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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut162
1 files changed, 162 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
new file mode 100644
index 000000000..a9da541f9
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut
@@ -0,0 +1,162 @@
+untyped
+
+// created by JustANormalUser#0001 on discord
+
+global function OnWeaponPrimaryAttack_peacekraber;
+global function OnWeaponDeactivate_peacekraber
+global function OnWeaponActivate_peacekraber
+
+#if SERVER
+global function OnWeaponNpcPrimaryAttack_peacekraber
+#endif // #if SERVER
+
+
+const PEACEKRABER_MAX_BOLTS = 11 // this is the code limit for bolts per frame... do not increase.
+bool isWeaponActive = false;
+entity clientWeapon = null;
+
+struct
+{
+ float[2][PEACEKRABER_MAX_BOLTS] boltOffsets = [
+ [0.0, 0.0], // center
+ [0.0, 1.0], // top
+ [-0.683, 0.327],
+ [0.683, 0.327],
+ [-0.636, -0.683],
+ [0.636, -0.683],
+ [0.0, 0.5],
+ [-0.342, 0.174],
+ [0.342, 0.174],
+ [-0.318, -0.342],
+ [0.318, -0.342],
+ ]
+
+ int maxAmmo
+ float ammoRegenTime
+} file
+// "OnWeaponActivate" "OnWeaponActivate_peacekraber"
+// "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber"
+void function OnWeaponActivate_peacekraber (entity weapon) {
+ #if CLIENT
+ if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
+ isWeaponActive = true;
+ clientWeapon = weapon;
+ thread CrosshairCycle();
+ #endif
+}
+
+void function OnWeaponDeactivate_peacekraber (entity weapon) {
+ #if CLIENT
+ if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return;
+ isWeaponActive = false;
+ #endif
+}
+#if CLIENT
+void function CrosshairCycle() {
+ var rui = RuiCreate( $"ui/crosshair_shotgun.rpak", clGlobal.topoCockpitHudPermanent, RUI_DRAW_COCKPIT, 0 )
+ RuiSetFloat(rui, "adjustedSpread", 0.1)
+ array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
+ array<vector> colors = [<1, 1, 1>, <0.666, 1, 1>, <0.333, 1, 1>, <0, 1, 1>]
+ int chargeLevel;
+ float chargeFrac;
+ while (isWeaponActive) {
+ WaitFrame()
+ chargeLevel = clientWeapon.GetWeaponChargeLevel();
+ chargeFrac = clientWeapon.GetWeaponChargeFraction();
+ RuiSetFloat3(rui, "teamColor", colors[chargeLevel]);
+ switch (chargeLevel) {
+ case 0:
+ if (chargeFrac > 0.266) {
+ RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.266, 0.333, 0.1, 0.065))
+ }
+ else RuiSetFloat(rui, "adjustedSpread", 0.1)
+ break;
+ case 1:
+ if (chargeFrac > 0.6) {
+ RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.6, 0.666, 0.065, 0.045))
+ }
+ else RuiSetFloat(rui, "adjustedSpread", 0.065)
+ break;
+ case 2:
+ if (chargeFrac > 0.933) {
+ RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.933, 1, 0.045, 0.02))
+ }
+ else RuiSetFloat(rui, "adjustedSpread", 0.045)
+ break;
+ case 3:
+ RuiSetFloat(rui, "adjustedSpread", 0.025)
+ break;
+ default:
+ break;
+ }
+ }
+
+ RuiDestroy(rui);
+ clientWeapon = null;
+}
+#endif
+
+var function OnWeaponPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ #if CLIENT
+ weapon.EmitWeaponSound( "Weapon_Titan_Sniper_LevelTick_2" )
+ #endif
+
+ return FireWeaponPlayerAndNPC( attackParams, true, weapon )
+}
+
+#if SERVER
+var function OnWeaponNpcPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams )
+{
+ return FireWeaponPlayerAndNPC( attackParams, false, weapon )
+}
+#endif // #if SERVER
+
+function FireWeaponPlayerAndNPC( WeaponPrimaryAttackParams attackParams, bool playerFired, entity weapon )
+{
+ entity owner = weapon.GetWeaponOwner()
+ bool shouldCreateProjectile = false
+ if ( IsServer() || weapon.ShouldPredictProjectiles() )
+ shouldCreateProjectile = true
+ #if CLIENT
+ if ( !playerFired )
+ shouldCreateProjectile = false
+ #endif
+
+ vector attackAngles = VectorToAngles( attackParams.dir )
+ vector baseUpVec = AnglesToUp( attackAngles )
+ vector baseRightVec = AnglesToRight( attackAngles )
+
+ if ( shouldCreateProjectile )
+ {
+ weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 )
+ array<int> spreadFrac = [1, 0.65, 0.45, 0.2]
+
+ for ( int index = 0; index < PEACEKRABER_MAX_BOLTS; index++ )
+ {
+ vector upVec = baseUpVec * file.boltOffsets[index][1] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
+ vector rightVec = baseRightVec * file.boltOffsets[index][0] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()]
+
+ vector attackDir = attackParams.dir + upVec + rightVec
+ float projectileSpeed = 2800
+
+ if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
+ {
+ projectileSpeed = 6400
+ }
+
+ entity bolt = weapon.FireWeaponBolt( attackParams.pos, attackDir, projectileSpeed, damageTypes.largeCaliber | DF_SHOTGUN, damageTypes.largeCaliber | DF_SHOTGUN, playerFired, index )
+ if ( bolt )
+ {
+ bolt.kv.gravity = 0.4 // 0.09
+
+ if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" )
+ bolt.SetProjectileLifetime( RandomFloatRange( 1.0, 1.3 ) )
+ else
+ bolt.SetProjectileLifetime( RandomFloatRange( 0.50, 0.65 ) )
+ }
+ }
+ }
+
+ return 1
+} \ No newline at end of file