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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut new file mode 100644 index 000000000..512c538c9 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut @@ -0,0 +1,30 @@ +global function ToolgunToolCreateExplosion_Init + +void function ToolgunToolCreateExplosion_Init() +{ + AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion ) +} + +void function CreateToolgunToolCreateExplosion() +{ + ToolgunTool createExplosionTool + createExplosionTool.toolName = "Create explosion" + createExplosionTool.toolDescription = "Creates an explosion" + + createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire + + RegisterTool( createExplosionTool ) +} + +void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) +{ + #if SERVER + int dist = 55555 // should hit edge of map at all times ideally + vector forward = AnglesToForward( player.EyeAngles() ) + + // raycast to explosion position + TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID ) + // make explosion + Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" ) + #endif +}
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