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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.Custom/scripts/vscripts/weapons
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/weapons')
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut162
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut39
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut30
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut24
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut196
5 files changed, 451 insertions, 0 deletions
diff --git a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
new file mode 100644
index 00000000..a9da541f
--- /dev/null
+++ b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
@@ -0,0 +1,162 @@
+untyped
+
+// created by JustANormalUser#0001 on discord
+
+global function OnWeaponPrimaryAttack_peacekraber;
+global function OnWeaponDeactivate_peacekraber
+global function OnWeaponActivate_peacekraber
+
+#if SERVER
+global function OnWeaponNpcPrimaryAttack_peacekraber
+#endif // #if SERVER
+
+
+const PEACEKRABER_MAX_BOLTS = 11 // this is the code limit for bolts per frame... do not increase.
+bool isWeaponActive = false;
+entity clientWeapon = null;
+
+struct
+{
+ float[2][PEACEKRABER_MAX_BOLTS] boltOffsets = [
+ [0.0, 0.0], // center
+ [0.0, 1.0], // top
+ [-0.683, 0.327],
+ [0.683, 0.327],
+ [-0.636, -0.683],
+ [0.636, -0.683],
+ [0.0, 0.5],
+ [-0.342, 0.174],
+ [0.342, 0.174],
+ [-0.318, -0.342],
+ [0.318, -0.342],
+ ]
+
+ int maxAmmo
+ float ammoRegenTime
+} file
+// "OnWeaponActivate" "OnWeaponActivate_peacekraber"
+// "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber"
+void function OnWeaponActivate_peacekraber (entity weapon) {
+ #if CLIENT
+ if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
+ isWeaponActive = true;
+ clientWeapon = weapon;
+ thread CrosshairCycle();
+ #endif
+}
+
+void function OnWeaponDeactivate_peacekraber (entity weapon) {
+ #if CLIENT
+ if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
+ isWeaponActive = false;
+ #endif
+}
+#if CLIENT
+void function CrosshairCycle() {
+ var rui = RuiCreate( $"ui/crosshair_shotgun.rpak", clGlobal.topoCockpitHudPermanent, RUI_DRAW_COCKPIT, 0 )
+ RuiSetFloat(rui, "adjustedSpread", 0.1)
+ array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
+ array<vector> colors = [<1, 1, 1>, <0.666, 1, 1>, <0.333, 1, 1>, <0, 1, 1>]
+ int chargeLevel;
+ float chargeFrac;
+ while (isWeaponActive) {
+ WaitFrame()
+ chargeLevel = clientWeapon.GetWeaponChargeLevel();
+ chargeFrac = clientWeapon.GetWeaponChargeFraction();
+ RuiSetFloat3(rui, "teamColor", colors[chargeLevel]);
+ switch (chargeLevel) {
+ case 0:
+ if (chargeFrac > 0.266) {
+ RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.266, 0.333, 0.1, 0.065))
+ }
+ else RuiSetFloat(rui, "adjustedSpread", 0.1)
+ break;
+ case 1:
+ if (chargeFrac > 0.6) {
+ RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.6, 0.666, 0.065, 0.045))
+ }
+ else RuiSetFloat(rui, "adjustedSpread", 0.065)
+ break;
+ case 2:
+ if (chargeFrac > 0.933) {
+ RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.933, 1, 0.045, 0.02))
+ }
+ else RuiSetFloat(rui, "adjustedSpread", 0.045)
+ break;
+ case 3:
+ RuiSetFloat(rui, "adjustedSpread", 0.025)
+ break;
+ default:
+ break;
+ }
+ }
+
+ RuiDestroy(rui);
+ clientWeapon = null;
+}
+#endif
+
+var function OnWeaponPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ #if CLIENT
+ weapon.EmitWeaponSound( "Weapon_Titan_Sniper_LevelTick_2" )
+ #endif
+
+ return FireWeaponPlayerAndNPC( attackParams, true, weapon )
+}
+
+#if SERVER
+var function OnWeaponNpcPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ return FireWeaponPlayerAndNPC( attackParams, false, weapon )
+}
+#endif // #if SERVER
+
+function FireWeaponPlayerAndNPC( WeaponPrimaryAttackParams attackParams, bool playerFired, entity weapon )
+{
+ entity owner = weapon.GetWeaponOwner()
+ bool shouldCreateProjectile = false
+ if ( IsServer() || weapon.ShouldPredictProjectiles() )
+ shouldCreateProjectile = true
+ #if CLIENT
+ if ( !playerFired )
+ shouldCreateProjectile = false
+ #endif
+
+ vector attackAngles = VectorToAngles( attackParams.dir )
+ vector baseUpVec = AnglesToUp( attackAngles )
+ vector baseRightVec = AnglesToRight( attackAngles )
+
+ if ( shouldCreateProjectile )
+ {
+ weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
+ array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
+
+ for ( int index = 0; index < PEACEKRABER_MAX_BOLTS; index++ )
+ {
+ vector upVec = baseUpVec * file.boltOffsets[index][1] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
+ vector rightVec = baseRightVec * file.boltOffsets[index][0] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
+
+ vector attackDir = attackParams.dir + upVec + rightVec
+ float projectileSpeed = 2800
+
+ if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
+ {
+ projectileSpeed = 6400
+ }
+
+ entity bolt = weapon.FireWeaponBolt( attackParams.pos, attackDir, projectileSpeed, damageTypes.largeCaliber | DF_SHOTGUN, damageTypes.largeCaliber | DF_SHOTGUN, playerFired, index )
+ if ( bolt )
+ {
+ bolt.kv.gravity = 0.4 // 0.09
+
+ if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
+ bolt.SetProjectileLifetime( RandomFloatRange( 1.0, 1.3 ) )
+ else
+ bolt.SetProjectileLifetime( RandomFloatRange( 0.50, 0.65 ) )
+ }
+ }
+ }
+
+ return 1
+} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut
new file mode 100644
index 00000000..94bd7429
--- /dev/null
+++ b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_toolgun.nut
@@ -0,0 +1,39 @@
+untyped
+global function OnWeaponActivate_weapon_toolgun
+global function OnWeaponDeactivate_weapon_toolgun
+global function OnWeaponPrimaryAttack_weapon_toolgun
+global function OnWeaponStartZoomIn_weapon_toolgun
+global function OnWeaponStartZoomOut_weapon_toolgun
+#if SERVER
+global function OnWeaponNpcPrimaryAttack_weapon_toolgun
+#endif
+
+void function OnWeaponActivate_weapon_toolgun( entity weapon )
+{
+ CallToolOnEquipped( weapon.GetOwner(), weapon )
+}
+
+void function OnWeaponDeactivate_weapon_toolgun( entity weapon )
+{
+ CallToolOnUnequipped( weapon.GetOwner(), weapon )
+}
+
+var function OnWeaponPrimaryAttack_weapon_toolgun( entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ CallToolOnFired( weapon.GetOwner(), weapon, attackParams )
+}
+
+void function OnWeaponStartZoomIn_weapon_toolgun( entity weapon )
+{
+ CallToolOnAds( weapon.GetOwner(), weapon )
+}
+
+void function OnWeaponStartZoomOut_weapon_toolgun( entity weapon )
+{
+ CallToolOnUnAds( weapon.GetOwner(), weapon )
+}
+
+var function OnWeaponNpcPrimaryAttack_weapon_toolgun( entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ // do nothing for now, maybe make it launch nukes or something later that could be funny
+} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
new file mode 100644
index 00000000..512c538c
--- /dev/null
+++ b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut
@@ -0,0 +1,30 @@
+global function ToolgunToolCreateExplosion_Init
+
+void function ToolgunToolCreateExplosion_Init()
+{
+ AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion )
+}
+
+void function CreateToolgunToolCreateExplosion()
+{
+ ToolgunTool createExplosionTool
+ createExplosionTool.toolName = "Create explosion"
+ createExplosionTool.toolDescription = "Creates an explosion"
+
+ createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire
+
+ RegisterTool( createExplosionTool )
+}
+
+void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ #if SERVER
+ int dist = 55555 // should hit edge of map at all times ideally
+ vector forward = AnglesToForward( player.EyeAngles() )
+
+ // raycast to explosion position
+ TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID )
+ // make explosion
+ Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" )
+ #endif
+} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut
new file mode 100644
index 00000000..d6975c6d
--- /dev/null
+++ b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_throw.nut
@@ -0,0 +1,24 @@
+global function ToolgunToolThrowEntity_Init
+
+void function ToolgunToolThrowEntity_Init()
+{
+ AddCallback_OnToolgunToolsInit( CreateToolgunToolThrow )
+}
+
+void function CreateToolgunToolThrow()
+{
+ ToolgunTool throwTool
+ throwTool.toolName = "Throw entity"
+ throwTool.toolDescription = "Spawns and throws the currently selected entity type"
+
+ throwTool.onFired = ToolgunToolThrow_OnFired
+
+ RegisterTool( throwTool )
+}
+
+void function ToolgunToolThrow_OnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ #if SERVER
+ ClientCommand( player, "ent_throw npc_frag_drone" )
+ #endif
+} \ No newline at end of file
diff --git a/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut
new file mode 100644
index 00000000..4d7e9d89
--- /dev/null
+++ b/Northstar.Custom/scripts/vscripts/weapons/toolgun/sh_toolgun_tools.gnut
@@ -0,0 +1,196 @@
+untyped
+global function ToolgunTools_Init
+global function AddCallback_OnToolgunToolsInit
+
+global function RegisterTool
+global function CallToolOnEquipped
+global function CallToolOnUnequipped
+global function CallToolOnFired
+global function CallToolOnAds
+global function CallToolOnUnAds
+
+#if SERVER
+global function SetToolgunAmmoCount
+global function SetToolgunProscreen
+#endif // #if SERVER
+
+global struct ToolgunTool
+{
+ string toolName = ""
+ string toolDescription = ""
+
+ void functionref( entity, entity ) onEquipped
+ void functionref( entity, entity ) onUnequipped
+ void functionref( entity, entity, WeaponPrimaryAttackParams ) onFired
+ void functionref( entity, entity ) onAds
+ void functionref( entity, entity ) onUnAds
+}
+
+struct ToolgunPlayerSettings
+{
+ int selectedToolIndex
+ int ammoCount
+ int proscreenNumber
+}
+
+// doing preprocessor defs inside the struct seemed to cause compiler errors so we define them separately
+#if CLIENT
+struct {
+ array<void functionref()> onToolgunToolsInitCallbacks
+
+ array<ToolgunTool> tools
+ ToolgunPlayerSettings clientPlayerSettings
+} file
+#endif // #if CLIENT
+
+#if SERVER
+struct {
+ array<void functionref()> onToolgunToolsInitCallbacks
+
+ array<ToolgunTool> tools
+ // serverside playersettings
+ table<int, ToolgunPlayerSettings> playerSettings
+} file
+#endif // #if SERVER
+
+void function AddCallback_OnToolgunToolsInit( void functionref() callback )
+{
+ file.onToolgunToolsInitCallbacks.append( callback )
+}
+
+void function ToolgunTools_Init()
+{
+ //#if SERVER
+ //AddCallback_OnClientConnecting( InitialiseToolgunSettings )
+ //AddCallback_OnClientDisconnected( DestroyToolgunSettings )
+ //#endif // #if SERVER
+ //
+ //// need this threaded so we can wait a frame
+ //thread ToolgunTools_InitThreaded()
+}
+
+void function ToolgunTools_InitThreaded()
+{
+ // wait a frame for tools to all init and add their callbacks
+ WaitFrame()
+
+ // call callbacks
+ foreach ( void functionref() callback in file.onToolgunToolsInitCallbacks )
+ callback()
+}
+
+void function RegisterTool( ToolgunTool toolStruct )
+{
+ file.tools.append( toolStruct )
+}
+
+void function CallToolOnEquipped( entity player, entity weapon )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onEquipped( player, weapon )
+ #endif // #if CLIENT
+
+ #if SERVER
+ // set ammo and proscreen numbers when equipped
+ weapon.SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, file.playerSettings[ player.GetPlayerIndex() ].proscreenNumber )
+ weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount )
+
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onEquipped( player, weapon )
+ #endif // #if SERVER
+}
+
+void function CallToolOnUnequipped( entity player, entity weapon )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnequipped( player, weapon )
+ #endif // #if CLIENT
+
+ #if SERVER
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
+ #endif // #if SERVER
+}
+
+void function CallToolOnFired( entity player, entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onFired( player, weapon, attackParams )
+ #endif // #if CLIENT
+
+ #if SERVER
+ // ammocount needs to be +1 because we lose 1 ammo immediately after this function is run
+ weapon.SetWeaponPrimaryClipCount( file.playerSettings[ player.GetPlayerIndex() ].ammoCount + 1 )
+
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onFired( player, weapon, attackParams )
+ #endif // #if SERVER
+}
+
+void function CallToolOnAds( entity player, entity weapon )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onAds( player, weapon )
+ #endif // #if CLIENT
+
+ #if SERVER
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
+ #endif // #if SERVER
+}
+
+void function CallToolOnUnAds( entity player, entity weapon )
+{
+ #if CLIENT
+ if ( file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds != null )
+ file.tools[ file.clientPlayerSettings.selectedToolIndex ].onUnAds( player, weapon )
+ #endif // #if CLIENT
+
+ #if SERVER
+ if ( file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped != null )
+ file.tools[ file.playerSettings[ player.GetPlayerIndex() ].selectedToolIndex ].onUnequipped( player, weapon )
+ #endif // #if SERVER
+}
+
+#if SERVER
+void function InitialiseToolgunSettings( entity player )
+{
+ print( "initialising toolgun settings for player " + player )
+
+ ToolgunPlayerSettings playerSettings
+ playerSettings.selectedToolIndex = 0
+
+ file.playerSettings[ player.GetPlayerIndex() ] <- playerSettings
+}
+
+void function DestroyToolgunSettings( entity player )
+{
+ delete file.playerSettings[ player.GetPlayerIndex() ]
+}
+
+void function SetToolgunAmmoCount( entity player, int ammoCount )
+{
+ entity currentWeapon = player.GetActiveWeapon()
+ if ( ammoCount > currentWeapon.GetWeaponPrimaryClipCountMax() ) // setting clipcount to over max clipcount crashes so we need to prevent that
+ return
+
+ ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ]
+ playerSettings.ammoCount = ammoCount
+
+ if ( currentWeapon.GetWeaponClassName() == "mp_weapon_toolgun" ) // set ammocount immediately if we've got toolgun equipped already
+ currentWeapon.SetWeaponPrimaryClipCount( ammoCount )
+}
+
+void function SetToolgunProscreen( entity player, int proscreenNumber )
+{
+ ToolgunPlayerSettings playerSettings = file.playerSettings[ player.GetPlayerIndex() ]
+ playerSettings.proscreenNumber = proscreenNumber
+
+ if ( player.GetActiveWeapon().GetWeaponClassName() == "mp_weapon_toolgun" ) // set proscreen number immediately if we've got toolgun equipped already
+ player.GetActiveWeapon().SetProScreenIntValForIndex( PRO_SCREEN_INT_LIFETIME_KILLS, proscreenNumber )
+}
+#endif // #if SERVER \ No newline at end of file