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authorConnie Price <contact@connieprice.co.uk>2022-01-30 04:31:16 +0000
committerGitHub <noreply@github.com>2022-01-30 04:31:16 +0000
commit0810a806367250c041c9732d2054e587beced1fd (patch)
treeb97c9b2fec3191a480bd8cbcdbc7bd8bc04ecab0 /Northstar.Custom/mod/scripts
parentcfdee009ffc1a6379c6e5982b80d28694436ac35 (diff)
downloadNorthstarMods-0810a806367250c041c9732d2054e587beced1fd.tar.gz
NorthstarMods-0810a806367250c041c9732d2054e587beced1fd.zip
Queued GunGame Meter (#166)
* Changed the gungame earn meter to queue up rewards, to reduce the chances of rapidly gained rewards from being handled incorrectly. * Stop queuing up the meter clearing, immediately clear. * Removed unnecessary prints. * Fixed players not having individual queues.
Diffstat (limited to 'Northstar.Custom/mod/scripts')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut100
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut4
2 files changed, 84 insertions, 20 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut
index 2da60753..fbcf2b03 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut
@@ -1,44 +1,104 @@
+global function Sv_GGEarnMeter_Init
global function Sv_GGEarnMeter_SetPercentage
global function Sv_GGEarnMeter_AddPercentage
global function AddCallback_GGEarnMeterFull
+enum RewardType
+{
+ SET,
+ ADD
+}
+
+struct RewardStruct
+{
+ float amount = 0.0
+ int type = RewardType.ADD
+}
+
struct
{
- array< bool functionref( entity ) > onGGEarnMeterFullCallbacks
+ array< bool functionref( entity ) > onGGEarnMeterFullCallbacks,
+ table< entity, array< RewardStruct > > rewardQueue, // Because we have delayed reward handling, let's queue things so that everything gets handled eventually.
+ table< entity, bool > checkingQueue
} file
-void function Sv_GGEarnMeter_SetPercentage( entity player, float percentage )
+void function Sv_GGEarnMeter_Init()
{
- player.SetPlayerNetFloat( "gunGameLevelPercentage", clamp(percentage, 0.0, 1.0) )
-
- thread CheckPercentage( player )
+ AddCallback_OnClientConnected( Sv_GGEarnMeter_OnClientConnected )
}
-void function Sv_GGEarnMeter_AddPercentage( entity player, float percentage )
+void function Sv_GGEarnMeter_OnClientConnected( entity player )
{
- Sv_GGEarnMeter_SetPercentage(player, player.GetPlayerNetFloat( "gunGameLevelPercentage") + percentage)
+ file.rewardQueue[ player ] <- []
+ file.checkingQueue[ player ] <- false
}
-void function AddCallback_GGEarnMeterFull( bool functionref( entity ) callbackFunc )
+void function AddReward( entity player, float amount, int type )
{
- Assert( !file.onGGEarnMeterFullCallbacks.contains( callbackFunc ), "Already added " + FunctionToString( callbackFunc ) + " with AddCallback_GGEarnMeterFull" )
+ RewardStruct reward
+ reward.amount = amount
+ reward.type = type
- file.onGGEarnMeterFullCallbacks.append( callbackFunc )
+ file.rewardQueue[player].append( reward )
+
+ TryCheckQueue( player )
}
-void function CheckPercentage( entity player )
+void function TryCheckQueue( entity player )
{
- float percentage = player.GetPlayerNetFloat( "gunGameLevelPercentage")
+ if ( !file.checkingQueue[player] ) {
+ thread CheckQueue( player )
+ }
+}
+
+void function CheckQueue( entity player )
+{
+ player.EndSignal( "OnDestroy" ) // If the player disconnects or stops existing for some reason, stop doing shit with it so the server doesn't break.
+
+ file.checkingQueue[player] = true
+
+ while ( file.rewardQueue[player].len() > 0 && IsValid(player) )
+ {
+ RewardStruct reward = file.rewardQueue[player].remove(0)
+
+ float newValue = reward.amount
+ if ( reward.type == RewardType.ADD )
+ newValue += player.GetPlayerNetFloat( "gunGameLevelPercentage")
+ newValue = clamp( newValue, 0.0, 1.0 )
- if ( percentage < 1.0 )
- return
+ player.SetPlayerNetFloat( "gunGameLevelPercentage", newValue )
- wait 0.2
+ wait 0.2
- bool lastWeapon = false
- foreach ( callbackFunc in file.onGGEarnMeterFullCallbacks )
- lastWeapon = callbackFunc( player )
+ if ( (newValue * 100) < 99 ) // To try and catch fun rounding issues.
+ continue
- if ( !lastWeapon )
- Sv_GGEarnMeter_SetPercentage(player, 0.0)
+ bool keepFull = false
+ foreach ( callbackFunc in file.onGGEarnMeterFullCallbacks )
+ keepFull = callbackFunc( player )
+
+ if ( !keepFull )
+ player.SetPlayerNetFloat( "gunGameLevelPercentage", 0.0 )
+
+ wait 0.2
+ }
+
+ file.checkingQueue[player] = false
+}
+
+void function Sv_GGEarnMeter_SetPercentage( entity player, float percentage )
+{
+ AddReward( player, percentage, RewardType.SET )
+}
+
+void function Sv_GGEarnMeter_AddPercentage( entity player, float percentage )
+{
+ AddReward( player, percentage, RewardType.ADD )
+}
+
+void function AddCallback_GGEarnMeterFull( bool functionref( entity ) callbackFunc )
+{
+ Assert( !file.onGGEarnMeterFullCallbacks.contains( callbackFunc ), "Already added " + FunctionToString( callbackFunc ) + " with AddCallback_GGEarnMeterFull" )
+
+ file.onGGEarnMeterFullCallbacks.append( callbackFunc )
} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut
index 2eba4eee..6ba7975f 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut
@@ -15,6 +15,10 @@ void function Sh_GGEarnMeter_Init(string gamemode)
file.callbackAdded = true
AddCallback_OnRegisteringCustomNetworkVars( RegisterSharedNetwork )
}
+
+ #if SERVER
+ Sv_GGEarnMeter_Init()
+ #endif
}
void function RegisterSharedNetwork()