diff options
author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-14 02:20:10 +0000 |
---|---|---|
committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-14 02:20:10 +0000 |
commit | 1b6e5af70bf442c684b891003e516329b190c130 (patch) | |
tree | b8df2155f13ac612bfa45bfadf783b3789f117cb /Northstar.Custom/mod/scripts/vscripts/melee | |
parent | 4eaace462efe15328fcc171f2c7f85ff29a9e821 (diff) | |
download | NorthstarMods-1b6e5af70bf442c684b891003e516329b190c130.tar.gz NorthstarMods-1b6e5af70bf442c684b891003e516329b190c130.zip |
various fixes
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/melee')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut | 10 | ||||
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut | 6 |
2 files changed, 16 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut index 068ffcfd..2f94e759 100644 --- a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut @@ -258,14 +258,20 @@ void function MeleeThread_PilotVsEnemy_Attacker( SyncedMelee action, entity atta if ( isAttackerRef ) { + #if MP if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) FirstPersonSequenceForce1P( attackerSequence, attacker ) + #endif + thread FirstPersonSequence( attackerSequence, attacker ) } else { + #if MP if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) FirstPersonSequenceForce1P( attackerSequence, attacker, target ) + #endif + thread FirstPersonSequence( attackerSequence, attacker, target ) } @@ -403,15 +409,19 @@ void function MeleeThread_PilotVsEnemy_Target( SyncedMelee action, entity attack if ( isAttackerRef ) { + #if MP if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) FirstPersonSequenceForce1P( targetSequence, target, attacker ) + #endif waitthread FirstPersonSequence( targetSequence, target, attacker ) } else { + #if MP if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) FirstPersonSequenceForce1P( targetSequence, target ) + #endif waitthread FirstPersonSequence( targetSequence, target ) } diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut index be2e512e..d9e995f7 100644 --- a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut @@ -1330,6 +1330,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe attackerBodySequence.useAnimatedRefAttachment = true + #if MP // could use FirstPersonSequenceForce1P here, but since this uses a propdynamic rather than a player, easier to do it manually if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) { @@ -1356,6 +1357,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe ScreenFadeFromBlack( attacker, 1.0, 0.5 ) thread Forced1PAttackerViewBodySequence( attackerBodySequence, attackerViewBodyProxy, attacker, camera ) } + #endif thread FirstPersonSequence( attackerBodySequence, attackerViewBody, attacker ) } @@ -1369,6 +1371,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe if ( isAttackerRef ) { + #if MP if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) { if ( attacker.IsPlayer() && !attackerDoing1PViewbodyAnim ) @@ -1377,12 +1380,14 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe if ( target.IsPlayer() ) FirstPersonSequenceForce1P( targetSequence, target, attacker ) } + #endif thread FirstPersonSequence( attackerSequence, attacker ) waitthread FirstPersonSequence( targetSequence, target, attacker ) } else { + #if MP if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 ) { if ( target.IsPlayer() ) @@ -1391,6 +1396,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe if ( attacker.IsPlayer() && !attackerDoing1PViewbodyAnim ) FirstPersonSequenceForce1P( attackerSequence, attacker, target ) } + #endif thread FirstPersonSequence( targetSequence, target ) waitthread FirstPersonSequence( attackerSequence, attacker, target ) |