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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-14 21:01:40 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-14 21:01:40 +0100 |
commit | 9a2778eabc7ba968968e41dda9f03525d6c5383d (patch) | |
tree | 6d1c5dc64754d542d68a7f47742a701a4eec9308 /Northstar.Custom/mod/scripts/vscripts | |
parent | c0a0c7e502f2bc99185d79a485b965f63de7a203 (diff) | |
download | NorthstarMods-9a2778eabc7ba968968e41dda9f03525d6c5383d.tar.gz NorthstarMods-9a2778eabc7ba968968e41dda9f03525d6c5383d.zip |
oh fuck i forgot to commit for a while
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts')
13 files changed, 536 insertions, 14 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/_bleedout_damage.gnut b/Northstar.Custom/mod/scripts/vscripts/_bleedout_damage.gnut new file mode 100644 index 00000000..8b21184a --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/_bleedout_damage.gnut @@ -0,0 +1,137 @@ +// note: this is technically vanilla content, since bleedout was shipped with retail, but it needs custom remote functions which would break vanilla compatiblity, so it's not in Northstar.CustomServers +// idk why bleedout was even shipped in retail lmao +global function BleedoutDamage_PreInit +global function BleedoutDamage_Init +global function SetShouldPlayerStartBleedoutFunc + +struct { + array<entity> bleedingPlayers // this is in _bleedout already, but it doesn't expose a way to track it, so we have to track it ourselves + bool functionref( entity, var ) shouldPlayerStartBleedoutFunc = null +} file + +void function BleedoutDamage_PreInit() +{ + AddCallback_OnRegisteringCustomNetworkVars( Bleedout_RegisterRemoteFunctions ) +} + +void function Bleedout_RegisterRemoteFunctions() +{ + Remote_RegisterFunction( "ServerCallback_BLEEDOUT_StartFirstAidProgressBar" ) + Remote_RegisterFunction( "ServerCallback_BLEEDOUT_StopFirstAidProgressBar" ) + Remote_RegisterFunction( "ServerCallback_BLEEDOUT_ShowWoundedMarker" ) + Remote_RegisterFunction( "ServerCallback_BLEEDOUT_HideWoundedMarker" ) +} + +// copied from sh_bleedout +const float DEFAULT_BLEEDOUT_TIME = 30.0 +const float DEFAULT_FIRSTAID_TIME = 3.0 +const float DEFAULT_FIRSTAID_TIME_SELF = -1.0 +const float DEFAULT_FIRSTAID_HEAL_PERCENT = 1.0 +const float DEFAULT_AI_BLEEDING_PLAYER_MISS_CHANCE = 0.0 +const bool DEFAULT_FORCE_WEAPON_HOLSTER = false +const bool DEFAULT_DEATH_ON_TEAM_BLEEDOUT = false + +void function BleedoutDamage_Init() +{ + AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_BLEEDOUT", "riff_player_bleedout", [ "Default", "Disabled", "Enabled" ], "0" ) + AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_BLEEDOUT", "player_bleedout_forceHolster", [ "Disabled", "Enabled" ], DEFAULT_FORCE_WEAPON_HOLSTER.tostring() ) + AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_BLEEDOUT", "player_bleedout_forceDeathOnTeamBleedout", [ "Disabled", "Enabled" ], DEFAULT_DEATH_ON_TEAM_BLEEDOUT.tostring() ) + AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_BLEEDOUT", "player_bleedout_bleedoutTime", DEFAULT_BLEEDOUT_TIME.tostring() ) + AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_BLEEDOUT", "player_bleedout_firstAidTime", DEFAULT_FIRSTAID_TIME.tostring() ) + AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_BLEEDOUT", "player_bleedout_firstAidTimeSelf", DEFAULT_FIRSTAID_TIME_SELF.tostring() ) + AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_BLEEDOUT", "player_bleedout_firstAidHealPercent", DEFAULT_FIRSTAID_HEAL_PERCENT.tostring() ) + AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_BLEEDOUT", "player_bleedout_aiBleedingPlayerMissChance", DEFAULT_AI_BLEEDING_PLAYER_MISS_CHANCE.tostring() ) + + #if CLIENT + // because playlist var overrides fucking suck, they aren't actually updated by this point + // client bleedout can be inited late enough that we can just init it on local player spawn + AddCallback_LocalClientPlayerSpawned( InitClientBleedoutForLocalPlayer ) + #elseif SERVER + // sh_riff_settings should set this correctly on server + if ( !Riff_PlayerBleedout() ) + return + + AddDamageCallback( "player", HandleDamageForBleedout ) // do this irregardless of whether scripts inited, given it should always be used for bleedout + Bleedout_SetCallback_OnPlayerStartBleedout( OnPlayerBleedoutBegin ) // kinda sucks we have to use this callback since game scripts could be using it + + // dont init if scripts already inited it manually + if ( !Bleedout_IsBleedoutLogicActive() ) + { + InitSharedBleedoutWithPlaylistVars() + Bleedout_Init() + } + #endif +} + +void function SetShouldPlayerStartBleedoutFunc( bool functionref( entity, var ) func ) +{ + file.shouldPlayerStartBleedoutFunc = func +} + +void function InitSharedBleedoutWithPlaylistVars() +{ + BleedoutShared_Init( + GetCurrentPlaylistVarFloat( "player_bleedout_bleedoutTime", DEFAULT_BLEEDOUT_TIME ), + GetCurrentPlaylistVarFloat( "player_bleedout_firstAidTime", DEFAULT_FIRSTAID_TIME ), + GetCurrentPlaylistVarFloat( "player_bleedout_firstAidTimeSelf", DEFAULT_FIRSTAID_TIME_SELF ), + GetCurrentPlaylistVarFloat( "player_bleedout_firstAidHealPercent", DEFAULT_FIRSTAID_HEAL_PERCENT ), + GetCurrentPlaylistVarFloat( "player_bleedout_aiBleedingPlayerMissChance", DEFAULT_AI_BLEEDING_PLAYER_MISS_CHANCE ), + GetCurrentPlaylistVarInt( "player_bleedout_forceHolster", int( DEFAULT_FORCE_WEAPON_HOLSTER ) ) == 1, + GetCurrentPlaylistVarInt( "player_bleedout_forceDeathOnTeamBleedout", int( DEFAULT_DEATH_ON_TEAM_BLEEDOUT ) ) == 1 + ) +} + +#if CLIENT +void function InitClientBleedoutForLocalPlayer( entity player ) +{ + // dont init if bleedout is disabled or scripts already inited it + if ( !Riff_PlayerBleedout() || Bleedout_IsBleedoutLogicActive() ) + return + + InitSharedBleedoutWithPlaylistVars() + BleedoutClient_Init() +} +#endif + +#if SERVER +void function HandleDamageForBleedout( entity player, var damageInfo ) +{ + if ( IsInstantDeath( damageInfo ) || DamageInfo_GetForceKill( damageInfo ) || player.IsTitan() || file.bleedingPlayers.contains( player ) ) + return + + if ( file.shouldPlayerStartBleedoutFunc != null ) + if ( !file.shouldPlayerStartBleedoutFunc( player, damageInfo ) ) + return + + // check if damage would kill player + if ( player.GetHealth() - DamageInfo_GetDamage( damageInfo ) <= 0 ) + { + Bleedout_StartPlayerBleedout( player, DamageInfo_GetAttacker( damageInfo ) ) + DamageInfo_SetDamage( damageInfo, 1 ) // prevent player from dying, but if we set it to 0, player won't receive any knockback from damage source + } +} + +void function OnPlayerBleedoutBegin( entity player ) +{ + file.bleedingPlayers.append( player ) + + // would prefer to use Bleedout_SetCallback_OnPlayerGiveFirstAid for this, but it doesn't expose the player that's receiving first aid for some reason + thread TrackPlayerBleedout( player ) +} + +void function TrackPlayerBleedout( entity player ) +{ + player.EndSignal( "OnDeath" ) + player.EndSignal( "OnDestroy" ) + + OnThreadEnd( function() : ( player ) + { + file.bleedingPlayers.remove( file.bleedingPlayers.find( player ) ) + }) + + WaitFrame() // wait a frame, since this gets called before this status effect is added + + while ( StatusEffect_Get( player, eStatusEffect.bleedoutDOF ) != 0 ) + WaitFrame() +} +#endif
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/_custom_air_accel.gnut b/Northstar.Custom/mod/scripts/vscripts/_custom_air_accel.gnut index 8ebef034..faa92480 100644 --- a/Northstar.Custom/mod/scripts/vscripts/_custom_air_accel.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/_custom_air_accel.gnut @@ -1,8 +1,10 @@ global function CustomAirAccelVars_Init void function CustomAirAccelVars_Init() -{ - AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_PILOT", "custom_air_accel_pilot", "500" ) // 500 is the default airaccel +{ + #if MP + AddPrivateMatchModeSettingArbitrary( "#MODE_SETTING_CATEGORY_PILOT", "custom_air_accel_pilot", "500" ) // 500 is the default airaccel + #endif #if SERVER AddCallback_OnPlayerRespawned( ApplyCustomPlayerAirAccel ) diff --git a/Northstar.Custom/mod/scripts/vscripts/_custom_oob_timer.gnut b/Northstar.Custom/mod/scripts/vscripts/_custom_oob_timer.gnut new file mode 100644 index 00000000..9689302c --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/_custom_oob_timer.gnut @@ -0,0 +1,7 @@ +global function CustomOOBTimer_Init + +void function CustomOOBTimer_Init() +{ + AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_MATCH", "oob_timer_enabled", [ "Disabled", "Enabled" ], "1" ) + level.disableOutOfBounds <- GetCurrentPlaylistVarInt( "oob_timer_enabled", 1 ) == 0 +}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut index b59cd2dd..00c19310 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut @@ -27,7 +27,6 @@ void function GamemodeFastball_Init() SetTimeoutWinnerDecisionFunc( FastballDecideWinner ) AddCallback_OnClientConnected( FastballInitPlayer ) - AddCallback_OnPlayerKilled( FastballOnPlayerKilled ) // move this to a system in _gamestate soon!! // setup spawns // first is a, second is b, third is c @@ -164,15 +163,6 @@ function FastballOnPanelHacked( panel, player, success ) } } -void function FastballOnPlayerKilled( entity victim, entity attacker, var damageInfo ) -{ - if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing ) - return - - if ( GetPlayerArrayOfTeam_Alive( victim.GetTeam() ).len() == 0 ) - SetWinner( GetOtherTeam( victim.GetTeam() ) ) -} - int function FastballDecideWinner() { int militiaPanels diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut index b9ee40f1..e0178034 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut @@ -5,7 +5,7 @@ void function GamemodeGG_Init() SetSpawnpointGamemodeOverride( FFA ) SetShouldUseRoundWinningKillReplay( true ) - Evac_SetEnabled( false ) + ClassicMP_ForceDisableEpilogue( true ) SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period SetWeaponDropsEnabled( false ) Riff_ForceTitanAvailability( eTitanAvailability.Never ) diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut new file mode 100644 index 00000000..bc65e0b6 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_hs.gnut @@ -0,0 +1,191 @@ +global function GamemodeHideAndSeek_Init + +struct { + entity intermissionCam + array<entity> droppodSpawns + + float hidingTime + bool autobalance + + float hidingStartTime +} file + +void function GamemodeHideAndSeek_Init() +{ + SetSpawnpointGamemodeOverride( FFA ) + Riff_ForceTitanAvailability( eTitanAvailability.Never ) + Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) + SetRespawnsEnabled( false ) + Riff_ForceSetEliminationMode( eEliminationMode.Pilots ) + + SetTimeoutWinnerDecisionFunc( HideAndSeekDecideWinner ) + ClassicMP_SetCustomIntro( GamemodeHideAndSeekIntroSetup, 0.0 ) + + AddCallback_OnPlayerRespawned( SetupHideAndSeekPlayer ) + AddCallback_OnPlayerKilled( TryNotifyLastPlayerAlive ) + AddSpawnCallback( "info_intermission", SetIntermissionCam ) + AddSpawnCallback( "info_spawnpoint_droppod_start", AddDroppodSpawn ) + + file.hidingTime = GetCurrentPlaylistVarFloat( "hideandseek_hiding_time", 60.0 ) + file.autobalance = GetCurrentPlaylistVarInt( "hideandseek_balance_teams", 1 ) == 1 +} + +void function GamemodeHideAndSeekIntroSetup() +{ + AddCallback_GameStateEnter( eGameState.Prematch, HideAndSeekIntroPrematch ) + AddCallback_OnClientConnected( AddPlayerToHideAndSeekIntro ) +} + +void function SetIntermissionCam( entity cam ) +{ + file.intermissionCam = cam +} + +void function AddDroppodSpawn( entity spawn ) +{ + file.droppodSpawns.append( spawn ) +} + +void function AddPlayerToHideAndSeekIntro( entity player ) +{ + if ( GetGameState() < eGameState.Prematch || Time() - file.hidingStartTime > file.hidingTime ) + return + + // seeker/hider autobalance + // try to have 1/6 of players be seekers + if ( file.autobalance ) + { + int wantedSeekers = int( max( 1, GetPlayerArray().len() / 6 ) ) + + if ( GetPlayerArrayOfTeam( HIDEANDSEEK_TEAM_SEEKER ).len() < wantedSeekers ) + SetTeam( player, HIDEANDSEEK_TEAM_SEEKER ) + } + + ScreenFadeFromBlack( player, 1.0, 0.75 ) + Remote_CallFunction_NonReplay( player, "ServerCallback_ShowHideAndSeekCountdown", file.hidingStartTime + file.hidingTime ) + + if ( player.GetTeam() == HIDEANDSEEK_TEAM_HIDER ) + { + player.kv.visibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY + Highlight_ClearEnemyHighlight( player ) + + thread HiderIntroThread( player ) + } + else + thread SeekerIntroThread( player ) + + thread DelayedRoleAnnounce( player ) +} + +void function HideAndSeekIntroPrematch() +{ + ClassicMP_OnIntroStarted() + + file.hidingStartTime = Time() + + foreach ( entity player in GetPlayerArray() ) + AddPlayerToHideAndSeekIntro( player ) + + // this intro is mostly done in playing, so just finish the intro up now and we can do fully custom logic from here + WaitFrame() + ClassicMP_OnIntroFinished() + + thread GlobalSeekerIntroThread() +} + +void function HiderIntroThread( entity player ) +{ + RespawnAsPilot( player ) + + wait ( file.hidingStartTime + file.hidingTime ) - Time() + + player.kv.visibilityFlags = ENTITY_VISIBLE_TO_EVERYONE // make sure everyone can see us again +} + +void function SeekerIntroThread( entity player ) +{ + MuteHalfTime( player ) + + player.SetObserverModeStaticPosition( file.intermissionCam.GetOrigin() ) + player.SetObserverModeStaticAngles( file.intermissionCam.GetAngles() ) + player.StartObserverMode( OBS_MODE_STATIC_LOCKED ) + + wait ( file.hidingStartTime + file.hidingTime ) - Time() + UnMuteAll( player ) +} + +void function DelayedRoleAnnounce( entity player ) +{ + wait 1.75 + Remote_CallFunction_NonReplay( player, "ServerCallback_AnnounceHideAndSeekRole" ) +} + +void function GlobalSeekerIntroThread() +{ + wait file.hidingTime + + + PlayMusicToAll( eMusicPieceID.GAMEMODE_1 ) + foreach ( entity hider in GetPlayerArrayOfTeam( HIDEANDSEEK_TEAM_HIDER ) ) + Remote_CallFunction_NonReplay( hider, "ServerCallback_SeekersIncoming" ) + + array<entity> seekers = GetPlayerArrayOfTeam( HIDEANDSEEK_TEAM_SEEKER ) + entity podSpawn = file.droppodSpawns.getrandom() + SpawnPlayersInDropPod( seekers, podSpawn.GetOrigin(), podSpawn.GetAngles() ) + + foreach ( entity seeker in seekers ) + if ( IsValid( seeker ) ) + Highlight_SetEnemyHighlight( seeker, "enemy_sonar" ) +} + +void function SetupHideAndSeekPlayer( entity player ) +{ + foreach ( entity weapon in player.GetMainWeapons() ) + player.TakeWeapon( weapon.GetWeaponClassName() ) + + player.TakeWeapon( player.GetOffhandWeapon( OFFHAND_ORDNANCE ).GetWeaponClassName() ) + + player.GiveWeapon( "mp_weapon_rocket_launcher" ) + player.SetActiveWeaponByName( "mp_weapon_rocket_launcher" ) + + Highlight_SetFriendlyHighlight( player, "sp_friendly_pilot" ) + + if ( player.GetTeam() == HIDEANDSEEK_TEAM_HIDER ) + { + player.TakeWeapon( player.GetMeleeWeapon().GetWeaponClassName() ) + + // set visibility flags if we're hiding, so seekers can't see us on intermission cam + if ( Time() - file.hidingStartTime < file.hidingTime ) + player.kv.visiblityFlags = ENTITY_VISIBLE_TO_FRIENDLY + + // remove red outline, ideally should work tm + Highlight_ClearEnemyHighlight( player ) + } + else + player.TakeWeapon( "mp_weapon_grenade_sonar" ) // seekers should not have pulse blade +} + +void function TryNotifyLastPlayerAlive( entity victim, entity attacker, var damageInfo ) +{ + if ( victim.GetTeam() == HIDEANDSEEK_TEAM_HIDER ) + { + array<entity> hiders = GetPlayerArrayOfTeam( HIDEANDSEEK_TEAM_HIDER ) + if ( hiders.len() == 1 ) + { + PlayMusicToAll( eMusicPieceID.GAMEMODE_2 ) + + // let them know they're the last hider + Remote_CallFunction_NonReplay( hiders[ 0 ], "ServerCallback_LastHiderAlive" ) + StimPlayer( hiders[ 0 ], 9999.9 ) // can't do endless since we don't get the visual effect in endless + + // tell seekers + foreach ( entity player in GetPlayerArrayOfTeam( HIDEANDSEEK_TEAM_SEEKER ) ) + Remote_CallFunction_NonReplay( player, "ServerCallback_LastHiderAlive" ) + } + } +} + +int function HideAndSeekDecideWinner() +{ + return HIDEANDSEEK_TEAM_HIDER // on timeout, hiders always win +}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut index 8706d53b..b2e76aaf 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut @@ -13,6 +13,7 @@ void function GamemodeInfection_Init() Riff_ForceTitanAvailability( eTitanAvailability.Never ) Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) + SetShouldPlayerStartBleedoutFunc( InfectionShouldPlayerStartBleedout ) AddCallback_OnClientConnected( InfectionInitPlayer ) AddCallback_OnPlayerKilled( InfectionOnPlayerKilled ) AddCallback_OnPlayerRespawned( RespawnInfected ) @@ -176,4 +177,9 @@ int function TimeoutCheckSurvivors() return INFECTION_TEAM_SURVIVOR return INFECTION_TEAM_INFECTED +} + +bool function InfectionShouldPlayerStartBleedout( entity player, var damageInfo ) +{ + return player.GetTeam() != INFECTION_TEAM_INFECTED }
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut index cf9d6bc5..7a226e21 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_kr.gnut @@ -13,7 +13,7 @@ void function GamemodeKR_Init() SetSpawnpointGamemodeOverride( FFA ) - Evac_SetEnabled( false ) + ClassicMP_ForceDisableEpilogue( true ) Riff_ForceTitanAvailability( eTitanAvailability.Never ) Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hs.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hs.gnut new file mode 100644 index 00000000..8bfbb10e --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_hs.gnut @@ -0,0 +1,91 @@ +global function ClGamemodeHideAndSeek_Init +global function ServerCallback_ShowHideAndSeekCountdown +global function ServerCallback_AnnounceHideAndSeekRole +global function ServerCallback_SeekersIncoming +global function ServerCallback_LastHiderAlive + +struct { + var countdownRui +} file + +void function ClGamemodeHideAndSeek_Init() +{ + ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_lts.rpak" ) + + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_fd_midwave", HIDEANDSEEK_TEAM_SEEKER ) + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_skyway_01_intro", HIDEANDSEEK_TEAM_HIDER ) + + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_2, "music_skyway_04_smartpistolrun", TEAM_IMC ) + RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_2, "music_skyway_04_smartpistolrun", TEAM_MILITIA ) +} + +void function ServerCallback_ShowHideAndSeekCountdown( float endTime ) +{ + file.countdownRui = CreateCockpitRui( $"ui/dropship_intro_countdown.rpak", 0 ) + RuiSetResolutionToScreenSize( file.countdownRui ) + RuiSetGameTime( file.countdownRui, "gameStartTime", endTime ) +} + +void function ServerCallback_AnnounceHideAndSeekRole() +{ + if ( GetLocalViewPlayer().GetTeam() == HIDEANDSEEK_TEAM_SEEKER ) + { + AnnouncementData announcement = Announcement_Create( "#HIDEANDSEEK_YOU_ARE_SEEKER" ) + Announcement_SetSubText( announcement, Localize( "#HIDEANDSEEK_SEEKER_DESC", GetCurrentPlaylistVarFloat( "hideandseek_hiding_time", 60.0 ).tostring() ) ) + Announcement_SetTitleColor( announcement, <0,0,1> ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) + } + else + { + AnnouncementData announcement = Announcement_Create( "#HIDEANDSEEK_YOU_ARE_HIDER" ) + Announcement_SetSubText( announcement, "#HIDEANDSEEK_HIDER_DESC" ) + Announcement_SetTitleColor( announcement, <0,0,1> ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) + } +} + +void function ServerCallback_SeekersIncoming() +{ + AnnouncementData announcement = Announcement_Create( "#HIDEANDSEEK_SEEKERS_INCOMING" ) + Announcement_SetSubText( announcement, "#HIDEANDSEEK_DONT_GET_FOUND" ) + Announcement_SetTitleColor( announcement, <1,0,0> ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) +} + +void function ServerCallback_LastHiderAlive() +{ + if ( GetLocalViewPlayer().GetTeam() == HIDEANDSEEK_TEAM_SEEKER ) + { + AnnouncementData announcement = Announcement_Create( Localize( "#HIDEANDSEEK_GET_LAST_HIDER", GetPlayerArrayOfTeam_Alive( HIDEANDSEEK_TEAM_HIDER )[ 0 ].GetPlayerName() ) ) + Announcement_SetTitleColor( announcement, <1,0,0> ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) + } + else + { + AnnouncementData announcement = Announcement_Create( "#HIDEANDSEEK_YOU_ARE_LAST_HIDER" ) + Announcement_SetSubText( announcement, "#HIDEANDSEEK_GOT_STIM" ) + Announcement_SetTitleColor( announcement, <1,0,0> ) + Announcement_SetPurge( announcement, true ) + Announcement_SetPriority( announcement, 200 ) //Be higher priority than Titanfall ready indicator etc + Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) + Announcement_SetStyle( announcement, ANNOUNCEMENT_STYLE_QUICK ) + AnnouncementFromClass( GetLocalViewPlayer(), announcement ) + } +} + diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_hs.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_hs.gnut new file mode 100644 index 00000000..f4269ac4 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_hs.gnut @@ -0,0 +1,47 @@ +global function Sh_GamemodeHideAndSeek_Init + +global const string GAMEMODE_HIDEANDSEEK = "hs" +global const int HIDEANDSEEK_TEAM_SEEKER = TEAM_IMC +global const int HIDEANDSEEK_TEAM_HIDER = TEAM_MILITIA + +void function Sh_GamemodeHideAndSeek_Init() +{ + // create custom gamemode + AddCallback_OnCustomGamemodesInit( CreateGamemodeHideAndSeek ) + AddCallback_OnRegisteringCustomNetworkVars( HideAndSeekRegisterNetworkVars ) +} + +void function CreateGamemodeHideAndSeek() +{ + GameMode_Create( GAMEMODE_HIDEANDSEEK ) + GameMode_SetName( GAMEMODE_HIDEANDSEEK, "#GAMEMODE_hs" ) + GameMode_SetDesc( GAMEMODE_HIDEANDSEEK, "#PL_hs_desc" ) + GameMode_SetGameModeAnnouncement( GAMEMODE_HIDEANDSEEK, "ffa_modeDesc" ) + GameMode_SetColor( GAMEMODE_HIDEANDSEEK, [147, 204, 57, 255] ) + + AddPrivateMatchMode( GAMEMODE_HIDEANDSEEK ) // add to private lobby modes + AddPrivateMatchModeSettingEnum( "#GAMEMODE_hs", "hideandseek_balance_teams", [ "Disabled", "Enabled" ], "1" ) + AddPrivateMatchModeSettingArbitrary( "#GAMEMODE_hs", "hideandseek_hiding_time", "60" ) + + #if SERVER + GameMode_AddServerInit( GAMEMODE_HIDEANDSEEK, GamemodeHideAndSeek_Init ) + GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_HIDEANDSEEK, RateSpawnpoints_Generic ) + GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_HIDEANDSEEK, RateSpawnpoints_Generic ) + #elseif CLIENT + GameMode_AddClientInit( GAMEMODE_HIDEANDSEEK, ClGamemodeHideAndSeek_Init ) + #endif + #if !UI + GameMode_SetScoreCompareFunc( GAMEMODE_HIDEANDSEEK, CompareAssaultScore ) + #endif +} + +void function HideAndSeekRegisterNetworkVars() +{ + if ( GAMETYPE != GAMEMODE_HIDEANDSEEK ) + return + + Remote_RegisterFunction( "ServerCallback_ShowHideAndSeekCountdown" ) + Remote_RegisterFunction( "ServerCallback_SeekersIncoming" ) + Remote_RegisterFunction( "ServerCallback_LastHiderAlive" ) + Remote_RegisterFunction( "ServerCallback_AnnounceHideAndSeekRole" ) +}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/mp/levels/mp_bob.nut b/Northstar.Custom/mod/scripts/vscripts/mp/levels/mp_bob.nut new file mode 100644 index 00000000..afd4fc37 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/mp/levels/mp_bob.nut @@ -0,0 +1,38 @@ +untyped +global function CodeCallback_MapInit + +const float PLATFORM_TRAVEL_TIME = 20.0 + +struct { + array<entity> platformMoverNodes + entity platformMover +} file + +void function CodeCallback_MapInit() +{ + AddCallback_EntitiesDidLoad( BobMap_EntitiesDidLoad ) +} + +void function BobMap_EntitiesDidLoad() +{ + BobMap_InitTempProps() + + file.platformMoverNodes = GetEntityLinkChain( GetEntByScriptName( "mp_bob_movingplatform_node_0" ) ) + file.platformMover = GetEntByScriptName( "mp_bob_movingplatform" ) + file.platformMover.SetOrigin( file.platformMoverNodes[ 0 ].GetOrigin() ) + + entity platformProp = CreatePropDynamic( file.platformMover.GetValueForModelKey(), file.platformMover.GetOrigin(), file.platformMover.GetAngles() ) + platformProp.SetParent( file.platformMover ) + + thread MovingPlatformThink() +} + +void function MovingPlatformThink() +{ + int currentNodeIdx = 0 + while ( true ) + { + file.platformMover.SetOrigin( file.platformMoverNodes[ currentNodeIdx % file.platformMoverNodes.len() ].GetOrigin() ) + file.platformMover.MoveTo( file.platformMoverNodes[ ++currentNodeIdx % file.platformMoverNodes.len() ].GetOrigin(), PLATFORM_TRAVEL_TIME, 0, 0 ) + } +}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/mp/levels/mp_bob_temp_props.nut b/Northstar.Custom/mod/scripts/vscripts/mp/levels/mp_bob_temp_props.nut new file mode 100644 index 00000000..84ffe3e9 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/mp/levels/mp_bob_temp_props.nut @@ -0,0 +1,7 @@ +global function BobMap_InitTempProps + +void function BobMap_InitTempProps() +{ + PrecacheModel( $"models/vistas/planet_blue_sun.mdl" ) + CreatePropDynamic( $"models/vistas/planet_blue_sun.mdl", GetEnt( "skybox_cam_level" ).GetOrigin(), GetEnt( "skybox_cam_level" ).GetAngles() ) +}
\ No newline at end of file diff --git a/Northstar.Custom/mod/scripts/vscripts/titan/sh_first_person_embark.gnut b/Northstar.Custom/mod/scripts/vscripts/titan/sh_first_person_embark.gnut index 0c95ae4c..0c47c014 100644 --- a/Northstar.Custom/mod/scripts/vscripts/titan/sh_first_person_embark.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/titan/sh_first_person_embark.gnut @@ -1,4 +1,5 @@ global function FirstPersonEmbark_Init +global function FirstPersonEmbark_InitPlaylistVars #if CLIENT global function ServerCallback_HideHudForFPEmbark @@ -24,6 +25,11 @@ void function FirstPersonEmbark_RegisterCustomNetworkFunctions() Remote_RegisterFunction( "ServerCallback_HideHudForFPEmbark" ) } +void function FirstPersonEmbark_InitPlaylistVars() +{ + AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_TITAN", "fp_embark_enabled", [ "Disabled", "Enabled" ], "0" ) +} + #if CLIENT void function ServerCallback_HideHudForFPEmbark() { |