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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-15 00:41:45 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-15 00:41:45 +0000
commit3f7c13c0df67d1e80ffafa65f9fb6d87c38f4653 (patch)
tree86c154287f2fa858a2f9a07e7c49fec08a555c9d /Northstar.Custom/mod/scripts/vscripts/weapons
parent4f53db798e049fd55219a6a3ec3157568cac6828 (diff)
parent9d346f8c96cbfad841c82eaefa437015c9bf4ce4 (diff)
downloadNorthstarMods-3f7c13c0df67d1e80ffafa65f9fb6d87c38f4653.tar.gz
NorthstarMods-3f7c13c0df67d1e80ffafa65f9fb6d87c38f4653.zip
Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/weapons')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut23
1 files changed, 20 insertions, 3 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
index a9da541f..b910cff3 100644
--- a/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
@@ -5,6 +5,7 @@ untyped
global function OnWeaponPrimaryAttack_peacekraber;
global function OnWeaponDeactivate_peacekraber
global function OnWeaponActivate_peacekraber
+global function OnWeaponOwnerChanged_weapon_peacekraber
#if SERVER
global function OnWeaponNpcPrimaryAttack_peacekraber
@@ -47,8 +48,19 @@ void function OnWeaponActivate_peacekraber (entity weapon) {
void function OnWeaponDeactivate_peacekraber (entity weapon) {
#if CLIENT
+ if (!IsValid( weapon.GetWeaponOwner() )) return
if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
- isWeaponActive = false;
+ isWeaponActive = false
+ #endif
+}
+
+void function OnWeaponOwnerChanged_weapon_peacekraber (entity weapon, WeaponOwnerChangedParams changeParams)
+{
+ #if CLIENT
+ if (changeParams.oldOwner == GetLocalViewPlayer())
+ {
+ isWeaponActive = false
+ }
#endif
}
#if CLIENT
@@ -60,7 +72,11 @@ void function CrosshairCycle() {
int chargeLevel;
float chargeFrac;
while (isWeaponActive) {
- WaitFrame()
+ if (!IsValid( clientWeapon ))
+ {
+ isWeaponActive = false
+ continue
+ }
chargeLevel = clientWeapon.GetWeaponChargeLevel();
chargeFrac = clientWeapon.GetWeaponChargeFraction();
RuiSetFloat3(rui, "teamColor", colors[chargeLevel]);
@@ -89,6 +105,7 @@ void function CrosshairCycle() {
default:
break;
}
+ WaitFrame()
}
RuiDestroy(rui);
@@ -159,4 +176,4 @@ function FireWeaponPlayerAndNPC( WeaponPrimaryAttackParams attackParams, bool pl
}
return 1
-} \ No newline at end of file
+}