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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-20 20:11:43 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-20 20:11:43 +0100 |
commit | e79a58640e1ef1ea1c3c954aefccd36c3cb55286 (patch) | |
tree | 8c7b822f8777ccdf6b0d86587da853b8451953c1 /Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut | |
parent | d37c5ae333b4e622ebd0d18cf02a87d66aac62f9 (diff) | |
download | NorthstarMods-e79a58640e1ef1ea1c3c954aefccd36c3cb55286.tar.gz NorthstarMods-e79a58640e1ef1ea1c3c954aefccd36c3cb55286.zip |
automatic mod enable/disable, refactors and item registration callbacks
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut deleted file mode 100644 index 512c538c9..000000000 --- a/Northstar.Custom/mod/scripts/vscripts/weapons/toolgun/sh_toolgun_tool_explode.nut +++ /dev/null @@ -1,30 +0,0 @@ -global function ToolgunToolCreateExplosion_Init - -void function ToolgunToolCreateExplosion_Init() -{ - AddCallback_OnToolgunToolsInit( CreateToolgunToolCreateExplosion ) -} - -void function CreateToolgunToolCreateExplosion() -{ - ToolgunTool createExplosionTool - createExplosionTool.toolName = "Create explosion" - createExplosionTool.toolDescription = "Creates an explosion" - - createExplosionTool.onFired = ToolgunToolCreateExplosion_Fire - - RegisterTool( createExplosionTool ) -} - -void function ToolgunToolCreateExplosion_Fire( entity player, entity weapon, WeaponPrimaryAttackParams attackParams ) -{ - #if SERVER - int dist = 55555 // should hit edge of map at all times ideally - vector forward = AnglesToForward( player.EyeAngles() ) - - // raycast to explosion position - TraceResults trace = TraceLine( player.EyePosition(), player.EyePosition() + ( dist * forward ), null, TRACE_MASK_NPCSOLID ) - // make explosion - Explosion( trace.endPos, player, player, 90, 90, 100, 100, 0, trace.endPos, 5000, damageTypes.explosive, eDamageSourceId.burn, "exp_small" ) - #endif -}
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