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author | Tristan Kennedy <tristan@taskinoz.com> | 2022-03-27 13:22:11 +1100 |
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committer | Barichello <artur@barichello.me> | 2022-03-28 22:05:49 -0300 |
commit | 6dfe2856e8c4b9c533f0c380abbfd4b6fada3518 (patch) | |
tree | 1db43d2023ec29645b32c71ede069867407d27b4 /Northstar.Custom/mod/scripts/weapons | |
parent | 464825cb304b070fb0d497f47a3e8a8d831d5248 (diff) | |
download | NorthstarMods-6dfe2856e8c4b9c533f0c380abbfd4b6fada3518.tar.gz NorthstarMods-6dfe2856e8c4b9c533f0c380abbfd4b6fada3518.zip |
Restored Triple Threat Titan gun
Diffstat (limited to 'Northstar.Custom/mod/scripts/weapons')
-rw-r--r-- | Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt | 495 |
1 files changed, 495 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt b/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt new file mode 100644 index 00000000..a1337d9f --- /dev/null +++ b/Northstar.Custom/mod/scripts/weapons/mp_titanweapon_triplethreat.txt @@ -0,0 +1,495 @@ +WeaponData +{ + // General + "printname" "#WPN_TITAN_TRIPLE_THREAT" + "shortprintname" "#WPN_TITAN_TRIPLE_THREAT_SHORT" + "description" "#WPN_TITAN_TRIPLE_THREAT_DESC" + "longdesc" "#WPN_TITAN_TRIPLE_THREAT_LONGDESC" + + "leveled_pickup" "1" + "ammo_no_remove_from_stockpile" "1" + + "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_leadwall" + "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_leadwall" + + "weaponClass" "titan" + "weaponSubClass" "projectile_shotgun" + "body_type" "close_quarters" + "fire_mode" "semi-auto" + "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" + "pickup_press_prompt" "[USE] [WEAPONNAME]" + "minimap_reveal_distance" "32000" + + "damage_flags" "DF_GIB" + + "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_triplethreat" + "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_triplethreat" + "OnProjectileCollision" "OnProjectileCollision_titanweapon_triple_threat" + + // Menu Stats + "stat_damage" "98" + "stat_range" "15" + "stat_accuracy" "15" + "stat_rof" "20" + + // Models + "viewmodel" "models/weapons/titan_triple_threat_og/atpov_titan_triple_threat_og.mdl" + "playermodel" "models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl" + "holstermodel" "models/weapons/titan_triple_threat_og/w_titan_triple_threat_og.mdl" + + MP_BASE + { + "damage_near_distance" "1500" + "damage_far_distance" "3000" + "damage_near_value" "0" + "damage_far_value" "0" + "damage_near_value_titanarmor" "0" + "damage_far_value_titanarmor" "0" + + "deploy_time" "0.8" + + "ammo_min_to_fire" "3" + + "enable_highlight_networking_on_creation" "<KEEP_DEFAULT>" + "projectile_ricochet_max_count" "0" + } + + SP_BASE + { + "damage_near_distance" "1500" + "damage_far_distance" "3000" + "damage_near_value" "0" + "damage_far_value" "0" + "damage_near_value_titanarmor" "0" + "damage_far_value_titanarmor" "0" + + "deploy_time" "1.75" + + "ammo_min_to_fire" "3" + + "enable_highlight_networking_on_creation" "1" + } + + // Effects + "tracer_effect" "weapon_tracers_titandestroyer" + "impact_effect_table" "triplethreat_frag" + "projectile_adjust_to_gun_barrel" "1" + "projectile_airburst_on_death" "1" + + "vortex_absorb_effect" "wpn_vortex_projectile_trip_FP" + "vortex_absorb_effect_third_person" "wpn_vortex_projectile_trip" + "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" + "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" + + "projectilemodel" "models/weapons/bullets/triple_threat_projectile.mdl" + "projectile_trail_effect_0" "wpn_grenade_TT" +// "projectile_trail_effect_0" "P_leadwall_proj" + + "sound_dryfire" "titan_dryfire" + "fire_sound_1_player_1p" "weapon_triplethreat_fire_1p" + "fire_sound_1_player_3p" "weapon_triplethreat_fire_3p" + "fire_sound_1_npc" "weapon_triplethreat_fire_3p" + "sound_zoom_in" "Weapon_Triple_Threat.ALT_On" + "sound_zoom_out" "Weapon_Triple_Threat.ALT_Off" + + "low_ammo_sound_name_1" "mgl_lowammo_shot1" + "low_ammo_sound_name_2" "mgl_lowammo_shot2" + + "fx_muzzle_flash_view" "wpn_muzzleflash_xo_triple_fp" + "fx_muzzle_flash_world" "wpn_muzzleflash_xo_triple" + "fx_muzzle_flash_attach" "muzzle_flash" + + // Damage - When Used by Players + "damage_type" "burn" + + "crosshair" "crosshair_t" + "explosion_damage" "350" // 150 + "explosion_damage_heavy_armor" "550" // 150 + + "explosion_inner_radius" "140" + "explosionradius" "320" + "impulse_force" "5000" + + "critical_hit_damage_scale" "1.5" + + "critical_hit" "0" + + "projectile_inherit_owner_velocity_scale" "0.2" + + "projectiles_per_shot" "3" + + // Ammo + "ammo_stockpile_max" "200" + "ammo_per_shot" "3" + "ammo_clip_size" "9" + "ammo_default_total" "200" + "ammo_display" "segmented" + + // Regen Ammo + // "regen_ammo_refill_rate" "1.5" + // "regen_ammo_refill_start_delay" "1.0" + + "bolt_hitsize" "0.5" + "bolt_hitsize_grow1_time" "0.075" + "bolt_hitsize_grow1_size" "4.0" + "bolt_hitsize_grow2_time" "0.075" + "bolt_hitsize_grow2_size" "4.0" + "bolt_hitsize_growfinal_lerptime" "0.18" + "bolt_hitsize_growfinal_size" "6.0" + "bolt_bounce_frac" "1.0" + + "projectile_launch_speed" "1100" + "projectile_launch_pitch_offset" "1" + "projectile_adjust_to_gun_barrel" "1" + + "grenade_bounce_vel_frac_shallow" "0.4" + "grenade_bounce_vel_frac_sharp" "0.25" + "grenade_bounce_vel_frac_along_normal" "0.5" + "grenade_bounce_randomness" "0.2" + "grenade_bounce_extra_vertical_randomness" "0.2" + "grenade_roll_vel_frac_per_second" "0.1" + + // Behavior + "fire_rate" "1.2" + "zoom_time_in" "0.2" + "zoom_time_out" "0.2" + "zoom_fov" "55" + "zoom_effects" "1" + "reload_time" "3.0" + "reload_time_late1" "2" + "reload_time_late2" "1" + "reloadempty_time" "3.0" + "reloadempty_time_late1" "2" + "reloadempty_time_late2" "1" + "holster_time" "0.45" + "deploy_time" "0.85" + "lower_time" "0.1" + "raise_time" "0.4" + "vortex_refire_behavior" "grenade" + "allow_empty_fire" "0" + "reload_enabled" "1" + "allow_empty_click" "1" + "empty_reload_only" "0" + "trigger_snipercam" "1" + "allow_headshots" "0" + "primary_fire_does_not_block_sprint" "0" + "ads_move_speed_scale" "0.75" + "aimassist_disable_hipfire_humansonly" "1" + "aimassist_disable_ads_humansonly" "1" + + // Spread + "spread_stand_hip" "0.0" + "spread_stand_hip_run" "0.0" + "spread_stand_hip_sprint" "0.0" + "spread_stand_ads" "0.0" + "spread_crouch_hip" "0.0" + "spread_crouch_ads" "0.0" + "spread_air_hip" "0.0" + "spread_air_ads" "0.0" + + // Spread on NPCs affects their initial shooting direction + // Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel + + "ammo_suck_behavior" "primary_weapons" + + // View Kick + "viewkick_spring" "titan_launcher" + + "viewkick_pitch_base" "-3.0" + "viewkick_pitch_random" "1.0" + "viewkick_pitch_softScale" "1.0" + "viewkick_pitch_hardScale" "3.0" + + "viewkick_yaw_base" "-0.25" + "viewkick_yaw_random" "0.5" + "viewkick_yaw_softScale" "0.3" + "viewkick_yaw_hardScale" "2.0" + + "viewkick_roll_base" "0.0" + "viewkick_roll_randomMin" "0.6" + "viewkick_roll_randomMax" "0.8" + "viewkick_roll_softScale" "0.2" + "viewkick_roll_hardScale" "2.0" + + "viewkick_hipfire_weaponFraction" "0.3" + "viewkick_hipfire_weaponFraction_vmScale" "0.5" + "viewkick_ads_weaponFraction" "0.2" + "viewkick_ads_weaponFraction_vmScale" "0.5" + + "viewpunch_multiplier" "1.8" + + //"viewkick_spring" "titan_leadwall" +// + //"viewkick_pitch_base" "-2.25" + //"viewkick_pitch_random" "1" + //"viewkick_pitch_softScale" "6.0" + //"viewkick_pitch_hardScale" "1.0" +// + //"viewkick_yaw_base" "-0.95" + //"viewkick_yaw_random" "0.5" + //"viewkick_yaw_softScale" "0.5" + //"viewkick_yaw_hardScale" "2.0" +// + //"viewkick_roll_base" "0" + //"viewkick_roll_randomMin" "0.6" + //"viewkick_roll_randomMax" "0.8" + //"viewkick_roll_softScale" "0.2" + //"viewkick_roll_hardScale" "2.75" +// + //"viewkick_hipfire_weaponFraction" "0.1" + //"viewkick_hipfire_weaponFraction_vmScale" "10.0" + //"viewkick_ads_weaponFraction" "0.1" + //"viewkick_ads_weaponFraction_vmScale" "10.0" + + "viewkick_perm_pitch_base" "0" + "viewkick_perm_pitch_random" "0.0" + + // + "viewmodel_shake_forward" "0.5" + "viewmodel_shake_up" "0.2" + "viewmodel_shake_right" "0.0" + + // Bob + "bob_cycle_time" "0.69" + "bob_vert_dist" "0.6" + "bob_horz_dist" "0.1" + "bob_max_speed" "150" + "bob_pitch" "0.75" + "bob_yaw" "-1.7" + "bob_roll" "-1.2" + + // Bob + "bob_cycle_time_zoomed" "0.69" + "bob_vert_dist_zoomed" "0.6" + "bob_horz_dist_zoomed" "0.1" + "bob_max_speed_zoomed" "150" + "bob_pitch_zoomed" "0.75" + "bob_yaw_zoomed" "-1.7" + "bob_roll_zoomed" "-1.2" + + // Rumble + "fire_rumble" "titan_triple_threat" + + // Sway + "sway_rotate_attach" "SWAY_ROTATE" + "sway_min_x" "-0.5" + "sway_min_y" "-2" + "sway_min_z" "-2.7" + "sway_max_x" "0.5" + "sway_max_y" "2" + "sway_max_z" "2.7" + "sway_min_pitch" "-3" + "sway_min_yaw" "-2.5" + "sway_min_roll" "-4" + "sway_max_pitch" "3" + "sway_max_yaw" "2.5" + "sway_max_roll" "4" + "sway_translate_gain" "4" + "sway_rotate_gain" "7" + "sway_move_forward_translate_x" "-0.1" + "sway_move_forward_translate_z" "-2.7" + "sway_move_back_translate_x" "0.2" + "sway_move_back_translate_z" "-0.2" + "sway_move_left_translate_y" "-1" + "sway_move_left_translate_z" "-0.5" + "sway_move_left_rotate_roll" "-2" + "sway_move_right_translate_y" "1" + "sway_move_right_translate_z" "-0.5" + "sway_move_right_rotate_roll" "2" + "sway_move_up_translate_z" "-1" + "sway_move_down_translate_z" "1" + "sway_turn_left_rotate_yaw" "1" + "sway_turn_right_rotate_yaw" "-1" + + "sway_turn_left_translate_y" "-.5" + "sway_turn_right_translate_y" ".5" + "sway_turn_up_translate_z" "-1" + "sway_turn_down_translate_z" "1" + "sway_turn_up_translate_x" "-.1" + "sway_turn_down_translate_x" ".1" + + "sway_turn_left_rotate_roll" "-4" + "sway_turn_right_rotate_roll" "4" + "sway_turn_up_rotate_pitch" "-3" + "sway_turn_down_rotate_pitch" "3" + "sway_turn_up_rotate_roll" "0.8" + "sway_turn_down_rotate_roll" "-0.8" + + // Sway + "sway_rotate_attach_zoomed" "SWAY_ROTATE" + "sway_min_x_zoomed" "-0.5" + "sway_min_y_zoomed" "-2" + "sway_min_z_zoomed" "-2.7" + "sway_max_x_zoomed" "0.5" + "sway_max_y_zoomed" "2" + "sway_max_z_zoomed" "2.7" + "sway_min_pitch_zoomed" "-3" + "sway_min_yaw_zoomed" "-2.5" + "sway_min_roll_zoomed" "-4" + "sway_max_pitch_zoomed" "3" + "sway_max_yaw_zoomed" "2.5" + "sway_max_roll_zoomed" "4" + "sway_translate_gain_zoomed" "4" + "sway_rotate_gain_zoomed" "7" + "sway_move_forward_translate_x_zoomed" "-0.1" + "sway_move_forward_translate_z_zoomed" "-2.7" + "sway_move_back_translate_x_zoomed" "0.2" + "sway_move_back_translate_z_zoomed" "-0.2" + "sway_move_left_translate_y_zoomed" "-1" + "sway_move_left_translate_z_zoomed" "-0.5" + "sway_move_left_rotate_roll_zoomed" "-2" + "sway_move_right_translate_y_zoomed" "1" + "sway_move_right_translate_z_zoomed" "-0.5" + "sway_move_right_rotate_roll_zoomed" "2" + "sway_move_up_translate_z_zoomed" "-1" + "sway_move_down_translate_z_zoomed" "1" + "sway_turn_left_rotate_yaw_zoomed" "1" + "sway_turn_right_rotate_yaw_zoomed" "-1" + + "sway_turn_left_translate_y_zoomed" "-.5" + "sway_turn_right_translate_y_zoomed" ".5" + "sway_turn_up_translate_z_zoomed" "-1" + "sway_turn_down_translate_z_zoomed" "1" + "sway_turn_up_translate_x_zoomed" "-.1" + "sway_turn_down_translate_x_zoomed" ".1" + + "sway_turn_left_rotate_roll_zoomed" "-4" + "sway_turn_right_rotate_roll_zoomed" "4" + "sway_turn_up_rotate_pitch_zoomed" "-3" + "sway_turn_down_rotate_pitch_zoomed" "3" + "sway_turn_up_rotate_roll_zoomed" "0.8" + "sway_turn_down_rotate_roll_zoomed" "-0.8" + + // NPC + "proficiency_poor_spreadscale" "7.0" + "proficiency_poor_additional_rest" "1.0" + "proficiency_average_spreadscale" "5.0" + "proficiency_average_additional_rest" "0.5" + "proficiency_good_spreadscale" "3.33333" + "proficiency_good_additional_rest" "0.2" + "proficiency_very_good_spreadscale" "3.66667" + "proficiency_very_good_additional_rest" "0" + + + "npc_min_range" "0" + "npc_max_range" "1500" // roughly projectile speed * lifetime in script + barrel offset + + "npc_min_burst" "1" + "npc_max_burst" "1" + "npc_rest_time_between_bursts_min" "0.1" + "npc_rest_time_between_bursts_max" "0.4" + + "npc_fire_at_enemy_defense_time" "1.5" + + // WeaponED Unhandled Key/Values and custom script Key/Values + "bob_tilt_angle" "0.5" + "sway_turn_angle_factor" "-0.5" + "sway_turn_origin_factor" "0" + "sway_turn_angle_factor_zoomed" "0" + "sway_turn_origin_factor_zoomed" "0.05" + "sway_move_angle_factor" "0.15" + "sway_move_origin_factor" "0.15" + "sway_move_angle_factor_zoomed" "0" + "sway_move_origin_factor_zoomed" "0.03" + "sway_gain" "10.0" + "deployfirst_time" "1.0" + "deploycatch_time" "1.33" + + "projectile_damage_reduction_per_bounce" "0.0" + "projectile_damages_owner" "0" + //"projectile_speed_reduction_factor" "0.5" + + // Crosshair + "red_crosshair_range" "600" + + + + + // Bodygroups: + "clip_bodygroup" "triple_threat_magazine" + "clip_bodygroup_index_shown" "0" + "clip_bodygroup_index_hidden" "1" + "clip_bodygroup_show_for_milestone_0" "1" + "clip_bodygroup_show_for_milestone_1" "0" + "clip_bodygroup_show_for_milestone_2" "1" + + + Mods + { + mine_field + { + + } + + spread_decrease_ttt + { + + } + + spread_increase_ttt + { + + } + + hydraulic_launcher + { + "charge_time" "3.0" //Hydraulic Launcher - Charge to increase distance fired. + "charge_rumble_min" "10" + "charge_rumble_max" "40" + } + + + impact_fuse + { + + } + + rolling_rounds + { + "grenade_bounce_vel_frac_shallow" "0.6" + "grenade_bounce_vel_frac_sharp" "0.4" + "grenade_bounce_vel_frac_along_normal" "0.7" + "grenade_roll_vel_frac_per_second" "0.5" + } + + + burn_mod_titan_triple_threat + { + "projectile_trail_effect_0" "wpn_grenade_frag_mag_burn" + //"damage_near_value" "*1.5" + //"damage_far_value" "*1.5" + //"damage_near_value_titanarmor" "*1.5" + //"damage_far_value_titanarmor" "*1.5" + //"explosion_damage" "*1.5" // 150 + //"explosion_damage_heavy_armor" "*1.5" // 150 + "is_burn_mod" "1" + } + } + active_crosshair_count "1" + crosshair_index "0" + + RUI_CrosshairData + { + DefaultArgs + { + adjustedSpread weapon_spread + adsFrac player_zoomFrac + isSprinting player_is_sprinting + isReloading weapon_is_reloading + teamColor crosshair_team_color + isAmped weapon_is_amped + crosshairMovementX crosshair_movement_x + crosshairMovementY crosshair_movement_y + } + + Crosshair_1 + { + "ui" "ui/crosshair_leadwall" + "base_spread" "0.0" + Args + { + isFiring weapon_is_firing + } + } + } +} |