_disable_ads_titansonly" "0"
+
+ "sprint_fractional_anims" "0"
+
+ // Spread
+ "spread_stand_hip" "0"
+ "spread_stand_hip_run" "0"
+ "spread_stand_hip_sprint" "0"
+ "spread_stand_ads" "0"
+ "spread_crouch_hip" "0"
+ "spread_crouch_ads" "0"
+ "spread_air_hip" "0"
+ "spread_air_ads" "0"
+
+ // Spread on NPCs affects their initial shooting direction
+ // Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel
+
+ "ammo_suck_behavior" "primary_weapons"
+
+ // View Kick
+ "viewkick_spring" "shotgun"
+
+ "viewkick_pitch_base" "-2.25"
+ "viewkick_pitch_random" "1"
+ "viewkick_pitch_softScale" "1.4"
+ "viewkick_pitch_hardScale" "0.5"
+
+ "viewkick_yaw_base" "-0.95"
+ "viewkick_yaw_random" "0.5"
+ "viewkick_yaw_softScale" "1.5"
+ "viewkick_yaw_hardScale" "0.5"
+
+ "viewkick_roll_base" "0"
+ "viewkick_roll_randomMin" "0.6"
+ "viewkick_roll_randomMax" "0.8"
+ "viewkick_roll_softScale" "0.2"
+ "viewkick_roll_hardScale" "2.75"
+
+ "viewkick_hipfire_weaponFraction" "0.1"
+ "viewkick_hipfire_weaponFraction_vmScale" "0.0"
+ "viewkick_ads_weaponFraction" "1.0"
+ "viewkick_ads_weaponFraction_vmScale" "0.15"
+
+ "viewkick_perm_pitch_base" "0"
+ "viewkick_perm_pitch_random" "0.0"
+
+ //
+ "viewmodel_shake_forward" "0.5"
+ "viewmodel_shake_up" "0.2"
+ "viewmodel_shake_right" "0.0"
+
+ // Bob
+ "bob_cycle_time" "0.4"
+ "bob_vert_dist" "0.19"
+ "bob_horz_dist" "0.1"
+ "bob_max_speed" "150"
+ "bob_pitch" "0.75"
+ "bob_yaw" "-1.7"
+ "bob_roll" "1.2"
+
+ // Bob_Zoomed
+ "bob_cycle_time_zoomed" "0.4"
+ "bob_vert_dist_zoomed" "0.01"
+ "bob_horz_dist_zoomed" "0.01"
+ "bob_max_speed_zoomed" "150"
+ //"bob_pitch_zoomed" "0.002"
+ //"bob_yaw_zoomed" "-.002"
+ //"bob_roll_zoomed" ".002"
+
+ // Rumble
+ "fire_rumble" "rumble_pistol_heavy"
+
+ // Sway
+ "sway_rotate_attach" "SWAY_ROTATE"
+ "sway_min_x" "-0.5"
+ "sway_min_y" "-0.5"
+ "sway_min_z" "-0.6"
+ "sway_max_x" "0.5"
+ "sway_max_y" "0.5"
+ "sway_max_z" "0.6"
+ "sway_min_pitch" "-3"
+ "sway_min_yaw" "-2.5"
+ "sway_min_roll" "-4"
+ "sway_max_pitch" "3"
+ "sway_max_yaw" "2.5"
+ "sway_max_roll" "4"
+ "sway_translate_gain" "2.5"
+ "sway_rotate_gain" "7"
+ "sway_move_forward_translate_x" "-0.1"
+ "sway_move_forward_translate_z" "-0.5"
+ "sway_move_back_translate_x" "0.2"
+ "sway_move_back_translate_z" "-0.2"
+ "sway_move_left_translate_y" "-1"
+ "sway_move_left_translate_z" "-0.5"
+ "sway_move_left_rotate_roll" "-4"
+ "sway_move_right_translate_y" "1"
+ "sway_move_right_translate_z" "-0.5"
+ "sway_move_right_rotate_roll" "4"
+ "sway_move_up_translate_z" "-1"
+ "sway_move_down_translate_z" "1"
+ "sway_turn_left_rotate_yaw" "-2.5"
+ "sway_turn_right_rotate_yaw" "2.5"
+
+ "sway_turn_left_translate_y" ".5"
+ "sway_turn_right_translate_y" "-.5"
+ "sway_turn_up_translate_z" ".2"
+ "sway_turn_down_translate_z" "-.2"
+ "sway_turn_up_translate_x" ".1"
+ "sway_turn_down_translate_x" "-.1"
+
+ "sway_turn_left_rotate_roll" "4"
+ "sway_turn_right_rotate_roll" "-4"
+ "sway_turn_up_rotate_pitch" "3"
+ "sway_turn_down_rotate_pitch" "-3"
+ "sway_turn_up_rotate_roll" "-0.8"
+ "sway_turn_down_rotate_roll" "0.8"
+
+ // Zoomed Sway
+ "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED"
+ "sway_rotate_attach_blend_time_zoomed" "0.2"
+ "sway_rotate_gain_zoomed" "5"
+
+ "sway_min_yaw_zoomed" "-0.073"
+ "sway_max_yaw_zoomed" "0.073"
+ "sway_turn_left_rotate_yaw_zoomed" "-0.085"
+ "sway_turn_right_rotate_yaw_zoomed" "0.085"
+
+ "sway_min_roll_zoomed" "-4"
+ "sway_max_roll_zoomed" "4"
+ "sway_turn_left_rotate_roll_zoomed" "0"
+ "sway_turn_right_rotate_roll_zoomed" "0"
+
+ "sway_move_right_rotate_roll_zoomed" "0.2"
+ "sway_move_left_rotate_roll_zoomed" "-0.2"
+
+ "sway_min_pitch_zoomed" "-0.03"
+ "sway_max_pitch_zoomed" "0.03"
+ "sway_turn_up_rotate_pitch_zoomed" "0.07"
+ "sway_turn_down_rotate_pitch_zoomed" "-0.07"
+
+ // WeaponED Unhandled Key/Values and custom script Key/Values
+ "bob_tilt_angle" "0.5"
+ "sway_turn_angle_factor" "-0.5"
+ "sway_turn_origin_factor" "0"
+ "sway_turn_angle_factor_zoomed" "0"
+ "sway_turn_origin_factor_zoomed" "0.05"
+ "sway_move_angle_factor" "0.15"
+ "sway_move_origin_factor" "0.15"
+ "sway_move_angle_factor_zoomed" "0"
+ "sway_move_origin_factor_zoomed" "0.03"
+ "sway_gain" "10.0"
+ "deployfirst_time" "1.0"
+ "deploycatch_time" "1.33"
+ "sprintcycle_time" ".55"
+
+ // Bodygroups:
+ "bodygroup1_name" "suppressor_cyl_med"
+ "bodygroup1_set" "0"
+ "bodygroup2_name" "suppressor_sq_med"
+ "bodygroup2_set" "1" // enable suppressor bodygroup by default
+ "bodygroup3_name" "sight_cqh"
+ "bodygroup3_set" "0"
+ "bodygroup4_name" "sight_acgs"
+ "bodygroup4_set" "0"
+ "bodygroup5_name" "sight_cro"
+ "bodygroup5_set" "0"
+ "bodygroup6_name" "proscreen"
+ "bodygroup6_set" "1" // enable proscreen bodygroup by default
+
+ "clip_bodygroup" "pstl_sa3_shell"
+ "clip_bodygroup_index_shown" "0"
+ "clip_bodygroup_index_hidden" "1"
+ "clip_bodygroup_show_for_milestone_0" "1"
+ "clip_bodygroup_show_for_milestone_1" "0"
+ "clip_bodygroup_show_for_milestone_2" "0"
+ "clip_bodygroup_show_for_milestone_3" "0"
+
+ Mods
+ {
+ iron_sights
+ {
+ }
+ extended_ammo
+ {
+ "ammo_stockpile_max" "160"
+ "ammo_clip_size" "8"
+ "ammo_default_total" "160"
+ }
+ silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460
+ {
+ "bodygroup2_set" "1"
+ "silenced" "1"
+ "fire_sound_1_player_1p" "weapon_shotgunpistol_fire_suppressed_1p"
+ "fire_sound_1_player_3p" "weapon_shotgunpistol_fire_suppressed_3p"
+ "damage_near_value" "--10"
+ "damage_far_value" "--4"
+ //"bodygroup2_set" "1"
+
+ //"rumble" "4"
+ //"tracer_effect" "P_wpn_tracer_pistol"
+ "minimap_reveal_distance" "1"
+
+ "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP"
+ "fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup"
+ //"fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq"
+ }
+ pas_run_and_gun
+ {
+ "primary_fire_does_not_block_sprint" "1"
+ "crosshair_force_sprint_fade_disabled" "1"
+ }
+ alt_spread
+ {
+ }
+ hcog
+ {
+ "bodygroup3_set" "1"
+ "bodygroup4_set" "0"
+ "bodygroup5_set" "0"
+ "viewmodel_offset_ads" "0 -6 -0.79"
+ "dof_zoom_nearDepthStart" "0.750"
+ "dof_zoom_nearDepthEnd" "8.000"
+ }
+ threat_scope
+ {
+ "bodygroup3_set" "0"
+ "bodygroup4_set" "0"
+ "bodygroup5_set" "1"
+ "threat_scope_enabled" "1"
+ "threat_scope_bounds_tagname1" "SCR_TR_CRO"
+ "threat_scope_bounds_tagname2" "SCR_BL_CRO"
+ "viewmodel_offset_ads" "0 -10 -0.83"
+ "dof_zoom_nearDepthStart" "5.040"
+ "dof_zoom_nearDepthEnd" "5.737"
+ }
+ pro_screen
+ {
+ "ui8_enable" "1"
+ "bodygroup6_set" "1"
+ }
+ pas_fast_reload
+ {
+ "reload_time" "*0.7"
+ "reload_time_late1" "*0.7"
+ "reloadempty_time" "*0.7"
+ "reloadempty_time_late1" "*0.7"
+ }
+ pas_fast_ads
+ {
+ //Fast ADS
+ "zoom_time_in" "*0.5"
+ "zoom_time_out" "*0.6"
+ }
+ pas_fast_swap
+ {
+ //Fast Swap
+ "fast_swap_to" "1"
+ }
+ tactical_cdr_on_kill
+ {
+
+ }
+ burn_mod_shotgun_pistol
+ {
+ "damage_near_value" "++5"
+ "damage_far_value" "++10"
+ "damage_near_value_titanarmor" "++30"
+ "damage_far_value_titanarmor" "++30"
+ "is_burn_mod" "1"
+
+ //Effects
+ "fx_muzzle_flash_view" "P_wpn_muz_SGPistol_amp_FP"
+ "fx_muzzle_flash_world" "P_wpn_muz_mastiff_amp"
+ "projectile_trail_effect_0" "P_mastiff_proj_amp"
+ "impact_effect_table" "titan_bullet_elec"
+ }
+
+ }
+
+
+ "ui1_enable" "1"
+ "ui1_draw_cloaked" "1"
+ UiData1
+ {
+ "ui" "ui/sa3_crosshair"
+ "mesh" "models/weapons/attachments/sa3_rui_upper"
+ Args
+ {
+ vis player_zoomfrac
+ }
+ }
+
+ "ui2_enable" "1"
+ UiData2
+ {
+ "ui" "ui/sa3_ammo_counter"
+ "mesh" "models/weapons/attachments/sa3_rui_lower"
+ Args
+ {
+ vis player_zoomfrac
+ ammo weapon_ammo
+ clipSize weapon_clipSize
+ clipCount weapon_stockpileClipCount
+ }
+ }
+
+ "ui8_enable" "1"
+ UiData8
+ {
+ "ui" "ui/pro_screen_panel"
+ "mesh" "models/weapons/attachments/pro_screen_rui_upper"
+ Args
+ {
+ proValue proscreen_int0
+ proOwnedByPlayer proscreen_owner_is_player
+ }
+ }
+
+ active_crosshair_count "1"
+ rui_crosshair_index "0"
+
+ RUI_CrosshairData
+ {
+ DefaultArgs
+ {
+ adjustedSpread weapon_spread
+ adsFrac player_zoomFrac
+ isSprinting player_is_sprinting
+ isReloading weapon_is_reloading
+ teamColor crosshair_team_color
+ isAmped weapon_is_amped
+ crosshairMovementX crosshair_movement_x
+ crosshairMovementY crosshair_movement_y
+ }
+
+ Crosshair_1
+ {
+ "ui" "ui/crosshair_mozambique"
+ "base_spread" "0.0"
+ Args
+ {
+ isFiring weapon_is_firing
+ }
+ }
+ }
+}