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authorRealWorldExample <98621775+RealWorldExample@users.noreply.github.com>2022-02-14 20:58:04 -0500
committerGitHub <noreply@github.com>2022-02-14 22:58:04 -0300
commit2ca90c09e1b4f3718a6a8add8e4efa75258015ba (patch)
treed25be7b388f5097871b41a6d493fda7f6849d40d /Northstar.Custom/mod/scripts/vscripts/gamemodes
parent66a75f222d7137026315dd74d3378445ab5a2329 (diff)
downloadNorthstarMods-2ca90c09e1b4f3718a6a8add8e4efa75258015ba.tar.gz
NorthstarMods-2ca90c09e1b4f3718a6a8add8e4efa75258015ba.zip
Update floor is lava riff on maps crashsite, drydock, and complex (#181)
Stopped rooftop spawns oob on crashsite, drydock, and complex. Stopped spawns out of map on live fire maps. Still some out of play spawns on wargames and glitch. Brought up fog on maps where the spawns were revised. Co-authored-by: Barichello <artur@barichello.me>
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
index 3a8ac8e7..605f9731 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_riff_floor_is_lava.nut
@@ -124,8 +124,8 @@ float function GetFogHeight()
file.lethalFogHeights[ "mp_relic02" ] <- 250.0 // not great, tf1's would honestly be worse though imo
// lf maps: overall a bit hit or miss, many likely have spawn issues
- file.lethalFogHeights[ "mp_lf_stacks" ] <- -9999.0 // entirely nonworking, breaks spawns no matter what from what i can tell, could potentially use safe zones for this?
- file.lethalFogHeights[ "mp_lf_deck" ] <- -9999.0 // nonworking fogcontroller so fog is invisible
+ file.lethalFogHeights[ "mp_lf_stacks" ] <- 105.0 // nonworking fogcontroller so fog is invisible | 105
+ file.lethalFogHeights[ "mp_lf_deck" ] <- 200.0 // nonworking fogcontroller so fog is invisible | 200
file.lethalFogHeights[ "mp_lf_uma" ] <- 64.0
file.lethalFogHeights[ "mp_lf_meadow" ] <- 64.0
file.lethalFogHeights[ "mp_lf_traffic" ] <- 50.0