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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/scripts/vscripts
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.Custom/scripts/vscripts')
-rw-r--r--Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut54
-rw-r--r--Northstar.Custom/scripts/vscripts/client/cl_gamestate.gnut1119
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut99
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut195
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut201
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut114
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut179
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut126
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut49
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut71
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut65
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut35
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut96
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut26
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut75
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut241
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut26
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut58
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut0
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut114
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut47
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut73
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut165
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut58
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut55
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut20
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut36
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut262
-rw-r--r--Northstar.Custom/scripts/vscripts/lobby/sh_private_lobby_custom_modes_init.gnut11
-rw-r--r--Northstar.Custom/scripts/vscripts/mp/levels/mp_box.nut6
-rw-r--r--Northstar.Custom/scripts/vscripts/northstar_custom_autoprecache.gnut14
-rw-r--r--Northstar.Custom/scripts/vscripts/titan/sh_first_person_embark.gnut41
-rw-r--r--Northstar.Custom/scripts/vscripts/titan/sh_titan_embark.gnut2253
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut162
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut39
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut30
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut24
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut196
38 files changed, 0 insertions, 6435 deletions
diff --git a/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut b/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut
deleted file mode 100644
index 960e619e6..000000000
--- a/Northstar.Custom/scripts/vscripts/_northstar_devcommands.gnut
+++ /dev/null
@@ -1,54 +0,0 @@
-untyped
-global function NorthstarDevCommands_Init
-
-void function NorthstarDevCommands_Init()
-{
- AddClientCommandCallback( "noclip", ClientCommandCallbackToggleNoclip )
- AddClientCommandCallback( "script", ClientCommandCallbackEvalScript )
- AddClientCommandCallback( "kill", ClientCommandCallbackKill )
-}
-
-bool function ClientCommandCallbackToggleNoclip( entity player, array<string> args )
-{
- if ( GetConVarInt( "sv_cheats" ) != 1 )
- return true
-
- if ( player.IsNoclipping() )
- player.SetPhysics( MOVETYPE_WALK )
- else
- player.SetPhysics( MOVETYPE_NOCLIP )
-
- return true
-}
-
-bool function ClientCommandCallbackEvalScript( entity player, array<string> args )
-{
- if ( args.len() < 1 || GetConVarInt( "sv_cheats" ) != 1 )
- return true
-
- // todo: rewrite this at some point to use a concommand because clientcommands can't just take in a single string with spaces, quotes etc
- // should just have the concommand call a clientcommand manually with properly formatted args
- string joinedArgs = args[0]
- for ( int i = 1; i < args.len(); i++ )
- joinedArgs += " " + args[i]
-
- try
- {
- compilestring( joinedArgs )()
- }
- catch (exception)
- {
- // should probably send this to the client at some point
- // no need to log here because compilestring errors already do that
- }
-
- return true
-}
-
-bool function ClientCommandCallbackKill( entity player, array<string> args )
-{
- if ( IsAlive( player ) && GetConVarInt( "sv_cheats" ) == 1 )
- player.Die()
-
- return true
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/client/cl_gamestate.gnut b/Northstar.Custom/scripts/vscripts/client/cl_gamestate.gnut
deleted file mode 100644
index 93be01eab..000000000
--- a/Northstar.Custom/scripts/vscripts/client/cl_gamestate.gnut
+++ /dev/null
@@ -1,1119 +0,0 @@
-untyped
-
-global function ClGameState_Init
-global function ClGameState_Think
-global function ClGameState_GetRui
-global function ClGameState_RegisterNetworkFunctions
-global function ClGameState_SetInfoStatusText
-
-global function ServerCallback_AnnounceWinner
-global function ServerCallback_AnnounceRoundWinner
-
-global function ShowRoundScoresInAnnouncement
-
-global function PlayRoundWonConversationWithAnnouncementDelay
-
-global function UpdatePilotTitanStatusDisplay
-global function UpdatePilotTitanStatusDisplayWithCount
-
-global function SetGameModeScoreBarUpdateRules
-global function SetGameModeScoreBarUpdateRulesWithFlags
-
-global function DisplayPostMatchTop3
-
-global function GetGameStartTime
-
-global function ClGameState_RegisterGameStateAsset
-
-global function ClGameState_SetPilotTitanStatusCallback
-global function GetPilotTitanStatusForPlayer
-
-global enum ePlayerStatusType
-{
- PTS_TYPE_NONE,
- PTS_TYPE_DEAD,
- PTS_TYPE_DEAD_PILOT_TITAN,
- PTS_TYPE_DEAD_READY,
- PTS_TYPE_PILOT,
- PTS_TYPE_READY,
- PTS_TYPE_PILOT_TITAN,
- PTS_TYPE_EVAC,
- PTS_TYPE_ION,
- PTS_TYPE_SCORCH,
- PTS_TYPE_RONIN,
- PTS_TYPE_TONE,
- PTS_TYPE_LEGION,
- PTS_TYPE_NORTHSTAR,
- PTS_TYPE_VANGUARD,
- PTS_TYPE_WAVE_READY,
- PTS_TYPE_WAVE_NOT_READY,
- PTS_TYPE_COUNT,
-}
-
-struct PilotTitanStatus
-{
- int playerCount
- int[8] slotTypes
-}
-
-global enum sbflag
-{
- SKIP_STANDARD_UPDATE = (1<<0),
- _count = 1
-}
-
-struct
-{
- var gamestate_info
- var letterBoxRui = null
- bool thirtySecondWarningDone = false
-
- void functionref( var ) gameModeScoreBarUpdateRules
- int gameModeScoreBarUpdateFlags = 0
-
- table< int, PilotTitanStatus> pilotTitanStatus
- int functionref( entity,int ) pilotTitanStatusCallback
-
- asset gameStateRuiAsset = $""
-} file
-
-
-const DEV_COUNTDOWNTIMER = 0//turn on to see the countdown timer to match starts - helps with lining up intros
-
-function ClGameState_Init()
-{
- RegisterSignal( "GameStateChanged" )
- RegisterServerVarChangeCallback( "gameState", ClGameState_Changed )
- RegisterServerVarChangeCallback( "badRepPresent", UpdateScoreboardBadRepPresentMessage )
-
- AddCallback_OnClientScriptInit( ClGameState_AddClient )
-
- var rui = CreatePermanentCockpitRui( GetGameStateAsset(), MINIMAP_Z_BASE - 1 )
- file.gamestate_info = rui
-
- if ( file.gameModeScoreBarUpdateRules == null )
- SetGameModeScoreBarUpdateRules( GameModeScoreBarUpdateRules_Default )
-}
-
-void function GameModeScoreBarUpdateRules_Default( var rui )
-{
-}
-
-void function SetGameModeScoreBarUpdateRulesWithFlags( void functionref( var ) rules, int sbflags )
-{
- file.gameModeScoreBarUpdateRules = rules
- file.gameModeScoreBarUpdateFlags = sbflags
-}
-
-void function SetGameModeScoreBarUpdateRules( void functionref( var ) rules )
-{
- SetGameModeScoreBarUpdateRulesWithFlags( rules, 0 )
-}
-
-void function ClGameState_RegisterNetworkFunctions()
-{
- RegisterNetworkedVariableChangeCallback_int( "gameInfoStatusText", ClGameState_UpdateInfoStatusText )
-}
-
-void function ClGameState_UpdateInfoStatusText( entity player, int oldValue, int newValue, bool actuallyChanged )
-{
- printt( "UPDATE", player, oldValue, newValue )
-
- if ( newValue == -1 )
- {
- RuiSetString( file.gamestate_info, "statusText", "" )
- return
- }
-
- string statusText = GetStringFromNetworkableID( newValue )
- printt( "SET", player, statusText, Localize( statusText ) )
- RuiSetString( file.gamestate_info, "statusText", Localize( statusText ) )
-}
-
-
-void function ClGameState_SetInfoStatusText( string statusText )
-{
- RuiSetString( file.gamestate_info, "statusText", Localize( statusText ) )
-}
-
-
-asset function GetGameStateAsset()
-{
- if ( GAMETYPE == ATTRITION )
- return $"ui/gamestate_info_at.rpak"
-
- if ( GAMETYPE == FREE_AGENCY )
- return $"ui/gamestate_info_fra.rpak"
-
- if ( GAMETYPE == FFA )
- return $"ui/gamestate_info_ffa.rpak"
-
- if ( GAMETYPE == FORT_WAR )
- return $"ui/gamestate_info_fw.rpak"
-
- if ( GAMETYPE == LAST_TITAN_STANDING )
- return $"ui/gamestate_info_lts.rpak"
-
- if ( GAMETYPE == LTS_BOMB )
- return $"ui/gamestate_info_lts_bomb.rpak"
-
- if ( GAMETYPE == CAPTURE_POINT )
- return $"ui/gamestate_info_cp.rpak"
-
- if ( GAMETYPE == PILOT_SKIRMISH )
- return $"ui/gamestate_info_ps.rpak"
-
- if ( GAMETYPE == COLISEUM )
- return $"ui/gamestate_info_coliseum.rpak"
-
- if ( GAMETYPE == SPEEDBALL )
- return $"ui/gamestate_info_speedball.rpak"
-
- if ( GAMETYPE == MARKED_FOR_DEATH )
- return $"ui/gamestate_info_mfd.rpak"
-
- if ( file.gameStateRuiAsset != $"" )
- return file.gameStateRuiAsset
-
- return $"ui/gamestate_info.rpak"
-}
-
-void function ClGameState_RegisterGameStateAsset( asset gameStateAsset )
-{
- file.gameStateRuiAsset = gameStateAsset
-}
-
-void function ClGameState_AddClient( entity player )
-{
- player.cv.scoreboardBadRepPresentMessage <- HudElement( "ScoreboardBadRepPresentMessage", HudElement( "Scoreboard" ) )
-
- #if PC_PROG
- player.cv.scoreboardBadRepPresentMessage.SetText( "#ASTERISK_FAIRFIGHT_CHEATER" )
- #else
- player.cv.scoreboardBadRepPresentMessage.SetText( "#ASTERISK_BAD_REPUTATION" )
- #endif
-
- player.cv.hudCheaterMessage <- HudElement( "HudCheaterMessage" )
- if ( !Durango_IsDurango() && !IsLobby() && player.HasBadReputation() )
- player.cv.hudCheaterMessage.Show()
- else
- player.cv.hudCheaterMessage.Hide()
-}
-
-
-var function ClGameState_GetRui()
-{
- return file.gamestate_info
-}
-
-
-void function ClGameState_Think()
-{
- entity player = GetLocalClientPlayer()
-
- TEMP_UpdateRuiScores( player )
- switch( GetGameState() )
- {
- case eGameState.WaitingForPlayers:
- ClGameStateThink_WaitingForPlayers( player )
- break
-
- case eGameState.PickLoadout:
- ClGameStateThink_PickLoadOut( player )
- break
-
- case eGameState.Prematch:
- ClGameStateThink_Prematch( player )
- break
-
- case eGameState.Playing:
- ClGameStateThink_Playing( player )
- break
-
- case eGameState.SwitchingSides:
- ClGameStateThink_SwitchingSides( player )
- break
-
- case eGameState.Postmatch:
- ClGameStateThink_Postmatch( player )
- break
- }
-}
-
-
-void function ClGameStateThink_Prematch( entity player )
-{
- string factionChoice = GetFactionChoice( player )
- ItemDisplayData displayData = GetItemDisplayData( factionChoice )
- asset factionLogo = displayData.image
- string factionTitle = displayData.name
-
- RuiSetImage( ClGameState_GetRui(), "factionImage", factionLogo )
-
- //removing countdown timer all together
- if ( !DEV_COUNTDOWNTIMER )
- return
-
- local timeRemaining = ceil( level.nv.gameStartTime - Time() )
-
- player.cv.prematchTimer.Show()
- player.cv.prematchTimerGlow.Show()
- player.cv.prematchDesc.Show()
-
- player.cv.prematchTimer.SetText( string( timeRemaining ) )
- player.cv.prematchTimerGlow.SetText( string( timeRemaining ) )
-}
-
-void function ClGameStateThink_WaitingForPlayers( player )
-{
- int reservedCount
- int connectingCount
- int loadingCount
- if ( IsFFAGame() )
- {
- reservedCount = GetTotalPendingPlayersReserved()
- connectingCount = GetTotalPendingPlayersConnecting()
- loadingCount = GetTotalPendingPlayersLoading()
- }
- else
- {
- reservedCount = GetTeamPendingPlayersReserved( TEAM_MILITIA ) + GetTeamPendingPlayersReserved( TEAM_IMC )
- connectingCount = GetTeamPendingPlayersConnecting( TEAM_MILITIA ) + GetTeamPendingPlayersConnecting( TEAM_IMC )
- loadingCount = GetTeamPendingPlayersLoading( TEAM_MILITIA ) + GetTeamPendingPlayersLoading( TEAM_IMC )
- }
-
- int connectedCount = GetPlayerArray().len()
- int allKnownPlayersCount = reservedCount + connectingCount + loadingCount + connectedCount
- int minPlayers = GetCurrentPlaylistVarInt( "min_players", 0 )
- int expectedPlayers = maxint( minPlayers, allKnownPlayersCount )
-
- if ( !("lastTimeRemaining" in player.cv) )
- player.cv.lastTimeRemaining <- null
-
- if ( Time() <= level.nv.connectionTimeout )
- {
- local timeRemainingFloat = level.nv.connectionTimeout - Time()
- local timeRemaining = ceil( timeRemainingFloat )
-
- //player.cv.waitingForPlayersDesc.SetText( "#HUD_WAITING_FOR_PLAYERS", connectedCount, expectedPlayers, timeRemaining )
- //player.cv.waitingForPlayersDesc.Show()
-
- if ( player.cv.lastTimeRemaining && timeRemaining != player.cv.lastTimeRemaining )
- EmitSoundOnEntity( player, WAITING_FOR_PLAYERS_COUNTDOWN_SOUND )
-
- player.cv.lastTimeRemaining = timeRemaining
- }
- else
- {
- //player.cv.waitingForPlayersDesc.SetText( "#HUD_WAITING_FOR_PLAYERS", connectedCount, expectedPlayers, "" )
- //player.cv.waitingForPlayersDesc.Show()
- }
-}
-
-void function ClGameStateThink_PickLoadOut( entity player )
-{
- if ( IsMultiplayerPlaylist() && ClassicMP_Client_GetGameStateThinkFunc_PickLoadOut() != null )
- ClassicMP_Client_GetGameStateThinkFunc_PickLoadOut()( player )
-}
-
-entity function GetTopCompetitor( int team )
-{
- array<entity> players = GetPlayerArrayOfEnemies( team )
-
- entity topCompetitor
- foreach ( player in players )
- {
- if ( !topCompetitor || (GameRules_GetTeamScore( player.GetTeam()) ) > GameRules_GetTeamScore( topCompetitor.GetTeam()) )
- topCompetitor = player
- }
-
- return topCompetitor
-}
-
-
-string function GetTopCompetitorName( int team )
-{
- entity topCompetitor = GetTopCompetitor( team )
- return topCompetitor != null ? topCompetitor.GetPlayerName() : "None"
-}
-
-
-int function GetTopCompetitorTeam( int team )
-{
- entity topCompetitor = GetTopCompetitor( team )
- return topCompetitor != null ? topCompetitor.GetTeam() : 0
-}
-
-
-void function TEMP_UpdateRuiScores( entity player )
-{
- float endTime
- if ( IsRoundBased() )
- {
- endTime = expect float( level.nv.roundEndTime )
- if (
- GetGameState() == eGameState.Prematch ||
- GetGameState() == eGameState.Playing
- )
- RuiSetString( file.gamestate_info, "roundText", Localize( "#GAMESTATE_ROUND_N", GetRoundsPlayed() + 1 ) )
- }
- else
- {
- endTime = expect float( level.nv.gameEndTime )
- }
-
- RuiSetInt( file.gamestate_info, "maxTeamScore", GetScoreLimit_FromPlaylist() )
- int maxPlayers = GetCurrentPlaylistVarInt( "max_players", 12 )
- RuiSetInt( file.gamestate_info, "maxTeamPlayers", maxPlayers / 2 )
-
- int friendlyTeam = player.GetTeam()
- RuiSetFloat( file.gamestate_info, "leftTeamScore", float( GameRules_GetTeamScore( friendlyTeam ) ) )
-
- UpdatePilotTitanStatusDisplay( friendlyTeam )
-
- int enemyTeam
- if ( IsFFAGame() )
- {
- enemyTeam = GetTopCompetitorTeam( player.GetTeam() )
- RuiSetImage( file.gamestate_info, "friendlyPlayerCardImage", CallsignIcon_GetImage( PlayerCallsignIcon_GetActive( player ) ) )
- array<entity> enemyPlayers = GetPlayerArrayOfTeam( enemyTeam )
- if ( enemyPlayers.len() > 0 )
- RuiSetImage( file.gamestate_info, "enemyPlayerCardImage", CallsignIcon_GetImage( PlayerCallsignIcon_GetActive( enemyPlayers[0] ) ) )
- }
- else
- {
- enemyTeam = friendlyTeam == TEAM_IMC ? TEAM_MILITIA : TEAM_IMC
- }
-
- RuiSetFloat( file.gamestate_info, "rightTeamScore", float( GameRules_GetTeamScore( enemyTeam ) ) )
-
- //Run any gamemode specific score bar logic (e.g. the bonus segment on the scorebar in bounty hunt ). No special logic is run by default.
- file.gameModeScoreBarUpdateRules( file.gamestate_info )
-
- if ( !endTime )
- return
-
- if ( Time() > endTime )
- {
- RuiSetGameTime( file.gamestate_info, "endTime", RUI_BADGAMETIME )
- return
- }
-
- RuiSetGameTime( file.gamestate_info, "endTime", endTime )
-}
-
-
-void function ClGameStateThink_Playing( entity player )
-{
- //TEMP_UpdateRuiScores( player )
-
- local endTime
- if ( IsRoundBased() )
- endTime = level.nv.roundEndTime
- else
- endTime = level.nv.gameEndTime
-
- if ( !endTime )
- return
-
- if ( Time() > endTime )
- return
-
- if ( endTime - Time() > 30.0 )
- return
-
- if ( file.thirtySecondWarningDone )
- return
-
- thread ThirtySecondWarning()
- file.thirtySecondWarningDone = true
-}
-
-
-void function ThirtySecondWarning()
-{
- string conversation = GameMode_GetGameEndingConversation( GameRules_GetGameMode() )
- if ( conversation != "" )
- PlayConversationToLocalClient( conversation )
-
- int lastSecond = -1
- while ( Time() < level.nv.gameEndTime && GetGameState() == eGameState.Playing )
- {
- int second = int( floor( level.nv.gameEndTime - Time() ) )
- if ( lastSecond == -1 )
- {
- lastSecond = second
- }
- else if ( second != lastSecond && second < 30 )
- {
- if ( second > 5 )
- {
- EmitSoundOnEntity( GetLocalClientPlayer(), "HUD_match_start_timer_tick_1P" )
- }
- else if ( second >= 0 )
- {
- EmitSoundOnEntity( GetLocalClientPlayer(), "HUD_match_start_timer_5_seconds_1P" )
- }
- }
-
- lastSecond = second
-
- WaitFrame()
- }
-
- EmitSoundOnEntity( GetLocalClientPlayer(), "HUD_match_start_timer_0_seconds_1P" )
-
-}
-
-
-string function GetTitanClass( entity titan )
-{
- entity soul = titan.GetTitanSoul()
- string settingsName = PlayerSettingsIndexToName( soul.GetPlayerSettingsNum() )
-
- return expect string( Dev_GetPlayerSettingByKeyField_Global( settingsName, "titanCharacterName" ) )
-}
-
-
-array<int> function GetPilotTitanStatusForTeam( int team )
-{
- array<int> statusTypes = [ ePlayerStatusType.PTS_TYPE_NONE, ePlayerStatusType.PTS_TYPE_NONE, ePlayerStatusType.PTS_TYPE_NONE, ePlayerStatusType.PTS_TYPE_NONE, ePlayerStatusType.PTS_TYPE_NONE, ePlayerStatusType.PTS_TYPE_NONE, ePlayerStatusType.PTS_TYPE_NONE, ePlayerStatusType.PTS_TYPE_NONE ]
-
- int playerIndex = 0
- foreach ( teamPlayer in GetPlayerArrayOfTeam( team ) )
- {
- // fix for situations where number of players > 8, which happens in infection
- // could be good to move this to northstar.client at some point, unsure
- if ( playerIndex == statusTypes.len() )
- break
-
- statusTypes[playerIndex] = GetPilotTitanStatusForPlayer( teamPlayer )
- playerIndex++
- }
-
- statusTypes.sort( PilotTitanStatusSort )
-
- return statusTypes
-}
-
-int function GetPilotTitanStatusForPlayer( entity teamPlayer )
-{
- int statusIndex = ePlayerStatusType.PTS_TYPE_NONE
- entity titan
- if ( teamPlayer.GetPetTitan() )
- titan = teamPlayer.GetPetTitan()
- else if ( teamPlayer.IsTitan() )
- titan = teamPlayer
-
- entity playerParent = teamPlayer.GetParent()
- bool playerIsInDropship = playerParent != null && IsDropship( playerParent )
-
- if ( playerIsInDropship && ( GetWaveSpawnType() == eWaveSpawnType.DROPSHIP || GetGameState() == eGameState.Epilogue ) )
- {
- statusIndex = ePlayerStatusType.PTS_TYPE_EVAC
- }
- else if ( titan && titan.GetTitanSoul() )
- {
- if ( !teamPlayer.IsTitan() )
- {
- if ( IsAlive( teamPlayer ) )
- statusIndex = ePlayerStatusType.PTS_TYPE_PILOT_TITAN
- else
- statusIndex = ePlayerStatusType.PTS_TYPE_DEAD_PILOT_TITAN
- }
- else
- {
- if ( !IsAlive( teamPlayer ) )
- {
- statusIndex = ePlayerStatusType.PTS_TYPE_DEAD
- }
- else
- {
- switch ( GetTitanClass( titan ) )
- {
- case "ion":
- statusIndex = ePlayerStatusType.PTS_TYPE_ION
- break
- case "scorch":
- statusIndex = ePlayerStatusType.PTS_TYPE_SCORCH
- break
- case "ronin":
- statusIndex = ePlayerStatusType.PTS_TYPE_RONIN
- break
- case "tone":
- statusIndex = ePlayerStatusType.PTS_TYPE_TONE
- break
- case "legion":
- statusIndex = ePlayerStatusType.PTS_TYPE_LEGION
- break
- case "northstar":
- statusIndex = ePlayerStatusType.PTS_TYPE_NORTHSTAR
- break
- case "vanguard":
- statusIndex = ePlayerStatusType.PTS_TYPE_VANGUARD
- break
- }
- }
- }
- }
- else
- {
- if ( IsAlive( teamPlayer ) )
- statusIndex = IsTitanAvailable( teamPlayer ) ? ePlayerStatusType.PTS_TYPE_READY : ePlayerStatusType.PTS_TYPE_PILOT
- else
- statusIndex = IsTitanAvailable( teamPlayer ) ? ePlayerStatusType.PTS_TYPE_DEAD_READY : ePlayerStatusType.PTS_TYPE_DEAD
- }
-
- if ( file.pilotTitanStatusCallback != null )
- statusIndex = file.pilotTitanStatusCallback( teamPlayer, statusIndex )
-
- return statusIndex
-}
-
-int function PilotTitanStatusSort( int a, int b )
-{
- if ( a > b )
- return -1
- else if ( a < b )
- return 1
-
- return 0
-}
-
-
-void function UpdatePilotTitanStatusDisplayWithCount( int team, int friendlyCount, int enemyCount )
-{
- if ( IsFFAGame() )
- return
- var statusRui = ClGameState_GetRui()
-
- array<int> playerStatus = GetPilotTitanStatusForTeam( team )
- for ( int index = 0; index < friendlyCount; index++ )
- RuiSetInt( statusRui, "friendlyPlayerStatusType" + (index + 1), playerStatus[index] )
-
- array<int> enemyPlayerStatus = GetPilotTitanStatusForTeam( GetOtherTeam( team ) )
- for ( int index = 0; index < enemyCount; index++ )
- RuiSetInt( statusRui, "enemyPlayerStatusType" + (index + 1), enemyPlayerStatus[index] )
-}
-
-void function UpdatePilotTitanStatusDisplay( int team )
-{
- if ( GAMETYPE == "fd" )
- UpdatePilotTitanStatusDisplayWithCount( team, 4, 0 )
- else
- UpdatePilotTitanStatusDisplayWithCount( team, 8, 8 )
-}
-
-void function ClGameStateThink_Postmatch( player )
-{
-}
-
-void function ClGameStateThink_SwitchingSides( player )
-{
- //player.cv.vignette.SetColor( 0, 0, 0, 255 )
- //player.cv.vignette.Show()
-}
-
-
-void function ClGameState_Changed()
-{
- entity player = GetLocalClientPlayer()
- player.Signal( "GameStateChanged" )
-
- foreach ( callbackFunc in clGlobal.gameStateEnterCallbacks[ GetGameState() ] )
- {
- callbackFunc()
- }
-
- switch ( GetGameState() )
- {
- case eGameState.WaitingForCustomStart:
- //player.cv.gamescomWaitTillReady.Show()
- break
-
- case eGameState.WaitingForPlayers:
- if ( IsMultiplayerPlaylist() && ClassicMP_Client_GetGameStateEnterFunc_WaitingForPlayers() != null )
- ClassicMP_Client_GetGameStateEnterFunc_WaitingForPlayers()( player )
- //player.cv.gamescomWaitTillReady.Hide()
-
- //player.cv.waitingForPlayersDesc.SetText( "#HUD_WAITING_FOR_PLAYERS_BASIC" )
- //player.cv.waitingForPlayersDesc.Show()
- //player.cv.waitingForPlayersLine.Show()
- //player.cv.waitingForPlayersTimer.Show()
- break
-
- case eGameState.PickLoadout:
- if ( IsMultiplayerPlaylist() && ClassicMP_Client_GetGameStateEnterFunc_PickLoadOut() != null )
- ClassicMP_Client_GetGameStateEnterFunc_PickLoadOut()( player )
-
- break
-
- case eGameState.Prematch:
- RemoveAllRagdolls()
- HideEventNotification()
-
- SetCrosshairPriorityState( crosshairPriorityLevel.PREMATCH, CROSSHAIR_STATE_HIDE_ALL )
-
- //player.cv.waitingForPlayersDesc.HideOverTime( 0.25 )
- //player.cv.waitingForPlayersLine.HideOverTime( 0.25 )
- //player.cv.waitingForPlayersTimer.HideOverTime( 0.25 )
-
- file.letterBoxRui = RuiCreate( $"ui/letter_box.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 0 )
-
- //player.cv.prematchTimer.SetAlpha( 255 )
- //player.cv.prematchTimerGlow.SetAlpha( 255 )
- //player.cv.prematchDesc.SetAlpha( 255 )
-
- file.thirtySecondWarningDone = false
-
- StopPlayerDeathSound( player ) //If you were watching your own kill replay, don't want this playing through till next round
-
- clGlobal.levelEnt.Signal( "AnnoucementPurge" )
-
- break
-
- case eGameState.Playing:
- ClearCrosshairPriority( crosshairPriorityLevel.PREMATCH )
- //player.cv.vignette.HideOverTime( 0.25 )
- if ( file.letterBoxRui != null )
- RuiSetGameTime( file.letterBoxRui, "hideStartTime", Time() )
- //player.cv.prematchTimer.HideOverTime( 0.25 )
- //player.cv.prematchTimerGlow.HideOverTime( 0.25 )
- //player.cv.prematchDesc.HideOverTime( 0.25 )
-
- ShowScriptHUD( player )
- break
-
- case eGameState.SuddenDeath:
- AnnouncementData announcement = Announcement_Create( "#GAMEMODE_ANNOUNCEMENT_SUDDEN_DEATH" )
-
- switch ( GAMETYPE )
- {
- case CAPTURE_THE_FLAG:
- case RAID:
- Announcement_SetSubText( announcement, "#GAMEMODE_ANNOUNCEMENT_SUDDEN_DEATH_CTF" )
- break
-
- case TEAM_DEATHMATCH:
- case TITAN_BRAWL:
- case HARDCORE_TDM:
- Announcement_SetSubText( announcement, "#GAMEMODE_ANNOUNCEMENT_SUDDEN_DEATH_TDM" )
- break
-
- default:
- Announcement_SetSubText( announcement, "" )
- }
-
- Announcement_SetHideOnDeath( announcement, false )
- Announcement_SetDuration( announcement, 7.0 )
- Announcement_SetPurge( announcement, true )
- AnnouncementFromClass( player, announcement )
- break
-
- case eGameState.WinnerDetermined:
- player.cv.roundSpawnCount = 0
- break
-
- case eGameState.Epilogue:
- thread MainHud_Outro( level.nv.winningTeam )
- break
-
- case eGameState.SwitchingSides:
-
- float announcementDuration = 7.0
- if ( IsRoundWinningKillReplayEnabled() == true && ( !IsRoundBased() && IsSwitchSidesBased() ) ) //Ideally this should be a call to WillShowRoundWinningKillReplay(), but that's only available on the server
- announcementDuration = SWITCHING_SIDES_DELAY + ROUND_WINNING_KILL_REPLAY_TOTAL_LENGTH
-
- AnnouncementData announcement = Announcement_Create( "#GameState_HALFTIME" )
- announcement.sortKey = RUI_SORT_SCREENFADE + 1 // Draw over screen fade
- announcement.drawOverScreenFade = true
- Announcement_SetSubText( announcement, "#GameState_SWITCHING_SIDES" )
- Announcement_SetHideOnDeath( announcement, false )
- Announcement_SetDuration( announcement, announcementDuration )
- Announcement_SetPurge( announcement, true )
-
- EmitSoundOnEntity( player, "UI_InGame_HalftimeText_Enter" )
- EmitSoundOnEntityAfterDelay( player, "UI_InGame_HalftimeText_Exit", announcementDuration )
-
- local friendlyTeam = player.GetTeam()
- local enemyTeam = friendlyTeam == TEAM_IMC ? TEAM_MILITIA : TEAM_IMC
-
- if ( friendlyTeam == TEAM_IMC )
- {
- Announcement_SetLeftIcon( announcement, TEAM_ICON_IMC )
- Announcement_SetRightIcon( announcement, TEAM_ICON_MILITIA )
- }
- else
- {
- Announcement_SetLeftIcon( announcement, TEAM_ICON_MILITIA )
- Announcement_SetRightIcon( announcement, TEAM_ICON_IMC )
- }
-
- if ( IsRoundBased() )
- {
- Announcement_SetSubText2( announcement, "#GAMEMODE_ROUND_WIN_CONDITION", GetRoundScoreLimit_FromPlaylist() )
- Announcement_SetLeftText( announcement, "#GAMEMODE_JUST_THE_SCORE", GameRules_GetTeamScore2( friendlyTeam ) )
- Announcement_SetRightText( announcement, "#GAMEMODE_JUST_THE_SCORE", GameRules_GetTeamScore2( enemyTeam ) )
- }
- else
- {
- Announcement_SetLeftText( announcement, "#GAMEMODE_JUST_THE_SCORE", GameRules_GetTeamScore( friendlyTeam ) )
- Announcement_SetRightText( announcement, "#GAMEMODE_JUST_THE_SCORE", GameRules_GetTeamScore( enemyTeam ) )
- }
-
- AnnouncementFromClass( player, announcement )
-
- break
-
- case eGameState.Postmatch:
- ShowScoreboard()
- //wait for scoreboard to be up
- delaythread( 1.5 ) ServerCallback_ResetMapSettings()
- break
- }
-}
-
-void function SwitchingSides_Changed()
-{
- if ( IsMenuLevel() )
- return
-
- thread SwitchingSides_Changed_threaded()
-}
-
-void function SwitchingSides_Changed_threaded()
-{
- //entity player = GetLocalViewPlayer()
- //
- //if ( level.nv.switchingSides )
- //{
- // player.cv.halfTimeText.SetText( "Test - Switching Sides" )
- // player.cv.halfTimeText.Show()
- // wait 1.5
- //}
- //else
- //{
- // player.cv.halfTimeText.Hide()
- //
- //}
-}
-
-void function ServerCallback_AnnounceWinner( int teamIndex, int subStringIndex, float winnerDeterminedWait )
-{
- entity player = GetLocalClientPlayer()
-
- string subString = ""
- if ( subStringIndex )
- subString = GetStringFromID( subStringIndex )
-
- if ( !level.nv.winningTeam )
- {
- AnnouncementData outcomeAnnouncement = Announcement_Create( "#GAMEMODE_DRAW" )
- outcomeAnnouncement.drawOverScreenFade = true
- Announcement_SetSubText( outcomeAnnouncement, subString )
- //Announcement_SetTitleColor( outcomeAnnouncement, TEAM_COLOR_YOU )
- Announcement_SetHideOnDeath( outcomeAnnouncement, false )
- Announcement_SetDuration( outcomeAnnouncement, winnerDeterminedWait )
- Announcement_SetPriority( outcomeAnnouncement, 500 )
- Announcement_SetPurge( outcomeAnnouncement, true )
- AnnouncementFromClass( player, outcomeAnnouncement )
- }
- else if ( IsFFAGame() )
- {
- array<entity> players = GetPlayerArrayOfTeam( level.nv.winningTeam )
- if ( players.len() )
- {
- string winText = ((players[0] == player) ? "#GAMEMODE_MATCH_WON_BY_SELF" : "#GAMEMODE_MATCH_WON_BY_ENEMY_TEAM")
- AnnouncementData outcomeAnnouncement = Announcement_Create( winText )
- outcomeAnnouncement.drawOverScreenFade = true
- Announcement_SetSubText( outcomeAnnouncement, subString )
- Announcement_SetOptionalTextArgsArray( outcomeAnnouncement, [players[0].GetPlayerName()] )
- Announcement_SetTitleColor( outcomeAnnouncement, TEAM_COLOR_YOU )
- Announcement_SetHideOnDeath( outcomeAnnouncement, false )
- Announcement_SetDuration( outcomeAnnouncement, winnerDeterminedWait )
- Announcement_SetPriority( outcomeAnnouncement, 500 )
- Announcement_SetPurge( outcomeAnnouncement, true )
- AnnouncementFromClass( player, outcomeAnnouncement )
- }
- }
- else if ( player.GetTeam() == level.nv.winningTeam )
- {
-
- AnnouncementData outcomeAnnouncement = Announcement_Create( "#GAMEMODE_VICTORY" )
- outcomeAnnouncement.announcementStyle = ANNOUNCEMENT_STYLE_RESULTS
- outcomeAnnouncement.drawOverScreenFade = true
- outcomeAnnouncement.soundAlias = "HUD_MP_Match_End_WinLoss_UI_Sweep_1P"
- Announcement_SetSubText( outcomeAnnouncement, subString )
- Announcement_SetTitleColor( outcomeAnnouncement, TEAM_COLOR_PARTY )
- Announcement_SetHideOnDeath( outcomeAnnouncement, false )
- Announcement_SetDuration( outcomeAnnouncement, winnerDeterminedWait )
- Announcement_SetPriority( outcomeAnnouncement, 500 )
- Announcement_SetPurge( outcomeAnnouncement, true )
- AnnouncementFromClass( player, outcomeAnnouncement )
- }
- else if ( level.nv.winningTeam != TEAM_UNASSIGNED )
- {
- AnnouncementData outcomeAnnouncement = Announcement_Create( "#GAMEMODE_DEFEATED" )
- outcomeAnnouncement.announcementStyle = ANNOUNCEMENT_STYLE_RESULTS
- outcomeAnnouncement.drawOverScreenFade = true
- outcomeAnnouncement.soundAlias = "HUD_MP_Match_End_WinLoss_UI_Sweep_1P"
- Announcement_SetSubText( outcomeAnnouncement, subString )
- Announcement_SetTitleColor( outcomeAnnouncement, TEAM_COLOR_ENEMY )
- Announcement_SetHideOnDeath( outcomeAnnouncement, false )
- Announcement_SetDuration( outcomeAnnouncement, winnerDeterminedWait )
- Announcement_SetPriority( outcomeAnnouncement, 500 )
- Announcement_SetPurge( outcomeAnnouncement, true )
- AnnouncementFromClass( player, outcomeAnnouncement )
- }
-}
-
-void function ServerCallback_AnnounceRoundWinner( int teamIndex, int subStringIndex, float winnerDeterminedWait, int imcTeamScore2, int militiaTeamScore2 )
-{
- string subString = ""
- if ( subStringIndex )
- subString = GetStringFromID( subStringIndex )
-
- entity player = GetLocalClientPlayer()
-
- // ANNOUNCEMENT_FLICKER_BUFFER Ensures that the INTERPOLATOR_FLICKER animation is played before the message is hidden in
- // AnnouncementMessage_DisplayOnHud(). I'm not certain why this is needed. There may be a delay before
- // ServerCallback_AnnounceRoundWinner is actually received and/or the hud fades may be framerate
- // dependent (they don't seem to play nice with timescale), or it could be something much more simple that I'm missing.
- const ANNOUNCEMENT_FLICKER_BUFFER = 0.2
-
- float announcementDuration = winnerDeterminedWait - ANNOUNCEMENT_FLICKER_BUFFER
- float subtext2IconDelay = winnerDeterminedWait - 4.5
- float conversationDelay = subtext2IconDelay + 1.5 // Bit of time to give it to breathe, and to let RoundWinningKillReplay be fully over before starting the conversation.
-
- if ( !level.nv.winningTeam )
- {
- AnnouncementData announcement = Announcement_Create( "#GAMEMODE_ROUND_DRAW" )
- announcement.drawOverScreenFade = true
- Announcement_SetSubText( announcement, subString )
- //Announcement_SetTitleColor( announcement, TEAM_COLOR_YOU )
- Announcement_SetHideOnDeath( announcement, false )
- Announcement_SetPurge( announcement, true )
- Announcement_SetDuration( announcement, announcementDuration)
-
- ShowRoundScoresInAnnouncement( announcement, subtext2IconDelay, imcTeamScore2, militiaTeamScore2 )
- AnnouncementFromClass( player, announcement )
- }
- else if ( player.GetTeam() == level.nv.winningTeam )
- {
- AnnouncementData announcement = Announcement_Create( "#GAMEMODE_ROUND_WIN" )
- announcement.drawOverScreenFade = true
- Announcement_SetSubText( announcement, subString )
- Announcement_SetTitleColor(announcement, TEAM_COLOR_FRIENDLY )
- Announcement_SetHideOnDeath( announcement, false )
- Announcement_SetPurge( announcement, true )
- Announcement_SetDuration( announcement, announcementDuration)
-
- ShowRoundScoresInAnnouncement( announcement, subtext2IconDelay, imcTeamScore2, militiaTeamScore2 )
- thread PlayRoundWonConversationWithAnnouncementDelay( conversationDelay )
-
- AnnouncementFromClass( player, announcement )
- }
- else if ( level.nv.winningTeam != TEAM_UNASSIGNED )
- {
- AnnouncementData announcement = Announcement_Create( "#GAMEMODE_ROUND_LOSS" )
- announcement.drawOverScreenFade = true
- Announcement_SetSubText( announcement, subString )
- Announcement_SetTitleColor( announcement, TEAM_COLOR_ENEMY )
- Announcement_SetHideOnDeath( announcement, false )
- Announcement_SetPurge( announcement, true )
- Announcement_SetDuration( announcement, announcementDuration)
-
- ShowRoundScoresInAnnouncement( announcement, subtext2IconDelay, imcTeamScore2, militiaTeamScore2 )
- thread PlayRoundWonConversationWithAnnouncementDelay( conversationDelay )
-
- AnnouncementFromClass( player, announcement )
- }
-}
-
-//Note that RoundWinningKillReplay doesn't send imcTeamScore2 and militiaTeamScore2 overrides.
-void function ShowRoundScoresInAnnouncement( AnnouncementData announcement, float subtext2IconDelay, int ornull imcTeamScore2 = null, int ornull militiaTeamScore2 = null )
-{
- entity player = GetLocalClientPlayer()
-
- local friendlyTeam = player.GetTeam()
- local enemyTeam = friendlyTeam == TEAM_IMC ? TEAM_MILITIA : TEAM_IMC
-
- asset leftIcon
- asset rightIcon
-
- if ( friendlyTeam == TEAM_IMC )
- {
- leftIcon = TEAM_ICON_IMC
- rightIcon = TEAM_ICON_MILITIA
- }
- else
- {
- leftIcon = TEAM_ICON_MILITIA
- rightIcon = TEAM_ICON_IMC
- }
-
- if ( level.nv.roundScoreLimitComplete == true ) //Generally this is never true except for modes with RoundWinningKillReplay enabled
- {
- if ( friendlyTeam == level.nv.winningTeam )
- {
- Announcement_SetSubText( announcement, "#GAMEMODE_MATCH_WON_BY_FRIENDLY_TEAM" )
- string friendlyTeamString = friendlyTeam == TEAM_IMC ? "#TEAM_IMC" : "#TEAM_MCOR"
- Announcement_SetOptionalSubTextArgsArray( announcement, [ friendlyTeamString ] )
- }
- else if ( enemyTeam == level.nv.winningTeam )
- {
- Announcement_SetSubText( announcement, "#GAMEMODE_MATCH_WON_BY_ENEMY_TEAM" )
- string enemyTeamString = enemyTeam == TEAM_IMC ? "#TEAM_IMC" : "#TEAM_MCOR"
- Announcement_SetOptionalSubTextArgsArray( announcement, [ enemyTeamString ] )
- }
-
- }
- else
- {
- Announcement_SetSubText2( announcement, "#GAMEMODE_ROUND_WIN_CONDITION", GetRoundScoreLimit_FromPlaylist() )
- Announcement_SetSubText2AndIconDelay( announcement, subtext2IconDelay )
- }
-
- //Hack: GetTeamScore2 doesn't work mid-kill replay because we get the rewound values as opposed to the current values.
- //Fix for R2 when we get the ability to flag certain values as "use current value instead of rewound value"
- if ( imcTeamScore2 == null && militiaTeamScore2 == null )
- {
- Announcement_SetLeftText( announcement, "#GAMEMODE_JUST_THE_SCORE", GameRules_GetTeamScore2( friendlyTeam ) )
- Announcement_SetRightText( announcement, "#GAMEMODE_JUST_THE_SCORE", GameRules_GetTeamScore2( enemyTeam ) )
- }
- else
- {
- Assert( imcTeamScore2 != null && militiaTeamScore2 != null ) //Don't have only one team with teamScore2 override
- if ( friendlyTeam == TEAM_IMC )
- {
- Announcement_SetLeftText( announcement, "#GAMEMODE_JUST_THE_SCORE", imcTeamScore2 )
- Announcement_SetRightText( announcement, "#GAMEMODE_JUST_THE_SCORE", militiaTeamScore2 )
-
- }
- else
- {
- Announcement_SetLeftText( announcement, "#GAMEMODE_JUST_THE_SCORE", militiaTeamScore2 )
- Announcement_SetRightText( announcement, "#GAMEMODE_JUST_THE_SCORE", imcTeamScore2 )
- }
- }
-
- Announcement_SetLeftIcon( announcement, leftIcon )
- Announcement_SetRightIcon( announcement, rightIcon )
-}
-
-void function PlayRoundWonConversationWithAnnouncementDelay( conversationDelay )
-{
- WaitEndFrame() //Necessary so we don't get the AnnouncementPurge signal from the same announcement we are originating from
- clGlobal.levelEnt.EndSignal( "AnnoucementPurge" )
-
- if ( conversationDelay != 0 )
- wait conversationDelay
-
- if ( level.nv.winningTeam == null )
- return
-
- entity player = GetLocalClientPlayer()
- if ( player.GetTeam() == level.nv.winningTeam )
- PlayConversationToLocalClient( "RoundWonAnnouncement" )
- else if ( level.nv.winningTeam != TEAM_UNASSIGNED )
- PlayConversationToLocalClient( "RoundLostAnnouncement" )
-}
-
-void function UpdateScoreboardBadRepPresentMessage()
-{
- if ( IsLobby() )
- return
-
- entity player = GetLocalClientPlayer()
-
- if ( level.nv.badRepPresent )
- player.cv.scoreboardBadRepPresentMessage.Show()
- else
- player.cv.scoreboardBadRepPresentMessage.Hide()
-}
-
-void function UpdateChatHudLocationForTop3()
-{
- var hudElement = HudElement( "IngameTextChat" )
- var height = hudElement.GetHeight()
- var screenSize = Hud.GetScreenSize()
- var position = hudElement.GetPos()
- HudElement( "IngameTextChat" ).SetPos( position[0], -1 * ( screenSize[1] - ( height + screenSize[1] * 0.10 ) ) )
-}
-
-void function DisplayPostMatchTop3()
-{
- array<entity> players = GetPlayerArray()
-
- for ( int i = players.len() - 1; i >= 0; i-- )
- {
- if ( IsPrivateMatchSpectator( players[ i ] ) )
- players.remove( i )
- }
-
- if ( players.len() >= 1 )
- {
- int localTeam = GetLocalClientPlayer().GetTeam()
- #if PC_PROG
- var rui = RuiCreate( $"ui/scoreboard_postmatch_top3_pc.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 1001 )
- UpdateChatHudLocationForTop3()
- #else
- var rui = RuiCreate( $"ui/scoreboard_postmatch_top3.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 1001 )
- #endif
- string gamemode = GameRules_GetGameMode()
- int functionref( entity, entity ) compareFunc = GameMode_GetScoreCompareFunc( gamemode )
- if ( compareFunc == null )
- {
- printt( "gamemode doesn't have a compare func to display the top 3")
- return
- }
- players.sort( compareFunc )
- int playerCount = players.len()
- int currentPlace = 1
- for ( int i = 0; i < 3; i++ )
- {
- if ( i >= playerCount )
- continue
-
- string playerRank
- if ( i > 0 && compareFunc( players[i - 1], players[i] ) != 0 )
- currentPlace += 1
-
- switch( currentPlace )
- {
- case 1:
- playerRank = "#GENERATION_NUMERIC_1"
- break
- case 2:
- playerRank = "#GENERATION_NUMERIC_2"
- break
- case 3:
- playerRank = "#GENERATION_NUMERIC_3"
- break
- }
-
- float cardScale = currentPlace == 1 ? 1.0 : 0.9
-
- RuiSetString( rui, "playerName" + i, players[i].GetPlayerName() )
- RuiSetString( rui, "playerRank" + i, Localize( playerRank ) )
- RuiSetFloat( rui, "cardScale" + i, cardScale )
- RuiSetImage( rui, "cardImage" + i, CallingCard_GetImage( PlayerCallingCard_GetActive( players[i] ) ) )
- RuiSetImage( rui, "iconImage" + i, CallsignIcon_GetImage( PlayerCallsignIcon_GetActive( players[i] ) ) )
- RuiSetInt( rui, "layoutType" + i, CallingCard_GetLayout( PlayerCallingCard_GetActive( players[i] ) ) )
- RuiSetImage( rui, "cardGenImage" + i, PlayerXPGetGenIcon( players[i] ) )
- RuiSetString( rui, "playerLevel" + i, PlayerXPDisplayGenAndLevel( players[i].GetGen(), players[i].GetLevel() ) )
- RuiSetBool( rui, "isFriendly" + i, localTeam == players[i].GetTeam() )
- }
- }
-}
-
-
-float function GetGameStartTime()
-{
- return expect float( level.nv.gameStartTime.tofloat() )
-}
-
-void function ClGameState_SetPilotTitanStatusCallback( int functionref(entity,int) func )
-{
- file.pilotTitanStatusCallback = func
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut
deleted file mode 100644
index 4e6217e85..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_arena.gnut
+++ /dev/null
@@ -1,99 +0,0 @@
-global function GameModeArena_Init
-
-struct {
- entity imcBoostStore
- entity militiaBoostStore
-
- entity imcShield
- entity militiaShield
-} file
-
-void function GameModeArena_Init()
-{
- AddCallback_EntitiesDidLoad( CreateBoostStores )
- AddCallback_GameStateEnter( eGameState.Prematch, StartBuyPhase )
- AddCallback_GameStateEnter( eGameState.Playing, FinishBuyPhase )
-
- // todo: need a custom intro for this that allows players to move, buy etc in prematch
- // if that's actually possible lol not sure it is
-}
-
-void function CreateBoostStores()
-{
- array<entity> startspawns = GetEntArrayByClass_Expensive( "info_spawnpoint_human_start" ) // easier to do this than use a spawn callback imo
-
- vector imcAverageOrigin
- float imcAverageAngle
- int imcNumSpawns
-
- vector militiaAverageOrigin
- float militiaAverageAngle
- int militiaNumSpawns
-
- foreach ( entity startspawn in startspawns )
- {
- if ( startspawn.GetTeam() == TEAM_IMC )
- {
- imcAverageOrigin += startspawn.GetOrigin()
- imcAverageAngle += startspawn.GetAngles().y
- imcNumSpawns++
- }
- else
- {
- militiaAverageOrigin += startspawn.GetOrigin()
- militiaAverageAngle += startspawn.GetAngles().y
- militiaNumSpawns++
- }
- }
-
- // create imc boost store
- vector finalPositionImc = < imcAverageOrigin.x / imcNumSpawns, imcAverageOrigin.y / imcNumSpawns, imcAverageOrigin.z / imcNumSpawns >
- finalPositionImc += ( 200 * AnglesToForward( < 0, imcAverageAngle / imcNumSpawns, 0 > ) )
- CreateBoostStoreLocation( TEAM_IMC, finalPositionImc, < 0, 0, 0 >, true )
-
- vector finalPositionMilitia = < militiaAverageOrigin.x / militiaNumSpawns, militiaAverageOrigin.y / militiaNumSpawns, militiaAverageOrigin.z / militiaNumSpawns >
- finalPositionMilitia += ( 200 * AnglesToForward( < 0, militiaAverageAngle / militiaNumSpawns, 0 > ) )
- CreateBoostStoreLocation( TEAM_MILITIA, finalPositionMilitia, < 0, 0, 0 >, true )
-
- // createbooststorelocation is void so have to do this
- // also boost store code is just fully fucked lol, teams only get set on open so can't compare teams at this point
- // sorry if someone else makes their own boost stores lol this'll just break
- // if there's some way to get the invisible crates used for boost stores i will be very happy
-
- if ( GetBoostStores().len() != 2 )
- print( "_gamemode_arena.gnut: there are more than 2 boost stores, very bad no good" )
-
- file.imcBoostStore = GetBoostStores()[0]
- file.militiaBoostStore = GetBoostStores()[1]
-}
-
-void function StartBuyPhase()
-{
- //file.imcShield = CreateBubbleShieldWithSettings( TEAM_IMC, file.imcBoostStore.GetOrigin(), <0,0,0>, null, 15.0 )
- //file.militiaShield = CreateBubbleShieldWithSettings( TEAM_MILITIA, file.militiaBoostStore.GetOrigin(), <0,0,0>, null, 15.0 )
-
- entity bubbleShield = CreateEntity( "prop_dynamic" )
- bubbleShield.SetValueForModelKey( $"models/fx/xo_shield.mdl" )
- bubbleShield.kv.solid = 0
- bubbleShield.kv.rendercolor = "255 255 255" // white
- bubbleShield.kv.modelscale = 2.25
- bubbleShield.SetOrigin( file.imcBoostStore.GetOrigin() )
- DispatchSpawn( bubbleShield )
-
- file.imcShield = bubbleShield
-
- //SetTeam( bubbleShield, TEAM_IMC )
-
- // current problem, there is seemingly no way of getting a shield we can resize which actually resizes the collision
- // could probably just damage players that try to leave lol
-
- OpenBoostStores()
-}
-
-void function FinishBuyPhase()
-{
- file.imcShield.Destroy()
- //file.militiaShield.Destroy()
-
- CloseBoostStores()
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
deleted file mode 100644
index 815a2bb2f..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
+++ /dev/null
@@ -1,195 +0,0 @@
-untyped
-global function GamemodeFastball_Init
-
-struct {
- // first panel is a, second is b, third is c
- array<Point> panelSpawns
-} file
-
-void function GamemodeFastball_Init()
-{
- // used for intro
- PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" )
- PrecacheParticleSystem( $"P_BT_eye_SM" )
-
- // used for respawn
- PrecacheParticleSystem( $"P_pod_screen_lasers_OUT" )
-
- SetShouldUseRoundWinningKillReplay( true )
- SetRoundBased( true )
- SetRespawnsEnabled( false )
- Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
-
- // implementing intro in a different file because it'll likely be big
- ClassicMP_SetCustomIntro( GamemodeFastballIntroSetup, 14.5 ) // bit of a guess number
- AddCallback_EntitiesDidLoad( SpawnPanelsForLevel )
- AddCallback_GameStateEnter( eGameState.Prematch, ResetPanels )
- SetTimeoutWinnerDecisionFunc( FastballDecideWinner )
-
- AddCallback_OnClientConnected( FastballInitPlayer )
- AddCallback_OnPlayerKilled( FastballOnPlayerKilled ) // move this to a system in _gamestate soon!!
-
- // setup spawns
- // first is a, second is b, third is c
-
- FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_IMC, < 2281.39, -3333.06, 200.031 >, < 0, 91.23, 0 > )
- FastballAddBuddySpawnForLevel( "mp_angel_city", TEAM_MILITIA, < -4139.57, 4684.4, 41.0313 >, <0, -14.326, 0 > )
- FastballAddPanelSpawnsForLevel( "mp_angel_city", [
- < 2055.94, 2040.03, 128.031 >, < 0, -180, 0 >,
- < -274.757, 2255.22, 400.031 >, < 0, -176.251, 0 >,
- < -3208.28, 2741.17, 128.031 >, < 0, -0.0821686, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_MILITIA, < 2049.29, -4085.22, -274.839 >, < 0, 89.2991, 0 > )
- FastballAddBuddySpawnForLevel( "mp_thaw", TEAM_IMC, < 834.484, 2664.28, -380.515 >, < 0.532141, -90.875, -0.542593 > )
- FastballAddPanelSpawnsForLevel( "mp_thaw", [
- < -1026.71, -1691.93, -319.969 >, < 0, 90, 0 >,
- < 1836.07, -538.823, -64.1245 >, < 0, -135, 0 >,
- < 2840.15, 1321.17, -63.9688 >, < 0, 0, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_MILITIA, < -4848.87, 682.17, -127.969 >, < 0, 0, 0 > )
- FastballAddBuddySpawnForLevel( "mp_wargames", TEAM_IMC, < 2960.78, 1229.36, -127.969 >, < 7.89891e-005, 146.505, 1.38387e-005 > )
- FastballAddPanelSpawnsForLevel( "mp_wargames", [
- < -691.961, 1888.56, 112.031 >, < 0, 90, 0 >,
- < -1072.03, -508.229, -127.969 >, < 0, 180, 0 >,
- < -24.291, -1403.69, -119.969 >, < 0, -90, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_eden", TEAM_MILITIA, < -2404.4, 1738.07, 167.767 >, <0, -40.0894, 0> )
- FastballAddBuddySpawnForLevel( "mp_eden", TEAM_IMC, < 5248.01, 414.698, 77.1051 >, < 0, 180, 0 > )
- FastballAddPanelSpawnsForLevel( "mp_eden", [
- < 704.333, 1530.18, 144.031 >, < 0, 90, 0 >,
- < -108.43, 272.638, 72.0313 >, < 0, -90, 0 >,
- <1044.25, -1145.68, 68.0313>, < 0, 180, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_MILITIA, < 1222.88, -5050.63, -187.763 >, < 0, 45, 0 > )
- FastballAddBuddySpawnForLevel( "mp_black_water_canal", TEAM_IMC, < -235.375, 4736.75, -255.969 >, < 0, -90, 0 > )
- FastballAddPanelSpawnsForLevel( "mp_black_water_canal", [
- < 1566.13, -731.539, -63.9688 >, < 0, -90, 0 >,
- < 502.603, 1102.92, 260.031 >, < 0, 152.328, 0 >,
- < 2337.37, 2099.91, -26.9688 >, < 0, 0, 0 >
- ])
-
- FastballAddBuddySpawnForLevel( "mp_grave", TEAM_MILITIA, < 11026.8, -5163.18, 1885.64 >, < 0, 155.05, 0 > )
- FastballAddBuddySpawnForLevel( "mp_grave", TEAM_IMC, < -1952, -3120, 1993.33 >, < 0, 0, 0 > )
- FastballAddPanelSpawnsForLevel( "mp_grave", [
- < 5204.54, -2726.54, 2376.03 >, < 0, 90, 0 >,
- < 6001.58, -4126.61, 2252.03 >, < 0, -135, 0 >,
- < 3595.96, -4568.04, 2376.03 >, < 0, -135, 0 >
- ])
-}
-
-void function SpawnPanelsForLevel()
-{
- int panelId
- foreach ( Point panelSpawn in file.panelSpawns )
- {
- entity panel = CreatePanel( panelSpawn.origin, panelSpawn.angles )
- panel.s.panelId <- panelId++
- }
-}
-
-void function ResetPanels()
-{
- foreach ( entity panel in GetAllControlPanels() )
- SetTeam( panel, TEAM_UNASSIGNED )
-}
-
-void function FastballInitPlayer( entity player )
-{
- foreach ( entity panel in GetAllControlPanels() )
- Remote_CallFunction_NonReplay( player, "ServerCallback_FastballUpdatePanelRui", panel.GetEncodedEHandle(), panel.s.panelId )
-}
-
-void function FastballAddPanelSpawnsForLevel( string level, array<vector> positionsAndOrigins )
-{
- if ( GetMapName() != level )
- return
-
- for ( int i = 0; i < positionsAndOrigins.len(); i += 2 )
- {
- Point spawnPoint
- spawnPoint.origin = positionsAndOrigins[ i ]
- spawnPoint.angles = positionsAndOrigins[ i + 1 ]
-
- file.panelSpawns.append( spawnPoint )
- }
-}
-
-entity function CreatePanel( vector origin, vector angles )
-{
- entity panel = CreateEntity( "prop_control_panel" )
- panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" )
- panel.SetOrigin( origin )
- panel.SetAngles( angles )
- panel.kv.solid = SOLID_VPHYSICS
- DispatchSpawn( panel )
-
- panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" )
- panel.s.onPlayerFinishesUsing_func = FastballOnPanelHacked
-
- Highlight_SetNeutralHighlight( panel, "sp_enemy_pilot" )
-
- return panel
-}
-
-// control panel code isn't very statically typed, pain
-function FastballOnPanelHacked( panel, player, success )
-{
- expect entity( panel )
- expect entity( player )
- expect bool( success )
-
- if ( !success )
- return
-
- print( panel + " was hacked by " + player )
- PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player )
- player.SetPlayerGameStat( PGS_ASSAULT_SCORE, player.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
-
- foreach ( entity otherPlayer in GetPlayerArray() )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_FastballPanelHacked", panel.GetEncodedEHandle(), panel.s.panelId, player.GetEncodedEHandle() )
-
- // respawn dead players
- foreach ( entity deadPlayer in GetPlayerArrayOfTeam( player.GetTeam() ) )
- {
- if ( !IsAlive( deadPlayer ) )
- {
- deadPlayer.SetOrigin( player.GetOrigin() )
- deadPlayer.RespawnPlayer( null )
- Remote_CallFunction_NonReplay( deadPlayer, "ServerCallback_FastballRespawnPlayer" )
- }
- }
-}
-
-void function FastballOnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing )
- return
-
- if ( GetPlayerArrayOfTeam_Alive( victim.GetTeam() ).len() == 0 )
- SetWinner( GetOtherTeam( victim.GetTeam() ) )
-}
-
-int function FastballDecideWinner()
-{
- int militiaPanels
- int imcPanels
-
- foreach ( entity panel in GetAllControlPanels() )
- {
- if ( panel.GetTeam() == TEAM_MILITIA )
- militiaPanels++
- else if ( panel.GetTeam() == TEAM_IMC )
- imcPanels++
- }
-
- if ( militiaPanels > imcPanels )
- return TEAM_MILITIA
- else if ( imcPanels > militiaPanels )
- return TEAM_IMC
-
- return TEAM_UNASSIGNED
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
deleted file mode 100644
index 754825582..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_fastball_intro.gnut
+++ /dev/null
@@ -1,201 +0,0 @@
-untyped
-global function GamemodeFastballIntroSetup
-global function FastballAddBuddySpawnForLevel
-
-struct {
- float introStartTime
-
- table< int, Point > buddySpawns
- entity militiaBuddy
- entity imcBuddy
-
- table<entity, bool> playersHoldingJump
-} file
-
-void function GamemodeFastballIntroSetup()
-{
- RegisterSignal( "fastball_start_throw" )
- RegisterSignal( "fastball_release" )
-
- AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart )
- AddCallback_OnClientConnected( AddPlayerToFastballIntro )
-}
-
-void function FastballAddBuddySpawnForLevel( string level, int team, vector origin, vector angles )
-{
- if ( GetMapName() != level )
- return
-
- Point spawnPoint
- spawnPoint.origin = origin
- spawnPoint.angles = angles
-
- file.buddySpawns[ team ] <- spawnPoint
-}
-
-void function OnPrematchStart()
-{
- ClassicMP_OnIntroStarted()
-
- file.introStartTime = Time()
- file.playersHoldingJump = {} // clear it
-
- Point militiaBuddySpawn
- Point imcBuddySpawn
-
- // figure out positions if there's none manually specified
- if ( file.buddySpawns.len() == 0 )
- {
- array<entity> militiaSpawns
- array<entity> imcSpawns
-
- foreach ( entity spawnpoint in GetEntArrayByClass_Expensive( "info_spawnpoint_titan_start" ) )
- {
- // trace from top to bottom
- float result = TraceHullSimple( spawnpoint.GetOrigin() + < 0, 0, 250 >, spawnpoint.GetOrigin(), < -200, -200, 0 >, < 200, 200, 400 >, null )
-
- // don't need to trace much, as long as it's over 0 that means it fits
- // cases where it's over 0 but less than 1 are usually caused by terrain
- if ( result > 0 )
- {
- if ( spawnpoint.GetTeam() == TEAM_MILITIA )
- militiaSpawns.append( spawnpoint )
- else
- imcSpawns.append( spawnpoint )
- }
- }
-
- entity milititaSpawnEnt = militiaSpawns[ RandomInt( militiaSpawns.len() ) ]
- militiaBuddySpawn.origin = milititaSpawnEnt.GetOrigin()
- militiaBuddySpawn.angles = milititaSpawnEnt.GetAngles()
-
- entity imcSpawnEnt = imcSpawns[ RandomInt( imcSpawns.len() ) ]
- imcBuddySpawn.origin = imcSpawnEnt.GetOrigin()
- imcBuddySpawn.angles = imcSpawnEnt.GetAngles()
- }
- else
- {
- militiaBuddySpawn = file.buddySpawns[ TEAM_MILITIA ]
- imcBuddySpawn = file.buddySpawns[ TEAM_IMC ]
- }
-
- file.militiaBuddy = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl" )
- file.militiaBuddy.SetOrigin( militiaBuddySpawn.origin )
- file.militiaBuddy.SetAngles( militiaBuddySpawn.angles )
- thread AnimateBuddy( file.militiaBuddy )
-
- file.imcBuddy = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl" )
- file.imcBuddy.SetOrigin( imcBuddySpawn.origin )
- file.imcBuddy.SetAngles( imcBuddySpawn.angles )
- thread AnimateBuddy( file.imcBuddy )
-
- foreach ( entity player in GetPlayerArray() )
- thread FastballPlayer( player )
-}
-
-void function AnimateBuddy( entity buddy )
-{
- print( "buddy spawn at " + buddy.GetOrigin() + " " + buddy.GetAngles() )
-
- thread PlayAnim( buddy, "bt_beacon_fastball_throw_end" )
-
- // play dialogue at the right time
- buddy.WaitSignal( "fastball_start_throw" )
- float diagDuration = EmitSoundOnEntity( buddy, "diag_sp_spoke1_BE117_04_01_mcor_bt" ) // trust me
- StartParticleEffectOnEntity( buddy, GetParticleSystemIndex( $"P_BT_eye_SM" ), FX_PATTACH_POINT_FOLLOW, buddy.LookupAttachment( "EYEGLOW" ) )
-
- wait diagDuration
- if ( GetGameState() != eGameState.Playing )
- ClassicMP_OnIntroFinished()
-
- buddy.WaitSignal( "fastball_release" )
- wait 5.0
- buddy.Destroy()
-}
-
-void function AddPlayerToFastballIntro( entity player )
-{
- if ( GetGameState() == eGameState.Prematch )
- thread FastballPlayer( player )
-}
-
-void function FastballPlayer( entity player )
-{
- player.EndSignal( "OnDeath" )
- player.EndSignal( "OnDestroy" )
-
- OnThreadEnd( function() : ( player )
- {
- RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
- player.ClearParent()
- ClearPlayerAnimViewEntity( player )
- player.DeployWeapon()
- player.PlayerCone_Disable()
- })
-
- FirstPersonSequenceStruct throwSequence
- throwSequence.attachment = "REF"
- throwSequence.useAnimatedRefAttachment = true
- throwSequence.hideProxy = true
- throwSequence.viewConeFunction = ViewConeFastball // this seemingly does not trigger for some reason
- throwSequence.firstPersonAnim = "ptpov_beacon_fastball_throw_end"
- // mp models seemingly have no 3p animation for this
- throwSequence.firstPersonBlendOutTime = 0.0
- throwSequence.teleport = true
- throwSequence.setInitialTime = Time() - file.introStartTime
-
- // get our buddy
- entity buddy
- if ( player.GetTeam() == TEAM_MILITIA )
- buddy = file.militiaBuddy
- else
- buddy = file.imcBuddy
-
- // respawn the player
- player.SetOrigin( buddy.GetOrigin() )
- player.RespawnPlayer( null )
- player.Hide()
- player.HolsterWeapon()
-
- // hide hud, fade screen out from black
- AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING )
- ScreenFadeFromBlack( player, 0.5, 0.5 )
-
- // start fp sequence
- thread FirstPersonSequence( throwSequence, player, buddy )
-
- // manually do this because i can't get viewconefastball to work
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -50 )
- player.PlayerCone_SetMaxYaw( 25 )
- player.PlayerCone_SetMinPitch( -15 )
- player.PlayerCone_SetMaxPitch( 15 )
-
- buddy.WaitSignal( "fastball_start_throw" )
- // lock in their final angles at this point
- vector throwVel = AnglesToForward( player.EyeAngles() ) * 950
- throwVel.z = 675.0
-
- // wait for it to finish
- buddy.WaitSignal( "fastball_release" )
-
- if ( player.IsInputCommandHeld( IN_JUMP ) )
- throwVel.z = 850.0
-
- // have to correct this manually here since due to no 3p animation our position isn't set right during this sequence
- player.SetOrigin( buddy.GetAttachmentOrigin( buddy.LookupAttachment( "FASTBALL_R" ) ) )
- player.Show()
- player.SetVelocity( throwVel )
-
- TryGameModeAnnouncement( player )
-}
-
-void function PlayerHoldingJumpInIntro( entity player )
-{
- file.playersHoldingJump[ player ] <- true
-}
-
-void function PlayerNoLongerHoldingJumpInIntro( entity player )
-{
- file.playersHoldingJump[ player ] <- false
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
deleted file mode 100644
index b9ee40f1f..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ /dev/null
@@ -1,114 +0,0 @@
-global function GamemodeGG_Init
-
-void function GamemodeGG_Init()
-{
- SetSpawnpointGamemodeOverride( FFA )
-
- SetShouldUseRoundWinningKillReplay( true )
- Evac_SetEnabled( false )
- SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
- SetWeaponDropsEnabled( false )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
-
- AddCallback_OnPlayerRespawned( OnPlayerRespawned )
- AddCallback_OnPlayerKilled( OnPlayerKilled )
-
- AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined )
-}
-
-void function OnPlayerRespawned( entity player )
-{
- UpdateLoadout( player )
- thread OnPlayerRespawned_Threaded( player )
-}
-
-void function OnPlayerRespawned_Threaded( entity player )
-{
- // bit of a hack, need to rework earnmeter code to have better support for completely disabling it
- // rn though this just waits for earnmeter code to set the mode before we set it back
- WaitFrame()
- PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED )
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
- return
-
- if ( attacker == victim ) // suicide
- {
- string message = victim.GetPlayerName() + " committed suicide."
- foreach ( entity player in GetPlayerArray() )
- SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 )
-
- if ( GameRules_GetTeamScore( victim.GetTeam() ) != 0 )
- {
- AddTeamScore( victim.GetTeam(), -1 ) // get absolutely fucking destroyed lol
- victim.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 )
- }
- }
- else
- {
- if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) != eDamageSourceId.melee_pilot_emptyhanded )
- {
- AddTeamScore( attacker.GetTeam(), 1 )
- attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
- UpdateLoadout( attacker )
- }
-
- if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution )
- {
- string message = victim.GetPlayerName() + " got executed."
- foreach ( entity player in GetPlayerArray() )
- SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 )
-
- if ( GameRules_GetTeamScore( victim.GetTeam() ) != 0 )
- {
- AddTeamScore( victim.GetTeam(), -1 ) // get absolutely fucking destroyed lol
- victim.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 )
- }
- }
- }
-}
-
-void function UpdateLoadout( entity player )
-{
- // todo: honestly, this should be reworked to use PilotLoadoutDefs instead of directly modifying weapons and shit
-
- int currentWeaponIndex = GameRules_GetTeamScore( player.GetTeam() )
- array<GunGameWeapon> weapons = GetGunGameWeapons()
-
- if ( currentWeaponIndex >= weapons.len() )
- currentWeaponIndex = weapons.len() - 1
-
- if ( currentWeaponIndex > 18 ) // play end of game music for special weapons
- PlayMusicToAll( eMusicPieceID.LEVEL_LAST_MINUTE ) // this *shouldn't* overlap if done multiple times
-
- GunGameWeapon weapon = weapons[ currentWeaponIndex ]
-
- foreach ( entity weapon in player.GetMainWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- foreach ( entity weapon in player.GetOffhandWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- if ( weapon.offhandSlot != -1 )
- {
- // TEMP: give archer so player so player has a weapon which lets them use offhands
- // need to replace this with a custom empty weapon at some point
- player.GiveWeapon( "mp_weapon_rocket_launcher" )
-
- player.GiveOffhandWeapon( weapon.weapon, weapon.offhandSlot, weapon.mods )
- }
- else
- player.GiveWeapon( weapon.weapon, weapon.mods )
-
- player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
-}
-
-void function OnWinnerDetermined()
-{
- SetRespawnsEnabled( false )
- SetKillcamsEnabled( false )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
deleted file mode 100644
index 8706d53b1..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ /dev/null
@@ -1,179 +0,0 @@
-global function GamemodeInfection_Init
-
-struct {
- bool hasHadFirstInfection = false
- array<entity> playersToNotifyOfInfection
-} file
-
-void function GamemodeInfection_Init()
-{
- SetSpawnpointGamemodeOverride( FFA )
- SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
- SetWeaponDropsEnabled( false )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
-
- AddCallback_OnClientConnected( InfectionInitPlayer )
- AddCallback_OnPlayerKilled( InfectionOnPlayerKilled )
- AddCallback_OnPlayerRespawned( RespawnInfected )
- AddCallback_GameStateEnter( eGameState.Playing, SelectFirstInfected )
-
- SetTimeoutWinnerDecisionFunc( TimeoutCheckSurvivors )
-}
-
-void function InfectionInitPlayer( entity player )
-{
- if ( GetGameState() < eGameState.Playing )
- SetTeam( player, INFECTION_TEAM_SURVIVOR )
- else
- InfectPlayer( player )
-}
-
-void function SelectFirstInfected()
-{
- thread SelectFirstInfectedDelayed()
-}
-
-void function SelectFirstInfectedDelayed()
-{
- wait 10.0 + RandomFloat( 5.0 )
-
- array<entity> players = GetPlayerArray()
- entity infected = players[ RandomInt( players.len() ) ]
-
- InfectPlayer( infected )
- RespawnInfected( infected )
-}
-
-void function InfectionOnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing )
- return
-
- if ( victim.GetTeam() == INFECTION_TEAM_SURVIVOR )
- InfectPlayer( victim )
-
- if ( attacker.IsPlayer() )
- attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
-}
-
-void function InfectPlayer( entity player )
-{
- SetTeam( player, INFECTION_TEAM_INFECTED )
- player.SetPlayerGameStat( PGS_ASSAULT_SCORE, 0 ) // reset kills
- file.playersToNotifyOfInfection.append( player )
-
- // check how many survivors there are
- array<entity> survivors = GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR )
- if ( survivors.len() == 0 )
- SetWinner( INFECTION_TEAM_INFECTED )
- else if ( survivors.len() == 1 )
- SetLastSurvivor( survivors[ 0 ] )
-
- if ( !file.hasHadFirstInfection )
- {
- file.hasHadFirstInfection = true
-
- foreach ( entity otherPlayer in GetPlayerArray() )
- if ( player != otherPlayer )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceFirstInfected", player.GetEncodedEHandle() )
-
- PlayMusicToAll( eMusicPieceID.GAMEMODE_1 )
- }
-}
-
-void function RespawnInfected( entity player )
-{
- if ( player.GetTeam() != INFECTION_TEAM_INFECTED )
- return
-
- // notify newly infected players of infection
- if ( file.playersToNotifyOfInfection.contains( player ) )
- {
- Remote_CallFunction_NonReplay( player, "ServerCallback_YouAreInfected" )
- file.playersToNotifyOfInfection.remove( file.playersToNotifyOfInfection.find( player ) )
- }
-
- // set camo to pond scum
- player.SetSkin( 1 )
- player.SetCamo( 110 )
-
- // stats for infected
- StimPlayer( player, 9999.9 ) // can't do endless since we don't get the visual effect in endless
- player.kv.airAcceleration = 2500
-
- // scale health with num of infected, with 50 as base health
- player.SetMaxHealth( ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() + 1 ) * 10 )
-
- // set loadout
- foreach ( entity weapon in player.GetMainWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- foreach ( entity weapon in player.GetOffhandWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- // TEMP: give archer so player so player has a weapon which lets them use offhands
- // need to replace this with a custom empty weapon at some point
- //player.GiveWeapon( "mp_weapon_rocket_launcher" )
- player.GiveWeapon( "mp_weapon_mgl" )
- player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
-
- thread PlayInfectedSounds( player )
-}
-
-void function PlayInfectedSounds( entity player )
-{
- player.EndSignal( "OnDeath" )
- player.EndSignal( "OnDestroy" )
-
- float nextRandomSound
- while ( true )
- {
- WaitFrame()
-
- int meleeState = player.PlayerMelee_GetState()
- if ( nextRandomSound < Time() || meleeState != 0 )
- {
- string selectedSound
- if ( CoinFlip() )
- selectedSound = "prowler_vocal_attack"
- else
- selectedSound = "prowler_vocal_attackmiss"
-
- bool canSeeSurvivor
- foreach ( entity survivor in GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ) )
- if ( TraceLineSimple( player.GetOrigin(), survivor.GetOrigin(), survivor ) == 1.0 )
- canSeeSurvivor = true
-
- // _int sounds are less agressive so only play them if we aren't in some sorta fight
- if ( player.GetHealth() == player.GetMaxHealth() || !canSeeSurvivor || meleeState != 0 )
- selectedSound += "_int"
-
- EmitSoundOnEntity( player, selectedSound )
-
- nextRandomSound = Time() + max( 2.5, RandomFloat( 12.0 ) )
- while ( player.PlayerMelee_GetState() != 0 ) // need to ensure this is updated
- WaitFrame()
- }
- }
-}
-
-void function SetLastSurvivor( entity player )
-{
- foreach ( entity otherPlayer in GetPlayerArray() )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceLastSurvivor", player.GetEncodedEHandle() )
-
- Highlight_SetEnemyHighlight( player, "enemy_sonar" )
- thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
-
- if ( GameTime_TimeLeftSeconds() > 45 )
- SetServerVar( "gameEndTime", Time() + 45.0 )
-}
-
-int function TimeoutCheckSurvivors()
-{
- if ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() > 0 )
- return INFECTION_TEAM_SURVIVOR
-
- return INFECTION_TEAM_INFECTED
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut
deleted file mode 100644
index cf9d6bc57..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_kr.gnut
+++ /dev/null
@@ -1,126 +0,0 @@
-global function GamemodeKR_Init
-
-struct {
- float currentHighestKillraceAmount
- int currentKillraceScore
- entity currentRacer
- array<vector> flagSpawnPoints
-} file
-
-void function GamemodeKR_Init()
-{
- PrecacheModel( CTF_FLAG_MODEL )
-
- SetSpawnpointGamemodeOverride( FFA )
-
- Evac_SetEnabled( false )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
- Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
-
- AddSpawnCallback( "info_hardpoint", AddFlagSpawnPoint )
-
- AddCallback_OnPlayerKilled( OnPlayerKilled )
- AddCallback_OnTouchHealthKit( "item_flag", StartPlayerKillrace )
-
- AddCallback_GameStateEnter( eGameState.Playing, StartKillraceSpawnThink )
-}
-
-void function AddFlagSpawnPoint( entity hardpoint )
-{
- if ( hardpoint.HasKey( "hardpointGroup" ) && ( hardpoint.kv.hardpointGroup == "A" || hardpoint.kv.hardpointGroup == "B" || hardpoint.kv.hardpointGroup == "C" ) )
- file.flagSpawnPoints.append( hardpoint.GetOrigin() )
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || !attacker.IsPlayer() || attacker == victim )
- return
-
- float killRaceTime = attacker.GetPlayerNetTime( "killRaceTime" ) + 5.0
- attacker.SetPlayerNetTime( "killRaceTime", killRaceTime )
- if ( killRaceTime > file.currentHighestKillraceAmount )
- file.currentHighestKillraceAmount = killRaceTime
- if ( file.currentRacer != null )
- file.currentKillraceScore++
-}
-
-bool function StartPlayerKillrace( entity player, entity flag )
-{
- float killRaceTime = player.GetPlayerNetTime( "killRaceTime" )
- if ( killRaceTime > 0.0 )
- {
- thread PlayerKillrace( player, killRaceTime )
- return true // delete the flag entity
- }
-
- return false // keep it alive
-}
-
-void function PlayerKillrace( entity player, float raceTime )
-{
- file.currentKillraceScore = 0
- file.currentRacer = player
- int oldMaxHealth = player.GetMaxHealth()
-
- player.SetMaxHealth( oldMaxHealth * 10 )
- player.SetHealth( player.GetMaxHealth() )
-
- foreach ( entity weapon in player.GetMainWeapons() )
- foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
- weapon.AddMod( mod )
-
- foreach ( entity otherPlayer in GetPlayerArray() )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_NewKillRacer", player.GetEncodedEHandle(), Time() + raceTime )
-
- float raceEnd = Time() + raceTime
- while ( raceEnd > Time() && IsAlive( player ) )
- WaitFrame()
-
- player.SetPlayerNetTime( "killRaceTime", 0.0 )
- player.SetMaxHealth( oldMaxHealth )
-
- foreach ( entity weapon in player.GetMainWeapons() )
- foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
- weapon.RemoveMod( mod )
-
- foreach ( entity otherPlayer in GetPlayerArray() )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_EndKillrace", player.GetEncodedEHandle(), file.currentKillraceScore )
-
- if ( GameRules_GetTeamScore( player.GetTeam() ) < file.currentKillraceScore )
- {
- GameRules_SetTeamScore( player.GetTeam(), file.currentKillraceScore )
- player.SetPlayerGameStat( PGS_ASSAULT_SCORE, file.currentKillraceScore )
- }
-
- thread KillraceSpawnThink() // go to spawn next flag
-}
-
-void function StartKillraceSpawnThink()
-{
- thread KillraceSpawnThink()
-}
-
-void function KillraceSpawnThink()
-{
- file.currentHighestKillraceAmount = 0
- file.currentRacer = null
- file.currentKillraceScore = 0
- float time = Time()
- while ( time + 20.0 > Time() && file.currentHighestKillraceAmount < 25 )
- WaitFrame()
-
- vector spawnpos = file.flagSpawnPoints[ RandomInt( file.flagSpawnPoints.len() ) ]
- foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "ServerCallback_FlagSpawnIncoming", spawnpos.x, spawnpos.y, spawnpos.z, Time() + 15 )
-
- wait 15.0
-
- // create a flag
- entity flag = CreateEntity( "item_flag" )
- flag.SetValueForModelKey( CTF_FLAG_MODEL )
- SetTargetName( flag, "krflag" )
- DispatchSpawn( flag )
- flag.SetModel( CTF_FLAG_MODEL )
- flag.SetOrigin( spawnpos + < 0, 0, flag.GetBoundingMaxs().z / 2 > ) // get it out of the ground
- flag.SetVelocity( < 0, 0, 1 > ) // make it do gravity again
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut
deleted file mode 100644
index 27581aeac..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_sbox.gnut
+++ /dev/null
@@ -1,49 +0,0 @@
-untyped
-global function GamemodeSbox_Init
-
-struct {
- array<entity> spawnpoints
-} file
-
-void function GamemodeSbox_Init()
-{
- SetConVarInt( "sv_cheats", 1 ) // cheats on by default
-
- // cache spawnpoints
- //file.spawnpoints = GetEntArrayByClass_Expensive( "info_spawnpoint_human" )
- // todo just use a spawn callback for this rather than weird late cache in spawn
-
- AddCallback_OnClientConnected( SboxSpawnPlayer )
- AddDeathCallback( "player", SboxRespawnPlayer )
-}
-
-void function SboxSpawnPlayer( entity player )
-{
- if ( player.GetPlayerSettings() == "spectator" ) // if they haven't spawned yet
- player.SetPlayerSettings( "pilot_grapple_male" )
-
- if ( file.spawnpoints.len() == 0 ) // have to cache late rather than on init due to spawnpoints not existing in init
- file.spawnpoints = GetEntArrayByClass_Expensive( "info_spawnpoint_human" )
-
- if ( GetGameState() != eGameState.Playing ) // hacky but can't set this in init either
- SetGameState( eGameState.Playing )
-
- entity spawnpoint = file.spawnpoints[ RandomInt( file.spawnpoints.len() ) ]
-
- ScreenFadeFromBlack( player, 0.0, 0.0 ) // HACK before non-classicmp intros are ready, remove the blackscreen we get from waitingforplayers
- player.RespawnPlayer( spawnpoint )
- player.GiveWeapon( "mp_weapon_toolgun" )
-}
-
-void function SboxRespawnPlayer( entity player, var damageInfo )
-{
- thread SboxRespawnPlayerThreaded( player )
-}
-
-void function SboxRespawnPlayerThreaded( entity player )
-{
- // todo: replace this with real respawn logic when that's ready
-
- wait 2.5
- SboxSpawnPlayer( player )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut
deleted file mode 100644
index 6a53ef87b..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut
+++ /dev/null
@@ -1,71 +0,0 @@
-global function GamemodeTT_Init
-
-struct {
- entity lastPlayerDropped
-} file
-
-void function GamemodeTT_Init()
-{
- SetSpawnpointGamemodeOverride( TEAM_DEATHMATCH )
- Riff_ForceTitanAvailability( eTitanAvailability.Never )
-
- AddCallback_GameStateEnter( eGameState.Playing, OnEnterPlaying )
-
- AddCallback_OnPlayerKilled( OnPlayerKilled )
- AddDeathCallback( "npc_titan", OnTitanKilled )
-}
-
-void function OnEnterPlaying()
-{
- thread DropRandomTitan()
-}
-
-void function DropRandomTitan()
-{
- array<entity> players = GetPlayerArray()
-
- if ( players.len() == 1 )
- file.lastPlayerDropped = null // don't wanna loop forever if only 1 player
-
- entity titanPlayer
- do {
- titanPlayer = players[ RandomInt( players.len() ) ]
- } while ( titanPlayer == file.lastPlayerDropped )
-
- DropTitanForPlayer( titanPlayer, 5.0 )
-}
-
-void function DropTitanForPlayer( entity player, float delay )
-{
- wait delay
-
- file.lastPlayerDropped = player
- CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
-}
-
-void function AttemptToDropTitanForKill( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsTitan() )
- return
-
- if ( !attacker.IsPlayer() || victim == attacker )
- thread DropRandomTitan()
- else
- thread DropTitanForPlayer( attacker, 2.0 )
-}
-
-void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
-{
- if ( victim.IsTitan() )
- AttemptToDropTitanForKill( victim, attacker, damageInfo )
- else if ( attacker.IsTitan() )
- {
- AddTeamScore( attacker.GetTeam(), 1 )
- }
-}
-
-void function OnTitanKilled( entity victim, var damageInfo )
-{
- if ( IsPetTitan( victim ) )
- AttemptToDropTitanForKill( victim, DamageInfo_GetAttacker( damageInfo ), damageInfo )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut
deleted file mode 100644
index b3868359e..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_riff_instagib.gnut
+++ /dev/null
@@ -1,65 +0,0 @@
-global function RiffInstagib_Init
-
-struct {
- table<entity, int> playerWeapons
- array<string> instagibWeapons
-} file
-
-void function RiffInstagib_Init()
-{
- if ( GetCurrentPlaylistVarInt( "riff_instagib", 0 ) == 0 )
- return
-
- SetLoadoutGracePeriodEnabled( false )
- SetWeaponDropsEnabled( false )
-
- file.instagibWeapons = [
- "mp_weapon_sniper",
- "mp_weapon_wingman",
- "mp_weapon_defender",
- "mp_weapon_arena3",
- "mp_weapon_wingman_n",
- "mp_weapon_doubletake",
- ]
- file.instagibWeapons.randomize()
-
- AddCallback_OnPlayerRespawned( InstagibSetWeapons )
- AddCallback_OnPlayerKilled( InstagibCycleWeaponsForKill )
- AddCallback_OnClientDisconnected( InstagibCleanupClient )
-}
-
-void function InstagibSetWeapons( entity player )
-{
- if ( !( player in file.playerWeapons ) )
- file.playerWeapons[ player ] <- 0
-
- player.SetMaxHealth( 1 )
- InstagibUpdateWeapons( player )
-}
-
-void function InstagibUpdateWeapons( entity player )
-{
- foreach( entity weapon in player.GetMainWeapons() )
- player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
- player.TakeWeaponNow( player.GetOffhandWeapon( OFFHAND_RIGHT ).GetWeaponClassName() )
- if ( !HasOffhandWeapon( player, "mp_weapon_grenade_sonar" ) )
- player.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_RIGHT )
-
- player.GiveWeapon( file.instagibWeapons[ file.playerWeapons[ player ] ] )
-}
-
-void function InstagibCycleWeaponsForKill( entity victim, entity attacker, var damageInfo )
-{
- if ( !victim.IsPlayer() || !attacker.IsPlayer() || victim == attacker )
- return
-
- file.playerWeapons[ attacker ] = ( file.playerWeapons[ attacker ] + 1 ) % file.instagibWeapons.len()
- InstagibUpdateWeapons( attacker )
-}
-
-void function InstagibCleanupClient( entity player )
-{
- if ( player in file.playerWeapons )
- delete file.playerWeapons[ player ]
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut
deleted file mode 100644
index a0e8618fb..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_arena.gnut
+++ /dev/null
@@ -1,35 +0,0 @@
-global function ClGameModeArena_Init
-global function ServerCallback_CreateMoneyParticles
-
-struct {
- var moneyRui
-} file
-
-void function ClGameModeArena_Init()
-{
- AddCallback_OnClientScriptInit( CreateArenaUI )
-}
-
-void function CreateArenaUI( entity player )
-{
- var rui = CreateCockpitRui( $"ui/fd_score_splash.rpak", 500 )
- RuiTrackInt( rui, "pointValue", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "FD_money" ) )
- RuiTrackInt( rui, "pointStack", player, RUI_TRACK_SCRIPT_NETWORK_VAR_INT, GetNetworkedVariableIndex( "FD_money256" ) )
- file.moneyRui = rui
-}
-
-void function ServerCallback_CreateMoneyParticles( int playerHandle, int amount )
-{
- // largely taken from cl_gamemode_fd
- entity player = GetEntityFromEncodedEHandle( playerHandle )
-
- vector randDir2D = < RandomFloatRange( -1, 1 ), 1, 0 >
- randDir2D = Normalize( randDir2D )
-
- var rui = RuiCreate( $"ui/at_score_popup.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 100 )
- RuiSetInt( rui, "scoreVal", amount )
- RuiSetGameTime( rui, "startTime", Time() )
- RuiSetFloat3( rui, "pos", player.EyePosition() )
- RuiSetFloat2( rui, "driftDir", randDir2D )
- RuiSetBool( rui, "showNormalPoints", false )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
deleted file mode 100644
index 80dc548ab..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut
+++ /dev/null
@@ -1,96 +0,0 @@
-global function ClGamemodeFastball_Init
-global function ServerCallback_FastballUpdatePanelRui
-global function ServerCallback_FastballPanelHacked
-global function ServerCallback_FastballRespawnPlayer
-
-struct {
- var panelARui
- var panelBRui
- var panelCRui
-} file
-
-void function ClGamemodeFastball_Init()
-{
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_lts.rpak" )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "Music_Beacon_14_BTThrowThruFirstCrane", TEAM_MILITIA )
-
- AddCallback_OnClientScriptInit( FastballCreateRui )
-}
-
-void function FastballCreateRui( entity player )
-{
- file.panelARui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
- file.panelBRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
- file.panelCRui = CreateCockpitRui( $"ui/cp_hardpoint_marker.rpak", 200 )
-
-}
-
-void function ServerCallback_FastballUpdatePanelRui( int panelHandle, int id )
-{
- entity panel = GetEntityFromEncodedEHandle( panelHandle )
- var rui
- if ( id == 0 )
- rui = file.panelARui
- else if ( id == 1 )
- rui = file.panelBRui
- else if ( id == 2 )
- rui = file.panelCRui
-
- RuiSetInt( rui, "hardpointId", id )
- RuiTrackFloat3( rui, "pos", panel, RUI_TRACK_OVERHEAD_FOLLOW )
- RuiSetInt( rui, "viewerTeam", GetLocalClientPlayer().GetTeam() )
- ////RuiTrackInt( rui, "cappingTeam", null, RUI_TRACK_SCRIPT_NETWORK_VAR_GLOBAL_INT, GetNetworkedVariableIndex( "panel" + id + "progress" ) )
- RuiTrackInt( rui, "hardpointTeamRelation", panel, RUI_TRACK_TEAM_RELATION_VIEWPLAYER )
-
- RuiSetBool( rui, "isVisible", true )
-}
-
-void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int capturingPlayerHandle )
-{
- ServerCallback_FastballUpdatePanelRui( panelHandle, id ) // may not be necessary, just wanna ensure this is always right
-
- entity panel = GetEntityFromEncodedEHandle( panelHandle )
- entity capturingPlayer = GetEntityFromEncodedEHandle( capturingPlayerHandle )
-
- if ( capturingPlayer == GetLocalViewPlayer() )
- return
-
- string panelIdString
- if ( id == 0 )
- panelIdString = "A"
- if ( id == 1 )
- panelIdString = "B"
- else if ( id == 2 )
- panelIdString = "C"
-
- AnnouncementData announcement = Announcement_Create( Localize( "#FASTBALL_PANEL_CAPTURED", capturingPlayer.GetPlayerName(), panelIdString ) )
-
- if ( capturingPlayer.GetTeam() == GetLocalViewPlayer().GetTeam() )
- Announcement_SetTitleColor( announcement, < 0, 0, 1 > )
- else
- Announcement_SetTitleColor( announcement, < 1, 0, 0 > )
-
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-}
-
-void function ServerCallback_FastballRespawnPlayer()
-{
- thread FastballRespawnPlayerEffects_Threaded()
-}
-
-void function FastballRespawnPlayerEffects_Threaded()
-{
- // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive
- entity player = GetLocalViewPlayer()
-
- while ( !IsAlive( player ) )
- WaitFrame()
-
- StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_pod_screen_lasers_OUT" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut
deleted file mode 100644
index de8a34491..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut
+++ /dev/null
@@ -1,26 +0,0 @@
-global function ClGamemodeGG_Init
-
-void function ClGamemodeGG_Init()
-{
- // add ffa gamestate asset
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
-
- // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
deleted file mode 100644
index 56763bd4a..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_inf.gnut
+++ /dev/null
@@ -1,75 +0,0 @@
-global function ClGamemodeInfection_Init
-global function ServerCallback_YouAreInfected
-global function ServerCallback_AnnounceFirstInfected
-global function ServerCallback_AnnounceLastSurvivor
-
-void function ClGamemodeInfection_Init()
-{
- //ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_beacon_8a_jumpingsuccess", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "Music_Beacon_24_BTLob", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_titanwar_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
-}
-
-void function ServerCallback_YouAreInfected()
-{
- // heavily based on mfd code
- entity localPlayer = GetLocalViewPlayer()
-
- StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
- EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" )
- HideEventNotification()
- AnnouncementData announcement = Announcement_Create( "#INFECTION_YOU_ARE_INFECTED" )
- Announcement_SetSubText( announcement, "#INFECTION_KILL_SURVIVORS" )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( localPlayer, announcement )
-}
-
-void function ServerCallback_AnnounceFirstInfected( int survivorEHandle )
-{
- entity player = GetEntityFromEncodedEHandle( survivorEHandle )
-
- AnnouncementData announcement = Announcement_Create( Localize( "#INFECTION_FIRST_INFECTED", player.GetPlayerName() ) )
- //Announcement_SetSubText( announcement, "#INFECTION_KILL_LAST_SURVIVOR" )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-}
-
-void function ServerCallback_AnnounceLastSurvivor( int survivorEHandle )
-{
- entity player = GetEntityFromEncodedEHandle( survivorEHandle )
-
- string announcementString = Localize( "#INFECTION_LAST_SURVIVOR", player.GetPlayerName() )
- string announcementSubString = "#INFECTION_KILL_LAST_SURVIVOR"
- if ( player == GetLocalViewPlayer() )
- {
- announcementString = "#INFECTION_YOU_ARE_LAST_SURVIVOR"
- announcementSubString = "#INFECTION_SURVIVE_LAST_SURVIVOR"
- }
-
- AnnouncementData announcement = Announcement_Create( announcementString )
- Announcement_SetSubText( announcement, announcementSubString )
- Announcement_SetTitleColor( announcement, <1,0,0> )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut
deleted file mode 100644
index 269057c79..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_kr.gnut
+++ /dev/null
@@ -1,241 +0,0 @@
-global function ClGamemodeKR_Init
-
-global function ShowTimeGainOnKill
-global function ServerCallback_FlagSpawnIncoming
-global function ServerCallback_NewKillRacer
-global function ServerCallback_EndKillrace
-
-struct {
- var currentTimeRui
- var currentTimeAdditionRui
- var flagRui
- var flagIncomingRui
- var killRacerRui
-
- bool isCurrentlyInRace = false
- float currentTimeAmount
- float currentTimeLastAdditionTime
- float currentTimeAdditionCombined
-} file
-
-void function ClGamemodeKR_Init()
-{
- // add ffa gamestate asset
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
-
- // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
-
- AddCallback_OnClientScriptInit( CreateKRUI )
- AddCreateCallback( "item_flag", OnFlagCreated )
- AddDestroyCallback( "item_flag", OnFlagDestroyed )
-}
-
-void function CreateKRUI( entity player )
-{
- file.currentTimeRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 )
- RuiSetInt( file.currentTimeRui, "lineNum", 1 )
- RuiSetGameTime( file.currentTimeRui, "startTime", 0.0 )
- UpdateCurrentTimeAmount()
-
- file.flagRui = CreateCockpitRui( $"ui/speedball_flag_marker.rpak", 200 )
- RuiSetBool( file.flagRui, "playerIsCarrying", false )
- RuiSetBool( file.flagRui, "isCarried", false )
-
- file.killRacerRui = CreateCockpitRui( $"ui/mfd_target_marker.rpak", 200 )
- RuiSetBool( file.killRacerRui, "isVisible", false )
- RuiSetImage( file.killRacerRui, "markedIcon", $"rui/hud/gametype_icons/mfd/mfd_enemy" )
- RuiSetBool( file.killRacerRui, "isMarked", true )
-}
-
-void function OnFlagCreated( entity flag )
-{
- if ( IsValid( file.flagIncomingRui ) )
- RuiDestroy( file.flagIncomingRui )
-
- RuiSetBool( file.flagRui, "isVisible", true )
- RuiTrackFloat3( file.flagRui, "pos", flag, RUI_TRACK_OVERHEAD_FOLLOW )
-}
-
-void function OnFlagDestroyed( entity flag )
-{
- RuiSetBool( file.flagRui, "isVisible", false )
-}
-
-void function ShowTimeGainOnKill( entity player, float oldVal, float newVal, bool actuallyChanged )
-{
- if ( file.isCurrentlyInRace || player != GetLocalViewPlayer() || !actuallyChanged )
- return
-
- if ( newVal > oldVal ) // time increase: likely given on kill
- {
- float amount = newVal - oldVal
-
- // show a combined number on the addition rui if last addition was recent enough
- float additionShowAmount = amount
- file.currentTimeAdditionCombined += amount
- if ( Time() - file.currentTimeLastAdditionTime < 1.25 )
- amount = file.currentTimeAdditionCombined
- else
- {
- file.currentTimeAdditionRui = CreateCockpitRui( $"ui/titan_protocol_text_center.rpak", 200 )
- RuiSetInt( file.currentTimeAdditionRui, "lineNum", 2 )
- file.currentTimeAdditionCombined = amount
- }
-
- RuiSetString( file.currentTimeAdditionRui, "displayString", "+" + amount + "s 00ms " ) // formatted so that it lines up with other rui
- RuiSetGameTime( file.currentTimeAdditionRui, "startTime", Time() )
- RuiSetGameTime( file.currentTimeAdditionRui, "endTime", Time() + 1.5 )
-
- file.currentTimeLastAdditionTime = Time()
-
- thread UpdateFullTimeAmountAfterAdditionDone( file.currentTimeLastAdditionTime )
- }
- else // time decrease either a reset or
- UpdateCurrentTimeAmount()
-}
-
-void function UpdateFullTimeAmountAfterAdditionDone( float previousAdditionTime )
-{
- wait 1.25
-
- if ( previousAdditionTime == file.currentTimeLastAdditionTime ) // if not, there's been another addition since this was last updated and we'll wait for that instead
- UpdateCurrentTimeAmount()
-}
-
-void function UpdateCurrentTimeAmount( float overrideTime = -1 )
-{
- if ( overrideTime == -1 )
- file.currentTimeAmount = GetLocalViewPlayer().GetPlayerNetTime( "killRaceTime" )
- else
- file.currentTimeAmount = overrideTime
-
- string currentTimeString
- int seconds = file.currentTimeAmount.tointeger()
-
- string secondsString = seconds.tostring()
- if ( secondsString.len() < 2 ) // pad to 2 chars
- secondsString = "0" + secondsString
- currentTimeString += secondsString + "s "
-
- string msString = ( ( file.currentTimeAmount - file.currentTimeAmount.tointeger() ) * 100 ).tostring()
- if ( msString.len() < 2 ) // pad to 2 chars
- msString = "0" + msString
- currentTimeString += msString.slice( 0, 2 ) + "ms "
-
- RuiSetString( file.currentTimeRui, "displayString", currentTimeString )
- RuiSetGameTime( file.currentTimeRui, "endTime", Time() + 99999.0 ) // arbitrarily large number so this doesn't disappear
-}
-
-void function ServerCallback_FlagSpawnIncoming( float x, float y, float z , float spawnTime )
-{
- print( "flagspawn: < " + x + ", " + y + ", " + z + " > in " + ( spawnTime - Time() ) + " seconds" )
-
- AnnouncementData announcement = Announcement_Create( Localize( "#KR_FLAG_INCOMING", spawnTime.tostring() ) )
- Announcement_SetSubText( announcement, "#KR_COLLECT_FLAG" )
- Announcement_SetTitleColor( announcement, < 0, 0, 1 > )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 )
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-
- RuiSetFloat3( file.flagRui, "pos", < x, y, z > )
- RuiSetBool( file.flagRui, "isVisible", true )
-
- file.flagIncomingRui = RuiCreate( $"ui/titanfall_timer.rpak", clGlobal.topoFullScreen, RUI_DRAW_HUD, 0 )
- RuiTrackFloat3( file.flagIncomingRui, "playerPos", GetLocalViewPlayer(), RUI_TRACK_ABSORIGIN_FOLLOW )
- RuiSetFloat3( file.flagIncomingRui, "pos", < x, y, z > + < 0, 0, 48 > )
- RuiSetGameTime( file.flagIncomingRui, "impactTime", spawnTime )
-}
-
-void function ServerCallback_NewKillRacer( int playerHandle, float endTime )
-{
- entity player = GetEntityFromEncodedEHandle( playerHandle )
-
- string announcementMessage = Localize( "#KR_NEW_RACER", player.GetPlayerName() )
- string announcementSubMessage
- if ( player == GetLocalViewPlayer() )
- {
- file.isCurrentlyInRace = true
- thread LerpTimeDuringRace( endTime )
-
- StartParticleEffectOnEntity( player.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
- EmitSoundOnEntity( player, "UI_InGame_MarkedForDeath_PlayerMarked" )
- HideEventNotification()
-
- announcementMessage = "#KR_YOU_ARE_NEW_RACER"
- announcementSubMessage = "#KR_YOU_SET_NEW_RECORD"
- }
- else
- {
- // mark the player
- RuiTrackFloat3( file.killRacerRui, "pos", player, RUI_TRACK_OVERHEAD_FOLLOW )
- RuiSetBool( file.killRacerRui, "isVisible", true )
- }
-
- AnnouncementData announcement = Announcement_Create( announcementMessage )
- Announcement_SetSubText( announcement, announcementSubMessage )
- Announcement_SetTitleColor( announcement, < 1, 0, 0 > )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 )
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-}
-
-void function LerpTimeDuringRace( float endTime )
-{
- while ( Time() < endTime )
- {
- // manually update this here so we can get more frequent updates than what we'd get with networked vars
- UpdateCurrentTimeAmount( endTime - Time() )
- WaitFrame()
- }
-
- UpdateCurrentTimeAmount( 0.0 )
- file.isCurrentlyInRace = false
-}
-
-void function ServerCallback_EndKillrace( int playerHandle, int score )
-{
- entity player = GetEntityFromEncodedEHandle( playerHandle )
-
- vector colour = < 0, 0, 1 >
- string announcementMessage = Localize( "#KR_ENEMY_KILLRACE_OVER", player.GetPlayerName() )
- string announcementSubMessage
- if ( player == GetLocalViewPlayer() )
- {
- StartParticleEffectOnEntity( GetLocalViewPlayer().GetCockpit(), GetParticleSystemIndex( $"P_MFD_unmark" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
- colour = < 1, 0, 0 >
- announcementMessage = "#KR_YOUR_KILLRACE_OVER"
- announcementSubMessage = Localize( "#KR_YOUR_KILLRACE_SCORE", score )
- }
-
- AnnouncementData announcement = Announcement_Create( announcementMessage )
- Announcement_SetSubText( announcement, announcementSubMessage )
- Announcement_SetTitleColor( announcement, colour )
- Announcement_SetPurge( announcement, true )
- Announcement_SetPriority( announcement, 200 )
- Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
- Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
- AnnouncementFromClass( GetLocalViewPlayer(), announcement )
-
- RuiSetBool( file.killRacerRui, "isVisible", false )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut
deleted file mode 100644
index b73ed9587..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/cl_gamemode_tt.gnut
+++ /dev/null
@@ -1,26 +0,0 @@
-global function ClGamemodeTT_Init
-
-void function ClGamemodeTT_Init()
-{
- // register gamestate asset, this is default so not necessary but doing it anyway
- ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ps.rpak" )
-
- // add music for mode, this is copied directly from the attrition/tdm music registered in cl_music.gnut
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut
deleted file mode 100644
index b634f1d38..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_arena.gnut
+++ /dev/null
@@ -1,58 +0,0 @@
-global function Sh_GamemodeArena_Init
-
-global const string GAMEMODE_ARENA = "arena"
-
-void function Sh_GamemodeArena_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeArena )
- AddCallback_OnRegisteringCustomNetworkVars( ArenaRegisterNetworkVars )
-}
-
-void function CreateGamemodeArena()
-{
- GameMode_Create( GAMEMODE_ARENA )
- GameMode_SetName( GAMEMODE_ARENA, "#GAMEMODE_arena" )
- GameMode_SetDesc( GAMEMODE_ARENA, "#PL_arena_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_ARENA, "gnrc_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_ARENA, 5, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_ARENA, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_ARENA, [147, 204, 57, 255] )
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_ARENA, GameModeArena_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_ARENA, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_ARENA, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_ARENA, ClGameModeArena_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_ARENA, CompareAssaultScore )
- #endif
-}
-
-void function ArenaRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_ARENA )
- return
-
- // boost store stuff
- Remote_RegisterFunction( "ServerCallback_OpenBoostStore" )
- Remote_RegisterFunction( "ServerCallback_UpdateMoney" )
- Remote_RegisterFunction( "ServerCallback_UpdateTeamReserve" )
- Remote_RegisterFunction( "ServerCallback_UpdatePlayerHasBattery" )
- Remote_RegisterFunction( "ServerCallback_UpdateAmpedWeaponState" )
- Remote_RegisterFunction( "ServerCallback_BoostStoreTitanHint" )
- Remote_RegisterFunction( "ServerCallback_UpdateTurretCount" )
-
- RegisterNetworkedVariable( "boostStoreOpen", SNDC_GLOBAL, SNVT_BOOL, false )
- RegisterNetworkedVariable( "FD_money", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
- RegisterNetworkedVariable( "FD_money256", SNDC_PLAYER_GLOBAL, SNVT_UNSIGNED_INT, 0 )
-
- // these are required to prevent crashes in fd code that's called from menu_boost_store
- RegisterNetworkedVariable( "numSuperRodeoGrenades", SNDC_PLAYER_GLOBAL, SNVT_INT, 0 )
- RegisterNetworkedVariable( "FD_waveActive", SNDC_GLOBAL, SNVT_BOOL, false )
-
- // arena-exclusive stuff
- Remote_RegisterFunction( "ServerCallback_CreateMoneyParticles" )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut
deleted file mode 100644
index e69de29bb..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_bomb.gnut
+++ /dev/null
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut
deleted file mode 100644
index 1a1ce6451..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_ctf_comp.gnut
+++ /dev/null
@@ -1,114 +0,0 @@
-global function ShGamemodeCTFComp_Init
-
-global const string GAMEMODE_CTF_COMP = "ctf_comp"
-
-void function ShGamemodeCTFComp_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeCTFComp )
- AddCallback_OnRegisteringCustomNetworkVars( CTFCompRegisterNetworkVars )
-}
-
-void function CreateGamemodeCTFComp()
-{
- GameMode_Create( GAMEMODE_CTF_COMP )
- GameMode_SetName( GAMEMODE_CTF_COMP, "#GAMEMODE_ctf_comp" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_CTF_COMP, "ctf_modeDesc" )
- GameMode_SetDesc( GAMEMODE_CTF_COMP, "#PL_capture_the_flag_hint" )
- GameMode_SetIcon( GAMEMODE_CTF_COMP, $"ui/menu/playlist/ctf" )
- GameMode_SetSuddenDeath( GAMEMODE_CTF_COMP, true )
- GameMode_SetDefaultScoreLimits( GAMEMODE_CTF_COMP, 0, 5 )
- GameMode_SetDefaultTimeLimits( GAMEMODE_CTF_COMP, 0, 3.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_CAPTURES", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_RETURNS", PGS_DEFENSE_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_KILLS", PGS_KILLS, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_CTF_COMP, "#SCOREBOARD_TITAN_DAMAGE", PGS_DISTANCE_SCORE, 6 ) // gotta use a weird pgs here since we're running out of them lol
- GameMode_SetColor( GAMEMODE_CTF_COMP, [61, 117, 193, 255] )
-
- AddPrivateMatchMode( GAMEMODE_CTF_COMP ) // add to private lobby modes
-
- // this gamemode is literally just normal ctf + a few extra settings
- // as such we do all the inits in this file, not enough logic to be worth splitting it up
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_CTF_COMP, InitCTFCompSpecificSettings )
- GameMode_AddServerInit( GAMEMODE_CTF_COMP, CaptureTheFlag_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_CTF_COMP, RateSpawnpoints_CTF )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_CTF_COMP, RateSpawnpoints_CTF )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_CTF_COMP, InitCTFCompSpecificSettings )
- GameMode_AddClientInit( GAMEMODE_CTF_COMP, ClCaptureTheFlag_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_CTF_COMP, CompareCTF )
- GameMode_AddSharedInit( GAMEMODE_CTF_COMP, GamemodeCtfDialogue_Init )
- GameMode_AddSharedInit( GAMEMODE_CTF_COMP, CaptureTheFlagShared_Init )
- #endif
-}
-
-void function CTFCompRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_CTF_COMP )
- return
-
- // copied from the vanilla ctf remote functions
- RegisterNetworkedVariable( "imcFlag", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "milFlag", SNDC_GLOBAL, SNVT_ENTITY )
-
- RegisterNetworkedVariable( "imcFlagHome", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "milFlagHome", SNDC_GLOBAL, SNVT_ENTITY )
-
- RegisterNetworkedVariable( "imcFlagState", SNDC_GLOBAL, SNVT_INT, 0 )
- RegisterNetworkedVariable( "milFlagState", SNDC_GLOBAL, SNVT_INT, 0 )
-
- RegisterNetworkedVariable( "flagReturnProgress", SNDC_GLOBAL, SNVT_FLOAT_RANGE_OVER_TIME, 0.0, 0.0, 1.0 )
- RegisterNetworkedVariable( "returningFlag", SNDC_PLAYER_EXCLUSIVE, SNVT_BOOL, false )
-
- Remote_RegisterFunction( "ServerCallback_CTF_PlayMatchNearEndMusic" )
- Remote_RegisterFunction( "ServerCallback_CTF_StartReturnFlagProgressBar" )
- Remote_RegisterFunction( "ServerCallback_CTF_StopReturnFlagProgressBar" )
-
- #if CLIENT
- CLCaptureTheFlag_RegisterNetworkFunctions()
- #endif
-}
-
-void function InitCTFCompSpecificSettings()
-{
- #if SERVER
- SetShouldUsePickLoadoutScreen( true )
- TrackTitanDamageInPlayerGameStat( PGS_DISTANCE_SCORE )
- SetSpawnpointGamemodeOverride( CAPTURE_THE_FLAG )
- TeamTitanSelectMenu_Init()
- #elseif CLIENT
- ClTeamTitanSelectMenu_Init()
-
- // gotta register the music here because this is done hardcoded to ctf in cl_music
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_ctf_intro_flyin", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_ctf_intro_flyin", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_ctf_epilogue_win", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_ctf_epilogue_win", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_ctf_halftime_losing", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_ctf_halftime_losing", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_SUDDEN_DEATH, "music_mp_ctf_draw", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_SUDDEN_DEATH, "music_mp_ctf_draw", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_ctf_epilogue_lose", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_ctf_epilogue_lose", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_WON, "music_mp_ctf_halftime_winning", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_WON, "music_mp_ctf_halftime_winning", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_LOST, "music_mp_ctf_halftime_losing", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.ROUND_BASED_GAME_LOST, "music_mp_ctf_halftime_losing", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_ctf_flag_4", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_ctf_flag_4", TEAM_MILITIA )
-
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_ctf_lastminute", TEAM_IMC )
- RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_ctf_lastminute", TEAM_MILITIA )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut
deleted file mode 100644
index 2462d5376..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fastball.gnut
+++ /dev/null
@@ -1,47 +0,0 @@
-global function Sh_GamemodeFastball_Init
-
-global const string GAMEMODE_FASTBALL = "fastball"
-
-void function Sh_GamemodeFastball_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeFastball )
- AddCallback_OnRegisteringCustomNetworkVars( FastballRegisterNetworkVars )
-}
-
-void function CreateGamemodeFastball()
-{
- GameMode_Create( GAMEMODE_FASTBALL )
- GameMode_SetName( GAMEMODE_FASTBALL, "#GAMEMODE_FASTBALL" )
- GameMode_SetDesc( GAMEMODE_FASTBALL, "#PL_fastball_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_FASTBALL, "grnc_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_FASTBALL, 1, 0 )
- GameMode_SetDefaultScoreLimits( GAMEMODE_FASTBALL, 5, 0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_FASTBALL_HACKS", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_FASTBALL, "#SCOREBOARD_DEATHS", PGS_DEATHS, 2 )
- GameMode_SetColor( GAMEMODE_FASTBALL, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_FASTBALL ) // add to private lobby modes
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_FASTBALL, GamemodeFastball_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_FASTBALL, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_FASTBALL, ClGamemodeFastball_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_FASTBALL, CompareAssaultScore )
- #endif
-}
-
-void function FastballRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_FASTBALL )
- return
-
- Remote_RegisterFunction( "ServerCallback_FastballUpdatePanelRui" )
- Remote_RegisterFunction( "ServerCallback_FastballPanelHacked" )
- Remote_RegisterFunction( "ServerCallback_FastballRespawnPlayer" )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
deleted file mode 100644
index 8c6e3f635..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
+++ /dev/null
@@ -1,73 +0,0 @@
-// this script only exists to create the fw gamemode
-// all client/shared gamelogic is still done in the gamemode's respective client and shared scripts
-// these scripts are shipped with the game's official build so no need to recreate these
-// their paths are gamemodes/cl_gamemode_fw.nut and gamemodes/sh_gamemode_fw.nut, respectively
-
-global function SHCreateGamemodeFW_Init
-
-void function SHCreateGamemodeFW_Init()
-{
- AddCallback_OnCustomGamemodesInit( CreateGamemodeFW )
- AddCallback_OnRegisteringCustomNetworkVars( FWOnRegisteringNetworkVars )
-}
-
-void function CreateGamemodeFW()
-{
- //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e)
-
- // we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included
- // best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually
-
- GameMode_Create( FORT_WAR )
- GameMode_SetName( FORT_WAR, "#GAMEMODE_fw" )
- GameMode_SetDesc( FORT_WAR, "#PL_fw_desc" )
- GameMode_SetGameModeAnnouncement( FORT_WAR, "ffa_modeDesc" ) // fw lines are unfortunately not registered to faction dialogue
-
- #if SERVER
- //GameMode_AddServerInit( FORT_WAR, GamemodeFW_Init ) // doesn't exist yet lol
- #elseif CLIENT
- GameMode_AddClientInit( FORT_WAR, CLGamemodeFW_Init )
- #endif
- #if !UI
- GameMode_AddSharedInit( FORT_WAR, SHGamemodeFW_Init )
- #endif
-}
-
-void function FWOnRegisteringNetworkVars()
-{
- if ( GAMETYPE != FORT_WAR )
- return
-
- RegisterNetworkedVariable( "turretSite1", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite2", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite3", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite4", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite5", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite6", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite7", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite8", SNDC_GLOBAL, SNVT_ENTITY )
- RegisterNetworkedVariable( "turretSite9", SNDC_GLOBAL, SNVT_ENTITY )
-
- RegisterNetworkedVariable( "turretStateFlags1", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags2", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags3", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags4", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags5", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags6", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags7", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags8", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "turretStateFlags9", SNDC_GLOBAL, SNVT_INT )
-
- RegisterNetworkedVariable( "imcTowerThreatLevel", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "milTowerThreatLevel", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampAlertA", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampStressA", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampAlertB", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampStressB", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampAlertC", SNDC_GLOBAL, SNVT_INT )
- RegisterNetworkedVariable( "fwCampStressC", SNDC_GLOBAL, SNVT_INT )
-
- #if CLIENT
- CLFortWar_RegisterNetworkFunctions()
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
deleted file mode 100644
index c4021a3cc..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
+++ /dev/null
@@ -1,165 +0,0 @@
-global function Sh_GamemodeGG_Init
-global function GetGunGameWeapons
-
-global const string GAMEMODE_GG = "gg"
-
-global struct GunGameWeapon
-{
- string weapon
- array<string> mods
- int offhandSlot = -1
-}
-
-struct {
- array<GunGameWeapon> weapons
-} file
-
-void function Sh_GamemodeGG_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeGG )
-}
-
-void function CreateGamemodeGG()
-{
- GameMode_Create( GAMEMODE_GG )
- GameMode_SetName( GAMEMODE_GG, "#GAMEMODE_GG" )
- GameMode_SetDesc( GAMEMODE_GG, "#PL_gg_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_GG, "ffa_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_GG, 10, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_GG, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_GG ) // add to private lobby modes
-
- // setup guns
-
- // smgs
- // car
- GunGameWeapon ggCar = { weapon = "mp_weapon_car", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggCar )
-
- // alternator
- GunGameWeapon ggAlternator = { weapon = "mp_weapon_alternator_smg", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggAlternator )
-
- // volt
- GunGameWeapon ggVolt = { weapon = "mp_weapon_hemlok_smg", ... }
- file.weapons.append( ggVolt )
-
-
- // rifles
- // hemlok
- GunGameWeapon ggHemlok = { weapon = "mp_weapon_hemlok", mods = [ ], ... }
- file.weapons.append( ggHemlok )
-
- // flatline
- GunGameWeapon ggFlatline = { weapon = "mp_weapon_vinson", mods = [ "hcog" ], ... }
- file.weapons.append( ggFlatline )
-
- // r201
- GunGameWeapon ggR101 = { weapon = "mp_weapon_rspn101", ... }
- file.weapons.append( ggR101 )
-
-
- // lmgs
- // devotion
- GunGameWeapon ggDevotion = { weapon = "mp_weapon_esaw", ... }
- file.weapons.append( ggDevotion )
-
- // l-star
- GunGameWeapon ggLstar = { weapon = "mp_weapon_lstar", mods = [ "pas_run_and_gun" ], ... }
- if ( RandomInt( 100 ) <= 5 )
- ggLstar.mods.append( "rcee" ) // easter egg mod that changes the screen of the lstar
-
- file.weapons.append( ggLstar )
-
-
- // shotguns
- // eva-8
- GunGameWeapon ggEva = { weapon = "mp_weapon_shotgun", ... }
- file.weapons.append( ggEva )
-
- // mastiff
- GunGameWeapon ggMastiff = { weapon = "mp_weapon_mastiff", ... }
- file.weapons.append( ggMastiff )
-
-
- // grenadiers
- // softball
- GunGameWeapon ggSoftball = { weapon = "mp_weapon_softball", ... }
- file.weapons.append( ggSoftball )
-
- // epg
- GunGameWeapon ggEpg = { weapon = "mp_weapon_epg", mods = [ "jump_kit" ], ... }
- file.weapons.append( ggEpg )
-
-
- // primary pistols
- // mozambique
- GunGameWeapon ggMozam = { weapon = "mp_weapon_shotgun_pistol", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggMozam )
-
- // wingman elite
- GunGameWeapon ggWme = { weapon = "mp_weapon_wingman_n", mods = [ "pas_run_and_gun", "ricochet" ], ... }
- file.weapons.append( ggWme )
-
-
- // snipers
- // double take
- GunGameWeapon ggTaketake = { weapon = "mp_weapon_doubletake", ... }
- file.weapons.append( ggTaketake )
-
- // kraber
- GunGameWeapon ggKraber = { weapon = "mp_weapon_sniper", mods = [ "pas_fast_ads", "ricochet" ], ... }
- file.weapons.append( ggKraber )
-
-
- // secondary pistols
- // re-45
- GunGameWeapon ggRe45 = { weapon = "mp_weapon_autopistol", mods = [ "pas_run_and_gun", "temp_sight" ], ... }
- file.weapons.append( ggRe45 )
-
- // p2016
- GunGameWeapon ggP2016 = { weapon = "mp_weapon_semipistol", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggP2016 )
-
- // wingman
- GunGameWeapon ggWingman = { weapon = "mp_weapon_wingman", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggWingman )
-
-
- // final/special weapons
- // charge rifle
- GunGameWeapon ggChargeRifle = { weapon = "mp_weapon_defender", ... }
- file.weapons.append( ggChargeRifle )
-
- // pulse blade
- GunGameWeapon ggPulseBlade = { weapon = "mp_weapon_grenade_sonar", mods = [ "pas_power_cell", "amped_tacticals" ], offhandSlot = 0 }
- file.weapons.append( ggPulseBlade )
-
-
- // set this to the number of guns
- GameMode_SetDefaultScoreLimits( GAMEMODE_GG, file.weapons.len(), 0 )
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_GG, GamemodeGG_Init )
- GameMode_AddServerInit( GAMEMODE_GG, GamemodeFFAShared_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeGG_Init )
- GameMode_AddClientInit( GAMEMODE_GG, GamemodeFFAShared_Init )
- GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeFFA_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_GG, CompareAssaultScore )
- GameMode_AddSharedInit( GAMEMODE_GG, GamemodeFFA_Dialogue_Init )
- #endif
-}
-
-array<GunGameWeapon> function GetGunGameWeapons()
-{
- return file.weapons
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut
deleted file mode 100644
index bcd863786..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_inf.gnut
+++ /dev/null
@@ -1,58 +0,0 @@
-global function Sh_GamemodeInfection_Init
-
-global const string GAMEMODE_INFECTION = "inf"
-global const int INFECTION_TEAM_SURVIVOR = TEAM_MILITIA
-global const int INFECTION_TEAM_INFECTED = TEAM_IMC
-
-void function Sh_GamemodeInfection_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeInfection )
- AddCallback_OnRegisteringCustomNetworkVars( InfectionRegisterNetworkVars )
-}
-
-void function CreateGamemodeInfection()
-{
- GameMode_Create( GAMEMODE_INFECTION )
- GameMode_SetName( GAMEMODE_INFECTION, "#GAMEMODE_inf" )
- GameMode_SetDesc( GAMEMODE_INFECTION, "#PL_inf_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_INFECTION, "ffa_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_INFECTION, 5, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_INFECTION, "#SCOREBOARD_KILLS", PGS_ASSAULT_SCORE, 2 )
- GameMode_SetColor( GAMEMODE_INFECTION, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_INFECTION ) // add to private lobby modes
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_INFECTION, GamemodeInfection_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_INFECTION, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_INFECTION, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_INFECTION, ClGamemodeInfection_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_INFECTION, CompareAssaultScoreAndInfection )
- #endif
-}
-
-void function InfectionRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_INFECTION )
- return
-
- Remote_RegisterFunction( "ServerCallback_YouAreInfected" )
- Remote_RegisterFunction( "ServerCallback_AnnounceFirstInfected" )
- Remote_RegisterFunction( "ServerCallback_AnnounceLastSurvivor" )
-}
-
-int function CompareAssaultScoreAndInfection( entity a, entity b )
-{
- // survivors should be on top, then sort by assault score
-
- if ( a.GetTeam() == INFECTION_TEAM_INFECTED && b.GetTeam() == INFECTION_TEAM_SURVIVOR )
- return 1
- else if ( a.GetTeam() == INFECTION_TEAM_SURVIVOR && b.GetTeam() == INFECTION_TEAM_INFECTED )
- return -1
-
- return CompareAssaultScore( a, b )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut
deleted file mode 100644
index 7cd91de9d..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_kr.gnut
+++ /dev/null
@@ -1,55 +0,0 @@
-global function Sh_GamemodeKR_Init
-
-global const string GAMEMODE_KR = "kr"
-
-void function Sh_GamemodeKR_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeKR )
- AddCallback_OnRegisteringCustomNetworkVars( KRRegisterNetworkVars )
-}
-
-void function CreateGamemodeKR()
-{
- GameMode_Create( GAMEMODE_KR )
- GameMode_SetName( GAMEMODE_KR, "#GAMEMODE_kr" )
- GameMode_SetDesc( GAMEMODE_KR, "#PL_kr_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_KR, "ffa_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_KR, 10, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_KR, "#SCOREBOARD_KR_RECORD", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_KR, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_KR, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_KR ) // add to private lobby modes
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_KR, GamemodeKR_Init )
- GameMode_AddServerInit( GAMEMODE_KR, GamemodeFFAShared_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_KR, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_KR, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_KR, ClGamemodeKR_Init )
- GameMode_AddClientInit( GAMEMODE_KR, GamemodeFFAShared_Init )
- GameMode_AddClientInit( GAMEMODE_KR, ClGamemodeFFA_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_KR, CompareAssaultScore )
- GameMode_AddSharedInit( GAMEMODE_KR, GamemodeFFA_Dialogue_Init )
- #endif
-}
-
-void function KRRegisterNetworkVars()
-{
- if ( GAMETYPE != GAMEMODE_KR )
- return
-
- Remote_RegisterFunction( "ServerCallback_FlagSpawnIncoming" )
- Remote_RegisterFunction( "ServerCallback_NewKillRacer" )
- Remote_RegisterFunction( "ServerCallback_EndKillrace" )
-
- RegisterNetworkedVariable( "killRaceTime", SNDC_PLAYER_EXCLUSIVE, SNVT_TIME, 0.0 )
-
- #if CLIENT
- RegisterNetworkedVariableChangeCallback_time( "killRaceTime", ShowTimeGainOnKill )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut
deleted file mode 100644
index 893d94108..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_sbox.gnut
+++ /dev/null
@@ -1,20 +0,0 @@
-global function Sh_GamemodeSbox_Init
-
-global const string GAMEMODE_SBOX = "sbox"
-
-void function Sh_GamemodeSbox_Init()
-{
- // create custom gametype
- AddCallback_OnCustomGamemodesInit( CreateGamemodeSbox )
-}
-
-void function CreateGamemodeSbox()
-{
- GameMode_Create( GAMEMODE_SBOX )
- GameMode_SetName( GAMEMODE_SBOX, "#PL_sbox" )
- GameMode_SetDesc( GAMEMODE_SBOX, "#PL_sbox_desc" )
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_SBOX, GamemodeSbox_Init )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut
deleted file mode 100644
index f3fbff28f..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_tt.gnut
+++ /dev/null
@@ -1,36 +0,0 @@
-global function Sh_GamemodeTT_Init
-
-global const string GAMEMODE_TT = "tt"
-
-void function Sh_GamemodeTT_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeTT )
-}
-
-void function CreateGamemodeTT()
-{
- GameMode_Create( GAMEMODE_TT )
- GameMode_SetName( GAMEMODE_TT, "#GAMEMODE_TT" )
- GameMode_SetDesc( GAMEMODE_TT, "#PL_tt_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_TT, "gnrc_modeDesc" )
- GameMode_SetDefaultScoreLimits( GAMEMODE_TT, 20, 0 )
- GameMode_SetDefaultTimeLimits( GAMEMODE_TT, 15, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 1 )
- GameMode_AddScoreboardColumnData( GAMEMODE_TT, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_TT, [200, 40, 40, 255] )
-
- AddPrivateMatchMode( GAMEMODE_TT ) // add to private lobby modes
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_TT, GamemodeTT_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_TT, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_TT, ClGamemodeTT_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_TT, CompareAssaultScore )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
deleted file mode 100644
index 3a8ac8e75..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
+++ /dev/null
@@ -1,262 +0,0 @@
-untyped
-
-global function RiffFloorIsLavaShared_Init
-
-global function GetFogHeight
-global function GetLethalFogTopTitan
-global function GetLethalFogTop
-global function GetLethalFogBottom
-global function GetVisibleFogTop
-global function GetVisibleFogBottom
-global function GetMaxTitanSpawnFogHeight
-
-global function IsEntInSafeVolume
-global function IsEntInLethalVolume
-
-struct
-{
- float fogDepth = 64.0
- float maxTitanSpawnFogDepth = 170.0
- array lethalTitanVolumes
- array lethalPilotVolumes
- array safePilotVolumes
- bool volumesDebug = false
- table< string, float > lethalFogHeights
-} file
-
-function RiffFloorIsLavaShared_Init()
-{
- switch ( GetMapName() )
- {
- case "mp_lagoon":
- AddLethalTitanVolume( Vector( -45.656845, 3555.449463, 40.422455 ), Vector( 1209.944092, 5599.152832, 234.813217 ) )
- AddLethalTitanVolume( Vector( -5232.395020, 205.406250, 0.031250 ), Vector( -777.285400, 4075.119385, 300.634771 ) )
- AddLethalTitanVolume( Vector( -4686.448730, 4190.655273, 20.642021 ), Vector( -41.171387, 9072.019043, 200.697632 ) )
- AddLethalTitanVolume( Vector( -7586.861328, 4072.843994, 0.031254 ), Vector( -7012.854004, 4614.723145, 302.714966 ) )
- break
-
- case "mp_nexus":
- AddLethalTitanVolume( Vector( 1567.173523, -27.374023, 209.422455 ), Vector( 2516.944092, 2585.152832, 500.813217 ) )
- AddLethalTitanVolume( Vector( -2825.766113, 5056.203125, 243.706253 ), Vector( -2255.893555, 5688.334961, 400.251160 ) )
- AddLethalTitanVolume( Vector( -5717.068359, -349.599976, 189.669785 ), Vector( -4960.125000, 758.196350, 400.268097 ) )
- AddLethalTitanVolume( Vector( -3292.942139, 1713.916626, 233.749817 ), Vector( -2322.137695, 3091.497070, 477.462799 ) )
- AddLethalTitanVolume( Vector( -878.712769, -5878.528809, 71.145332 ), Vector( 338.741943, -5014.183594, 443.146179 ) )
- AddLethalTitanVolume( Vector( -6930.957031, -1277.388550, 107.619537 ), Vector( -6574.779297, -779.338013, 685.485901 ) )
- break
-
- case "mp_outpost_207":
- AddSafePilotVolume( Vector( 2359.524658, -631.065918, -256.714142 ), Vector( 2623.051270, -182.453323, -220.125641 ) )
-
- AddLethalTitanVolume( Vector( -100.349350, 2218.763916, -330.968750 ), Vector( 2561.511230, 4030.028320, -133.065369 ) )
- AddLethalTitanVolume( Vector( -452.031647, 282.244629, -255.968750 ), Vector( 2241.971069, 1594.146851, -100.212967 ) )
- break
-
- case "mp_training_ground":
- AddSafePilotVolume( Vector( -2618.053223, -3435.505615, 40.215054 ), Vector( -2309.167236, -3321.788330, 146.218491 ) )
- AddSafePilotVolume( Vector( -3187.767090, -2886.333496, 45.746925 ), Vector( -2865.753174, -2681.679443, 109.089279 ) )
- AddSafePilotVolume( Vector( -3717.815674, -2350.831543, 47.694588 ), Vector( -3431.980957, -2145.194092, 120.640717 ) )
-
- AddLethalTitanVolume( Vector( -3439.702179, -2227.359741, -8.036909 ), Vector( 2185.765076, 2384.459412, 225.199013 ) )
- AddLethalTitanVolume( Vector( -3200.747681, -4456.148926, 0.0 ), Vector( -1261.621826, -3000.667480, 160.689011 ) )
- AddLethalTitanVolume( Vector( 1261.621826, 3000.667480, 0.0 ), Vector( 2700.747681, 4456.148926, 160.689011 ) )
- AddLethalTitanVolume( Vector( -3291.510986, 3483.724609, 4.031250 ), Vector( -2018.871826, 4463.995850, 122.675621 ) )
- AddLethalTitanVolume( Vector( 2018.871826, -3638.995850, 4.031250 ), Vector( 2241.510986, -3483.724609, 122.675621 ) )
- AddLethalTitanVolume( Vector( -2798.816528, -2302.519897, -30.285933 ), Vector( -1561.589355, -791.616699, 300.917297 ) )
- AddLethalTitanVolume( Vector( 3809.276123, 1639.001587, 11.272846 ), Vector( 4056.847412, 1862.587036, 100.205643 ) )
- AddLethalTitanVolume( Vector( -4189.979492, -3298.505127, -5.597572 ), Vector( -3398.622803, -560.027344, 147.054291 ) )
- break
-
- case "mp_runoff":
- AddLethalPilotVolume( Vector( -621.502319, -5743.472656, 299.838928 ), Vector( -397.317047, -5578.512207, 425.437927 ) )
- break
- }
-}
-
-float function GetFogHeight()
-{
- string mapName = GetMapName()
-
- file.lethalFogHeights = {}
- file.lethalFogHeights[ "mp_angel_city" ] <- 216.0 // cp ctf mfd
- file.lethalFogHeights[ "mp_lagoon" ] <- 98.0 // cp mfd
- file.lethalFogHeights[ "mp_nexus" ] <- 310.0 // mfd
- file.lethalFogHeights[ "mp_o2" ] <- 40.0 // mfd
- file.lethalFogHeights[ "mp_outpost_207" ] <- -225.0 // mfd
- file.lethalFogHeights[ "mp_training_ground" ] <- 80.0 // cp mfd
- file.lethalFogHeights[ "mp_harmony_mines" ] <- 260.0 // cp ctf mfd
- file.lethalFogHeights[ "mp_haven" ] <- 128.0 // mfd
-
- // good map, needs spawns, etc...
- file.lethalFogHeights[ "mp_rise" ] <- 420.0 // mfd
- file.lethalFogHeights[ "mp_runoff" ] <- 340.0 // mfd
- file.lethalFogHeights[ "mp_zone_18" ] <- 460.0 // mfd
- file.lethalFogHeights[ "mp_sandtrap" ] <- 64.0
-
- // these don't work as well
- file.lethalFogHeights[ "mp_swampland" ] <- 350.0 // mfd
- file.lethalFogHeights[ "mp_backwater" ] <- 320.0 // mfd
- file.lethalFogHeights[ "mp_airbase" ] <- 450.0
- file.lethalFogHeights[ "mp_boneyard" ] <- 64.0
- file.lethalFogHeights[ "mp_colony" ] <- 270.0
- file.lethalFogHeights[ "mp_corporate" ] <- -765.0
- file.lethalFogHeights[ "mp_fracture" ] <- 270.0
- file.lethalFogHeights[ "mp_overlook" ] <- 16.0
- file.lethalFogHeights[ "mp_relic" ] <- 475.0
- file.lethalFogHeights[ "mp_smugglers_cove" ] <- 400.0
- file.lethalFogHeights[ "mp_wargames" ] <- 64.0
- file.lethalFogHeights[ "mp_switchback" ] <- 840.0
-
- file.lethalFogHeights[ "mp_chin_rodeo_express" ] <- 1580.0
-
- // custom: titanfall 2 maps
- // TODO: really need a modular system here
- file.lethalFogHeights[ "mp_colony02" ] <- 270.0 // map changed name from tf1 => tf2
- file.lethalFogHeights[ "mp_glitch" ] <- 200.0
- file.lethalFogHeights[ "mp_grave" ] <- 2350.0
- file.lethalFogHeights[ "mp_homestead" ] <- 64.0
- file.lethalFogHeights[ "mp_forwardbase_kodai" ] <- 930.0
- file.lethalFogHeights[ "mp_thaw" ] <- 32.0
- file.lethalFogHeights[ "mp_black_water_canal" ] <- 32.0
- file.lethalFogHeights[ "mp_eden" ] <- 175.0
- file.lethalFogHeights[ "mp_drydock" ] <- 300.0
- file.lethalFogHeights[ "mp_crashsite3" ] <- 800.0 // crashsite is just as awful for this as it is for anything else
- file.lethalFogHeights[ "mp_complex3" ] <- 630.0
- file.lethalFogHeights[ "mp_relic02" ] <- 250.0 // not great, tf1's would honestly be worse though imo
-
- // lf maps: overall a bit hit or miss, many likely have spawn issues
- file.lethalFogHeights[ "mp_lf_stacks" ] <- -9999.0 // entirely nonworking, breaks spawns no matter what from what i can tell, could potentially use safe zones for this?
- file.lethalFogHeights[ "mp_lf_deck" ] <- -9999.0 // nonworking fogcontroller so fog is invisible
- file.lethalFogHeights[ "mp_lf_uma" ] <- 64.0
- file.lethalFogHeights[ "mp_lf_meadow" ] <- 64.0
- file.lethalFogHeights[ "mp_lf_traffic" ] <- 50.0
- file.lethalFogHeights[ "mp_lf_township" ] <- 64.0
-
- if ( mapName in file.lethalFogHeights )
- return file.lethalFogHeights[ mapName ]
-
- return 64.0
-}
-
-float function GetLethalFogTopTitan()
-{
- float fogTop = GetLethalFogTop()
-
- switch ( GetMapName() )
- {
- case "mp_lagoon":
- case "mp_nexus":
- case "mp_outpost_207":
- case "mp_training_ground":
- case "mp_chin_rodeo_express":
- return fogTop
- }
-
- return fogTop + 256.0
-}
-
-float function GetLethalFogTop()
-{
- return GetFogHeight() - file.fogDepth * 0.2
-}
-
-float function GetLethalFogBottom()
-{
- return GetFogHeight() - file.fogDepth * 0.7
-}
-
-float function GetVisibleFogTop()
-{
- return GetFogHeight() + file.fogDepth * 0.5
-}
-
-float function GetVisibleFogBottom()
-{
- return GetFogHeight() - file.fogDepth * 0.5
-}
-
-float function GetMaxTitanSpawnFogHeight()
-{
- return GetFogHeight() - file.maxTitanSpawnFogDepth
-}
-
-function AddLethalTitanVolume( vector volumeMins, vector volumeMaxs )
-{
- Assert( volumeMins.x < volumeMaxs.x )
- Assert( volumeMins.y < volumeMaxs.y )
- Assert( volumeMins.z < volumeMaxs.z )
-
- file.lethalTitanVolumes.append( { mins = volumeMins, maxs = volumeMaxs } )
-}
-
-function AddLethalPilotVolume( vector volumeMins, vector volumeMaxs )
-{
- Assert( volumeMins.x < volumeMaxs.x )
- Assert( volumeMins.y < volumeMaxs.y )
- Assert( volumeMins.z < volumeMaxs.z )
-
- file.lethalPilotVolumes.append( { mins = volumeMins, maxs = volumeMaxs } )
-}
-
-function AddSafePilotVolume( vector volumeMins, vector volumeMaxs )
-{
- Assert( volumeMins.x < volumeMaxs.x )
- Assert( volumeMins.y < volumeMaxs.y )
- Assert( volumeMins.z < volumeMaxs.z )
-
- file.safePilotVolumes.append( { mins = volumeMins, maxs = volumeMaxs } )
-}
-
-function IsEntInSafeVolume( entity ent )
-{
- if ( ent.IsPlayer() )
- {
- foreach ( volume in file.safePilotVolumes )
- {
- vector entOrg = ent.GetOrigin()
-
- #if SERVER
- if ( file.volumesDebug )
- DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 0, 0, 255, 1, 0.1 )
- #endif
-
- if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) )
- return true
- }
- }
-}
-
-function IsEntInLethalVolume( entity ent )
-{
- if ( ent.IsTitan() )
- {
- foreach ( volume in file.lethalTitanVolumes )
- {
- vector entOrg = ent.GetOrigin()
-
- #if SERVER
- if ( file.volumesDebug )
- DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 255, 255, 0, 1, 0.1 )
- #endif
-
- if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) )
- return true
- }
- }
- else if ( ent.IsPlayer() )
- {
- foreach ( volume in file.lethalPilotVolumes )
- {
- vector entOrg = ent.GetOrigin()
-
- #if SERVER
- if ( file.volumesDebug )
- DebugDrawBox( Vector( 0.0, 0.0, 0.0 ), volume.mins, volume.maxs, 255, 255, 0, 1, 0.1 )
- #endif
-
- if ( PointIsWithinBounds( entOrg, expect vector( volume.mins ), expect vector( volume.maxs ) ) )
- return true
- }
- }
-
- return false
-}
diff --git a/Northstar.Custom/scripts/vscripts/lobby/sh_private_lobby_custom_modes_init.gnut b/Northstar.Custom/scripts/vscripts/lobby/sh_private_lobby_custom_modes_init.gnut
deleted file mode 100644
index 81c08f225..000000000
--- a/Northstar.Custom/scripts/vscripts/lobby/sh_private_lobby_custom_modes_init.gnut
+++ /dev/null
@@ -1,11 +0,0 @@
-global function CustomPrivateMatchModesInit
-
-void function CustomPrivateMatchModesInit()
-{
- // modes
- AddPrivateMatchMode( "gg" )
- AddPrivateMatchMode( "inf" )
- AddPrivateMatchMode( "kr" )
- AddPrivateMatchMode( "tt" )
- AddPrivateMatchMode( "ctf_comp" )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/mp/levels/mp_box.nut b/Northstar.Custom/scripts/vscripts/mp/levels/mp_box.nut
deleted file mode 100644
index a18280091..000000000
--- a/Northstar.Custom/scripts/vscripts/mp/levels/mp_box.nut
+++ /dev/null
@@ -1,6 +0,0 @@
-global function CodeCallback_MapInit
-
-void function CodeCallback_MapInit()
-{
-
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/northstar_custom_autoprecache.gnut b/Northstar.Custom/scripts/vscripts/northstar_custom_autoprecache.gnut
deleted file mode 100644
index 62d089f74..000000000
--- a/Northstar.Custom/scripts/vscripts/northstar_custom_autoprecache.gnut
+++ /dev/null
@@ -1,14 +0,0 @@
-untyped
-global function NorthstarCustomAutoprecache
-
-void function NorthstarCustomAutoprecache()
-{
- PrecacheWeapon( "mp_weapon_peacekraber" )
- PrecacheWeapon( "melee_pilot_kunai" )
-
- if ( GAMETYPE == GAMEMODE_SBOX )
- PrecacheWeapon( "mp_weapon_toolgun" )
-
- // will include this as a custom asset when mod v2 is written
- //PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" )
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/titan/sh_first_person_embark.gnut b/Northstar.Custom/scripts/vscripts/titan/sh_first_person_embark.gnut
deleted file mode 100644
index 0c95ae4cd..000000000
--- a/Northstar.Custom/scripts/vscripts/titan/sh_first_person_embark.gnut
+++ /dev/null
@@ -1,41 +0,0 @@
-global function FirstPersonEmbark_Init
-
-#if CLIENT
- global function ServerCallback_HideHudForFPEmbark
-#endif
-
-void function FirstPersonEmbark_Init()
-{
- // atm do this no matter what playlist we're on since playlist overrides seem to get sent to clients after networkvar registration
- // not nice but whatever lol
- AddCallback_OnRegisteringCustomNetworkVars( FirstPersonEmbark_RegisterCustomNetworkFunctions )
-
- // busted rn lol
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 0 )
- return
-
- #if CLIENT
- AddCallback_PlayerClassChanged( ShowHudOnEmbarkFinished )
- #endif
-}
-
-void function FirstPersonEmbark_RegisterCustomNetworkFunctions()
-{
- Remote_RegisterFunction( "ServerCallback_HideHudForFPEmbark" )
-}
-
-#if CLIENT
-void function ServerCallback_HideHudForFPEmbark()
-{
- thread MainHud_TurnOff_RUI( true )
- HidePermanentCockpitRui()
-}
-
-void function ShowHudOnEmbarkFinished( entity player )
-{
- if ( !player.IsTitan() )
- return
-
- ShowPermanentCockpitRui()
-}
-#endif \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/titan/sh_titan_embark.gnut b/Northstar.Custom/scripts/vscripts/titan/sh_titan_embark.gnut
deleted file mode 100644
index f9df27306..000000000
--- a/Northstar.Custom/scripts/vscripts/titan/sh_titan_embark.gnut
+++ /dev/null
@@ -1,2253 +0,0 @@
-untyped
-
-global function TitanEmbark_Init
-
-global function TitanCanStand
-global function DebugEmbarkTimes
-global function TitanIsCurrentlyEmbarkableForPlayer
-global function PlayerCanEmbarkTitan
-global function PlayerCanImmediatelyEmbarkTitan
-global function FindBestEmbark
-global function GenerateEmbarkActionTable
-global function FindEmbarkActionForCriteria
-global function GetRandomEmbarkAction
-global function PlayerCanDisembarkTitan
-global function IsPlayerDisembarking
-
-#if SERVER
- global function ForceScriptedEmbark
- global function PlayerCanEmbarkIntoTitan
- global function IsPlayerEmbarking
- global function PlayerEmbarksTitan
- global function PlayerLungesToEmbark
- global function FindBestEmbarkForNpcAnim
- global function PlayerDisembarksTitan
- global function ForcedTitanDisembark
- global function ForcedTitanDisembarkCustomAnims
- global function PhaseEmbarkPhaseStart
- global function PhaseEmbarkPhaseStop
- global function OverrideCockpitLightFX
- global function StartCockpitLightThink
- global function CockpitLightStop
- global function Embark_DelayedFadeOut
- global function PlayerIsFarOffTheGround
-
- global function SetSmallDisembarkFailSafeTeleportVector //TODO: Re-examine this for next game, probably should have different values for SP versus MP
- global function SetLargeDisembarkFailSafeTeleportVector //TODO: Re-examine this for next game, probably should have different values for SP versus MP
-#endif
-
-#if DEV
- global function SetEmbarkDebugPrint
-#endif
-
-const FAST_EMBARK = 1
-const SKIP_AHEAD_TIME = 2.0
-
-#if MP
-const EMBARK_FADE_TIME = 0.2
-#else
-const EMBARK_FADE_TIME = 0.3
-#endif
-
-struct
-{
- asset cockpitLightFX = $"xo_cockpit_dlight"
- bool embarkDebugPrint = false
- vector smallDisembarkFailSafeTeleportVector = < 400, 400, 200 >
- vector largeDisembarkFailSafeTeleportVector = < 600, 600, 600 >
-} file
-
-function TitanEmbark_Init()
-{
- if ( reloadingScripts )
- return
-
- level.pilotDisembarkBounds <- {}
- local end = {}
- end.up <- 50.363811
- end.forward <- 110.146927
- end.right <- 13.045869
- end.yaw <- -8.381051
-
- local start = {}
- start.up <- 156.750015
- start.forward <- -13.429688
- start.right <- -11.374998
- start.yaw <- 0.409042
-
- RefreshTitanEmbarkActions()
-
- level.pilotDisembarkBounds.end <- end
- level.pilotDisembarkBounds.start <- start
-
- RegisterSignal( "OnComplete" )
- RegisterSignal( "startembark" ) // temp
-
- RegisterSignal( "DisembarkingTitan" )
- RegisterSignal( "player_embarks_titan" )
-
- #if SERVER
- // add all the embark anims with this suffix
- AddEmbarkAnims( "titan_atlas", "atlas", true )
- AddEmbarkAnims( "titan_buddy", "buddy", true )
- AddEmbarkAnims( "titan_ogre", "ogre", true )
- AddEmbarkAnims( "titan_stryder", "stryder", true )
-
- // AddEmbarkAudio( "titan_atlas", "atlas" )
- // AddEmbarkAudio( "titan_buddy", "buddy" )
- // AddEmbarkAudio( "titan_ogre", "ogre" )
- // AddEmbarkAudio( "titan_stryder", "stryder" )
-
- RegisterSignal( "titanKneel" )
- RegisterSignal( "titanStand" )
- RegisterSignal( "titanEmbark" )
- RegisterSignal( "PhaseEmbarkPhaseStop" )
-
- RegisterSignal( "CockpitLightStop" )
- PrecacheParticleSystem( $"xo_cockpit_dlight" )
-
- AddClientCommandCallback( "TitanDisembark", ClientCommand_TitanDisembark ) //
- AddClientCommandCallback( "TitanKneel", ClientCommand_TitanKneel ) //
- //AddClientCommandCallback( "TitanStand", ClientCommand_TitanStand ) //
- AddClientCommandCallback( "TitanNextMode", ClientCommand_TitanNextMode ) //
-
- AddCallback_OnTitanBecomesPilot( TitanBecomesPilot_UpdateRodeoRiderHud )
- AddCallback_OnPilotBecomesTitan( PilotBecomesTitan_UpdateRodeoRiderHud )
- #endif
-}
-
-void function OverrideCockpitLightFX( asset fx )
-{
- file.cockpitLightFX = fx
-}
-
-void function AddEmbarkAnims( string titan, string titanSubClass, bool thirdPersonOnly = false )
-{
- // anims are string-constructed from these types:
- local Array =
- [
- "kneel_front",
- "kneel_behind",
- "kneel_right",
- "kneel_left",
- "kneel_airgrab",
-
- "stand_front",
- "stand_right",
- "stand_left",
- "stand_behind",
- "stand_airgrab",
-
- "above_right",
- "above_left",
- "kneel_above_right",
- "kneel_above_left",
- ]
-
-
- // force consistency in animation names
- foreach ( item in Array )
- {
- array<string> suffixes = [ "", "_fast" ]
- foreach ( suffix in suffixes )
- {
- //printt( "Adding base " + item + " to " + titan )
- local thirdPersonAlias = "pt_mount_" + item + suffix
- local firstPersonAlias = "ptpov_mount_" + item + suffix
- local thirdPersonAnim = "pt_mount_" + titanSubClass + "_" + item + suffix
- local firstPersonAnim = "ptpov_mount_" + titanSubClass + "_" + item + suffix
-
- if ( thirdPersonOnly )
- firstPersonAnim = ""
-
- AddAnimAlias( titanSubClass, thirdPersonAlias, thirdPersonAnim )
- AddAnimAlias( titanSubClass, firstPersonAlias, firstPersonAnim )
- }
- }
-}
-
-function AddEmbarkAudio( titan, titanSubClass )
-{
- // audio files are string-constructed from these types:
- local Array =
- [
- "Kneeling_Front",
- "Kneeling_Behind",
- "Kneeling_Right",
- "Kneeling_Left",
- "Kneeling_AboveRight",
- "Kneeling_AboveLeft",
-
- "Standing_Front",
- "Standing_Behind",
- "Standing_Airgrab",
- "Standing_AboveRight",
- "Standing_AboveLeft"
- ]
-
-
- // force consistency in audio file names
- foreach ( item in Array )
- {
- //printt( "Adding base " + item + " to " + titan )
- local thirdPersonAlias = "Embark_" + item + "_3P"
- local firstPersonAlias = "Embark_" + item + "_1P"
- local thirdPersonAnim = titanSubClass + "_Embark_" + item + "_3P"
- local firstPersonAnim = titanSubClass + "_Embark_" + item + "_1P"
-
- AddAudioAlias( titanSubClass, thirdPersonAlias, thirdPersonAnim )
- AddAudioAlias( titanSubClass, firstPersonAlias, firstPersonAnim )
- }
-}
-
-function RefreshTitanEmbarkActions()
-{
- if ( "titanEmbarkActions" in level )
- {
- delete level.titanEmbarkActions
- delete level.titanEmbarkFarthestDistance
- }
-
- local groundDist = 260
-
- level.titanEmbarkActions <- []
- level.titanEmbarkFarthestDistance <- 0
- local action
-
- action =
- {
- direction = Vector( 1, 0, 0 )
- distance = groundDist
- embark = "front"
- minDot = 0.4
- priority = 1 // tried after priority 0 actions
- titanCanStandRequired = false
- //onGround = null // either
- useAnimatedRefAttachment = true
- alignFrontEnabled = true
- canSkipAhead = true
-
- animSet =
- {
- firstPersonKneelingAlias = "ptpov_mount_kneel_front"
- thirdPersonKneelingAlias = "pt_mount_kneel_front"
- firstPersonStandingAlias = "ptpov_mount_stand_front"
- thirdPersonStandingAlias = "pt_mount_stand_front"
- titanKneelingAnim = "at_mount_kneel_front"
- titanStandingAnim = "at_mount_stand_front"
-
- }
-
- audioSet =
- {
- firstPersonKneelingAudioAlias = "Embark_Kneeling_Front_1P"
- thirdPersonKneelingAudioAlias = "Embark_Kneeling_Front_3P"
- firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
- thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
-
- }
- }
- level.titanEmbarkActions.append( action )
-
- action =
- {
- direction = Vector( 1, 0, 0 )
- distance = groundDist
- embark = "front"
- minDot = -1
- priority = 2 // tried after priority 1 actions
- titanCanStandRequired = false
- //onGround = null // either
- useAnimatedRefAttachment = true
- alignFrontEnabled = true
- canSkipAhead = true
-
- animSet =
- {
- firstPersonKneelingAlias = "ptpov_mount_kneel_front"
- thirdPersonKneelingAlias = "pt_mount_kneel_front"
- firstPersonStandingAlias = "ptpov_mount_stand_front"
- thirdPersonStandingAlias = "pt_mount_stand_front"
- titanKneelingAnim = "at_mount_kneel_front"
- titanStandingAnim = "at_mount_stand_front"
- }
-
- audioSet =
- {
- firstPersonKneelingAudioAlias = "Embark_Kneeling_Front_1P"
- thirdPersonKneelingAudioAlias = "Embark_Kneeling_Front_3P"
- firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
- thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
- }
- }
- level.titanEmbarkActions.append( action )
-
- action =
- {
- direction = Vector( 0, 1, 0 )
- distance = groundDist
- embark = "left"
- minDot = 0.4
- priority = 1 // tried after priority 0 actions
- titanCanStandRequired = true
- useAnimatedRefAttachment = true
- alignFrontEnabled = true
- canSkipAhead = true
- //onGround = null // either
-
- animSet =
- {
- firstPersonKneelingAlias = "ptpov_mount_kneel_left"
- thirdPersonKneelingAlias = "pt_mount_kneel_left"
- firstPersonStandingAlias = "ptpov_mount_stand_front"
- thirdPersonStandingAlias = "pt_mount_stand_left"
- titanKneelingAnim = "at_mount_kneel_left"
- titanStandingAnim = "at_mount_stand_left"
- }
-
- audioSet =
- {
- firstPersonKneelingAudioAlias = "Embark_Kneeling_Left_1P"
- thirdPersonKneelingAudioAlias = "Embark_Kneeling_Left_3P"
- firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
- thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
- }
- }
- level.titanEmbarkActions.append( action )
-
- action =
- {
- direction = Vector( 0, -1, 0 )
- distance = groundDist
- embark = "right"
- minDot = 0.4
- priority = 1 // tried after priority 0 actions
- titanCanStandRequired = true
- useAnimatedRefAttachment = true
- alignFrontEnabled = true
- canSkipAhead = true
- //onGround = null // either
- animSet =
- {
- firstPersonKneelingAlias = "ptpov_mount_kneel_right"
- thirdPersonKneelingAlias = "pt_mount_kneel_right"
- firstPersonStandingAlias = "ptpov_mount_stand_front"
- thirdPersonStandingAlias = "pt_mount_stand_right"
- titanKneelingAnim = "at_mount_kneel_right"
- titanStandingAnim = "at_mount_stand_right"
- }
-
- audioSet =
- {
- firstPersonKneelingAudioAlias = "Embark_Kneeling_Right_1P"
- thirdPersonKneelingAudioAlias = "Embark_Kneeling_Right_3P"
- firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
- thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
- }
- }
- level.titanEmbarkActions.append( action )
-
-
- action =
- {
- direction = Vector( -1, 0, 0 )
- distance = groundDist
- embark = "behind"
- minDot = 0.4
- priority = 1 // tried after priority 0 actions
- titanCanStandRequired = true
- useAnimatedRefAttachment = true
- canSkipAhead = false
- //onGround = null // either
-
- animSet =
- {
- firstPersonKneelingAlias = "ptpov_mount_kneel_behind"
- thirdPersonKneelingAlias = "pt_mount_kneel_behind"
- firstPersonStandingAlias = "ptpov_mount_stand_behind"
- thirdPersonStandingAlias = "pt_mount_stand_behind"
- titanKneelingAnim = "at_mount_kneel_behind"
- titanStandingAnim = "at_mount_stand_behind"
- }
-
- audioSet =
- {
- firstPersonKneelingAudioAlias = "Embark_Kneeling_Behind_1P"
- thirdPersonKneelingAudioAlias = "Embark_Kneeling_Behind_3P"
- firstPersonStandingAudioAlias = "Embark_Standing_Behind_1P"
- thirdPersonStandingAudioAlias = "Embark_Standing_Behind_3P"
- }
- }
- level.titanEmbarkActions.append( action )
-
- action =
- {
- direction = Vector( 0, 0, 1 ) // 0 -1 1
- distance = 350
- embark = "above_close"
- minDot = 0.88
- canSkipAhead = false
- priority = 0 // priority actions are checked first
-
- titanCanStandRequired = true
- useAnimatedRefAttachment = true
- //onGround = false // must be in air
-
- animSets =
- {
- right =
- {
- direction = Vector( 0, -1, 0 ) // 0 -1 1
- firstPersonKneelingAlias = "ptpov_mount_kneel_above_right"
- thirdPersonKneelingAlias = "pt_mount_kneel_above_right"
- firstPersonStandingAlias = "ptpov_mount_above_right"
- thirdPersonStandingAlias = "pt_mount_above_right"
- titanKneelingAnim = "at_mount_kneel_above"
- titanStandingAnim = "at_mount_above_right"
-
- audioSet = //An annoying exception to how the audioSet is organized, better this than the alternative and having to find the "best audio set"
- {
- firstPersonKneelingAudioAlias = "Embark_Kneeling_AboveRight_1P"
- thirdPersonKneelingAudioAlias = "Embark_Kneeling_AboveRight_3P"
- firstPersonStandingAudioAlias = "Embark_Standing_AboveRight_1P"
- thirdPersonStandingAudioAlias = "Embark_Standing_AboveRight_3P"
- }
- }
-
- left =
- {
- direction = Vector( 0, 1, 0 ) // 0 -1 1
- firstPersonKneelingAlias = "ptpov_mount_kneel_above_left"
- thirdPersonKneelingAlias = "pt_mount_kneel_above_left"
- firstPersonStandingAlias = "ptpov_mount_above_left"
- thirdPersonStandingAlias = "pt_mount_above_left"
- titanKneelingAnim = "at_mount_kneel_above"
- titanStandingAnim = "at_mount_above_left"
-
- audioSet = //An annoying exception to how the audioSet is organized, better this than the alternative and having to find the "best audio set"
- {
- firstPersonKneelingAudioAlias = "Embark_Kneeling_AboveLeft_1P"
- thirdPersonKneelingAudioAlias = "Embark_Kneeling_AboveLeft_3P"
- firstPersonStandingAudioAlias = "Embark_Standing_AboveLeft_1P"
- thirdPersonStandingAudioAlias = "Embark_Standing_AboveLeft_3P"
- }
- }
- }
- }
- level.titanEmbarkActions.append( action )
-
- action =
- {
- direction = Vector( 0, 0, 1 )
- distance = 275
- embark = "above_grab"
- minDot = 0.3
- titanCanStandRequired = true
- //onGround = null // false // must be in air
- useAnimatedRefAttachment = true
- //lungeCheck = true
- canSkipAhead = true
-
- alignFrontEnabled = true
-
- priority = 0 // priority actions are checked first
-
- animSet =
- {
- firstPersonKneelingAlias = "ptpov_mount_kneel_airgrab"
- thirdPersonKneelingAlias = "pt_mount_kneel_airgrab"
- titanKneelingAnim = "at_mount_kneel_airgrab"
-
- firstPersonStandingAlias = "ptpov_mount_stand_airgrab"
- thirdPersonStandingAlias = "pt_mount_stand_airgrab"
- titanStandingAnim = "at_mount_stand_airgrab"
- }
-
- audioSet =
- {
- firstPersonKneelingAudioAlias = "Embark_Kneeling_Front_1P"
- thirdPersonKneelingAudioAlias = "Embark_Kneeling_Front_3P"
- firstPersonStandingAudioAlias = "Embark_Standing_Front_1P"
- thirdPersonStandingAudioAlias = "Embark_Standing_Front_3P"
- }
- }
- level.titanEmbarkActions.append( action )
-
- local autoParms =
- [
- "lungeCheck"
- "alignFrontEnabled"
- ]
-
- foreach ( action in level.titanEmbarkActions )
- {
- if ( action.distance > level.titanEmbarkFarthestDistance )
- {
- level.titanEmbarkFarthestDistance = action.distance
- }
- foreach ( parm in autoParms )
- {
- if ( !( parm in action ) )
- action[ parm ] <- false
- }
- }
-}
-
-function DebugEmbarkTimes()
-{
- local settings = [ "atlas", "ogre", "stryder" ]
-
- array< asset > models = [ $"models/Humans/imc_pilot/male_cq/imc_pilot_male_cq.mdl", $"models/humans/pilot/female_cq/pilot_female_cq.mdl" ]
- local times = {}
-
- foreach ( model in models )
- {
- times[ model ] <- []
- entity prop = CreatePropDynamic( model, Vector(0,0,0), Vector(0,0,0) )
- printt( "Human model: " + model )
-
- foreach ( setting in settings )
- {
- printt( "Titan: " + setting )
- foreach ( action in level.titanEmbarkActions )
- {
- printt( "Embark Direction: " + action.embark )
- if ( "animSet" in action )
- {
- local animation = GetAnimFromAlias( setting, action.animSet.thirdPersonKneelingAlias )
- local time = prop.GetSequenceDuration( animation )
- times[ model ].append( { time = time, animation = animation } )
- printt( "Kneeling: " + time )
-
- animation = GetAnimFromAlias( setting, action.animSet.thirdPersonStandingAlias )
- time = prop.GetSequenceDuration( animation )
- times[ model ].append( { time = time, animation = animation } )
- printt( "Standing: " + time )
- }
-
- if ( "animSets" in action )
- {
- local animation = GetAnimFromAlias( setting, action.animSets.left.thirdPersonKneelingAlias )
- local time = prop.GetSequenceDuration( animation )
- times[ model ].append( { time = time, animation = animation } )
- printt( "Kneeling Left: " + time )
-
- animation = GetAnimFromAlias( setting, action.animSets.left.thirdPersonStandingAlias )
- time = prop.GetSequenceDuration( animation )
- times[ model ].append( { time = time, animation = animation } )
- printt( "Standing Left: " + time )
-
- animation = GetAnimFromAlias( setting, action.animSets.right.thirdPersonKneelingAlias )
- time = prop.GetSequenceDuration( animation )
- times[ model ].append( { time = time, animation = animation } )
- printt( "Kneeling Right: " + time )
-
- animation = GetAnimFromAlias( setting, action.animSets.right.thirdPersonStandingAlias )
- time = prop.GetSequenceDuration( animation )
- times[ model ].append( { time = time, animation = animation } )
- printt( "Standing Right: " + time )
- }
-
- printt( " " )
- }
- }
-
- prop.Kill_Deprecated_UseDestroyInstead()
- }
-
- printt( "Time comparison: " )
- bool wrong = false
- for ( int i = 0; i < times[ models[0] ].len(); i++ )
- {
- if ( times[models[0]][i].time == times[models[1]][i].time )
- {
- printt( "MATCH: " + ( i + 1 ) + " times: " + times[models[0]][i].time + " " + times[models[1]][i].time + " " + times[models[1]][i].animation )
- }
- else
- {
- printt( "MISMATCH: " + ( i + 1 ) + " times: " + times[models[0]][i].time + " " + times[models[1]][i].time + " " + times[models[1]][i].animation )
- wrong = true
- }
- }
-// Assert( !wrong, "Times did not match between male and female, see above" )
-}
-
-
-#if SERVER
-bool function ClientCommand_TitanKneel( entity player, array<string> args )
-{
- entity titan = player.GetPetTitan()
- if ( !IsAlive( titan ) )
- return true
-
- titan.Signal( "titanKneel" )
- titan.s.standQueued = false
- return true
-}
-
-/*bool function ClientCommand_TitanStand( entity player, array<string> args )
-{
- entity titan = player.GetPetTitan()
- if ( !IsAlive( titan ) )
- return true
-
- titan.Signal( "titanStand" )
- titan.s.standQueued = true
- titan.s.kneelQueued = false
- return true
-}*/
-
-bool function ClientCommand_TitanNextMode( entity player, array<string> args )
-{
- if ( !IsAlive( player ) )
- return true
-
- entity titan = player.GetPetTitan()
- if ( IsAlive( titan ) )
- NPCTitanNextMode( titan, player )
-
- return true
-}
-#endif // SERVER
-
-
-function EmbarkLine( player, titan )
-{
- player.EndSignal( "startembark" )
- local ref = player.LookupAttachment( "ref" )
- local hijack = titan.LookupAttachment( "hijack" )
- local origin
- for ( ;; )
- {
- origin = titan.GetAttachmentOrigin( hijack )
- DebugDrawLine( player.GetOrigin(), origin, 255, 0, 0, true, 0.15 )
-
- origin = player.GetAttachmentOrigin( ref )
- DebugDrawLine( player.GetOrigin(), origin, 0, 255, 0, true, 0.15 )
- WaitFrame()
- }
-}
-
-
-#if SERVER
-function PlayerEmbarksTitan( entity player, entity titan, table embark )
-{
- //player.SetOrigin( Vector(314.971405, -1826.728638, 116.031250))
- //player.SetAngles( Vector(0.000000, 133.945892, 0.000000))
- //titan.SetOrigin( Vector(284.887970, -1622.180542, 112.093750))
- //titan.SetAngles(Vector(0.000000, 112.264252, 0))
-
- entity soul = titan.GetTitanSoul()
- string settings = GetSoulTitanSubClass( soul )
- printt( "TitanEmbarkDebug: Player ", player.GetOrigin(), player.GetAngles(), " Titan ", titan.GetOrigin(), titan.GetAngles(), settings, GetMapName() )
-
-
- Assert( IsAlive( titan ) )
- Assert( IsAlive( player ) )
-
- player.SetInvulnerable()
-
- player.EndSignal( "OnDeath" )
- player.EndSignal( "TitanEjectionStarted" )
- titan.EndSignal( "OnDeath" )
-
- titan.Signal( "player_embarks_titan" )
- player.Signal( "player_embarks_titan" )
-
-// Assert( !InSolid( titan ), titan + " is in solid" )
-
- DisableCloak( player )
-
- entity groundEntity = titan.GetGroundEntity()
- vector startOrigin = titan.GetGroundRelativePos()
- vector startAngles = titan.GetAngles()
-
- OnThreadEnd(
- function() : ( player, groundEntity, startOrigin, startAngles )
- {
- if ( IsValid( player ) )
- {
- player.SetCinematicEventFlags( player.GetCinematicEventFlags() & (~CE_FLAG_EMBARK) )
- TitanEmbark_PlayerCleanup( player )
- player.p.isEmbarking = false
-
- if ( IsAlive( player ) )
- {
- if ( player.IsTitan() ) //Defensive fix, sometimes in SP (when game is shutting down etc ) this can run without the player being alive
- {
- TitanEmbarkFailsafe( player, null, groundEntity, startOrigin )
- Remote_CallFunction_Replay( player, "ServerCallback_TitanEmbark" )
- LetTitanPlayerShootThroughBubbleShield( player )
- }
- else
- {
- player.Die() //Defensive fix, sometimes in SP (when game is shutting down etc ) this can run without the player being alive
- }
-
- }
- }
- }
- )
-
- // track the embarking player so we can kill him if the titan dies
- titan.s.embarkingPlayer <- player
- player.p.isEmbarking = true
-
- #if HAS_STATS
- UpdatePlayerStat( player, "misc_stats", "titanEmbarks", 1 )
- #endif
- #if SERVER && MP
- PIN_AddToPlayerCountStat( player, "embarks" )
- PIN_PlayerAbility( player, "", "embark", {}, 0 )
- #endif
-
- player.SetCinematicEventFlags( player.GetCinematicEventFlags() | CE_FLAG_EMBARK )
-
- waitthread PlayerEmbarksTitan_PlayerBecomesTitan( player, titan, embark )
-}
-
-function PlayerEmbarksTitan_PlayerBecomesTitan( entity player, entity titan, table embark )
-{
- // a place to store the player finish time
- table e
-
- e.threads <- 0
- e.embarkAction <- embark.action
- e.animSet <- embark.animSet
- e.audioSet <- embark.audioSet
-
- e.canStand <- TitanCanStand( titan )
-
- e.shouldDoRegularEmbark <- ShouldDoRegularEmbark( titan )
-
- // player and titan do their anims and wait for each other to finish
- thread TitanEmbark_TitanEmbarks( player, titan, e )
- waitthread TitanEmbark_PlayerEmbarks( player, titan, e )
-}
-
-bool function ShouldDoRegularEmbark( entity titan )
-{
- entity soul = titan.GetTitanSoul()
-
- if ( IsSingleplayer() && GetSoulPlayerSettings( soul ) == "titan_buddy" )
- {
- return titan.GetNPCState() == "combat" || titan.GetNPCState() == "alert"
- }
-
- return true
-}
-
-bool function TitanHasLeftAndRightEmbarkAnims( entity titan )
-{
- entity soul = titan.GetTitanSoul()
- string settings = GetSoulPlayerSettings( soul )
- var hasAnims = Dev_GetPlayerSettingByKeyField_Global( settings, "hasLeftRightEmbarks" )
- if ( hasAnims != null && hasAnims == 1 )
- {
- return true
- }
-
- return false
-}
-
-function TitanEmbark_PlayerCleanup( player )
-{
- expect entity( player )
-
- player.SetSyncedEntity( null )
- DeployViewModelAndEnableWeapons( player )
- player.UnforceStand()
- player.UnforceCrouch()
- //printt("Clearing invulnerable")
- player.ClearInvulnerable()
- player.ClearParent()
- //Let player jump in air after getting out if he wants to
- player.TouchGround()
- player.Anim_Stop()
-}
-
-
-void function ForceScriptedEmbark( entity player, entity titan )
-{
- HolsterViewModelAndDisableWeapons( player )
- ClearPlayerAnimViewEntity( player )
- player.ClearParent()
- PilotBecomesTitan( player, titan )
-
- thread PlayAnim( player, "cqb_idle_mp" )
- player.Anim_Stop()
-
- player.SetOrigin( titan.GetOrigin() )
- vector angles = titan.GetAngles()
- angles.z = 0
- angles.x = 0
- player.SetAngles( angles )
- player.SnapEyeAngles( angles )
-
- SetStanceStand( player.GetTitanSoul() )
-
- TitanEmbark_PlayerCleanup( player )
- if ( player.ContextAction_IsBusy() )
- player.ContextAction_ClearBusy()
-}
-
-
-function TitanEmbarkFailsafe( entity player, entity titan, entity groundEnt, vector startOrigin )
-{
- if ( GetCurrentPlaylistVarInt( "player_embark_in_solid_checks", 0 ) != 1 )
- return
-
- #if DEV
- if ( file.embarkDebugPrint )
- {
- if ( IsValid( titan ) )
- printt( "TitanEmbarkFailsafe, before PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", titan origin: " + titan.GetOrigin() + " safeStartPoint: " + startOrigin )
- else
- printt( "TitanEmbarkFailsafe, before PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", null titan, safeStartPoint: " + startOrigin )
- }
- #endif
-
- if ( !PutEntityInSafeSpot( player, titan, groundEnt, startOrigin, player.GetOrigin() ) )
- player.SetOrigin( startOrigin )
-
- #if DEV
- if ( file.embarkDebugPrint )
- {
- if ( IsValid( titan ) )
- printt( "TitanEmbarkFailsafe, after PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", titan origin: " + titan.GetOrigin() + " safeStartPoint: " + startOrigin )
- else
- printt( "TitanEmbarkFailsafe, after PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", null titan, safeStartPoint: " + startOrigin )
- }
- #endif
-}
-
-function TitanEmbark_PlayerEmbarks( entity player, entity titan, table e )
-{
- player.EndSignal( "OnDeath" )
- player.EndSignal( "TitanEjectionStarted" )
- titan.EndSignal( "OnDeath" )
-
- e.threads++
- OnThreadEnd(
- function() : ( player, e )
- {
- if ( IsValid( player ) )
- {
- // ensure these are cleared regardless
- ClearPlayerAnimViewEntity( player )
-
- if ( player.ContextAction_IsBusy() )
- player.ContextAction_ClearBusy()
- }
-
- e.threads--
- if ( !e.threads )
- {
- Signal( e, "OnComplete" )
- }
- }
- )
-
- player.ContextAction_SetBusy()
-
- bool standing = false
-
- if ( e.canStand )
- {
- if ( e.shouldDoRegularEmbark )
- {
- player.ForceStand()
- switch ( titan.GetTitanSoul().GetStance() )
- {
- case STANCE_KNEELING:
- case STANCE_KNEEL:
- standing = false
- break
-
- default:
- standing = true
- break
- }
- }
- else
- {
- standing = false
- }
- }
- else
- {
- player.ForceCrouch()
- }
-
- HolsterViewModelAndDisableWeapons( player )
-
- FirstPersonSequenceStruct sequence
- sequence.attachment = "hijack"
- sequence.useAnimatedRefAttachment = expect bool ( e.embarkAction.useAnimatedRefAttachment )
- sequence.blendTime = 0.5
-
- entity soul = titan.GetTitanSoul()
- string settings = GetSoulTitanSubClass( soul )
-
- local hasViewCone
-
- // string thirdPersonAudio
- // string firstPersonAudio
-
- if ( standing )
- {
- sequence.firstPersonAnim = GetAnimFromAlias( settings, e.animSet.firstPersonStandingAlias )
- sequence.thirdPersonAnim = GetAnimFromAlias( settings, e.animSet.thirdPersonStandingAlias )
- hasViewCone = false
- // thirdPersonAudio = GetAudioFromAlias( settings, e.audioSet.thirdPersonStandingAudioAlias )
- // firstPersonAudio = GetAudioFromAlias( settings, e.audioSet.firstPersonStandingAudioAlias )
-
- }
- else
- {
- sequence.firstPersonAnim = GetAnimFromAlias( settings, e.animSet.firstPersonKneelingAlias )
- sequence.thirdPersonAnim = GetAnimFromAlias( settings, e.animSet.thirdPersonKneelingAlias )
- hasViewCone = true
- // thirdPersonAudio = GetAudioFromAlias( settings, e.audioSet.thirdPersonKneelingAudioAlias )
- // firstPersonAudio = GetAudioFromAlias( settings, e.audioSet.firstPersonKneelingAudioAlias )
- }
-
- sequence.thirdPersonAnimIdle = "pt_mount_idle"
-
- bool doFirstPersonAnim = true
-
- if ( sequence.firstPersonAnim == "" )
- {// if there is no first person anim, then there must be a third person camera
- sequence.thirdPersonCameraAttachments.append( "VDU" )
- sequence.thirdPersonCameraVisibilityChecks = true
- doFirstPersonAnim = false
- }
-
- if ( hasViewCone )
- {
- sequence.viewConeFunction = EmbarkViewCone
- thread DelayedClearViewCone( player )
- }
-
- //thread DelayedDisableEmbarkPlayerHud( player, sequence )
-
- AddAnimEvent( player, "phase_shift_start", PhaseEmbarkPhaseStart )
- AddAnimEvent( player, "phase_shift_stop", PhaseEmbarkPhaseStop )
- AddAnimEvent( titan, "cockpit_light_start", CockpitLightStart )
- AddAnimEvent( titan, "cockpit_light_stop", CockpitLightStop )
-
- OnThreadEnd(
- function() : ( player, titan )
- {
- if ( IsValid( player ) )
- {
- Signal( player, "PhaseEmbarkPhaseStop" )
- DeleteAnimEvent( player, "phase_shift_start" )
- DeleteAnimEvent( player, "phase_shift_stop" )
- }
-
- if ( IsAlive( titan ) ) //Consider clearing titan.s.embarkingPlayer here?
- titan.Die()
- }
- )
-
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
- {
- Remote_CallFunction_NonReplay( player, "ServerCallback_HideHudForFPEmbark" )
-
- // fp embark hacks
- entity viewControl = CreateEntity( "point_viewcontrol" )
- viewControl.kv.spawnflags = 56
- DispatchSpawn( viewControl )
-
- viewControl.SetParent( player, "headshot" )
- viewControl.SetOrigin( < 4, 0, 0 > )
- viewControl.SetAngles( < 0, 0, 0 > )
- player.SetViewEntity( viewControl, false )
- }
-
- thread FirstPersonSequence( sequence, player, titan )
- // EmitDifferentSoundsOnEntityForPlayerAndWorld( firstPersonAudio, thirdPersonAudio, titan, player )
-
- float animDuration = player.GetSequenceDuration( sequence.thirdPersonAnim )
-
- if ( ShouldSkipAheadIntoEmbark( standing, player, titan, e ) )
- {
- local duration = player.GetSequenceDuration( sequence.thirdPersonAnim )
- if ( duration >= SKIP_AHEAD_TIME )
- {
- player.Anim_SetInitialTime( duration - SKIP_AHEAD_TIME )
- entity viewModel = player.GetFirstPersonProxy()
-
- if ( IsValid( viewModel ) && EntHasModelSet( viewModel ) && doFirstPersonAnim ) //JFS: Defensive fix for player not having view models sometimes
- viewModel.Anim_SetInitialTime( duration - SKIP_AHEAD_TIME )
-
- animDuration = SKIP_AHEAD_TIME
- }
- }
-
- thread Embark_DelayedFadeOut( player, titan, animDuration )
-
- WaittillAnimDone( player )
-
- Signal( player, "PhaseEmbarkPhaseStop" )
-
- ClearPlayerAnimViewEntity( player )
- PilotBecomesTitan( player, titan )
-
- thread PlayAnim( player, "cqb_idle_mp" )
- player.Anim_Stop()
- player.SetVelocity( <0,0,0> )
-
- player.SetOrigin( titan.GetOrigin() )
- local angles = titan.GetAngles()
- angles.z = 0
- angles.x = 0
- player.SetAngles( angles )
- player.SnapEyeAngles( angles )
-
- // soul stuff should be from anim event
- Assert( IsServer() )
- SetStanceStand( player.GetTitanSoul() )
- titan.Destroy()
-}
-
-void function Embark_DelayedFadeOut( entity player, entity titan, float delay )
-{
- if ( !IsAlive( player ) )
- return
-
- if ( !IsValid( titan ) )
- return
-
- player.EndSignal( "OnDeath" )
- titan.EndSignal( "OnDestroy" )
-
- wait delay - EMBARK_FADE_TIME
-
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 0 )
- {
- ScreenFadeToBlack( player, EMBARK_FADE_TIME, EMBARK_FADE_TIME + 0.2 ) // a little extra so we stay black
- wait EMBARK_FADE_TIME
- }
- else
- {
- OnThreadEnd( function() : ( player )
- {
- player.ClearViewEntity()
- })
-
- wait EMBARK_FADE_TIME - 0.2
- ScreenFadeToBlack( player, 0.2, 0.4 )
- wait 0.2
- player.ClearViewEntity() // make sure player is in normal first person again
- }
-
- ScreenFadeFromBlack( player, EMBARK_FADE_TIME, EMBARK_FADE_TIME )
-}
-
-void function PlayStartupSounds( entity titan )
-{
- entity soul = titan.GetTitanSoul()
- if ( !IsValid( soul ) )
- return
- entity player = soul.GetBossPlayer()
- if ( !IsValid( player ) )
- return
-
- player.EndSignal( "OnDeath" )
-
- string titanSettings = GetSoulPlayerSettings( soul )
- var startupSound = Dev_GetPlayerSettingByKeyField_Global( titanSettings, "startup_sound" )
-
- if ( startupSound != null )
- EmitSoundOnEntityOnlyToPlayer( player, player, expect string(startupSound) )
-}
-
-
-void function CockpitLightStart( entity titan )
-{
- thread StartCockpitLightThink( titan, 5.0 )
-}
-
-void function StartCockpitLightThink( entity titan, float timeout )
-{
- titan.EndSignal( "OnDestroy" )
- titan.EndSignal( "CockpitLightStop" )
-
- int attachID = titan.LookupAttachment( "HIJACK" )
- int fxID = GetParticleSystemIndex( file.cockpitLightFX )
- entity fx = StartParticleEffectOnEntity_ReturnEntity( titan, fxID, FX_PATTACH_POINT_FOLLOW, attachID )
-
- OnThreadEnd(
- function() : ( fx )
- {
- if ( IsValid( fx ) )
- EffectStop( fx )
- }
- )
-
- if ( timeout < 0 )
- WaitForever()
- else
- wait timeout
-}
-
-void function CockpitLightStop( entity titan )
-{
- titan.Signal( "CockpitLightStop" )
-}
-
-void function PhaseEmbarkPhaseStart( entity player )
-{
- player.MakeInvisible()
- PlayPhaseShiftDisappearFX( player )
- EmitSoundOnEntity( player, "pilot_phaseembark_activate_3p" )
-
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
- {
- player.PhaseShiftBegin( 0.0, 0.2 )
- player.GetPetTitan().SetForceVisibleInPhaseShift( true ) // doesn't work for some reason
- }
-
- thread PhaseEmbarkPhaseCleanup( player )
-}
-
-void function PhaseEmbarkPhaseCleanup( player )
-{
- EndSignal( player, "OnDeath" )
-
- OnThreadEnd(
- function() : ( player )
- {
- if ( IsValid( player ) )
- {
- player.MakeVisible()
- }
- }
- )
-
- WaitSignal( player, "PhaseEmbarkPhaseStop" )
-}
-
-void function PhaseEmbarkPhaseStop( entity player )
-{
- Signal( player, "PhaseEmbarkPhaseStop" )
- PlayPhaseShiftDisappearFX( player )
- EmitSoundOnEntity( player, "pilot_phaseembark_end_3p" )
-
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
- player.PhaseShiftCancel()
-}
-
-function ShouldSkipAheadIntoEmbark( standing, player, titan, e )
-{
- if ( !standing )
- return false
-
- if ( !e.embarkAction.canSkipAhead )
- return false
-
- local playerEye = player.EyePosition()
- local titanOrg = titan.GetOrigin()
- local vec = playerEye - titanOrg
- vec.Norm()
- vec.z = 0
- local start = playerEye
- local end = playerEye + vec * 24
-
- if ( Distance( player.GetOrigin(), titan.GetOrigin() ) >= 145 )
- return false
-
- local mask = TRACE_MASK_PLAYERSOLID
- TraceResults result = TraceLine( start, end, [ titan, player ], mask, TRACE_COLLISION_GROUP_NONE )
- //DebugDrawLine( start, result.endPos, 0, 255, 0, true, 10.0 )
- //DebugDrawLine( result.endPos, end, 255, 0, 0, true, 10.0 )
- return result.fraction < 1.0
-}
-#endif // SERVER
-
-function DelayedDisableEmbarkPlayerHud( player, sequence )
-{
- player.EndSignal( "OnDeath" )
-
- local duration = player.GetSequenceDuration( sequence.thirdPersonAnim )
- wait duration - 1.0
- player.SetCinematicEventFlags( player.GetCinematicEventFlags() | CE_FLAG_EMBARK )
-}
-
-#if SERVER
-function DelayedClearViewCone( player )
-{
- player.EndSignal( "OnDeath" )
- wait 1.0
- player.PlayerCone_SetLerpTime( 0.5 )
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( 0 )
- player.PlayerCone_SetMaxYaw( 0 )
- player.PlayerCone_SetMinPitch( 0 )
- player.PlayerCone_SetMaxPitch( 0 )
-}
-
-void function EmbarkViewCone( entity player )
-{
- player.PlayerCone_FromAnim()
- player.PlayerCone_SetMinYaw( -70 )
- player.PlayerCone_SetMaxYaw( 60 )
- player.PlayerCone_SetMinPitch( -80 )
- player.PlayerCone_SetMaxPitch( 30 )
-}
-
-function TitanEmbark_TitanEmbarks( player, titan, e )
-{
- expect entity( player )
- expect entity( titan )
-
- player.EndSignal( "OnDeath" )
- player.EndSignal( "TitanEjectionStarted" )
- titan.EndSignal( "OnDeath" )
-
- titan.ContextAction_SetBusy()
-
- AddAnimEvent( titan, "play_startup_sound", PlayStartupSounds )
-
- e.threads++
- OnThreadEnd(
- function() : ( e, player, titan )
- {
- e.threads--
- if ( !e.threads )
- {
- Signal( e, "OnComplete" )
- }
-
- if ( !IsAlive( player ) && IsAlive( titan ) )
- {
- titan.Anim_Stop()
- titan.ContextAction_ClearBusy()
- DeleteAnimEvent( titan, "play_startup_sound" )
- }
- }
- )
-
- local soul = titan.GetTitanSoul()
-
- // dont let other players get in
-
- local animation
-// local waittillAnimDone
- local alignFront
- bool standing = false
-
- if ( e.canStand )
- {
- if ( e.shouldDoRegularEmbark )
- {
- // default
- switch ( titan.GetTitanSoul().GetStance() )
- {
- case STANCE_KNEELING:
- case STANCE_KNEEL:
- animation = e.animSet.titanKneelingAnim
- alignFront = false
- break
-
- default:
- animation = e.animSet.titanStandingAnim
- if ( TitanHasLeftAndRightEmbarkAnims( titan ) )
- alignFront = false
- else
- alignFront = true
- standing = true
- break
- }
- }
- else
- {
- // special for BT if he is in casual mode
- animation = e.animSet.titanKneelingAnim
- alignFront = false
- }
- }
- else
- {
- animation = "at_mount_kneel_without_standing"
- alignFront = false
-// waittillAnimDone = false
- }
-
- //sequence.blendTime = 0.5
-
- printt("This is mount animation name: " + animation )
- if ( e.embarkAction.alignFrontEnabled && alignFront )
- {
- local titanOrg = titan.GetOrigin()
- local vec = player.GetOrigin() - titanOrg
- local angles = VectorToAngles( vec )
- angles.x = 0
- angles.z = 0
- thread PlayAnimGravityClientSyncing( titan, animation, titanOrg, angles )
- }
- else
- {
- thread PlayAnimGravityClientSyncing( titan, animation )
- }
-
- if ( ShouldSkipAheadIntoEmbark( standing, player, titan, e ) )
- {
- local duration = titan.GetSequenceDuration( animation )
-
- if ( duration >= SKIP_AHEAD_TIME ) // failsafe
- titan.Anim_SetInitialTime( duration - SKIP_AHEAD_TIME )
- }
-
- // titan will become player now
- WaitForever()
-}
-
-bool function ClientCommand_TitanDisembark( entity player, array<string> args )
-{
- if ( !PlayerCanDisembarkTitan( player ) )
- return true
-
- ScreenFade( player, 0, 1, 0, 255, 0.2, 0.2, FFADE_IN | FFADE_PURGE )
- player.CockpitStartDisembark()
- Remote_CallFunction_Replay( player, "ServerCallback_TitanDisembark" )
-
- thread PlayerDisembarksTitan( player )
-
- return true
-}
-
-void function ForcedTitanDisembark( entity player )
-{
- Assert( PlayerCanDisembarkTitan( player ) )
-
- player.CockpitStartDisembark()
- Remote_CallFunction_Replay( player, "ServerCallback_TitanDisembark" )
-
- waitthread PlayerDisembarksTitan( player )
-}
-
-function ForcedTitanDisembarkCustomAnims( entity player, FirstPersonSequenceStruct functionref( entity, entity ) playerSequenceFunc, FirstPersonSequenceStruct functionref( entity, entity ) titanSequenceFunc )
-{
- Assert( PlayerCanDisembarkTitan( player ) )
-
- player.CockpitStartDisembark()
- Remote_CallFunction_Replay( player, "ServerCallback_TitanDisembark" )
-
- player.p.isCustomDisembark = true
- waitthread PlayerDisembarksTitanWithSequenceFuncs( player, playerSequenceFunc, titanSequenceFunc )
- player.p.isCustomDisembark = false
-}
-
-#endif // SERVER
-
-function PlayerCanDisembarkTitan( entity player )
-{
- if ( !player.IsTitan() )
- return false
-
- if ( !IsAlive( player ) )
- return false
-
- if ( IsValid( player.GetParent() ) )
- return false
-
- if ( Riff_TitanExitEnabled() == eTitanExitEnabled.Never )
- return false
-
- if ( !CanDisembark( player ) )
- return false
-
- #if SERVER
- if ( player.IsNoclipping() )
- return false
- // client doesn't know these things
- if ( IsPlayerDisembarking( player ) )
- return false
- if ( IsPlayerEmbarking( player ) )
- return false
- #endif
-
- if ( !HasSoul( player ) )
- return false
-
- local soul = player.GetTitanSoul()
- if ( soul.IsEjecting() )
- return false
-
- Assert( soul == player.GetTitanSoul() )
-
- return true
-}
-
-#if SERVER
-
-function PlayerDisembarksTitan( player )
-{
- expect entity( player )
- PlayerDisembarksTitanWithSequenceFuncs( player, GetDisembarkSequenceForPlayer, GetDisembarkSequenceForTitan )
-}
-
-void function PlayerDisembarksTitanWithSequenceFuncs( entity player, FirstPersonSequenceStruct functionref( entity, entity ) playerSequenceFunc, FirstPersonSequenceStruct functionref( entity, entity ) titanSequenceFunc )
-{
- //printt( "Player disembarking with origin " + player.GetOrigin() + " and yaw " + player.GetAngles().y )
-
- //player.SetOrigin( Vector(420.847626, -5214.960938, 173.789520) )
- //player.SetAngles( Vector(0.000000, 179.572052, 0.000000 ) )
-
- printt( "TitanDisembarkDebug: Player ", player.GetOrigin(), player.GetAngles(), GetMapName() )
-
- player.EndSignal( "OnDeath" )
- player.Signal( "DisembarkingTitan" )
-
- //Assert( !InSolid( player ), player + " is in solid" )
-
- local e = {}
- e.titan <- null
- e.PilotCleanUpDone <- false
-
- e.startOrigin <- player.GetOrigin()
- //e.startAngles <- player.GetAngles()
-
- player.p.isDisembarking = true
- player.SetCinematicEventFlags( player.GetCinematicEventFlags() | CE_FLAG_DISEMBARK )
-
- bool wasCustomDisembark = player.p.isCustomDisembark
-
- player.ContextAction_SetBusy()
-
- OnThreadEnd(
- function() : ( player, e )
- {
- if ( IsValid( player ) )
- {
- PlayerEndsDisembark( player, e )
-
- local titan = e.titan
- if ( !IsValid( titan ) )
- titan = null
- }
-
- if ( IsAlive( expect entity( e.titan ) ) )
- {
- if ( IsAlive( player ) )
- {
- thread PlayerOwnsTitanUntilSeparation( player, e.titan, 80 )
- }
-
- delete e.titan.s.disembarkingPlayer
- ClearInvincible( expect entity( e.titan ) )
-
-
- //Make Titan get up immediately if he's kneeling and can stand
- //If he can't get up, well, then since the titan doesn't move when crouched he's going to be stuck...
- if ( !( "embarkingPlayer" in e.titan.s ) )
- {
- thread TitanNPC_Think( expect entity( e.titan ) ) //titan.s.disableAutoTitanConversation is deleted inside here
- }
- }
- }
- )
-
- bool standing = player.IsStanding()
-
- player.SetInvulnerable()
- player.SnapFeetToEyes()
-
- entity titan = CreateAutoTitanForPlayer_ForTitanBecomesPilot( player )
- DispatchSpawn( titan )
- e.titan = titan
-
- if ( !PlayerIsFarOffTheGround( player, [ player,titan ] ) ) //PlayerIsFarOffTheGround() necessary now for R2 because we have Titans that can jump/geo where Titans can fall down from large heights. Without check, mid-air disembarking will cause player to be teleported to the ground
- {
- vector ornull clampedPos = NavMesh_ClampPointForAIWithExtents( titan.GetOrigin(), titan, file.smallDisembarkFailSafeTeleportVector )
- if ( clampedPos == null )
- clampedPos = NavMesh_ClampPointForAIWithExtents( titan.GetOrigin(), titan, file.largeDisembarkFailSafeTeleportVector )
-
- if ( clampedPos != null )
- {
- expect vector( clampedPos )
- vector titanOrigin = titan.GetOrigin()
-
- array<entity> ignoreEnts = []
- ignoreEnts.append( titan )
-
- TraceResults result = TraceHull( titanOrigin, titanOrigin, titan.GetBoundingMins(), titan.GetBoundingMaxs(), ignoreEnts, TRACE_MASK_TITANSOLID, TRACE_COLLISION_GROUP_NONE )
-
- // expensive checks to make sure titan doesn't teleport to navmesh on other side of wall usually in invalid places
- if ( result.startSolid ||
- TraceLineSimple( titanOrigin + Vector( 0, 0, 128 ), clampedPos + Vector( 0, 0, 0 ), titan ) == 1.0 ||
- TraceLineSimple( titanOrigin + Vector( 0, 0, 200 ), clampedPos + Vector( 0, 0, 0 ), titan ) == 1.0 ||
- TraceLineSimple( titanOrigin + Vector( 0, 0, 200 ), clampedPos + Vector( 0, 0, 128 ), titan ) == 1.0 )
- {
- #if DEV
- if ( file.embarkDebugPrint )
- {
- printt( "PlayerDisembarksTitanWithSequenceFuncs, player origin: " + player.GetOrigin()+ ", titan origin: " + titan.GetOrigin() + ", clampedPos: " + clampedPos )
- }
- #endif
- titan.SetOrigin( clampedPos )
- titan.ForceCheckGroundEntity()
- }
- }
- }
- else
- {
- #if DEV
- if ( file.embarkDebugPrint )
- {
- printt( "PlayerIsFarOffGround() returned true, skip doing NavMesh_ClampPointForAIWithExtents checks" )
- }
- #endif
- }
-
- titan.s.disembarkingPlayer <- player
- titan.EndSignal( "OnDeath" )
-
- player.SetSyncedEntity( titan )
- titan.s.disableAutoTitanConversation <- true
-
- Assert( titan.IsTitan() )
- Assert( IsAlive( player ) )
- Assert( player.IsTitan() )
- //Set player to be temporarily invulnerable. Will be removed at end of animation
- //printt("Set player invulnerable")
- HolsterViewModelAndDisableWeapons( player ) //Holstering weapon before becoming pilot so we don't play the holster animation as a pilot. Player as Titan won't play the holster animation either since it'll be interrupted by the disembark animation
-
- TitanBecomesPilot( player, titan )
-
- string titanSubClass = GetSoulTitanSubClass( titan.GetTitanSoul() )
- switch ( titanSubClass )
- {
- case "ogre":
- ShowMainTitanWeapons( titan ) //JFS: Because we hide the Titan's weapons upon kneeling for ogre
- break
- }
-
- titan.s.disembarkTime <- Time() // disembark debounce
-
- // compound strings into these animations:
- // pt_dismount_atlas_stand
- // pt_dismount_ogre_stand
- // pt_dismount_stryder_stand
- // pt_dismount_atlas_crouch
- // pt_dismount_ogre_crouch
- // pt_dismount_stryder_crouch
- // ptpov_dismount_atlas_stand
- // ptpov_dismount_ogre_stand
- // ptpov_dismount_stryder_stand
- // ptpov_dismount_atlas_crouch
- // ptpov_dismount_ogre_crouch
- // ptpov_dismount_stryder_crouch
-
- FirstPersonSequenceStruct playerSequence = playerSequenceFunc( player, titan )
- FirstPersonSequenceStruct titanSequence = titanSequenceFunc( player, titan )
-
- #if SERVER
- StatusEffect_StopAll( player, eStatusEffect.lockon_detected_titan )
- #endif
-
- player.ForceStand()
-
- thread FirstPersonSequence( titanSequence, titan )
- thread FirstPersonSequence( playerSequence, player, titan )
-
- if ( !wasCustomDisembark )
- thread ClearParentBeforeIntersect( player, titan, playerSequence.thirdPersonAnim, e )
-
- if ( !standing )
- {
- SetStanceKneel( titan.GetTitanSoul() )
- }
-
- //player.Anim_EnablePlanting()
-
- #if SERVER && MP
- PIN_AddToPlayerCountStat( player, "disembarks" )
- PIN_PlayerAbility( player, "", "disembark", {}, 0 )
- #endif
-
- WaittillAnimDone( player )
-}
-
-bool function PlayerIsFarOffTheGround( entity player, array<entity> ignoreEnts )
-{
- vector boundingMaxs = player.GetBoundingMaxs()
- float halfHeight = boundingMaxs.z / 2.0
-
- vector startpos = player.GetOrigin()
- vector endpos = startpos
- endpos.z -= halfHeight
-
- TraceResults result = TraceHull( startpos, endpos, player.GetBoundingMins(), player.GetBoundingMaxs(), ignoreEnts, TRACE_MASK_PLAYERSOLID, TRACE_COLLISION_GROUP_PLAYER )
- //PrintTraceResults( result )
-
- if ( result.startSolid )
- return false
-
- if ( result.allSolid )
- return false
-
- return ( result.fraction >= 1.0 )
-}
-
-FirstPersonSequenceStruct function GetDisembarkSequenceForPlayer( entity player, entity titan )
-{
- string titanSubClass = GetSoulTitanSubClass( titan.GetTitanSoul() )
-
- string player3pAnim, player1pAnim
- if ( player.IsStanding() )
- {
- player3pAnim = "pt_dismount_" + titanSubClass + "_stand"
- player1pAnim = "ptpov_dismount_" + titanSubClass + "_stand"
- }
- else
- {
- player3pAnim = "pt_dismount_" + titanSubClass + "_crouch"
- player1pAnim = "ptpov_dismount_" + titanSubClass + "_crouch"
- }
-
- if ( player.HasPassive( ePassives.PAS_FAST_EMBARK ) )
- {
- player1pAnim += "_fast"
- player3pAnim += "_fast"
- }
-
- FirstPersonSequenceStruct playerSequence
- playerSequence.blendTime = 0
- playerSequence.teleport = true
- playerSequence.attachment = "hijack"
- playerSequence.thirdPersonAnim = player3pAnim
- playerSequence.firstPersonAnim = player1pAnim
- playerSequence.useAnimatedRefAttachment = true
-
- return playerSequence
-}
-
-FirstPersonSequenceStruct function GetDisembarkSequenceForTitan( entity player, entity titan )
-{
- bool standing = player.IsStanding()
-
- string titanDisembarkAnim
- if ( standing )
- titanDisembarkAnim = "at_dismount_stand"
- else
- titanDisembarkAnim = "at_dismount_crouch"
-
- if ( player.HasPassive( ePassives.PAS_FAST_EMBARK ) )
- titanDisembarkAnim += "_fast"
-
- vector origin = titan.GetOrigin()
- vector angles = titan.EyeAngles()
- angles.z = 0
- angles.x = 0
-
- FirstPersonSequenceStruct titanSequence
- titanSequence.blendTime = 0.3
- titanSequence.thirdPersonAnim = titanDisembarkAnim
- if ( !standing )
- titanSequence.thirdPersonAnimIdle = "at_MP_embark_idle_blended"
- titanSequence.gravity = true
- titanSequence.origin = origin
- titanSequence.angles = angles
-
- return titanSequence
-}
-
-function DelayedSafePlayerLocationForDisembark( entity player, entity titan )
-{
- float currentTime = Time()
- float allowedTime = player.p.isCustomDisembark ? 10.0 : 2.0
-
- player.EndSignal( "OnDestroy" )
-
- while( IsPlayerDisembarking( player ) )
- {
- Assert( Time() - currentTime < allowedTime ) // Failsafe of waiting 2 seconds in case SOMETHING REALLY GOES WRONG.
- if ( !IsAlive( player ) )
- return
-
- WaitFrame()
- }
-
- if ( player.ContextAction_IsActive() ) //Immediately after disembarking player might have gotten pulled into another context action e.g. embarking into evac dropship
- return
-
- player.ClearParent()
- player.PlayerCone_Disable()
- player.ViewOffsetEntity_Clear()
- player.GetFirstPersonProxy().HideFirstPersonProxy()
-
- vector safeStartPoint
-
- if ( IsValid( titan ) )
- {
- vector titanBoundingMaxs = titan.GetBoundingMaxs()
- float halfTitanHeight = titanBoundingMaxs.z * 0.5
- safeStartPoint = titan.GetOrigin() + < 0, 0, halfTitanHeight > //Let the start point of PutEntityInSafeSpot be closer to where the player is when disebmarking instead of the ground origin
- }
- else
- {
- titan = null
- safeStartPoint = player.GetOrigin()
- }
-
- #if DEV
- if ( file.embarkDebugPrint )
- printt( "DelayedSafePlayerLocationForDisembark, before PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", titan origin: " + titan.GetOrigin() + " safeStartPoint: " + safeStartPoint )
- #endif
-
-
-
- if ( !PutEntityInSafeSpot( player, titan, null, safeStartPoint, player.GetOrigin() ) )
- player.SetOrigin( safeStartPoint )
-
- #if DEV
- if ( file.embarkDebugPrint )
- printt( "DelayedSafePlayerLocationForDisembark, after PutEntityInSafeSpot: player origin: " + player.GetOrigin() + ", titan origin: " + titan.GetOrigin() + " safeStartPoint: " + safeStartPoint )
- #endif
-
-}
-
-function ClearParentBeforeIntersect( entity player, entity titan, anim, e )
-{
- player.EndSignal( "OnDeath" )
- player.EndSignal( "OnAnimationDone" )
- player.EndSignal( "OnAnimationInterrupted" )
- //local mins = player.GetBoundingMins()
- //local maxs = player.GetBoundingMaxs()
-
- OnThreadEnd(
- function() : ( player, e )
- {
- if ( IsValid( player ) )
- thread DelayedSafePlayerLocationForDisembark( player, expect entity( e.titan ) )
- }
- )
-
- wait 0.25
-
- vector lastOrigin = player.GetOrigin()
- for ( ;; )
- {
- if ( EntityInSolid( player, titan, 24 ) )
- break
-
- lastOrigin = player.GetOrigin()
- WaitFrame()
- }
-
- player.SetOrigin( lastOrigin )
-}
-
-function LockedViewCone( human )
-{
- human.PlayerCone_FromAnim()
- human.PlayerCone_SetMinYaw( 0 )
- human.PlayerCone_SetMaxYaw( 0 )
- human.PlayerCone_SetMinPitch( 0 )
- human.PlayerCone_SetMaxPitch( 0 )
-}
-
-
-function PlayerOwnsTitanUntilSeparation( player, titan, dist )
-{
- titan.SetOwner( player )
-
- player.EndSignal( "OnDeath" )
- titan.EndSignal( "OnDeath" )
-
- OnThreadEnd(
- function () : ( player, titan )
- {
- if ( !IsValid( titan ) )
- return
-
- titan.SetOwner( null )
- }
- )
-
- // wait until player moves away
- local distSqr = dist * dist
- for ( ;; )
- {
- if ( DistanceSqr( titan.GetOrigin(), player.GetOrigin() ) > distSqr )
- break
-
- wait 0.5
- }
-}
-
-function PlayerEndsDisembark( player, e )
-{
- thread PlayerEndsDisembarkThread( player, e )
-}
-
-function PlayerEndsDisembarkThread( player, e )
-{
- expect entity( player )
- player.EndSignal( "OnDestroy" )
-
- if ( e.PilotCleanUpDone )
- return
-
- e.PilotCleanUpDone = true
- bool wasCustomDisembark = player.p.isCustomDisembark
-
- wait 0.1
-
- ClearPlayerAnimViewEntity( player )
- if ( player.ContextAction_IsBusy() )
- player.ContextAction_ClearBusy()
-
- player.SetCinematicEventFlags( player.GetCinematicEventFlags() & (~CE_FLAG_DISEMBARK) )
-
- player.Show()
- TitanEmbark_PlayerCleanup( player )
- player.p.isDisembarking = false
-
- //// give a player a boost out the door
- //
- //
- if ( IsAlive( player ) && !wasCustomDisembark )
- {
- local angles = player.EyeAngles()
- if ( IsValid( e.titan ) )
- angles = e.titan.GetAngles()
-
- angles.x = 0
- angles.z = 0
- local forward = AnglesToForward( angles )
- local up = AnglesToUp( angles )
- local vel = forward * 250 + up * 200
- player.SetVelocity( vel )
- //DebugDrawLine( player.GetOrigin(), player.GetOrigin() + forward * 500, 255, 0, 0, true, 5.0 )
- }
-}
-
-function IsPlayerEmbarking( player )
-{
- expect entity ( player )
- return player.p.isEmbarking
-}
-#endif // SERVER
-
-function IsPlayerDisembarking( player )
-{
- expect entity ( player )
- return player.p.isDisembarking
-}
-
-function PlayerCanEmbarkIntoTitan( entity player, entity titan ) //TODO: Collapse PlayerCanEmbarkTitan(), PlayerCanEmbarkIntoTitan(), PlayerCanImmediatelyEmbarkTitan() and TitanIsCurrentlyEmbarkableForPlayer() into one function
-{
- if ( player.IsNoclipping() )
- return false
-
- if ( !TitanIsCurrentlyEmbarkableForPlayer( player, titan ) )
- return false
-
- return FindBestEmbark( player, titan ) != null
-}
-
-bool function TitanIsCurrentlyEmbarkableForPlayer( entity player, entity titan ) //TODO: Collapse PlayerCanEmbarkTitan(), PlayerCanEmbarkIntoTitan(), PlayerCanImmediatelyEmbarkTitan() and TitanIsCurrentlyEmbarkableForPlayer() into one function
-{
- if ( !CanEmbark( player ) )
- return false
-
- if ( player.Anim_IsActive() )
- return false
-
- if ( !player.IsHuman() )
- return false
-
- if ( player.ContextAction_IsActive() )
- return false
-
- if ( !titan.IsEntAlive() )
- return false
-
- if ( titan.ContextAction_IsActive() )
- return false
-
- if ( !titan.IsInterruptable() )
- return false
-
- if ( IsValid( titan.GetParent() ) )
- return false
-
- if ( !HasSoul( titan ) )
- return false
-
- local soul = titan.GetTitanSoul()
-
- if ( GetDoomedState( titan ) && !PROTO_AlternateDoomedState() )
- return false
-
- if ( soul.IsEjecting() )
- return false
-
- #if SERVER
- // client doesn't know these things
- if ( IsPlayerEmbarking( player ) )
- return false
-
- if ( IsPlayerDisembarking( player ) )
- return false
- #endif
-
- if ( "disembarkTime" in titan.s )
- {
- if ( Time() - titan.s.disembarkTime < 1.65 )
- return false
- }
-
- return true
-}
-
-function FindEmbarkActionForCriteria( criteria )
-{
- local embarkAction
- foreach ( option in level.titanEmbarkActions )
- {
- bool failed = false
- foreach ( key, value in criteria )
- {
- if ( value != option[key] )
- {
- failed = true
- break
- }
- }
-
- if ( !failed )
- {
- embarkAction = option
- break
- }
- }
-
- return embarkAction
-
-}
-
-function GetRandomEmbarkAction()
-{
- return level.titanEmbarkActions[ RandomInt( level.titanEmbarkActions.len() ) ]
-}
-
-function FindBestEmbark( entity player, entity titan, bool doDistCheck = true )
-{
-// if ( IsServer() )
-// printt( "finding best embark for " + player + " to " + titan )
- vector playerPos = player.GetOrigin()
- vector titanPos = titan.GetOrigin()
-
- vector relTitanToPlayerDir = CalculateTitanToPlayerDir( titan, player )
-
- local bestAction = null
- float bestDot = -2
- float dist = 0
-
- if ( doDistCheck )
- {
- dist = Distance( playerPos, titanPos )
- if ( dist > level.titanEmbarkFarthestDistance )
- return null
- }
- //if ( IsServer() )
- // printt( "dist: " + dist )
-
- for ( int i = 0; i < 3; i++ )
- {
- bestAction = GetBestEmbarkAction( i, player, titan, dist, relTitanToPlayerDir )
- if ( bestAction != null )
- break
- }
-
- if ( bestAction == null )
- return null
-
- return GenerateEmbarkActionTable( player, titan, bestAction, relTitanToPlayerDir )
-}
-
-vector function CalculateTitanToPlayerDir( entity titan, entity player )
-{
- vector playerPos = player.GetOrigin()
- vector titanPos = titan.GetOrigin()
-
- vector absTitanToPlayerDir
- if ( playerPos == titanPos )
- {
- absTitanToPlayerDir = Vector( 1, 0, 0 )
- }
- else
- {
- vector angles = player.EyeAngles()
- vector forward = AnglesToForward( angles )
-
- absTitanToPlayerDir = ( playerPos - titanPos )
-
-
- absTitanToPlayerDir.Norm()
-
-// not needed cause we can't get in without a legal use
-// // is the target in my fov?
-// if ( forward.Dot( absTitanToPlayerDir * -1 ) < 0.77 )
-// return null
- }
-
- vector titanAngles = titan.GetAngles()
- titanAngles.x = 0
- if ( titan.GetTitanSoul().GetStance() >= STANCE_STANDING )
- titanAngles = AnglesCompose( titanAngles, Vector( 0, -30, 0 ) )
-
- vector relTitanToPlayerDir = CalcRelativeVector( titanAngles, absTitanToPlayerDir )
- return relTitanToPlayerDir
-}
-
-function GenerateEmbarkActionTable( entity player, entity titan, bestAction, var relTitanToPlayerDir = null )
-{
- bool useFastAnims = player.IsPlayer() && player.HasPassive( ePassives.PAS_FAST_EMBARK )
-
- if ( relTitanToPlayerDir == null )
- {
- relTitanToPlayerDir = CalculateTitanToPlayerDir( titan, player )
- expect vector( relTitanToPlayerDir )
- }
- else
- {
- expect vector( relTitanToPlayerDir )
- }
-
- local Table = {}
- Table.action <- bestAction
-
- if ( "animSet" in bestAction )
- {
- Table.animSet <- bestAction.animSet
- Table.audioSet <- bestAction.audioSet
- }
- else
- {
- local bestAnimSet
- local bestAudioSet
- local bestDot = -2
- Assert( "animSets" in bestAction, "Table has no animSet and no animSets!" )
- foreach ( animSet in bestAction.animSets )
- {
- local dot = relTitanToPlayerDir.Dot( animSet.direction )
-
- if ( dot > bestDot )
- {
- bestAnimSet = animSet
- bestAudioSet = animSet.audioSet
- bestDot = dot
- }
- }
-
- Table.animSet <- bestAnimSet
- Table.audioSet <- bestAudioSet
- }
-
- if ( useFastAnims )
- {
- Table.animSet = clone Table.animSet
-
- foreach ( string idx, item in Table.animSet )
- {
- if ( IsString( item ) )
- Table.animSet[ idx ] = item + "_fast"
- }
- }
-
- return Table
-}
-
-function GetBestEmbarkAction( int priority, entity player, entity titan, float dist, vector relTitanToPlayerDir )
-{
- local bestAction = null
- local bestDot = -2
-
- foreach ( action in level.titanEmbarkActions )
- {
- if ( action.priority != priority )
- continue
-
- if ( dist > action.distance )
- {
- //if ( IsServer() )
- //printt( "Failed: Action " + action.embark + " had dist " + action.distance + " vs actual dist " + dist )
- continue
- }
-
- if ( action.lungeCheck )
- {
- if ( player.IsNPC() )
- continue
-
- if ( player.Lunge_IsActive() != action.lungeCheck )
- continue
- }
-
- local dot = relTitanToPlayerDir.Dot( action.direction )
-
- if ( dot < action.minDot )
- {
- //if ( IsServer() )
- //printt( "Failed: Action " + action.embark + " had dot " + dot )
- continue
- }
-
- if ( expect bool( action.titanCanStandRequired ) && !TitanCanStand( titan ) )
- {
- //if ( IsServer() )
- //printt( "Failed: Action " + action.embark + " cant stand" )
- continue
- }
-
- if ( dot > bestDot )
- {
- //if ( IsServer() )
- //printt( "Action " + action.embark + " had dot " + dot )
- bestAction = action
- bestDot = dot
- }
- }
-
- return bestAction
-}
-
-function FindBestEmbarkForNpcAnim( entity npc, entity titan )
-{
- bool doDistCheck = false
- return FindBestEmbark( npc, titan, doDistCheck )
-}
-
-
-
-
-bool function TitanCanStand( entity titan )
-{
- #if SERVER
- vector maxs = titan.GetBoundingMaxs()
- vector mins = titan.GetBoundingMins()
-
- vector start = titan.GetOrigin()
- vector end = titan.GetOrigin()
- entity soul = titan.GetTitanSoul()
- entity ignoreEnt = null
-
- if ( IsValid( soul.soul.bubbleShield ) )
- ignoreEnt = soul.soul.bubbleShield
- int mask = titan.GetPhysicsSolidMask()
- //printt( "mask has " + MaskTester( mask ) )
- TraceResults result = TraceHull( start, end, mins, maxs, ignoreEnt, mask, TRACE_COLLISION_GROUP_NONE )
- //printt( "start " + start + " end " + end )
-
- //DebugDrawLine( start, result.endPos, 0, 255, 0, true, 5.0 )
- //DebugDrawLine( result.endPos, end, 255, 0, 0, true, 5.0 )
-
- bool canStand = result.fraction >= 1.0
- titan.SetCanStand( canStand )
- return canStand
- #else
- return titan.GetCanStand() != 0
- #endif
-}
-
-bool function PlayerCanEmbarkTitan( entity player, entity titan ) //TODO: Collapse PlayerCanEmbarkTitan(), PlayerCanEmbarkIntoTitan(), PlayerCanImmediatelyEmbarkTitan() and TitanIsCurrentlyEmbarkableForPlayer() into one function
-{
- PerfStart( PerfIndexClient.PlayerCanEmbarkTitan1 )
- if ( !TitanIsCurrentlyEmbarkableForPlayer( player, titan ) )
- {
- PerfEnd( PerfIndexClient.PlayerCanEmbarkTitan1 )
- return false
- }
- PerfEnd( PerfIndexClient.PlayerCanEmbarkTitan1 )
-
- PerfStart( PerfIndexClient.FindBestEmbark )
- bool res = FindBestEmbark( player, titan ) != null
- PerfEnd( PerfIndexClient.FindBestEmbark )
-
- return res
-}
-
-bool function PlayerCanImmediatelyEmbarkTitan( entity player, entity titan ) //TODO: Collapse PlayerCanEmbarkTitan(), PlayerCanEmbarkIntoTitan(), PlayerCanImmediatelyEmbarkTitan() and TitanIsCurrentlyEmbarkableForPlayer() into one function
-{
- if ( "embarkingPlayer" in titan.s )
- return false
-
- if ( player.IsNoclipping() )
- return false
-
- if ( !IsAlive( player ) || !IsAlive( titan ) )
- return false
-
- return FindBestEmbark( player, titan ) != null
-}
-
-#if SERVER
-function PlayerLungesToEmbark( entity player, entity ent )
-{
- Assert( TitanIsCurrentlyEmbarkableForPlayer( player, ent ) )
-
- if ( PlayerCanImmediatelyEmbarkTitan( player, ent ) )
- {
- table embarkDirection = expect table( FindBestEmbark( player, ent ) )
- thread PlayerEmbarksTitan( player, ent, embarkDirection )
- return
- }
-
- if ( player.IsNoclipping() )
- return
-
- // already lunging
- if ( player.Lunge_IsActive() )
- return
-
- if ( ShouldStopLunging( player, ent ) )
- return
-
- player.Lunge_SetTargetEntity( ent, false )
- player.Lunge_SetSmoothTime( 3.0 )
-}
-
-void function TitanBecomesPilot_UpdateRodeoRiderHud( entity playerTitan, entity npc_titan )
-{
- entity rodeoPilot = GetRodeoPilot( npc_titan )
- if ( !IsValid( rodeoPilot ) )
- return
-
- Remote_CallFunction_Replay( rodeoPilot, "ServerCallback_UpdateRodeoRiderHud" )
-}
-
-void function PilotBecomesTitan_UpdateRodeoRiderHud( entity playerTitan, entity npc_titan )
-{
- entity rodeoPilot = GetRodeoPilot( playerTitan )
- if ( !IsValid( rodeoPilot ) )
- return
-
- Remote_CallFunction_Replay( rodeoPilot, "ServerCallback_UpdateRodeoRiderHud" )
-
-}
-
-void function SetSmallDisembarkFailSafeTeleportVector( vector value ) //TODO: Re-examine this for next game, probably should have different values for SP versus MP
-{
- file.smallDisembarkFailSafeTeleportVector = value
-}
-
-void function SetLargeDisembarkFailSafeTeleportVector( vector value ) //TODO: Re-examine this for next game, probably should have different values for SP versus MP
-{
- file.largeDisembarkFailSafeTeleportVector = value
-}
-
-#endif // SERVER
-
-#if DEV
-void function SetEmbarkDebugPrint( bool value )
-{
- file.embarkDebugPrint = value
-}
-#endif \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
deleted file mode 100644
index a9da541f9..000000000
--- a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
+++ /dev/null
@@ -1,162 +0,0 @@
-untyped
-
-// created by JustANormalUser#0001 on discord
-
-global function OnWeaponPrimaryAttack_peacekraber;
-global function OnWeaponDeactivate_peacekraber
-global function OnWeaponActivate_peacekraber
-
-#if SERVER
-global function OnWeaponNpcPrimaryAttack_peacekraber
-#endif // #if SERVER
-
-
-const PEACEKRABER_MAX_BOLTS = 11 // this is the code limit for bolts per frame... do not increase.
-bool isWeaponActive = false;
-entity clientWeapon = null;
-
-struct
-{
- float[2][PEACEKRABER_MAX_BOLTS] boltOffsets = [
- [0.0, 0.0], // center
- [0.0, 1.0], // top
- [-0.683, 0.327],
- [0.683, 0.327],
- [-0.636, -0.683],
- [0.636, -0.683],
- [0.0, 0.5],
- [-0.342, 0.174],
- [0.342, 0.174],
- [-0.318, -0.342],
- [0.318, -0.342],
- ]
-
- int maxAmmo
- float ammoRegenTime
-} file
-// "OnWeaponActivate" "OnWeaponActivate_peacekraber"
-// "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber"
-void function OnWeaponActivate_peacekraber (entity weapon) {
- #if CLIENT
- if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
- isWeaponActive = true;
- clientWeapon = weapon;
- thread CrosshairCycle();
- #endif
-}
-
-void function OnWeaponDeactivate_peacekraber (entity weapon) {
- #if CLIENT
- if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
- isWeaponActive = false;
- #endif
-}
-#if CLIENT
-void function CrosshairCycle() {
- var rui = RuiCreate( $"ui/crosshair_shotgun.rpak", clGlobal.topoCockpitHudPermanent, RUI_DRAW_COCKPIT, 0 )
- RuiSetFloat(rui, "adjustedSpread", 0.1)
- array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
- array<vector> colors = [<1, 1, 1>, <0.666, 1, 1>, <0.333, 1, 1>, <0, 1, 1>]
- int chargeLevel;
- float chargeFrac;
- while (isWeaponActive) {
- WaitFrame()
- chargeLevel = clientWeapon.GetWeaponChargeLevel();
- chargeFrac = clientWeapon.GetWeaponChargeFraction();
- RuiSetFloat3(rui, "teamColor", colors[chargeLevel]);
- switch (chargeLevel) {
- case 0:
- if (chargeFrac > 0.266) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.266, 0.333, 0.1, 0.065))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.1)
- break;
- case 1:
- if (chargeFrac > 0.6) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.6, 0.666, 0.065, 0.045))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.065)
- break;
- case 2:
- if (chargeFrac > 0.933) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.933, 1, 0.045, 0.02))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.045)
- break;
- case 3:
- RuiSetFloat(rui, "adjustedSpread", 0.025)
- break;
- default:
- break;
- }
- }
-
- RuiDestroy(rui);
- clientWeapon = null;
-}
-#endif
-
-var function OnWeaponPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if CLIENT
- weapon.EmitWeaponSound( "Weapon_Titan_Sniper_LevelTick_2" )
- #endif
-
- return FireWeaponPlayerAndNPC( attackParams, true, weapon )
-}
-
-#if SERVER
-var function OnWeaponNpcPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- return FireWeaponPlayerAndNPC( attackParams, false, weapon )
-}
-#endif // #if SERVER
-
-function FireWeaponPlayerAndNPC( WeaponPrimaryAttackParams attackParams, bool playerFired, entity weapon )
-{
- entity owner = weapon.GetWeaponOwner()
- bool shouldCreateProjectile = false
- if ( IsServer() || weapon.ShouldPredictProjectiles() )
- shouldCreateProjectile = true
- #if CLIENT
- if ( !playerFired )
- shouldCreateProjectile = false
- #endif
-
- vector attackAngles = VectorToAngles( attackParams.dir )
- vector baseUpVec = AnglesToUp( attackAngles )
- vector baseRightVec = AnglesToRight( attackAngles )
-
- if ( shouldCreateProjectile )
- {
- weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
- array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
-
- for ( int index = 0; index < PEACEKRABER_MAX_BOLTS; index++ )
- {
- vector upVec = baseUpVec * file.boltOffsets[index][1] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
- vector rightVec = baseRightVec * file.boltOffsets[index][0] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
-
- vector attackDir = attackParams.dir + upVec + rightVec
- float projectileSpeed = 2800
-
- if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
- {
- projectileSpeed = 6400
- }
-
- entity bolt = weapon.FireWeaponBolt( attackParams.pos, attackDir, projectileSpeed, damageTypes.largeCaliber | DF_SHOTGUN, damageTypes.largeCaliber | DF_SHOTGUN, playerFired, index )
- if ( bolt )
- {
- bolt.kv.gravity = 0.4 // 0.09
-
- if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
- bolt.SetProjectileLifetime( RandomFloatRange( 1.0, 1.3 ) )
- else
- bolt.SetProjectileLifetime( RandomFloatRange( 0.50, 0.65 ) )
- }
- }
- }
-
- return 1
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut
deleted file mode 100644
index 94bd7429b..000000000
--- a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut
+++ /dev/null
@@ -1,39 +0,0 @@
-untyped
-global function OnWeaponActivate_weapon_toolgun
-global function OnWeaponDeactivate_weapon_toolgun
-global function OnWeaponPrimaryAttack_weapon_toolgun
-global function OnWeaponStartZoomIn_weapon_toolgun
-global function OnWeaponStartZoomOut_weapon_toolgun
-#if SERVER
-global function OnWeaponNpcPrimaryAttack_weapon_toolgun
-#endif
-
-void function OnWeaponActivate_weapon_toolgun( entity weapon )
-{
- CallToolOnEquipped( weapon.GetOwner(), weapon )
-}
-
-void function OnWeaponDeactivate_weapon_toolgun( entity weapon )
-{
- CallToolOnUnequipped( weapon.GetOwner(), weapon )
-}
-
-var function OnWeaponPrimaryAttack_weapon_toolgun( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- CallToolOnFired( weapon.GetOwner(), weapon, attackParams )
-}
-
-void function OnWeaponStartZoomIn_weapon_toolgun( entity weapon )
-{
- CallToolOnAds( weapon.GetOwner(), weapon )
-}
-
-void function OnWeaponStartZoomOut_weapon_toolgun( entity weapon )
-{
- CallToolOnUnAds( weapon.GetOwner(), weapon )
-}
-
-var function OnWeaponNpcPrimaryAttack_weapon_toolgun( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- // do nothing for now, maybe make it launch nukes or something later that could be funny
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
deleted file mode 100644
index 512c538c9..000000000
--- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
+++ /dev/null
@@ -1,30 +0,0 @@
-global function ToolgunToolCreateExplosion_Init
-
-void function ToolgunToolCreateExplosion_Init()
-{
- AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion )
-}
-
-void function CreateToolgunToolCreateExplosion()
-{
- ToolgunTool createExplosionTool
- createExplosionTool.toolName = "Create explosion"
- createExplosionTool.toolDescription = "Creates an explosion"
-
- createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire
-
- RegisterTool( createExplosionTool )
-}
-
-void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if SERVER
- int dist = 55555 // should hit edge of map at all times ideally
- vector forward = AnglesToForward( player.EyeAngles() )
-
- // raycast to explosion position
- TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID )
- // make explosion
- Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut
deleted file mode 100644
index d6975c6de..000000000
--- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut
+++ /dev/null
@@ -1,24 +0,0 @@
-global function ToolgunToolThrowEntity_Init
-
-void function ToolgunToolThrowEntity_Init()
-{
- AddCallback_OnToolgunToolsInit( CreateToolgunToolThrow )
-}
-
-void function CreateToolgunToolThrow()
-{
- ToolgunTool throwTool
- throwTool.toolName = "Throw entity"
- throwTool.toolDescription = "Spawns and throws the currently selected entity type"
-
- throwTool.onFired = ToolgunToolThrow_OnFired
-
- RegisterTool( throwTool )
-}
-
-void function ToolgunToolThrow_OnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if SERVER
- ClientCommand( player, "ent_throw npc_frag_drone" )
- #endif
-} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut
deleted file mode 100644
index 4d7e9d899..000000000
--- a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut
+++ /dev/null
@@ -1,196 +0,0 @@
-untyped
-global function ToolgunTools_Init
-global function AddCallback_OnToolgunToolsInit
-
-global function RegisterTool
-global function CallToolOnEquipped
-global function CallToolOnUnequipped
-global function CallToolOnFired
-global function CallToolOnAds
-global function CallToolOnUnAds
-
-#if SERVER
-global function SetToolgunAmmoCount
-global function SetToolgunProscreen
-#endif // #if SERVER
-
-global struct ToolgunTool
-{
- string toolName = ""
- string toolDescription = ""
-
- void functionref( entity, entity ) onEquipped
- void functionref( entity, entity ) onUnequipped
- void functionref( entity, entity, WeaponPrimaryAttackParams ) onFired
- void functionref( entity, entity ) onAds
- void functionref( entity, entity ) onUnAds
-}
-
-struct ToolgunPlayerSettings
-{
- int selectedToolIndex
- int ammoCount
- int proscreenNumber
-}
-
-// doing preprocessor defs inside the struct seemed to cause compiler errors so we define them separately
-#if CLIENT
-struct {
- array<void functionref()> onToolgunToolsInitCallbacks
-
- array<ToolgunTool> tools
- ToolgunPlayerSettings clientPlayerSettings
-} file
-#endif // #if CLIENT
-
-#if SERVER
-struct {
- array<void functionref()> onToolgunToolsInitCallbacks
-
- array<ToolgunTool> tools
- // serverside playersettings
- table<int, ToolgunPlayerSettings> playerSettings
-} file
-#endif // #if SERVER
-
-void function AddCallback_OnToolgunToolsInit( void functionref() callback )
-{
- file.onToolgunToolsInitCallbacks.append( callback )
-}
-
-void function ToolgunTools_Init()
-{
- //#if SERVER
- //AddCallback_OnClientConnecting( InitialiseToolgunSettings )
- //AddCallback_OnClientDisconnected( DestroyToolgunSettings )
- //#endif // #if SERVER
- //
- //// need this threaded so we can wait a frame
- //thread ToolgunTools_InitThreaded()
-}
-
-void function ToolgunTools_InitThreaded()
-{
- // wait a frame for tools to all init and add their callbacks
- WaitFrame()
-
- // call callbacks
- foreach ( void functionref() callback in file.onToolgunToolsInitCallbacks )
- callback()
-}
-
-void function RegisterTool( ToolgunTool toolStruct )
-{
- file.tools.append( toolStruct )
-}
-
-void function CallToolOnEquipped( entity player, entity weapon )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped( player, weapon )
- #endif // #if CLIENT
-
- #if SERVER
- // set ammo and proscreen numbers when equipped
- weapon.SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, file.playerSettings[ player.GetPlayerIndex() ].proscreenNumber )
- weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount )
-
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped( player, weapon )
- #endif // #if SERVER
-}
-
-void function CallToolOnUnequipped( entity player, entity weapon )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped( player, weapon )
- #endif // #if CLIENT
-
- #if SERVER
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
- #endif // #if SERVER
-}
-
-void function CallToolOnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired( player, weapon, attackParams )
- #endif // #if CLIENT
-
- #if SERVER
- // ammocount needs to be +1 because we lose 1 ammo immediately after this function is run
- weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount + 1 )
-
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired( player, weapon, attackParams )
- #endif // #if SERVER
-}
-
-void function CallToolOnAds( entity player, entity weapon )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds( player, weapon )
- #endif // #if CLIENT
-
- #if SERVER
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
- #endif // #if SERVER
-}
-
-void function CallToolOnUnAds( entity player, entity weapon )
-{
- #if CLIENT
- if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds != null )
- file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds( player, weapon )
- #endif // #if CLIENT
-
- #if SERVER
- if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
- file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
- #endif // #if SERVER
-}
-
-#if SERVER
-void function InitialiseToolgunSettings( entity player )
-{
- print( "initialising toolgun settings for player " + player )
-
- ToolgunPlayerSettings playerSettings
- playerSettings.selectedToolIndex = 0
-
- file.playerSettings[ player.GetPlayerIndex() ] <- playerSettings
-}
-
-void function DestroyToolgunSettings( entity player )
-{
- delete file.playerSettings[ player.GetPlayerIndex() ]
-}
-
-void function SetToolgunAmmoCount( entity player, int ammoCount )
-{
- entity currentWeapon = player.GetActiveWeapon()
- if ( ammoCount > currentWeapon.GetWeaponPrimaryClipCountMax() ) // setting clipcount to over max clipcount crashes so we need to prevent that
- return
-
- ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ]
- playerSettings.ammoCount = ammoCount
-
- if ( currentWeapon.GetWeaponClassName() == "mp_weapon_toolgun" ) // set ammocount immediately if we've got toolgun equipped already
- currentWeapon.SetWeaponPrimaryClipCount( ammoCount )
-}
-
-void function SetToolgunProscreen( entity player, int proscreenNumber )
-{
- ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ]
- playerSettings.proscreenNumber = proscreenNumber
-
- if ( player.GetActiveWeapon().GetWeaponClassName() == "mp_weapon_toolgun" ) // set proscreen number immediately if we've got toolgun equipped already
- player.GetActiveWeapon().SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, proscreenNumber )
-}
-#endif // #if SERVER \ No newline at end of file