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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut')
-rw-r--r-- | Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut new file mode 100644 index 000000000..6a53ef87b --- /dev/null +++ b/Northstar.Custom/scripts/vscripts/gamemodes/_gamemode_tt.gnut @@ -0,0 +1,71 @@ +global function GamemodeTT_Init + +struct { + entity lastPlayerDropped +} file + +void function GamemodeTT_Init() +{ + SetSpawnpointGamemodeOverride( TEAM_DEATHMATCH ) + Riff_ForceTitanAvailability( eTitanAvailability.Never ) + + AddCallback_GameStateEnter( eGameState.Playing, OnEnterPlaying ) + + AddCallback_OnPlayerKilled( OnPlayerKilled ) + AddDeathCallback( "npc_titan", OnTitanKilled ) +} + +void function OnEnterPlaying() +{ + thread DropRandomTitan() +} + +void function DropRandomTitan() +{ + array<entity> players = GetPlayerArray() + + if ( players.len() == 1 ) + file.lastPlayerDropped = null // don't wanna loop forever if only 1 player + + entity titanPlayer + do { + titanPlayer = players[ RandomInt( players.len() ) ] + } while ( titanPlayer == file.lastPlayerDropped ) + + DropTitanForPlayer( titanPlayer, 5.0 ) +} + +void function DropTitanForPlayer( entity player, float delay ) +{ + wait delay + + file.lastPlayerDropped = player + CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) ) +} + +void function AttemptToDropTitanForKill( entity victim, entity attacker, var damageInfo ) +{ + if ( !victim.IsTitan() ) + return + + if ( !attacker.IsPlayer() || victim == attacker ) + thread DropRandomTitan() + else + thread DropTitanForPlayer( attacker, 2.0 ) +} + +void function OnPlayerKilled( entity victim, entity attacker, var damageInfo ) +{ + if ( victim.IsTitan() ) + AttemptToDropTitanForKill( victim, attacker, damageInfo ) + else if ( attacker.IsTitan() ) + { + AddTeamScore( attacker.GetTeam(), 1 ) + } +} + +void function OnTitanKilled( entity victim, var damageInfo ) +{ + if ( IsPetTitan( victim ) ) + AttemptToDropTitanForKill( victim, DamageInfo_GetAttacker( damageInfo ), damageInfo ) +}
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