aboutsummaryrefslogtreecommitdiff
path: root/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut')
-rw-r--r--Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut165
1 files changed, 0 insertions, 165 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
deleted file mode 100644
index c4021a3cc..000000000
--- a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
+++ /dev/null
@@ -1,165 +0,0 @@
-global function Sh_GamemodeGG_Init
-global function GetGunGameWeapons
-
-global const string GAMEMODE_GG = "gg"
-
-global struct GunGameWeapon
-{
- string weapon
- array<string> mods
- int offhandSlot = -1
-}
-
-struct {
- array<GunGameWeapon> weapons
-} file
-
-void function Sh_GamemodeGG_Init()
-{
- // create custom gamemode
- AddCallback_OnCustomGamemodesInit( CreateGamemodeGG )
-}
-
-void function CreateGamemodeGG()
-{
- GameMode_Create( GAMEMODE_GG )
- GameMode_SetName( GAMEMODE_GG, "#GAMEMODE_GG" )
- GameMode_SetDesc( GAMEMODE_GG, "#PL_gg_desc" )
- GameMode_SetGameModeAnnouncement( GAMEMODE_GG, "ffa_modeDesc" )
- GameMode_SetDefaultTimeLimits( GAMEMODE_GG, 10, 0.0 )
- GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
- GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
- GameMode_SetColor( GAMEMODE_GG, [147, 204, 57, 255] )
-
- AddPrivateMatchMode( GAMEMODE_GG ) // add to private lobby modes
-
- // setup guns
-
- // smgs
- // car
- GunGameWeapon ggCar = { weapon = "mp_weapon_car", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggCar )
-
- // alternator
- GunGameWeapon ggAlternator = { weapon = "mp_weapon_alternator_smg", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggAlternator )
-
- // volt
- GunGameWeapon ggVolt = { weapon = "mp_weapon_hemlok_smg", ... }
- file.weapons.append( ggVolt )
-
-
- // rifles
- // hemlok
- GunGameWeapon ggHemlok = { weapon = "mp_weapon_hemlok", mods = [ ], ... }
- file.weapons.append( ggHemlok )
-
- // flatline
- GunGameWeapon ggFlatline = { weapon = "mp_weapon_vinson", mods = [ "hcog" ], ... }
- file.weapons.append( ggFlatline )
-
- // r201
- GunGameWeapon ggR101 = { weapon = "mp_weapon_rspn101", ... }
- file.weapons.append( ggR101 )
-
-
- // lmgs
- // devotion
- GunGameWeapon ggDevotion = { weapon = "mp_weapon_esaw", ... }
- file.weapons.append( ggDevotion )
-
- // l-star
- GunGameWeapon ggLstar = { weapon = "mp_weapon_lstar", mods = [ "pas_run_and_gun" ], ... }
- if ( RandomInt( 100 ) <= 5 )
- ggLstar.mods.append( "rcee" ) // easter egg mod that changes the screen of the lstar
-
- file.weapons.append( ggLstar )
-
-
- // shotguns
- // eva-8
- GunGameWeapon ggEva = { weapon = "mp_weapon_shotgun", ... }
- file.weapons.append( ggEva )
-
- // mastiff
- GunGameWeapon ggMastiff = { weapon = "mp_weapon_mastiff", ... }
- file.weapons.append( ggMastiff )
-
-
- // grenadiers
- // softball
- GunGameWeapon ggSoftball = { weapon = "mp_weapon_softball", ... }
- file.weapons.append( ggSoftball )
-
- // epg
- GunGameWeapon ggEpg = { weapon = "mp_weapon_epg", mods = [ "jump_kit" ], ... }
- file.weapons.append( ggEpg )
-
-
- // primary pistols
- // mozambique
- GunGameWeapon ggMozam = { weapon = "mp_weapon_shotgun_pistol", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggMozam )
-
- // wingman elite
- GunGameWeapon ggWme = { weapon = "mp_weapon_wingman_n", mods = [ "pas_run_and_gun", "ricochet" ], ... }
- file.weapons.append( ggWme )
-
-
- // snipers
- // double take
- GunGameWeapon ggTaketake = { weapon = "mp_weapon_doubletake", ... }
- file.weapons.append( ggTaketake )
-
- // kraber
- GunGameWeapon ggKraber = { weapon = "mp_weapon_sniper", mods = [ "pas_fast_ads", "ricochet" ], ... }
- file.weapons.append( ggKraber )
-
-
- // secondary pistols
- // re-45
- GunGameWeapon ggRe45 = { weapon = "mp_weapon_autopistol", mods = [ "pas_run_and_gun", "temp_sight" ], ... }
- file.weapons.append( ggRe45 )
-
- // p2016
- GunGameWeapon ggP2016 = { weapon = "mp_weapon_semipistol", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggP2016 )
-
- // wingman
- GunGameWeapon ggWingman = { weapon = "mp_weapon_wingman", mods = [ "pas_run_and_gun" ], ... }
- file.weapons.append( ggWingman )
-
-
- // final/special weapons
- // charge rifle
- GunGameWeapon ggChargeRifle = { weapon = "mp_weapon_defender", ... }
- file.weapons.append( ggChargeRifle )
-
- // pulse blade
- GunGameWeapon ggPulseBlade = { weapon = "mp_weapon_grenade_sonar", mods = [ "pas_power_cell", "amped_tacticals" ], offhandSlot = 0 }
- file.weapons.append( ggPulseBlade )
-
-
- // set this to the number of guns
- GameMode_SetDefaultScoreLimits( GAMEMODE_GG, file.weapons.len(), 0 )
-
- #if SERVER
- GameMode_AddServerInit( GAMEMODE_GG, GamemodeGG_Init )
- GameMode_AddServerInit( GAMEMODE_GG, GamemodeFFAShared_Init )
- GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic )
- GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_GG, RateSpawnpoints_Generic )
- #elseif CLIENT
- GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeGG_Init )
- GameMode_AddClientInit( GAMEMODE_GG, GamemodeFFAShared_Init )
- GameMode_AddClientInit( GAMEMODE_GG, ClGamemodeFFA_Init )
- #endif
- #if !UI
- GameMode_SetScoreCompareFunc( GAMEMODE_GG, CompareAssaultScore )
- GameMode_AddSharedInit( GAMEMODE_GG, GamemodeFFA_Dialogue_Init )
- #endif
-}
-
-array<GunGameWeapon> function GetGunGameWeapons()
-{
- return file.weapons
-} \ No newline at end of file