aboutsummaryrefslogtreecommitdiff
path: root/Northstar.Custom/mod/scripts/vscripts/gamemodes
diff options
context:
space:
mode:
authorConnie Price <contact@connieprice.co.uk>2022-01-14 03:22:00 +0000
committerBarichello <artur@barichello.me>2022-01-15 12:47:51 -0300
commit60ed8aadc819cb21341ee33abcee8824d00e0cbd (patch)
tree8baa4da34aafc19c28a8ea2a65ff721c37ed7b69 /Northstar.Custom/mod/scripts/vscripts/gamemodes
parent2694687ed68d6609cc9a0bf2e7ff4b99d0bb1e43 (diff)
downloadNorthstarMods-60ed8aadc819cb21341ee33abcee8824d00e0cbd.tar.gz
NorthstarMods-60ed8aadc819cb21341ee33abcee8824d00e0cbd.zip
Added a percentage meter to gungame, that also displays the next weapon!
- New gungame meter, by default acts exactly like before, just adds some visual flair. - Support for varying reward percentages for Kills, Assists and Executions so to let server owners mix up their gungames a bit more. - Actual assist support, by default providing no points, but the option is now there. - Replaced the Archer with a primary enabled melee, finally no more Archer blocking half the screen.
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut127
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut2
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut56
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/cl_gg_earn_meter.gnut82
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut16
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut76
6 files changed, 287 insertions, 72 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
index 608fd869..5943b804 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut
@@ -10,12 +10,14 @@ void function GamemodeGG_Init()
SetWeaponDropsEnabled( false )
Riff_ForceTitanAvailability( eTitanAvailability.Never )
Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
-
+
AddCallback_OnPlayerRespawned( OnPlayerRespawned )
AddCallback_OnPlayerKilled( OnPlayerKilled )
-
+
AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined )
-
+
+ AddCallback_GGEarnMeterFull( OnGGEarnMeterFilled )
+
// set scorelimit if it's wrong, sort of a jank way to do it but best i've got rn
try
{
@@ -44,76 +46,127 @@ void function OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
return
-
+
if ( attacker == victim ) // suicide
{
string message = victim.GetPlayerName() + " committed suicide."
foreach ( entity player in GetPlayerArray() )
SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 )
-
- if ( GameRules_GetTeamScore( victim.GetTeam() ) != 0 )
- {
- AddTeamScore( victim.GetTeam(), -1 ) // get absolutely fucking destroyed lol
- victim.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 )
- }
+
+ DeRank( victim )
}
- else
+ else
{
if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) != eDamageSourceId.melee_pilot_emptyhanded )
{
- AddTeamScore( attacker.GetTeam(), 1 )
- attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
- UpdateLoadout( attacker )
+ float percentageReward = GetCurrentPlaylistVarFloat( "gg_kill_reward", 1.0 )
+ string scoreEvent = "KillPilot"
+
+ if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution )
+ {
+ string message = victim.GetPlayerName() + " got executed."
+ foreach ( entity player in GetPlayerArray() )
+ SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 )
+
+ DeRank( victim )
+
+ percentageReward = GetCurrentPlaylistVarFloat( "gg_execution_reward", 1.0 )
+ scoreEvent = "Execution"
+ }
+
+ Reward( attacker, victim, scoreEvent, percentageReward )
}
-
- if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.human_execution )
+ }
+
+ table<int, bool> alreadyAssisted
+ foreach( DamageHistoryStruct attackerInfo in victim.e.recentDamageHistory )
+ {
+ if( attackerInfo.attacker != attacker && !alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] )
{
- string message = victim.GetPlayerName() + " got executed."
- foreach ( entity player in GetPlayerArray() )
- SendHudMessage( player, message, -1, 0.4, 255, 0, 0, 0, 0, 3, 0.15 )
-
- if ( GameRules_GetTeamScore( victim.GetTeam() ) != 0 )
- {
- AddTeamScore( victim.GetTeam(), -1 ) // get absolutely fucking destroyed lol
- victim.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 )
+ if ( attackerInfo.damageSourceId != eDamageSourceId.melee_pilot_emptyhanded ) {
+ alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
+
+ Reward( attackerInfo.attacker, victim, "PilotAssist", GetCurrentPlaylistVarFloat( "gg_assist_reward", 0.0 ) )
}
}
}
}
+void function Reward( entity player, entity victim, string scoreEvent, float percentageReward )
+{
+ percentageReward = clamp(percentageReward, 0.0, 1.0)
+ Sv_GGEarnMeter_AddPercentage( player, percentageReward )
+ Remote_CallFunction_NonReplay( player, "ServerCallback_ScoreEvent", GetScoreEvent(scoreEvent).eventId, 0, eEventDisplayType.MEDAL, victim.GetEncodedEHandle(), 0.0, percentageReward)
+}
+
+void function DeRank( entity player )
+{
+ Sv_GGEarnMeter_SetPercentage( player, 0.0 )
+
+ if ( GameRules_GetTeamScore( player.GetTeam() ) != 0 )
+ {
+ AddTeamScore( player.GetTeam(), -1 ) // get absolutely fucking destroyed lol
+ player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, -1 )
+ UpdateLoadout( player )
+ }
+}
+
+bool function OnGGEarnMeterFilled( entity player )
+{
+ AddTeamScore( player.GetTeam(), 1 )
+ player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
+ UpdateLoadout( player )
+
+ int currentScore = GameRules_GetTeamScore( player.GetTeam() )
+ int maxScore = GetGunGameWeapons().len()
+
+ return currentScore >= maxScore
+}
+
void function UpdateLoadout( entity player )
{
// todo: honestly, this should be reworked to use PilotLoadoutDefs instead of directly modifying weapons and shit
-
+
int currentWeaponIndex = GameRules_GetTeamScore( player.GetTeam() )
array<GunGameWeapon> weapons = GetGunGameWeapons()
-
+
if ( currentWeaponIndex >= weapons.len() )
currentWeaponIndex = weapons.len() - 1
-
+
if ( currentWeaponIndex > 18 ) // play end of game music for special weapons
PlayMusicToAll( eMusicPieceID.LEVEL_LAST_MINUTE ) // this *shouldn't* overlap if done multiple times
-
+
GunGameWeapon weapon = weapons[ currentWeaponIndex ]
-
+
foreach ( entity weapon in player.GetMainWeapons() )
player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
+
foreach ( entity weapon in player.GetOffhandWeapons() )
player.TakeWeaponNow( weapon.GetWeaponClassName() )
-
+
if ( weapon.offhandSlot != -1 )
{
- // TEMP: give archer so player so player has a weapon which lets them use offhands
- // need to replace this with a custom empty weapon at some point
- player.GiveWeapon( "mp_weapon_rocket_launcher" )
-
player.GiveOffhandWeapon( weapon.weapon, weapon.offhandSlot, weapon.mods )
+
+ player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE, [ "allow_as_primary" ] )
+ player.SetActiveWeaponByName( "melee_pilot_emptyhanded" ) // Let the player use the melee in the primary slot, and then force equip it. Effectively gives them an empty hand.
}
else
+ {
player.GiveWeapon( weapon.weapon, weapon.mods )
-
- player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
+
+ player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
+ }
+
+ if ( currentWeaponIndex == weapons.len() - 1 )
+ {
+ Sv_GGEarnMeter_SetFinalIcon( player )
+
+ return
+ }
+
+ GunGameWeapon nextWeapon = weapons[ currentWeaponIndex + 1 ]
+ Sv_GGEarnMeter_SetWeaponIcon( player, nextWeapon.weapon )
}
void function OnWinnerDetermined()
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut
index de8a3449..6f4e015e 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_gg.gnut
@@ -23,4 +23,6 @@ void function ClGamemodeGG_Init()
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_IMC )
RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_freeagents_lastminute", TEAM_MILITIA )
+
+ Cl_GGEarnMeter_Init()
} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut
new file mode 100644
index 00000000..1d4e73b7
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/_gg_earn_meter.gnut
@@ -0,0 +1,56 @@
+global function Sv_GGEarnMeter_SetWeaponIcon
+global function Sv_GGEarnMeter_SetFinalIcon
+global function Sv_GGEarnMeter_SetPercentage
+global function Sv_GGEarnMeter_AddPercentage
+global function AddCallback_GGEarnMeterFull
+
+struct
+{
+ array< bool functionref( entity ) > onGGEarnMeterFullCallbacks
+} file
+
+void function Sv_GGEarnMeter_SetWeaponIcon( entity player, string weaponReference )
+{
+ Remote_CallFunction_Replay( player, "ServerCallback_GGEarnMeter_SetWeaponIcon", eDamageSourceId[weaponReference] )
+}
+
+void function Sv_GGEarnMeter_SetFinalIcon( entity player )
+{
+ Remote_CallFunction_Replay( player, "ServerCallback_GGEarnMeter_SetWeaponIcon", -1 )
+}
+
+void function Sv_GGEarnMeter_SetPercentage( entity player, float percentage )
+{
+ player.SetPlayerNetFloat( "gunGameLevelPercentage", clamp(percentage, 0.0, 1.0) )
+
+ thread CheckPercentage( player )
+}
+
+void function Sv_GGEarnMeter_AddPercentage( entity player, float percentage )
+{
+ Sv_GGEarnMeter_SetPercentage(player, player.GetPlayerNetFloat( "gunGameLevelPercentage") + percentage)
+}
+
+void function AddCallback_GGEarnMeterFull( bool functionref( entity ) callbackFunc )
+{
+ Assert( !file.onGGEarnMeterFullCallbacks.contains( callbackFunc ), "Already added " + FunctionToString( callbackFunc ) + " with AddCallback_GGEarnMeterFull" )
+
+ file.onGGEarnMeterFullCallbacks.append( callbackFunc )
+}
+
+void function CheckPercentage( entity player )
+{
+ float percentage = player.GetPlayerNetFloat( "gunGameLevelPercentage")
+
+ if ( percentage < 1.0 )
+ return
+
+ wait 0.2
+
+ bool lastWeapon = false
+ foreach ( callbackFunc in file.onGGEarnMeterFullCallbacks )
+ lastWeapon = callbackFunc( player )
+
+ if ( !lastWeapon )
+ Sv_GGEarnMeter_SetPercentage(player, 0.0)
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/cl_gg_earn_meter.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/cl_gg_earn_meter.gnut
new file mode 100644
index 00000000..d6369b0c
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/cl_gg_earn_meter.gnut
@@ -0,0 +1,82 @@
+global function Cl_GGEarnMeter_Init
+global function Cl_GGEarnMeter_RegisterNetwork
+global function ServerCallback_GGEarnMeter_SetWeaponIcon
+
+const float FILL_ANIM_DURATION = 0.2
+
+struct EarnChangeData
+{
+ float startValue = 0.0
+ float endValue = 0.0
+ float updateTime = 0.0
+}
+
+struct {
+ EarnChangeData lastEarnedData
+ var earnMeterRui
+} file
+
+void function Cl_GGEarnMeter_Init()
+{
+ AddCallback_OnClientScriptInit( CreateGGEarnMeterUI )
+}
+
+void function CreateGGEarnMeterUI( entity player )
+{
+ file.earnMeterRui = CreateCockpitRui( $"ui/earn_meter.rpak" )
+
+ RuiSetFloat( file.earnMeterRui, "fillAnimDuration", FILL_ANIM_DURATION )
+ RuiSetGameTime( file.earnMeterRui, "lastEarnChangeTime", RUI_BADGAMETIME )
+ RuiSetFloat( file.earnMeterRui, "earnedStartFrac", 0.0 )
+ RuiSetInt( file.earnMeterRui, "meterMode", 5 )
+
+ RuiTrackFloat( file.earnMeterRui, "earnedFrac", player, RUI_TRACK_SCRIPT_NETWORK_VAR, GetNetworkedVariableIndex( "gunGameLevelPercentage" ) )
+}
+
+void function Cl_GGEarnMeter_RegisterNetwork()
+{
+ RegisterNetworkedVariableChangeCallback_float( "gunGameLevelPercentage", GunGamePercentageUpdate )
+}
+
+void function GunGamePercentageUpdate( entity player, float oldValue, float newValue, bool actuallyChanged )
+{
+ if ( !actuallyChanged )
+ return
+
+ float currentValue = Cl_GGEarnMeter_GetCurrentMeterValue( file.lastEarnedData )
+ RuiSetGameTime( file.earnMeterRui, "lastEarnChangeTime", Time() )
+ RuiSetFloat( file.earnMeterRui, "earnedStartFrac", currentValue )
+
+ file.lastEarnedData.startValue = oldValue
+ file.lastEarnedData.endValue = newValue
+ file.lastEarnedData.updateTime = Time()
+}
+
+float function Cl_GGEarnMeter_GetCurrentMeterValue( EarnChangeData earnData )
+{
+ float elapsedTime = Time() - earnData.updateTime
+ float delta = earnData.endValue - earnData.startValue
+ return earnData.endValue - (delta * EaseIn( GraphCapped( elapsedTime, 0.0, FILL_ANIM_DURATION, 1.0, 0.0 ) ) )
+}
+
+void function ServerCallback_GGEarnMeter_SetWeaponIcon( int damageSourceId )
+{
+ asset weaponImage
+
+ if ( damageSourceId > -1 )
+ {
+ if ( !DamageSourceIDHasString(damageSourceId) )
+ {
+ return
+ }
+
+ weaponImage = GetItemImage( DamageSourceIDToString( damageSourceId ) )
+ }
+ else
+ {
+ weaponImage = RandomFloat( 1 ) > 0.1 ? $"rui/menu/boosts/boost_icon_random" : $"rui/faction/faction_logo_mrvn"
+ }
+
+ RuiSetImage( file.earnMeterRui, "goalBuildingIcon", weaponImage )
+ RuiSetImage( file.earnMeterRui, "goalReadyIcon", weaponImage )
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut
new file mode 100644
index 00000000..0428ecfa
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/gg_earn_meter/sh_gg_earn_meter.gnut
@@ -0,0 +1,16 @@
+global function Sh_GGEarnMeter_Init
+
+void function Sh_GGEarnMeter_Init()
+{
+ AddCallback_OnRegisteringCustomNetworkVars( RegisterSharedNetwork )
+}
+
+void function RegisterSharedNetwork()
+{
+ RegisterNetworkedVariable( "gunGameLevelPercentage", SNDC_PLAYER_EXCLUSIVE, SNVT_FLOAT_RANGE, 0.0, 0.0, 1.0 )
+ Remote_RegisterFunction( "ServerCallback_GGEarnMeter_SetWeaponIcon" )
+
+ #if CLIENT
+ Cl_GGEarnMeter_RegisterNetwork()
+ #endif
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
index c4021a3c..852d7663 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_gg.gnut
@@ -18,6 +18,9 @@ void function Sh_GamemodeGG_Init()
{
// create custom gamemode
AddCallback_OnCustomGamemodesInit( CreateGamemodeGG )
+
+ if ( GAMETYPE != GAMEMODE_GG )
+ Sh_GGEarnMeter_Init()
}
void function CreateGamemodeGG()
@@ -30,119 +33,122 @@ void function CreateGamemodeGG()
GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_SCORE", PGS_ASSAULT_SCORE, 2 )
GameMode_AddScoreboardColumnData( GAMEMODE_GG, "#SCOREBOARD_PILOT_KILLS", PGS_PILOT_KILLS, 2 )
GameMode_SetColor( GAMEMODE_GG, [147, 204, 57, 255] )
-
+
AddPrivateMatchMode( GAMEMODE_GG ) // add to private lobby modes
-
+ AddPrivateMatchModeSettingArbitrary( "#GAMEMODE_gg", "gg_kill_reward", "1.0" )
+ AddPrivateMatchModeSettingArbitrary( "#GAMEMODE_gg", "gg_assist_reward", "0.0" )
+ AddPrivateMatchModeSettingArbitrary( "#GAMEMODE_gg", "gg_execution_reward", "1.0" )
+
// setup guns
-
+
// smgs
// car
GunGameWeapon ggCar = { weapon = "mp_weapon_car", mods = [ "pas_run_and_gun" ], ... }
file.weapons.append( ggCar )
-
+
// alternator
GunGameWeapon ggAlternator = { weapon = "mp_weapon_alternator_smg", mods = [ "pas_run_and_gun" ], ... }
file.weapons.append( ggAlternator )
-
+
// volt
GunGameWeapon ggVolt = { weapon = "mp_weapon_hemlok_smg", ... }
file.weapons.append( ggVolt )
-
-
+
+
// rifles
// hemlok
GunGameWeapon ggHemlok = { weapon = "mp_weapon_hemlok", mods = [ ], ... }
file.weapons.append( ggHemlok )
-
+
// flatline
GunGameWeapon ggFlatline = { weapon = "mp_weapon_vinson", mods = [ "hcog" ], ... }
file.weapons.append( ggFlatline )
-
+
// r201
GunGameWeapon ggR101 = { weapon = "mp_weapon_rspn101", ... }
file.weapons.append( ggR101 )
-
-
+
+
// lmgs
// devotion
GunGameWeapon ggDevotion = { weapon = "mp_weapon_esaw", ... }
file.weapons.append( ggDevotion )
-
+
// l-star
GunGameWeapon ggLstar = { weapon = "mp_weapon_lstar", mods = [ "pas_run_and_gun" ], ... }
if ( RandomInt( 100 ) <= 5 )
ggLstar.mods.append( "rcee" ) // easter egg mod that changes the screen of the lstar
-
+
file.weapons.append( ggLstar )
-
-
+
+
// shotguns
// eva-8
GunGameWeapon ggEva = { weapon = "mp_weapon_shotgun", ... }
file.weapons.append( ggEva )
-
+
// mastiff
GunGameWeapon ggMastiff = { weapon = "mp_weapon_mastiff", ... }
file.weapons.append( ggMastiff )
-
-
+
+
// grenadiers
// softball
GunGameWeapon ggSoftball = { weapon = "mp_weapon_softball", ... }
file.weapons.append( ggSoftball )
-
+
// epg
GunGameWeapon ggEpg = { weapon = "mp_weapon_epg", mods = [ "jump_kit" ], ... }
file.weapons.append( ggEpg )
-
-
+
+
// primary pistols
// mozambique
GunGameWeapon ggMozam = { weapon = "mp_weapon_shotgun_pistol", mods = [ "pas_run_and_gun" ], ... }
file.weapons.append( ggMozam )
-
+
// wingman elite
GunGameWeapon ggWme = { weapon = "mp_weapon_wingman_n", mods = [ "pas_run_and_gun", "ricochet" ], ... }
file.weapons.append( ggWme )
-
-
+
+
// snipers
// double take
GunGameWeapon ggTaketake = { weapon = "mp_weapon_doubletake", ... }
file.weapons.append( ggTaketake )
-
+
// kraber
GunGameWeapon ggKraber = { weapon = "mp_weapon_sniper", mods = [ "pas_fast_ads", "ricochet" ], ... }
file.weapons.append( ggKraber )
-
-
+
+
// secondary pistols
// re-45
GunGameWeapon ggRe45 = { weapon = "mp_weapon_autopistol", mods = [ "pas_run_and_gun", "temp_sight" ], ... }
file.weapons.append( ggRe45 )
-
+
// p2016
GunGameWeapon ggP2016 = { weapon = "mp_weapon_semipistol", mods = [ "pas_run_and_gun" ], ... }
file.weapons.append( ggP2016 )
-
+
// wingman
GunGameWeapon ggWingman = { weapon = "mp_weapon_wingman", mods = [ "pas_run_and_gun" ], ... }
file.weapons.append( ggWingman )
-
-
+
+
// final/special weapons
// charge rifle
GunGameWeapon ggChargeRifle = { weapon = "mp_weapon_defender", ... }
file.weapons.append( ggChargeRifle )
-
+
// pulse blade
GunGameWeapon ggPulseBlade = { weapon = "mp_weapon_grenade_sonar", mods = [ "pas_power_cell", "amped_tacticals" ], offhandSlot = 0 }
file.weapons.append( ggPulseBlade )
-
-
+
+
// set this to the number of guns
GameMode_SetDefaultScoreLimits( GAMEMODE_GG, file.weapons.len(), 0 )
-
+
#if SERVER
GameMode_AddServerInit( GAMEMODE_GG, GamemodeGG_Init )
GameMode_AddServerInit( GAMEMODE_GG, GamemodeFFAShared_Init )