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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut')
-rw-r--r--Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut162
1 files changed, 0 insertions, 162 deletions
diff --git a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut b/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
deleted file mode 100644
index a9da541f9..000000000
--- a/Northstar.Custom/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
+++ /dev/null
@@ -1,162 +0,0 @@
-untyped
-
-// created by JustANormalUser#0001 on discord
-
-global function OnWeaponPrimaryAttack_peacekraber;
-global function OnWeaponDeactivate_peacekraber
-global function OnWeaponActivate_peacekraber
-
-#if SERVER
-global function OnWeaponNpcPrimaryAttack_peacekraber
-#endif // #if SERVER
-
-
-const PEACEKRABER_MAX_BOLTS = 11 // this is the code limit for bolts per frame... do not increase.
-bool isWeaponActive = false;
-entity clientWeapon = null;
-
-struct
-{
- float[2][PEACEKRABER_MAX_BOLTS] boltOffsets = [
- [0.0, 0.0], // center
- [0.0, 1.0], // top
- [-0.683, 0.327],
- [0.683, 0.327],
- [-0.636, -0.683],
- [0.636, -0.683],
- [0.0, 0.5],
- [-0.342, 0.174],
- [0.342, 0.174],
- [-0.318, -0.342],
- [0.318, -0.342],
- ]
-
- int maxAmmo
- float ammoRegenTime
-} file
-// "OnWeaponActivate" "OnWeaponActivate_peacekraber"
-// "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber"
-void function OnWeaponActivate_peacekraber (entity weapon) {
- #if CLIENT
- if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
- isWeaponActive = true;
- clientWeapon = weapon;
- thread CrosshairCycle();
- #endif
-}
-
-void function OnWeaponDeactivate_peacekraber (entity weapon) {
- #if CLIENT
- if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
- isWeaponActive = false;
- #endif
-}
-#if CLIENT
-void function CrosshairCycle() {
- var rui = RuiCreate( $"ui/crosshair_shotgun.rpak", clGlobal.topoCockpitHudPermanent, RUI_DRAW_COCKPIT, 0 )
- RuiSetFloat(rui, "adjustedSpread", 0.1)
- array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
- array<vector> colors = [<1, 1, 1>, <0.666, 1, 1>, <0.333, 1, 1>, <0, 1, 1>]
- int chargeLevel;
- float chargeFrac;
- while (isWeaponActive) {
- WaitFrame()
- chargeLevel = clientWeapon.GetWeaponChargeLevel();
- chargeFrac = clientWeapon.GetWeaponChargeFraction();
- RuiSetFloat3(rui, "teamColor", colors[chargeLevel]);
- switch (chargeLevel) {
- case 0:
- if (chargeFrac > 0.266) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.266, 0.333, 0.1, 0.065))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.1)
- break;
- case 1:
- if (chargeFrac > 0.6) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.6, 0.666, 0.065, 0.045))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.065)
- break;
- case 2:
- if (chargeFrac > 0.933) {
- RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.933, 1, 0.045, 0.02))
- }
- else RuiSetFloat(rui, "adjustedSpread", 0.045)
- break;
- case 3:
- RuiSetFloat(rui, "adjustedSpread", 0.025)
- break;
- default:
- break;
- }
- }
-
- RuiDestroy(rui);
- clientWeapon = null;
-}
-#endif
-
-var function OnWeaponPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- #if CLIENT
- weapon.EmitWeaponSound( "Weapon_Titan_Sniper_LevelTick_2" )
- #endif
-
- return FireWeaponPlayerAndNPC( attackParams, true, weapon )
-}
-
-#if SERVER
-var function OnWeaponNpcPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
-{
- return FireWeaponPlayerAndNPC( attackParams, false, weapon )
-}
-#endif // #if SERVER
-
-function FireWeaponPlayerAndNPC( WeaponPrimaryAttackParams attackParams, bool playerFired, entity weapon )
-{
- entity owner = weapon.GetWeaponOwner()
- bool shouldCreateProjectile = false
- if ( IsServer() || weapon.ShouldPredictProjectiles() )
- shouldCreateProjectile = true
- #if CLIENT
- if ( !playerFired )
- shouldCreateProjectile = false
- #endif
-
- vector attackAngles = VectorToAngles( attackParams.dir )
- vector baseUpVec = AnglesToUp( attackAngles )
- vector baseRightVec = AnglesToRight( attackAngles )
-
- if ( shouldCreateProjectile )
- {
- weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
- array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
-
- for ( int index = 0; index < PEACEKRABER_MAX_BOLTS; index++ )
- {
- vector upVec = baseUpVec * file.boltOffsets[index][1] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
- vector rightVec = baseRightVec * file.boltOffsets[index][0] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
-
- vector attackDir = attackParams.dir + upVec + rightVec
- float projectileSpeed = 2800
-
- if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
- {
- projectileSpeed = 6400
- }
-
- entity bolt = weapon.FireWeaponBolt( attackParams.pos, attackDir, projectileSpeed, damageTypes.largeCaliber | DF_SHOTGUN, damageTypes.largeCaliber | DF_SHOTGUN, playerFired, index )
- if ( bolt )
- {
- bolt.kv.gravity = 0.4 // 0.09
-
- if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
- bolt.SetProjectileLifetime( RandomFloatRange( 1.0, 1.3 ) )
- else
- bolt.SetProjectileLifetime( RandomFloatRange( 0.50, 0.65 ) )
- }
- }
- }
-
- return 1
-} \ No newline at end of file