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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut')
-rw-r--r-- | Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut new file mode 100644 index 000000000..8c6e3f635 --- /dev/null +++ b/Northstar.Custom/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut @@ -0,0 +1,73 @@ +// this script only exists to create the fw gamemode +// all client/shared gamelogic is still done in the gamemode's respective client and shared scripts +// these scripts are shipped with the game's official build so no need to recreate these +// their paths are gamemodes/cl_gamemode_fw.nut and gamemodes/sh_gamemode_fw.nut, respectively + +global function SHCreateGamemodeFW_Init + +void function SHCreateGamemodeFW_Init() +{ + AddCallback_OnCustomGamemodesInit( CreateGamemodeFW ) + AddCallback_OnRegisteringCustomNetworkVars( FWOnRegisteringNetworkVars ) +} + +void function CreateGamemodeFW() +{ + //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e) + + // we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included + // best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually + + GameMode_Create( FORT_WAR ) + GameMode_SetName( FORT_WAR, "#GAMEMODE_fw" ) + GameMode_SetDesc( FORT_WAR, "#PL_fw_desc" ) + GameMode_SetGameModeAnnouncement( FORT_WAR, "ffa_modeDesc" ) // fw lines are unfortunately not registered to faction dialogue + + #if SERVER + //GameMode_AddServerInit( FORT_WAR, GamemodeFW_Init ) // doesn't exist yet lol + #elseif CLIENT + GameMode_AddClientInit( FORT_WAR, CLGamemodeFW_Init ) + #endif + #if !UI + GameMode_AddSharedInit( FORT_WAR, SHGamemodeFW_Init ) + #endif +} + +void function FWOnRegisteringNetworkVars() +{ + if ( GAMETYPE != FORT_WAR ) + return + + RegisterNetworkedVariable( "turretSite1", SNDC_GLOBAL, SNVT_ENTITY ) + RegisterNetworkedVariable( "turretSite2", SNDC_GLOBAL, SNVT_ENTITY ) + RegisterNetworkedVariable( "turretSite3", SNDC_GLOBAL, SNVT_ENTITY ) + RegisterNetworkedVariable( "turretSite4", SNDC_GLOBAL, SNVT_ENTITY ) + RegisterNetworkedVariable( "turretSite5", SNDC_GLOBAL, SNVT_ENTITY ) + RegisterNetworkedVariable( "turretSite6", SNDC_GLOBAL, SNVT_ENTITY ) + RegisterNetworkedVariable( "turretSite7", SNDC_GLOBAL, SNVT_ENTITY ) + RegisterNetworkedVariable( "turretSite8", SNDC_GLOBAL, SNVT_ENTITY ) + RegisterNetworkedVariable( "turretSite9", SNDC_GLOBAL, SNVT_ENTITY ) + + RegisterNetworkedVariable( "turretStateFlags1", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "turretStateFlags2", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "turretStateFlags3", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "turretStateFlags4", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "turretStateFlags5", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "turretStateFlags6", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "turretStateFlags7", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "turretStateFlags8", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "turretStateFlags9", SNDC_GLOBAL, SNVT_INT ) + + RegisterNetworkedVariable( "imcTowerThreatLevel", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "milTowerThreatLevel", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "fwCampAlertA", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "fwCampStressA", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "fwCampAlertB", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "fwCampStressB", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "fwCampAlertC", SNDC_GLOBAL, SNVT_INT ) + RegisterNetworkedVariable( "fwCampStressC", SNDC_GLOBAL, SNVT_INT ) + + #if CLIENT + CLFortWar_RegisterNetworkFunctions() + #endif +}
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