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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut b/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut new file mode 100644 index 000000000..a9da541f9 --- /dev/null +++ b/Northstar.Custom/mod/scripts/vscripts/weapons/mp_weapon_peacekraber.nut @@ -0,0 +1,162 @@ +untyped + +// created by JustANormalUser#0001 on discord + +global function OnWeaponPrimaryAttack_peacekraber; +global function OnWeaponDeactivate_peacekraber +global function OnWeaponActivate_peacekraber + +#if SERVER +global function OnWeaponNpcPrimaryAttack_peacekraber +#endif // #if SERVER + + +const PEACEKRABER_MAX_BOLTS = 11 // this is the code limit for bolts per frame... do not increase. +bool isWeaponActive = false; +entity clientWeapon = null; + +struct +{ + float[2][PEACEKRABER_MAX_BOLTS] boltOffsets = [ + [0.0, 0.0], // center + [0.0, 1.0], // top + [-0.683, 0.327], + [0.683, 0.327], + [-0.636, -0.683], + [0.636, -0.683], + [0.0, 0.5], + [-0.342, 0.174], + [0.342, 0.174], + [-0.318, -0.342], + [0.318, -0.342], + ] + + int maxAmmo + float ammoRegenTime +} file +// "OnWeaponActivate" "OnWeaponActivate_peacekraber" +// "OnWeaponDeactivate" "OnWeaponDeactivate_peacekraber" +void function OnWeaponActivate_peacekraber (entity weapon) { + #if CLIENT + if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return; + isWeaponActive = true; + clientWeapon = weapon; + thread CrosshairCycle(); + #endif +} + +void function OnWeaponDeactivate_peacekraber (entity weapon) { + #if CLIENT + if (!weapon.GetWeaponOwner().IsPlayer() || weapon.GetWeaponOwner() != GetLocalViewPlayer()) return; + isWeaponActive = false; + #endif +} +#if CLIENT +void function CrosshairCycle() { + var rui = RuiCreate( $"ui/crosshair_shotgun.rpak", clGlobal.topoCockpitHudPermanent, RUI_DRAW_COCKPIT, 0 ) + RuiSetFloat(rui, "adjustedSpread", 0.1) + array<int> spreadFrac = [1, 0.65, 0.45, 0.2] + array<vector> colors = [<1, 1, 1>, <0.666, 1, 1>, <0.333, 1, 1>, <0, 1, 1>] + int chargeLevel; + float chargeFrac; + while (isWeaponActive) { + WaitFrame() + chargeLevel = clientWeapon.GetWeaponChargeLevel(); + chargeFrac = clientWeapon.GetWeaponChargeFraction(); + RuiSetFloat3(rui, "teamColor", colors[chargeLevel]); + switch (chargeLevel) { + case 0: + if (chargeFrac > 0.266) { + RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.266, 0.333, 0.1, 0.065)) + } + else RuiSetFloat(rui, "adjustedSpread", 0.1) + break; + case 1: + if (chargeFrac > 0.6) { + RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.6, 0.666, 0.065, 0.045)) + } + else RuiSetFloat(rui, "adjustedSpread", 0.065) + break; + case 2: + if (chargeFrac > 0.933) { + RuiSetFloat(rui, "adjustedSpread", Graph(chargeFrac, 0.933, 1, 0.045, 0.02)) + } + else RuiSetFloat(rui, "adjustedSpread", 0.045) + break; + case 3: + RuiSetFloat(rui, "adjustedSpread", 0.025) + break; + default: + break; + } + } + + RuiDestroy(rui); + clientWeapon = null; +} +#endif + +var function OnWeaponPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams ) +{ + #if CLIENT + weapon.EmitWeaponSound( "Weapon_Titan_Sniper_LevelTick_2" ) + #endif + + return FireWeaponPlayerAndNPC( attackParams, true, weapon ) +} + +#if SERVER +var function OnWeaponNpcPrimaryAttack_peacekraber( entity weapon, WeaponPrimaryAttackParams attackParams ) +{ + return FireWeaponPlayerAndNPC( attackParams, false, weapon ) +} +#endif // #if SERVER + +function FireWeaponPlayerAndNPC( WeaponPrimaryAttackParams attackParams, bool playerFired, entity weapon ) +{ + entity owner = weapon.GetWeaponOwner() + bool shouldCreateProjectile = false + if ( IsServer() || weapon.ShouldPredictProjectiles() ) + shouldCreateProjectile = true + #if CLIENT + if ( !playerFired ) + shouldCreateProjectile = false + #endif + + vector attackAngles = VectorToAngles( attackParams.dir ) + vector baseUpVec = AnglesToUp( attackAngles ) + vector baseRightVec = AnglesToRight( attackAngles ) + + if ( shouldCreateProjectile ) + { + weapon.EmitWeaponNpcSound( LOUD_WEAPON_AI_SOUND_RADIUS_MP, 0.2 ) + array<int> spreadFrac = [1, 0.65, 0.45, 0.2] + + for ( int index = 0; index < PEACEKRABER_MAX_BOLTS; index++ ) + { + vector upVec = baseUpVec * file.boltOffsets[index][1] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()] + vector rightVec = baseRightVec * file.boltOffsets[index][0] * 0.05 * spreadFrac[weapon.GetWeaponChargeLevel()] + + vector attackDir = attackParams.dir + upVec + rightVec + float projectileSpeed = 2800 + + if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" ) + { + projectileSpeed = 6400 + } + + entity bolt = weapon.FireWeaponBolt( attackParams.pos, attackDir, projectileSpeed, damageTypes.largeCaliber | DF_SHOTGUN, damageTypes.largeCaliber | DF_SHOTGUN, playerFired, index ) + if ( bolt ) + { + bolt.kv.gravity = 0.4 // 0.09 + + if ( weapon.GetWeaponClassName() == "mp_weapon_peacekraber" ) + bolt.SetProjectileLifetime( RandomFloatRange( 1.0, 1.3 ) ) + else + bolt.SetProjectileLifetime( RandomFloatRange( 0.50, 0.65 ) ) + } + } + } + + return 1 +}
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