diff options
author | Barichello <artur@barichello.me> | 2022-01-03 14:25:13 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-03 14:25:13 -0300 |
commit | 2e34d7e7d16815fd648d3ff5c4d1f9f64d10cf9b (patch) | |
tree | d14337ae6d17ea8d166de099b30db6a6b1f0cd6a /Northstar.Custom/mod | |
parent | 4e011f61d4c0350705f914891b69b49de5b8fffc (diff) | |
parent | 8f3f0cfc089f0388862865e4758a130201aca1ce (diff) | |
download | NorthstarMods-2e34d7e7d16815fd648d3ff5c4d1f9f64d10cf9b.tar.gz NorthstarMods-2e34d7e7d16815fd648d3ff5c4d1f9f64d10cf9b.zip |
Merge pull request #56 from x3Karma/main
Add One in the Chamber and The Hidden to available playlists
Diffstat (limited to 'Northstar.Custom/mod')
6 files changed, 461 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_chamber.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_chamber.nut new file mode 100644 index 00000000..bbd669cd --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_chamber.nut @@ -0,0 +1,95 @@ +global function GamemodeChamber_Init
+
+void function GamemodeChamber_Init()
+{
+ SetSpawnpointGamemodeOverride( FFA )
+
+ SetShouldUseRoundWinningKillReplay( true )
+ SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
+ SetWeaponDropsEnabled( false )
+ Riff_ForceTitanAvailability( eTitanAvailability.Never )
+ Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
+ ClassicMP_ForceDisableEpilogue( true )
+
+ AddCallback_OnClientConnected( ChamberInitPlayer )
+ AddCallback_OnPlayerKilled( ChamberOnPlayerKilled )
+ AddCallback_OnPlayerRespawned( UpdateLoadout )
+
+}
+
+void function ChamberInitPlayer( entity player )
+{
+ UpdateLoadout( player )
+}
+
+void function ChamberOnPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing || attacker == victim)
+ return
+
+ if ( attacker.IsPlayer() )
+ {
+ attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
+ AddTeamScore( attacker.GetTeam(), 1 )
+ if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution )
+ {
+ string message = victim.GetPlayerName() + " got executed."
+ foreach ( entity player in GetPlayerArray() )
+ SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 )
+
+ foreach ( entity weapon in attacker.GetMainWeapons() )
+ {
+ weapon.SetWeaponPrimaryAmmoCount(0)
+ int clip = weapon.GetWeaponPrimaryClipCount() + 4
+ if (weapon.GetWeaponPrimaryClipCountMax() < clip)
+ weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCountMax())
+ else
+ weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCount() + 4)
+ }
+ } else
+ {
+ foreach ( entity weapon in attacker.GetMainWeapons() )
+ {
+ weapon.SetWeaponPrimaryAmmoCount(0)
+ int clip = weapon.GetWeaponPrimaryClipCount() + 1
+ if (weapon.GetWeaponPrimaryClipCountMax() < clip)
+ weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCountMax())
+ else
+ weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCount() + 1)
+ }
+ }
+ SetRoundWinningKillReplayAttacker(attacker)
+ }
+}
+
+void function UpdateLoadout( entity player )
+{
+ if (IsAlive(player) && player != null)
+ {
+
+ // set loadout
+ foreach ( entity weapon in player.GetMainWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ foreach ( entity weapon in player.GetOffhandWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ array<string> mods = ["one_in_the_chamber"]
+ player.GiveWeapon( "mp_weapon_wingman", mods)
+ player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
+
+ thread SetAmmo( player )
+ }
+}
+
+void function SetAmmo( entity player )
+{
+ foreach ( entity weapon in player.GetMainWeapons() )
+ {
+ weapon.SetWeaponPrimaryAmmoCount(0)
+ weapon.SetWeaponPrimaryClipCount(1)
+ }
+ WaitFrame()
+ if ( IsValid( player ) )
+ PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED )
+}
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hidden.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hidden.nut new file mode 100644 index 00000000..4d52835b --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hidden.nut @@ -0,0 +1,195 @@ +global function GamemodeHidden_Init
+
+
+void function GamemodeHidden_Init()
+{
+ SetShouldUseRoundWinningKillReplay( true )
+ SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
+ SetWeaponDropsEnabled( false )
+ SetRespawnsEnabled( false )
+ Riff_ForceTitanAvailability( eTitanAvailability.Never )
+ Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
+ Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
+
+ ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
+ ClassicMP_ForceDisableEpilogue( true )
+
+ AddCallback_OnClientConnected( HiddenInitPlayer )
+ AddCallback_OnPlayerKilled( HiddenOnPlayerKilled )
+ AddCallback_GameStateEnter( eGameState.Playing, SelectFirstHidden )
+ AddCallback_GameStateEnter( eGameState.Postmatch, RemoveHidden )
+ SetTimeoutWinnerDecisionFunc( TimeoutCheckSurvivors )
+
+ thread PredatorMain()
+
+}
+
+void function HiddenInitPlayer( entity player )
+{
+ SetTeam( player, TEAM_MILITIA )
+}
+
+void function SelectFirstHidden()
+{
+ thread SelectFirstHiddenDelayed()
+}
+
+void function SelectFirstHiddenDelayed()
+{
+ wait 10.0 + RandomFloat( 5.0 )
+
+ array<entity> players = GetPlayerArray()
+ entity hidden = players[ RandomInt( players.len() ) ]
+
+ if (hidden != null || IsAlive(hidden))
+ MakePlayerHidden( hidden ) // randomly selected player becomes hidden
+
+ foreach ( entity otherPlayer in GetPlayerArray() )
+ if ( hidden != otherPlayer )
+ Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceHidden", hidden.GetEncodedEHandle() )
+
+ PlayMusicToAll( eMusicPieceID.GAMEMODE_1 )
+
+ thread UpdateSurvivorsLoadout()
+}
+
+void function UpdateSurvivorsLoadout()
+{
+ foreach (entity player in GetPlayerArray())
+ {
+ if (player.GetTeam() != TEAM_MILITIA || !IsAlive(player) || player == null)
+ continue;
+
+ foreach ( entity weapon in player.GetOffhandWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ try {
+ player.GiveOffhandWeapon("mp_ability_cloak", OFFHAND_SPECIAL )
+ player.GiveOffhandWeapon("mp_weapon_grenade_emp", OFFHAND_ORDNANCE )
+ player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
+ } catch (ex) {}
+ }
+}
+
+void function MakePlayerHidden(entity player)
+{
+ if (player == null)
+ return;
+
+ SetTeam( player, TEAM_IMC )
+ player.SetPlayerGameStat( PGS_ASSAULT_SCORE, 0 ) // reset kills
+ RespawnHidden( player )
+ Remote_CallFunction_NonReplay( player, "ServerCallback_YouAreHidden" )
+}
+
+void function RespawnHidden(entity player)
+{
+ if (player.GetTeam() != TEAM_IMC )
+ return
+
+ // scale health of the hidden, with 50 as base health
+ player.SetMaxHealth( 80 + ( (GetPlayerArrayOfTeam( TEAM_MILITIA ).len() + 1 ) * 20) )
+ player.SetHealth( 80 + ( (GetPlayerArrayOfTeam( TEAM_MILITIA ).len() + 1 ) * 20) )
+
+ if ( !player.IsMechanical() )
+ player.SetBodygroup( player.FindBodyGroup( "head" ), 1 )
+
+ // set loadout
+ foreach ( entity weapon in player.GetMainWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ foreach ( entity weapon in player.GetOffhandWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ player.GiveWeapon("mp_weapon_wingman_n")
+ player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
+ player.GiveOffhandWeapon( "mp_weapon_grenade_sonar", OFFHAND_SPECIAL );
+ thread UpdateLoadout(player)
+ thread GiveArcGrenade(player)
+}
+
+void function GiveArcGrenade(entity player)
+{
+ wait 45.0
+ if (IsAlive(player) || player != null)
+ player.GiveOffhandWeapon( "mp_weapon_grenade_emp", OFFHAND_ORDNANCE );
+}
+
+void function HiddenOnPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing )
+ return
+
+ if ( attacker.IsPlayer() )
+ {
+ // increase kills by 1
+ attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
+ }
+
+}
+
+void function UpdateLoadout( entity player )
+{
+ string p2016 = "mp_weapon_wingman_n"
+ foreach ( entity weapon in player.GetMainWeapons() )
+ {
+ if (weapon.GetWeaponClassName() == p2016)
+ {
+ weapon.SetWeaponPrimaryAmmoCount(0)
+ weapon.SetWeaponPrimaryClipCount(weapon.GetWeaponPrimaryClipCountMax())
+ }
+ }
+ WaitFrame()
+ if ( IsValid( player ) )
+ PlayerEarnMeter_SetMode( player, eEarnMeterMode.DISABLED )
+}
+
+void function RemoveHidden()
+{
+ foreach (entity player in GetPlayerArray())
+ {
+ if (player.GetTeam() == TEAM_IMC && player != null)
+ player.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
+ }
+}
+
+void function PredatorMain()
+{
+ while (true)
+ {
+ WaitFrame()
+ if(!IsLobby())
+ {
+ foreach (entity player in GetPlayerArray())
+ {
+ if (player == null || !IsValid(player) || !IsAlive(player) || player.GetTeam() != TEAM_IMC)
+ continue
+ vector playerVelV = player.GetVelocity()
+ float playerVel
+ playerVel = sqrt(playerVelV.x * playerVelV.x + playerVelV.y * playerVelV.y + playerVelV.z * playerVelV.z)
+ float playerVelNormal = playerVel * 0.068544
+ if (playerVel/300 < 1.3)
+ {
+ player.SetCloakFlicker(0, 0)
+ player.kv.VisibilityFlags = 0
+ }
+ else
+ {
+ player.SetCloakFlicker(0.2 , 1 )
+ player.kv.VisibilityFlags = 0
+ float waittime = RandomFloat(0.5)
+ wait waittime
+ player.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
+ }
+ }
+ }
+ }
+}
+
+int function TimeoutCheckSurvivors()
+{
+ if ( GetPlayerArrayOfTeam( TEAM_MILITIA ).len() > 0 )
+ return TEAM_IMC
+
+ return TEAM_MILITIA
+}
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_chamber.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_chamber.nut new file mode 100644 index 00000000..37b0acd3 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_chamber.nut @@ -0,0 +1,26 @@ +global function ClGamemodeChamber_Init
+
+void function ClGamemodeChamber_Init()
+{
+ // add ffa gamestate asset
+ ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
+
+ // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
+}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hidden.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hidden.nut new file mode 100644 index 00000000..e0f2bfeb --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hidden.nut @@ -0,0 +1,60 @@ +global function ClGamemodeHidden_Init
+global function ServerCallback_YouAreHidden
+global function ServerCallback_AnnounceHidden
+
+void function ClGamemodeHidden_Init()
+{
+ // add ffa gamestate asset
+ // ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
+
+ // add music for mode, this is copied directly from the ffa/fra music registered in cl_music.gnut
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_freeagents_intro", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_freeagents_outro_win", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_freeagents_outro_lose", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_THREE_MINUTE, "music_mp_freeagents_almostdone", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
+}
+
+void function ServerCallback_YouAreHidden()
+{
+ // heavily based on mfd code
+ entity localPlayer = GetLocalViewPlayer()
+
+ StartParticleEffectOnEntity( localPlayer.GetCockpit(), GetParticleSystemIndex( $"P_MFD" ), FX_PATTACH_ABSORIGIN_FOLLOW, -1 )
+ EmitSoundOnEntity( localPlayer, "UI_InGame_MarkedForDeath_PlayerMarked" )
+ HideEventNotification()
+ AnnouncementData announcement = Announcement_Create( "#HIDDEN_YOU_ARE_HIDDEN" )
+ Announcement_SetSubText( announcement, "#HIDDEN_KILL_SURVIVORS" )
+ Announcement_SetTitleColor( announcement, <1,0,0> )
+ Announcement_SetPurge( announcement, true )
+ Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
+ Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
+ Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
+ AnnouncementFromClass( localPlayer, announcement )
+}
+
+void function ServerCallback_AnnounceHidden( int survivorEHandle )
+{
+ entity player = GetEntityFromEncodedEHandle( survivorEHandle )
+
+ AnnouncementData announcement = Announcement_Create( Localize( "#HIDDEN_FIRST_HIDDEN", player.GetPlayerName() ) )
+ //Announcement_SetSubText( announcement, "#INFECTION_KILL_LAST_SURVIVOR" )
+ Announcement_SetTitleColor( announcement, <1,0,0> )
+ Announcement_SetPurge( announcement, true )
+ Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc
+ Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK )
+ Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK )
+ AnnouncementFromClass( GetLocalViewPlayer(), announcement )
+}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_chamber.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_chamber.nut new file mode 100644 index 00000000..e78a020b --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_chamber.nut @@ -0,0 +1,41 @@ +global function Sh_GamemodeChamber_Init
+
+global const string GAMEMODE_CHAMBER = "chamber"
+
+void function Sh_GamemodeChamber_Init()
+{
+ // create custom gamemode
+ AddCallback_OnCustomGamemodesInit( CreateGamemodeChamber )
+}
+
+void function CreateGamemodeChamber()
+{
+ GameMode_Create( GAMEMODE_CHAMBER )
+ GameMode_SetName( GAMEMODE_CHAMBER, "#GAMEMODE_CHAMBER" )
+ GameMode_SetDesc( GAMEMODE_CHAMBER, "#PL_chamber_desc" )
+ GameMode_SetGameModeAnnouncement( GAMEMODE_CHAMBER, "ffa_modeDesc" )
+ GameMode_SetDefaultTimeLimits( GAMEMODE_CHAMBER, 10, 0.0 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_CHAMBER, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_CHAMBER, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
+ GameMode_SetColor( GAMEMODE_CHAMBER, [147, 204, 57, 255] )
+
+ AddPrivateMatchMode( GAMEMODE_CHAMBER ) // add to private lobby modes
+
+ // set this to 25 score limit default
+ GameMode_SetDefaultScoreLimits( GAMEMODE_CHAMBER, 25, 0 )
+
+ #if SERVER
+ GameMode_AddServerInit( GAMEMODE_CHAMBER, GamemodeChamber_Init )
+ GameMode_AddServerInit( GAMEMODE_CHAMBER, GamemodeFFAShared_Init )
+ GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_CHAMBER, RateSpawnpoints_Generic )
+ GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_CHAMBER, RateSpawnpoints_Generic )
+ #elseif CLIENT
+ GameMode_AddClientInit( GAMEMODE_CHAMBER, ClGamemodeChamber_Init )
+ GameMode_AddClientInit( GAMEMODE_CHAMBER, GamemodeFFAShared_Init )
+ GameMode_AddClientInit( GAMEMODE_CHAMBER, ClGamemodeFFA_Init )
+ #endif
+ #if !UI
+ GameMode_SetScoreCompareFunc( GAMEMODE_CHAMBER, CompareAssaultScore )
+ GameMode_AddSharedInit( GAMEMODE_CHAMBER, GamemodeFFA_Dialogue_Init )
+ #endif
+}
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_hidden.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_hidden.nut new file mode 100644 index 00000000..78357d20 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_hidden.nut @@ -0,0 +1,44 @@ +global function Sh_GamemodeHidden_Init
+
+global const string GAMEMODE_HIDDEN = "hidden"
+
+void function Sh_GamemodeHidden_Init()
+{
+ // create custom gamemode
+ AddCallback_OnCustomGamemodesInit( CreateGamemodeHidden )
+ AddCallback_OnRegisteringCustomNetworkVars( HiddenRegisterNetworkVars )
+}
+
+void function CreateGamemodeHidden()
+{
+ GameMode_Create( GAMEMODE_HIDDEN )
+ GameMode_SetName( GAMEMODE_HIDDEN, "#GAMEMODE_HIDDEN" )
+ GameMode_SetDesc( GAMEMODE_HIDDEN, "#PL_hidden_desc" )
+ GameMode_SetGameModeAnnouncement( GAMEMODE_HIDDEN, "ffa_modeDesc" )
+ GameMode_SetDefaultTimeLimits( GAMEMODE_HIDDEN, 5, 0.0 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_HIDDEN, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_HIDDEN, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
+ GameMode_SetColor( GAMEMODE_HIDDEN, [147, 204, 57, 255] )
+
+ AddPrivateMatchMode( GAMEMODE_HIDDEN ) // add to private lobby modes
+
+ #if SERVER
+ GameMode_AddServerInit( GAMEMODE_HIDDEN, GamemodeHidden_Init )
+ GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_HIDDEN, RateSpawnpoints_Generic )
+ GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_HIDDEN, RateSpawnpoints_Generic )
+ #elseif CLIENT
+ GameMode_AddClientInit( GAMEMODE_HIDDEN, ClGamemodeHidden_Init )
+ #endif
+ #if !UI
+ GameMode_SetScoreCompareFunc( GAMEMODE_HIDDEN, CompareAssaultScore )
+ #endif
+}
+
+void function HiddenRegisterNetworkVars()
+{
+ if ( GAMETYPE != GAMEMODE_HIDDEN )
+ return
+
+ Remote_RegisterFunction( "ServerCallback_YouAreHidden" )
+ Remote_RegisterFunction( "ServerCallback_AnnounceHidden" )
+}
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