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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-01-19 02:23:55 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-01-19 02:23:55 +0000 |
commit | 917da6226d0aa62717f4ec2abe644589dd8e0e42 (patch) | |
tree | 4c18b3ca88bc08cbe94e89eaed6566e9382bf126 /Northstar.Custom/mod/scripts | |
parent | d1b696c80c5001f6b62ca41be3bf6bc5647378d0 (diff) | |
download | NorthstarMods-917da6226d0aa62717f4ec2abe644589dd8e0e42.tar.gz NorthstarMods-917da6226d0aa62717f4ec2abe644589dd8e0e42.zip |
potentially fix fastball client crash
Diffstat (limited to 'Northstar.Custom/mod/scripts')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut index b7c225c7..f64658cf 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_fastball.gnut @@ -68,7 +68,7 @@ void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int c AnnouncementData announcement = Announcement_Create( Localize( "#FASTBALL_PANEL_CAPTURED", capturingPlayer.GetPlayerName(), panelIdString ) ) - if ( capturingPlayer.GetTeam() == GetLocalViewPlayer().GetTeam() ) + if ( capturingPlayer.GetTeam() == GetLocalClientPlayer().GetTeam() ) Announcement_SetTitleColor( announcement, < 0, 0, 1 > ) else Announcement_SetTitleColor( announcement, < 1, 0, 0 > ) @@ -77,7 +77,7 @@ void function ServerCallback_FastballPanelHacked( int panelHandle, int id, int c Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) - AnnouncementFromClass( GetLocalViewPlayer(), announcement ) + AnnouncementFromClass( GetLocalClientPlayer(), announcement ) } void function ServerCallback_FastballRespawnPlayer() @@ -88,7 +88,7 @@ void function ServerCallback_FastballRespawnPlayer() void function FastballRespawnPlayerEffects_Threaded() { // sometimes this seems to get called before the player has respawned clientside, so we just wait until the client thinks they're alive - entity player = GetLocalViewPlayer() + entity player = GetLocalClientPlayer() while ( !IsAlive( player ) ) WaitFrame() |