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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-17 23:46:52 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-17 23:46:52 +0100
commit27bd240871b7c0f2f49fef137718b2e3c208e3b4 (patch)
treea46f401fa389edbb42a32fe8674cbde3a28e7632 /Northstar.Custom/scripts/vscripts/gamemodes
parent1c1d36fad84687a93a629525145c557f78cbf673 (diff)
downloadNorthstarMods-27bd240871b7c0f2f49fef137718b2e3c208e3b4.tar.gz
NorthstarMods-27bd240871b7c0f2f49fef137718b2e3c208e3b4.zip
ctf switchsides spawn fix (untested)
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut1
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut2
2 files changed, 2 insertions, 1 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
index bd9b695a..b9ee40f1 100644
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_gg.gnut
@@ -4,6 +4,7 @@ void function GamemodeGG_Init()
{
SetSpawnpointGamemodeOverride( FFA )
+ SetShouldUseRoundWinningKillReplay( true )
Evac_SetEnabled( false )
SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
SetWeaponDropsEnabled( false )
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index 2f045a47..8706d53b 100644
--- a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -103,7 +103,7 @@ void function RespawnInfected( entity player )
player.kv.airAcceleration = 2500
// scale health with num of infected, with 50 as base health
- player.SetMaxHealth( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() * 10 )
+ player.SetMaxHealth( ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() + 1 ) * 10 )
// set loadout
foreach ( entity weapon in player.GetMainWeapons() )