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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.Custom/scripts/weapons/mp_weapon_peacekraber.txt
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.Custom/scripts/weapons/mp_weapon_peacekraber.txt')
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diff --git a/Northstar.Custom/scripts/weapons/mp_weapon_peacekraber.txt b/Northstar.Custom/scripts/weapons/mp_weapon_peacekraber.txt
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+WeaponData
+{
+ // General
+ "printname" "#WPN_PEACEKRABER"
+ "shortprintname" "#WPN_PEACEKRABER_SHORT"
+ "description" "#WPN_PEACEKRABER_DESC"
+ "longdesc" "#WPN_PEACEKRABER_LONGDESC"
+ "weaponClass" "human"
+ "weaponSubClass" "projectile_shotgun"
+ "body_type" "close_quarters"
+ "fire_mode" "semi-auto"
+ "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
+ "pickup_press_prompt" "[USE] [WEAPONNAME]"
+ "aimassist_adspull_weaponclass" "broad"
+ "minimap_reveal_distance" "32000"
+ "leveled_pickup" "0"
+
+ "viewmodel" "models/weapons/at_rifle/ptpov_at_rifle.mdl"
+ "playermodel" "models/weapons/at_rifle/w_at_rifle.mdl"
+
+ "OnWeaponActivate" "OnWeaponActivate_peacekraber"
+ "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber"
+ "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_peacekraber"
+ "OnWeaponChargeLevelIncreased" "OnWeaponChargeLevelIncreased_titanweapon_sniper"
+ "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_peacekraber"
+
+ "projectilemodel" "models/dev/empty_model.mdl"
+ "tracer_effect" "weapon_tracers_shotgun"
+ "impact_effect_table" "inc_bullet"
+ "projectile_trail_effect_0" "P_plasma_proj_MD"
+ "vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP"
+ "vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun"
+ "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall"
+ "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P"
+
+ // Menu
+ "menu_category" "special"
+ "menu_anim_class" "medium"
+ "stat_damage" "98"
+ "stat_range" "15"
+ "stat_accuracy" "15"
+ "stat_rof" "20"
+
+ "ammo_display" "bar"
+ "impulse_force" "10000"
+
+ "impact_effect_table" "titan_shotgun_bullet"
+
+ "charge_time" "1.5"
+ "charge_levels" "3"
+ "charge_cooldown_time" "1.5"
+ "charge_cooldown_delay" "1.25"
+ "charge_is_triggered_by_ADS" "1"
+ "charge_end_forces_fire" "0"
+ "charge_sound_1p" "Weapon_Titan_Sniper_WindUp"
+ "charge_sound_stop_when_full" "1"
+ "charge_sound_seek_to_charge_fraction" "1"
+ "charge_full_sound_1p" "Weapon_Titan_Sniper_SustainLoop"
+ "charge_drain_sound_1p" "Weapon_Titan_Sniper_WindDown"
+ "charge_drain_sound_stop_when_empty" "1"
+ "charge_drain_sound_seek_to_charge_fraction" "1"
+ // Spread
+ "spread_stand_hip" "0"
+ "spread_stand_hip_run" "0"
+ "spread_stand_hip_sprint" "0"
+ "spread_stand_ads" "0"
+ "spread_crouch_hip" "0"
+ "spread_crouch_ads" "0"
+ "spread_air_hip" "0"
+ "spread_air_ads" "0"
+
+ // Damage - When Used by Players
+ "damage_type" "bullet"
+ "damage_near_distance" "500"
+ "damage_far_distance" "1000"
+ "damage_near_value" "11"
+ "damage_far_value" "11"
+ "damage_near_value_titanarmor" "20"
+ "damage_far_value_titanarmor" "15"
+
+ // Ammo
+ "ammo_stockpile_max" "20"
+ "ammo_default_total" "25"
+ "ammo_clip_size" "5"
+ "ammo_size_segmented_reload" "5"
+ "ammo_display_as_clips" "0"
+ "reload_is_segmented" "0"
+
+ "reload_time" "2.45"
+ "reload_time_late1" "2.175"
+ "reload_time_late2" "0"
+ "reloadempty_time" "3.35"
+ "reloadempty_time_late1" "2.5"
+ "reloadempty_time_late2" "1.7"
+ "reloadempty_time_late2" "1.1"
+ "rechamber_time" "0.756"
+ "viewmodel_offset_ads" "0 0 0"
+
+
+ "vortex_absorb_effect" "wpn_vortex_projectile_40mm_FP"
+ "vortex_absorb_effect_third_person" "wpn_vortex_projectile_40mm"
+ "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge"
+ "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
+
+ "sound_dryfire" "shotgun_dryfire"
+ "fire_sound_1_player_1p" "Weapon_Leadwall_Fire_1P"
+ "fire_sound_1_player_3p" "Weapon_Leadwall_Fire_3P"
+ "fire_sound_1_npc" "Weapon_Leadwall_Fire_3P"
+ "sound_zoom_in" "Weapon_EVA8_ADS_In"
+ "sound_zoom_out" "Weapon_EVA8_ADS_Out"
+
+ "fx_shell_eject_view" "wpn_shelleject_shotshell_FP"
+ "fx_shell_eject_world" "wpn_shelleject_shotshell"
+ "fx_shell_eject_attach" "shell"
+
+ "fx_muzzle_flash_view" "wpn_muzzleflash_40mm_fp"
+ "fx_muzzle_flash_world" "wpn_muzzleflash_40mm"
+ "fx_muzzle_flash_attach" "muzzle_flash"
+
+ "critical_hit_damage_scale" "1.3"
+ "critical_hit" "1"
+ "projectile_inherit_owner_velocity_scale" "0.2"
+
+ "bolt_hitsize" "0.5"
+ "bolt_hitsize_grow1_time" "0.075"
+ "bolt_hitsize_grow1_size" "4.0"
+ "bolt_hitsize_grow2_time" "0.075"
+ "bolt_hitsize_grow2_size" "4.0"
+ "bolt_hitsize_growfinal_lerptime" "0.18"
+ "bolt_hitsize_growfinal_size" "6.0"
+ "bolt_bounce_frac" "1.0"
+
+
+ "bolt_gravity_enabled" "1"
+
+ // Behavior
+ "fire_rate" "1.33"
+ "zoom_time_in" "0.2"
+ "zoom_time_out" "0.2"
+ "zoom_fov" "50"
+ "holster_time" "0.5"
+ "deploy_time" "0.8"
+ "lower_time" "0.25"
+ "raise_time" "0.3"
+ "vortex_refire_behavior" "bullet"
+ "allow_empty_fire" "0"
+ "reload_enabled" "1"
+ "allow_empty_click" "1"
+ "empty_reload_only" "0"
+ "trigger_snipercam" "0"
+ "allow_headshots" "0"
+ "primary_fire_does_not_block_sprint" "1"
+ "ads_move_speed_scale" "0.5"
+ "aimassist_disable_hipfire" "0"
+ "aimassist_disable_ads" "0"
+ "aimassist_disable_hipfire_titansonly" "1"
+ "aimassist_disable_ads_titansonly" "1"
+
+ "ammo_suck_behavior" "primary_weapons"
+
+ // View Kick
+ "viewkick_spring" "shotgun"
+
+ "viewkick_pitch_base" "-2.25"
+ "viewkick_pitch_random" "1"
+ "viewkick_pitch_softScale" "0.4"
+ "viewkick_pitch_hardScale" "2.0"
+
+ "viewkick_yaw_base" "-0.95"
+ "viewkick_yaw_random" "0.5"
+ "viewkick_yaw_softScale" "0.5"
+ "viewkick_yaw_hardScale" "2.0"
+
+ "viewkick_roll_base" "0"
+ "viewkick_roll_randomMin" "0.6"
+ "viewkick_roll_randomMax" "0.8"
+ "viewkick_roll_softScale" "0.2"
+ "viewkick_roll_hardScale" "2.75"
+
+ "viewkick_hipfire_weaponFraction" "0.1"
+ "viewkick_hipfire_weaponFraction_vmScale" "0.0"
+ "viewkick_ads_weaponFraction" "1.0"
+ "viewkick_ads_weaponFraction_vmScale" "0.15"
+
+ "viewkick_perm_pitch_base" "0"
+ "viewkick_perm_pitch_random" "0.0"
+
+ //
+ "viewmodel_shake_forward" "0.5"
+ "viewmodel_shake_up" "0.2"
+ "viewmodel_shake_right" "0.0"
+
+ // Bob
+ //"bob_cycle_time" "0.45"
+ //"bob_vert_dist" "0.1"
+ //"bob_horz_dist" "0.1"
+ //"bob_max_speed" "150"
+ //"bob_pitch" "0.75"
+ //"bob_yaw" "0.5"
+ //"bob_roll" "-0.75"
+
+
+ // Rumble
+ "fire_rumble" "pilot_singleshot_strong_fire"
+
+ // Sway
+ "sway_rotate_attach" "SWAY_ROTATE"
+ "sway_min_x" "-0.5"
+ "sway_min_y" "-0.4"
+ "sway_min_z" "-0.6"
+ "sway_max_x" "0.5"
+ "sway_max_y" "0.4"
+ "sway_max_z" "0.6"
+ "sway_min_pitch" "-3"
+ "sway_min_yaw" "-2.5"
+ "sway_min_roll" "-4"
+ "sway_max_pitch" "3"
+ "sway_max_yaw" "2.5"
+ "sway_max_roll" "4"
+ "sway_translate_gain" "2.5"
+ "sway_rotate_gain" "7"
+ "sway_move_forward_translate_x" "-0.1"
+ "sway_move_forward_translate_z" "-0.5"
+ "sway_move_back_translate_x" "0.2"
+ "sway_move_back_translate_z" "-0.2"
+ "sway_move_left_translate_y" "-1"
+ "sway_move_left_translate_z" "-0.5"
+ "sway_move_left_rotate_roll" "-4"
+ "sway_move_right_translate_y" "1"
+ "sway_move_right_translate_z" "-0.5"
+ "sway_move_right_rotate_roll" "4"
+ "sway_move_up_translate_z" "-1"
+ "sway_move_down_translate_z" "1"
+ "sway_turn_left_rotate_yaw" "1"
+ "sway_turn_right_rotate_yaw" "-1"
+
+ "sway_turn_left_translate_y" "-.2"
+ "sway_turn_right_translate_y" ".2"
+ "sway_turn_up_translate_z" "-.2"
+ "sway_turn_down_translate_z" ".2"
+ "sway_turn_up_translate_x" "-.1"
+ "sway_turn_down_translate_x" ".1"
+
+ "sway_turn_left_rotate_roll" "-4"
+ "sway_turn_right_rotate_roll" "4"
+ "sway_turn_up_rotate_pitch" "-3"
+ "sway_turn_down_rotate_pitch" "3"
+ "sway_turn_up_rotate_roll" "0.8"
+ "sway_turn_down_rotate_roll" "-0.8"
+
+ // Zoomed Sway
+ "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED"
+ "sway_rotate_attach_blend_time_zoomed" "0.2"
+ "sway_rotate_gain_zoomed" "5"
+
+ "sway_min_yaw_zoomed" "-0.04"
+ "sway_max_yaw_zoomed" "0.04"
+ "sway_turn_left_rotate_yaw_zoomed" "-0.085"
+ "sway_turn_right_rotate_yaw_zoomed" "0.085"
+
+ "sway_min_roll_zoomed" "-1"
+ "sway_max_roll_zoomed" "1"
+ "sway_turn_left_rotate_roll_zoomed" "-1"
+ "sway_turn_right_rotate_roll_zoomed" "1"
+
+ "sway_move_right_rotate_roll_zoomed" "0.2"
+ "sway_move_left_rotate_roll_zoomed" "-0.2"
+
+ "sway_min_pitch_zoomed" "-0.01"
+ "sway_max_pitch_zoomed" "0.01"
+ "sway_turn_up_rotate_pitch_zoomed" "0.09"
+ "sway_turn_down_rotate_pitch_zoomed" "-0.09"
+
+ // NPC
+ "proficiency_poor_spreadscale" "7.0"
+ "proficiency_average_spreadscale" "5.0"
+ "proficiency_good_spreadscale" "3.33333"
+ "proficiency_very_good_spreadscale" "3.66667"
+
+ "npc_min_range" "0"
+ "npc_max_range" "1250"
+
+ "npc_min_burst" "1"
+ "npc_max_burst" "1"
+ "npc_rest_time_between_bursts_min" "1.25"
+ "npc_rest_time_between_bursts_max" "1.75"
+
+ // WeaponED Unhandled Key/Values and custom script Key/Values
+ "bob_tilt_angle" "0.5"
+ "sway_turn_angle_factor" "-0.5"
+ "sway_turn_origin_factor" "0"
+ "sway_turn_angle_factor_zoomed" "0"
+ "sway_turn_origin_factor_zoomed" "0.05"
+ "sway_move_angle_factor" "0.15"
+ "sway_move_origin_factor" "0.15"
+ "sway_move_angle_factor_zoomed" "0"
+ "sway_move_origin_factor_zoomed" "0.03"
+ "sway_gain" "10.0"
+ "deployfirst_time" "1.0"
+ "deploycatch_time" "1.33"
+ "sprintcycle_time" ".55"
+ "sprint_fractional_anims" "0"
+
+ "projectile_lifetime" "0.5"
+ "projectile_damage_reduction_per_bounce" "0.0"
+ "projectile_damages_owner" "0"
+
+ // Crosshair
+ "red_crosshair_range" "300"
+ active_crosshair_count "0"
+
+ "ui6_enable" "1"
+ UiData6
+ {
+ "ui" "ui/b3wing_ammo_counter"
+ "mesh" "models/weapons/attachments/sniper_scope_rui_upper"
+ Args
+ {
+ ammo weapon_ammo
+ clipSize weapon_clipSize
+ clipCount weapon_stockpileClipCount
+ }
+ }
+ RUI_CrosshairData
+ {
+ DefaultArgs
+ {
+ adjustedSpread weapon_spread
+ isSprinting player_is_sprinting
+ isReloading weapon_is_reloading
+ teamColor crosshair_team_color
+ isAmped weapon_is_amped
+ chargeFrac player_chargeFrac
+ crosshairMovementX weapon_is_reloading
+ crosshairMovementY weapon_is_reloading
+ }
+
+ Crosshair_2
+ {
+ "ui" "ui/crosshair_lstar"
+ "base_spread" "4"
+ Args
+ {
+
+ }
+ }
+} \ No newline at end of file