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authorx3Karma <juliuslimck@gmail.com>2021-12-30 14:22:42 +0800
committerGitHub <noreply@github.com>2021-12-30 14:22:42 +0800
commit9c828a8e24f3f9f48c2754cef9e81d9c79adc3f9 (patch)
tree4bec22a0bc809561e90a8dee8d94f9d3a21bcb46 /Northstar.Custom/mod
parenta0923c46ade1d30a9fb0949f9468255b9dd91c50 (diff)
parentbde589963e9030bdae5bfad1cbf068c0ad6e078a (diff)
downloadNorthstarMods-9c828a8e24f3f9f48c2754cef9e81d9c79adc3f9.tar.gz
NorthstarMods-9c828a8e24f3f9f48c2754cef9e81d9c79adc3f9.zip
Merge branch 'R2Northstar:main' into main
Diffstat (limited to 'Northstar.Custom/mod')
-rw-r--r--Northstar.Custom/mod/resource/northstar_custom_portuguese.txt69
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut2
2 files changed, 69 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/resource/northstar_custom_portuguese.txt b/Northstar.Custom/mod/resource/northstar_custom_portuguese.txt
new file mode 100644
index 00000000..62835f52
--- /dev/null
+++ b/Northstar.Custom/mod/resource/northstar_custom_portuguese.txt
@@ -0,0 +1,69 @@
+"lang"
+{
+ "Language" "portuguese"
+ "Tokens"
+ {
+ "PL_sbox" "Sandbox"
+ "PL_sbox_lobby" "Saguão de Sandbox"
+ "PL_sbox_desc" "gmod só que pior"
+ "PL_sbox_abbr" "SBOX"
+ "GAMEMODE_SBOX" "Sandbox"
+
+ "PL_gg" "Gun Game"
+ "PL_gg_lobby" "Saguão de Gun Game"
+ "PL_gg_desc" "Mate com todas as armas para vencer"
+ "PL_gg_abbr" "GG"
+ "GAMEMODE_GG" "Gun Game"
+
+ "PL_tt" "Titan Tag"
+ "PL_tt_lobby" "Saguão de Titan Tag"
+ "PL_tt_desc" "Ganhe pontos com seu titã. Destrua um para chamar o seu."
+ "PL_tt_abbr" "TT"
+ "GAMEMODE_TT" "Titan Tag"
+
+ "PL_inf" "Infecção"
+ "PL_inf_lobby" "Saguão de Infecção"
+ "PL_inf_desc" "Sobreviva à infecção. Sobreviventes são infectados quando mortos."
+ "PL_inf_abbr" "INF"
+ "GAMEMODE_INF" "Infecção"
+ "INFECTION_YOU_ARE_INFECTED" "Você foi infectado!"
+ "INFECTION_KILL_SURVIVORS" "Infecte todos os sobreviventes restantes."
+ "INFECTION_FIRST_INFECTED" "%s1 é o paciente zero."
+ "INFECTION_LAST_SURVIVOR" "%s1 é o último sobrevivente!"
+ "INFECTION_KILL_LAST_SURVIVOR" "Infecte eles antes que o tempo acabe!"
+ "INFECTION_YOU_ARE_LAST_SURVIVOR" "Você é o último sobrevivente!"
+ "INFECTION_SURVIVE_LAST_SURVIVOR" "Sobreviva."
+
+ // these are defined in r1_english but titan war is a shit name so i'm changing it to another one that was referenced in development
+ "GAMEMODE_fw" "Guerra pela Fronteira"
+ "PL_fw" "Guerra pela Fronteira"
+ "PL_fw_lobby" "Saguão de Guerra pela Fronteira"
+ "PL_fw_desc" "Destrua a colheitadeira do inimigo e proteja a sua"
+ "PL_fw_abbr" "FW"
+
+ "GAMEMODE_kr" "Corrida de Matança"
+ "PL_kr" "Corrida de Matança"
+ "PL_kr_lobby" "Saguão de Matança"
+ "PL_kr_desc" "Acabe com inimigos para aumentar sua matança. Capture a bandeira para começar. Vença matando mais."
+ "PL_kr_abbr" "KR"
+ "SCOREBOARD_KR_RECORD" "Recorde de mortes"
+ "KR_NEW_RACER" "%s1 é o matador"
+ "KR_YOU_ARE_NEW_RACER" "Você é o matador"
+ "KR_YOU_SET_NEW_RECORD" "Bateu o recorde!"
+ "KR_FLAG_INCOMING" "Bandeira reaparecerá em breve"
+ "KR_COLLECT_FLAG" "Capture a bandeira para virar um Matador!"
+ "KR_ENEMY_KILLRACE_OVER" "A matança de %s1 acabou"
+ "KR_YOUR_KILLRACE_OVER" "Sua matança acabou"
+ "KR_YOUR_KILLRACE_SCORE" "Você conseguiu %s1 mortes."
+
+ "GAMEMODE_fastball" "Fastball"
+ "PL_fastball" "Fastball"
+ "PL_fastball_lobby" "Fastball Lobby"
+ "PL_fastball_desc" "Sem reaparecimento. Invada painéis de controle para ganhar rounds e reaparecer seus aliados."
+ "PL_fastball_abbr" "FB"
+ "FASTBALL_PANEL_CAPTURED" "%s1 capturou painel %s2"
+ "SCOREBOARD_FASTBALL_HACKS" "Painéis capturados"
+
+ "GAMEMODE_ctf_comp" "CTF Competitivo"
+ }
+}
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
index 8c6e3f63..ca238d5d 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
@@ -13,8 +13,6 @@ void function SHCreateGamemodeFW_Init()
void function CreateGamemodeFW()
{
- //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e)
-
// we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included
// best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually