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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt')
-rw-r--r-- | Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt | 587 |
1 files changed, 587 insertions, 0 deletions
diff --git a/Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt b/Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt new file mode 100644 index 00000000..37e9bc25 --- /dev/null +++ b/Northstar.Custom/scripts/weapons/mp_weapon_toolgun.txt @@ -0,0 +1,587 @@ +WeaponData +{ + // General + "printname" "#WPN_TOOLGUN" + "shortprintname" "#WPN_TOOLGUN_SHORT" + "description" "#WPN_TOOLGUN_DESC" + "longdesc" "#WPN_TOOLGUN_LONGDESC" + + "fast_swap_to" "1" + + "menu_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_mozambique" + "hud_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_mozambique" + + "weaponClass" "human" + "weaponSubClass" "projectile_shotgun" + "body_type" "close_quarters" + "fire_mode" "auto" + "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" + "pickup_press_prompt" "[USE] [WEAPONNAME]" + "minimap_reveal_distance" "32000" + "leveled_pickup" "1" + + "OnWeaponActivate" "OnWeaponActivate_weapon_toolgun" + "OnWeaponDeactivate" "OnWeaponDeactivate_weapon_toolgun" + "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_toolgun" + "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_weapon_toolgun" + "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_weapon_toolgun" + "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_toolgun" + + // Menu + "menu_category" "handgun" + "menu_anim_class" "small" + "stat_damage" "57" + "stat_range" "40" + "stat_accuracy" "44" + "stat_rof" "27" + + // Models + "viewmodel" "models/weapons/pstl_sa3/ptpov_pstl_sa3.mdl" + "playermodel" "models/weapons/pstl_sa3/w_pstl_sa3.mdl" + "activitymodifier" "pistol" + "holster_type" "pistol" + + // Effects + "tracer_effect" "weapon_tracers_shotgun" + "impact_effect_table" "bullet_mastiff" + "vortex_impact_effect" "P_impact_xo_shield_cp" + "vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP" + "vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun" + "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" + "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" + "projectile_adjust_to_gun_barrel" "1" + + "projectilemodel" "models/dev/empty_model.mdl" + //"projectile_trail_effect_0" "P_dragonsbreath_trail" + "projectile_trail_effect_0" "P_mastiff_proj" + + "sound_dryfire" "shotgun_dryfire" + "sound_pickup" "wpn_pickup_Pistol_1P" + "fire_sound_1_player_1p" "weapon_shotgunpistol_fire_suppressed_1p" + "fire_sound_1_player_3p" "weapon_shotgunpistol_fire_suppressed_3p" + "fire_sound_1_npc" "Weapon_ShotgunPistol_Fire_NPC" + "sound_zoom_in" "Weapon_EVA8_ADS_In" + "sound_zoom_out" "Weapon_EVA8_ADS_Out" + + "low_ammo_sound_name_1" "ShotgunPistol_LowAmmo_Shot1" + "low_ammo_sound_name_2" "ShotgunPistol_LowAmmo_Shot2" + + //"fx_shell_eject_view" "wpn_shelleject_shotshell_FP" + //"fx_shell_eject_world" "wpn_shelleject_shotshell" + //"fx_shell_eject_attach" "shell" + + "fx_muzzle_flash_view" "P_wpn_muz_mastiff_FP" + "fx_muzzle_flash_world" "P_wpn_muz_mastiff" + "fx_muzzle_flash_attach" "muzzle_flash" + + "damage_flags" "DF_SHOTGUN | DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT" + "damage_type" "bullet" + "damage_headshot_scale" "1.5" + + "explosion_inner_radius" "16" + "explosionradius" "32" + "impulse_force" "0" + + + "critical_hit_damage_scale" "1" + + "projectile_inherit_owner_velocity_scale" "0.0" + + "ammo_clip_size" "6" // arbitrarily large number + "titanarmor_critical_hit_required" "1" + + + + MP_BASE + { + "ammo_default_total" "6" + "ammo_stockpile_max" "6" + "ammo_no_remove_from_stockpile" "1" + "ammo_min_to_fire" "0" + + "aimassist_adspull_weaponclass" "broad" + + "critical_hit" "1" + + // Damage - When Used by Players + "damage_near_value" "30" + "damage_far_value" "25" + "damage_near_value_titanarmor" "30" + "damage_far_value_titanarmor" "20" + // "explosion_damage" "50" // 150 + // "explosion_damage_heavy_armor" "50" // 150 + "damage_near_distance" "750" + "damage_far_distance" "1000" + + "red_crosshair_range" "750" + + // Damage - When Used by NPCs + "npc_damage_near_value" "11" + "npc_damage_far_value" "5" + "npc_damage_near_value_titanarmor" "<KEEP_DEFAULT>" + "npc_damage_far_value_titanarmor" "<KEEP_DEFAULT>" + "npc_damage_near_distance" "500" + "npc_damage_far_distance" "1000" + + // NPC + "npc_min_engage_range" "0" + "npc_max_engage_range" "1000" + "npc_min_engage_range_heavy_armor" "100" + "npc_max_engage_range_heavy_armor" "2000" + "npc_min_range" "0" + "npc_max_range" "8000" + + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_rest_time_between_bursts_min" "0.5" + "npc_rest_time_between_bursts_max" "0.5" + + "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>" + + "damage_heavyarmor_nontitan_scale" "0.35" + } + + SP_BASE + { + "ammo_default_total" "20" + "ammo_stockpile_max" "32" + "ammo_no_remove_from_stockpile" "0" + "ammo_min_to_fire" "1" + + "aimassist_adspull_weaponclass" "broad_sp" + + "critical_hit" "0" + + // Damage - When Used by Players + "damage_near_value" "30" + "damage_far_value" "20" + "damage_near_value_titanarmor" "30" + "damage_far_value_titanarmor" "20" + // "explosion_damage" "50" + // "explosion_damage_heavy_armor" "50" + "damage_near_distance" "750" + "damage_far_distance" "850" + + "red_crosshair_range" "750" + + // Damage - When Used by NPCs + "npc_damage_near_value" "11" + "npc_damage_far_value" "5" + "npc_damage_near_value_titanarmor" "10" + "npc_damage_far_value_titanarmor" "8" + "npc_damage_near_distance" "500" + "npc_damage_far_distance" "1000" + + // NPC + "npc_min_engage_range" "0" + "npc_max_engage_range" "1000" + "npc_min_engage_range_heavy_armor" "100" + "npc_max_engage_range_heavy_armor" "2000" + "npc_min_range" "0" + "npc_max_range" "8000" + + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_rest_time_between_bursts_min" "0.7" + "npc_rest_time_between_bursts_max" "1.0" + + "enable_highlight_networking_on_creation" "1" + + "damage_heavyarmor_nontitan_scale" "1" + } + + "proficiency_poor_spreadscale" "5.0" + "proficiency_average_spreadscale" "5.0" + "proficiency_good_spreadscale" "3.66667" + "proficiency_very_good_spreadscale" "3.66667" + + "viewmodel_offset_ads" "0 0 0" + "dof_zoom_nearDepthStart" "4.750" + "dof_zoom_nearDepthEnd" "11.00" + "dof_nearDepthStart" "0" + "dof_nearDepthEnd" "0" + + //"bolt_hitsize" "20" + + "bolt_hitsize" "0.5" + "bolt_hitsize_grow1_time" "0.055" + "bolt_hitsize_grow1_size" "5.0" + "bolt_hitsize_grow2_time" "0.18" + "bolt_hitsize_grow2_size" "7.5" + "bolt_hitsize_growfinal_lerptime" "0.18" + "bolt_hitsize_growfinal_size" "7.5" + + "bolt_gravity_enabled" "1" + + // Behavior + "fire_rate" "3.0" + "zoom_time_in" "0.2" + "zoom_time_out" "0.15" + "zoom_fov" "55" + "reload_time" "2.1" + "reload_time_late1" "1.05" + "reloadempty_time" "2.1" + "reloadempty_time_late1" "1.05" + "holster_time" "0.3" + "deploy_time" "0.4" + "lower_time" "0.2" + "raise_time" "0.2" + "vortex_refire_behavior" "bullet" + "allow_empty_fire" "0" + "reload_enabled" "0" + "allow_empty_click" "1" + "empty_reload_only" "0" + "trigger_snipercam" "0" + "allow_headshots" "1" + "headshot_distance" "1400" + "primary_fire_does_not_block_sprint" "0" + "ads_move_speed_scale" "0.5" + "aimassist_disable_hipfire" "1" + "aimassist_disable_ads" "1" + "aimassist_disable_hipfire_titansonly" "0" + "aimassist_disable_ads_titansonly" "0" + + "sprint_fractional_anims" "0" + + // Spread + "spread_stand_hip" "0" + "spread_stand_hip_run" "0" + "spread_stand_hip_sprint" "0" + "spread_stand_ads" "0" + "spread_crouch_hip" "0" + "spread_crouch_ads" "0" + "spread_air_hip" "0" + "spread_air_ads" "0" + + // Spread on NPCs affects their initial shooting direction + // Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel + + "ammo_suck_behavior" "primary_weapons" + + // View Kick + "viewkick_spring" "shotgun" + + "viewkick_pitch_base" "-2.25" + "viewkick_pitch_random" "1" + "viewkick_pitch_softScale" "1.4" + "viewkick_pitch_hardScale" "0.5" + + "viewkick_yaw_base" "-0.95" + "viewkick_yaw_random" "0.5" + "viewkick_yaw_softScale" "1.5" + "viewkick_yaw_hardScale" "0.5" + + "viewkick_roll_base" "0" + "viewkick_roll_randomMin" "0.6" + "viewkick_roll_randomMax" "0.8" + "viewkick_roll_softScale" "0.2" + "viewkick_roll_hardScale" "2.75" + + "viewkick_hipfire_weaponFraction" "0.1" + "viewkick_hipfire_weaponFraction_vmScale" "0.0" + "viewkick_ads_weaponFraction" "1.0" + "viewkick_ads_weaponFraction_vmScale" "0.15" + + "viewkick_perm_pitch_base" "0" + "viewkick_perm_pitch_random" "0.0" + + // + "viewmodel_shake_forward" "0.5" + "viewmodel_shake_up" "0.2" + "viewmodel_shake_right" "0.0" + + // Bob + "bob_cycle_time" "0.4" + "bob_vert_dist" "0.19" + "bob_horz_dist" "0.1" + "bob_max_speed" "150" + "bob_pitch" "0.75" + "bob_yaw" "-1.7" + "bob_roll" "1.2" + + // Bob_Zoomed + "bob_cycle_time_zoomed" "0.4" + "bob_vert_dist_zoomed" "0.01" + "bob_horz_dist_zoomed" "0.01" + "bob_max_speed_zoomed" "150" + //"bob_pitch_zoomed" "0.002" + //"bob_yaw_zoomed" "-.002" + //"bob_roll_zoomed" ".002" + + // Rumble + "fire_rumble" "rumble_pistol_heavy" + + // Sway + "sway_rotate_attach" "SWAY_ROTATE" + "sway_min_x" "-0.5" + "sway_min_y" "-0.5" + "sway_min_z" "-0.6" + "sway_max_x" "0.5" + "sway_max_y" "0.5" + "sway_max_z" "0.6" + "sway_min_pitch" "-3" + "sway_min_yaw" "-2.5" + "sway_min_roll" "-4" + "sway_max_pitch" "3" + "sway_max_yaw" "2.5" + "sway_max_roll" "4" + "sway_translate_gain" "2.5" + "sway_rotate_gain" "7" + "sway_move_forward_translate_x" "-0.1" + "sway_move_forward_translate_z" "-0.5" + "sway_move_back_translate_x" "0.2" + "sway_move_back_translate_z" "-0.2" + "sway_move_left_translate_y" "-1" + "sway_move_left_translate_z" "-0.5" + "sway_move_left_rotate_roll" "-4" + "sway_move_right_translate_y" "1" + "sway_move_right_translate_z" "-0.5" + "sway_move_right_rotate_roll" "4" + "sway_move_up_translate_z" "-1" + "sway_move_down_translate_z" "1" + "sway_turn_left_rotate_yaw" "-2.5" + "sway_turn_right_rotate_yaw" "2.5" + + "sway_turn_left_translate_y" ".5" + "sway_turn_right_translate_y" "-.5" + "sway_turn_up_translate_z" ".2" + "sway_turn_down_translate_z" "-.2" + "sway_turn_up_translate_x" ".1" + "sway_turn_down_translate_x" "-.1" + + "sway_turn_left_rotate_roll" "4" + "sway_turn_right_rotate_roll" "-4" + "sway_turn_up_rotate_pitch" "3" + "sway_turn_down_rotate_pitch" "-3" + "sway_turn_up_rotate_roll" "-0.8" + "sway_turn_down_rotate_roll" "0.8" + + // Zoomed Sway + "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" + "sway_rotate_attach_blend_time_zoomed" "0.2" + "sway_rotate_gain_zoomed" "5" + + "sway_min_yaw_zoomed" "-0.073" + "sway_max_yaw_zoomed" "0.073" + "sway_turn_left_rotate_yaw_zoomed" "-0.085" + "sway_turn_right_rotate_yaw_zoomed" "0.085" + + "sway_min_roll_zoomed" "-4" + "sway_max_roll_zoomed" "4" + "sway_turn_left_rotate_roll_zoomed" "0" + "sway_turn_right_rotate_roll_zoomed" "0" + + "sway_move_right_rotate_roll_zoomed" "0.2" + "sway_move_left_rotate_roll_zoomed" "-0.2" + + "sway_min_pitch_zoomed" "-0.03" + "sway_max_pitch_zoomed" "0.03" + "sway_turn_up_rotate_pitch_zoomed" "0.07" + "sway_turn_down_rotate_pitch_zoomed" "-0.07" + + // WeaponED Unhandled Key/Values and custom script Key/Values + "bob_tilt_angle" "0.5" + "sway_turn_angle_factor" "-0.5" + "sway_turn_origin_factor" "0" + "sway_turn_angle_factor_zoomed" "0" + "sway_turn_origin_factor_zoomed" "0.05" + "sway_move_angle_factor" "0.15" + "sway_move_origin_factor" "0.15" + "sway_move_angle_factor_zoomed" "0" + "sway_move_origin_factor_zoomed" "0.03" + "sway_gain" "10.0" + "deployfirst_time" "1.0" + "deploycatch_time" "1.33" + "sprintcycle_time" ".55" + + // Bodygroups: + "bodygroup1_name" "suppressor_cyl_med" + "bodygroup1_set" "0" + "bodygroup2_name" "suppressor_sq_med" + "bodygroup2_set" "1" // enable suppressor bodygroup by default + "bodygroup3_name" "sight_cqh" + "bodygroup3_set" "0" + "bodygroup4_name" "sight_acgs" + "bodygroup4_set" "0" + "bodygroup5_name" "sight_cro" + "bodygroup5_set" "0" + "bodygroup6_name" "proscreen" + "bodygroup6_set" "1" // enable proscreen bodygroup by default + + "clip_bodygroup" "pstl_sa3_shell" + "clip_bodygroup_index_shown" "0" + "clip_bodygroup_index_hidden" "1" + "clip_bodygroup_show_for_milestone_0" "1" + "clip_bodygroup_show_for_milestone_1" "0" + "clip_bodygroup_show_for_milestone_2" "0" + "clip_bodygroup_show_for_milestone_3" "0" + + Mods + { + iron_sights + { + } + extended_ammo + { + "ammo_stockpile_max" "160" + "ammo_clip_size" "8" + "ammo_default_total" "160" + } + silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460 + { + "bodygroup2_set" "1" + "silenced" "1" + "fire_sound_1_player_1p" "weapon_shotgunpistol_fire_suppressed_1p" + "fire_sound_1_player_3p" "weapon_shotgunpistol_fire_suppressed_3p" + "damage_near_value" "--10" + "damage_far_value" "--4" + //"bodygroup2_set" "1" + + //"rumble" "4" + //"tracer_effect" "P_wpn_tracer_pistol" + "minimap_reveal_distance" "1" + + "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP" + "fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup" + //"fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq" + } + pas_run_and_gun + { + "primary_fire_does_not_block_sprint" "1" + "crosshair_force_sprint_fade_disabled" "1" + } + alt_spread + { + } + hcog + { + "bodygroup3_set" "1" + "bodygroup4_set" "0" + "bodygroup5_set" "0" + "viewmodel_offset_ads" "0 -6 -0.79" + "dof_zoom_nearDepthStart" "0.750" + "dof_zoom_nearDepthEnd" "8.000" + } + threat_scope + { + "bodygroup3_set" "0" + "bodygroup4_set" "0" + "bodygroup5_set" "1" + "threat_scope_enabled" "1" + "threat_scope_bounds_tagname1" "SCR_TR_CRO" + "threat_scope_bounds_tagname2" "SCR_BL_CRO" + "viewmodel_offset_ads" "0 -10 -0.83" + "dof_zoom_nearDepthStart" "5.040" + "dof_zoom_nearDepthEnd" "5.737" + } + pro_screen + { + "ui8_enable" "1" + "bodygroup6_set" "1" + } + pas_fast_reload + { + "reload_time" "*0.7" + "reload_time_late1" "*0.7" + "reloadempty_time" "*0.7" + "reloadempty_time_late1" "*0.7" + } + pas_fast_ads + { + //Fast ADS + "zoom_time_in" "*0.5" + "zoom_time_out" "*0.6" + } + pas_fast_swap + { + //Fast Swap + "fast_swap_to" "1" + } + tactical_cdr_on_kill + { + + } + burn_mod_shotgun_pistol + { + "damage_near_value" "++5" + "damage_far_value" "++10" + "damage_near_value_titanarmor" "++30" + "damage_far_value_titanarmor" "++30" + "is_burn_mod" "1" + + //Effects + "fx_muzzle_flash_view" "P_wpn_muz_SGPistol_amp_FP" + "fx_muzzle_flash_world" "P_wpn_muz_mastiff_amp" + "projectile_trail_effect_0" "P_mastiff_proj_amp" + "impact_effect_table" "titan_bullet_elec" + } + + } + + + "ui1_enable" "1" + "ui1_draw_cloaked" "1" + UiData1 + { + "ui" "ui/sa3_crosshair" + "mesh" "models/weapons/attachments/sa3_rui_upper" + Args + { + vis player_zoomfrac + } + } + + "ui2_enable" "1" + UiData2 + { + "ui" "ui/sa3_ammo_counter" + "mesh" "models/weapons/attachments/sa3_rui_lower" + Args + { + vis player_zoomfrac + ammo weapon_ammo + clipSize weapon_clipSize + clipCount weapon_stockpileClipCount + } + } + + "ui8_enable" "1" + UiData8 + { + "ui" "ui/pro_screen_panel" + "mesh" "models/weapons/attachments/pro_screen_rui_upper" + Args + { + proValue proscreen_int0 + proOwnedByPlayer proscreen_owner_is_player + } + } + + active_crosshair_count "1" + rui_crosshair_index "0" + + RUI_CrosshairData + { + DefaultArgs + { + adjustedSpread weapon_spread + adsFrac player_zoomFrac + isSprinting player_is_sprinting + isReloading weapon_is_reloading + teamColor crosshair_team_color + isAmped weapon_is_amped + crosshairMovementX crosshair_movement_x + crosshairMovementY crosshair_movement_y + } + + Crosshair_1 + { + "ui" "ui/crosshair_mozambique" + "base_spread" "0.0" + Args + { + isFiring weapon_is_firing + } + } + } +} |