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authorF1F7Y <64418963+F1F7Y@users.noreply.github.com>2021-12-30 23:52:05 +0100
committerGitHub <noreply@github.com>2021-12-30 23:52:05 +0100
commit66ddb8c0afd4b91f0dbdc35dd4a4cac5d28dcca5 (patch)
tree2b8fe2d0fc65af16ba57cdc4163ef16030fdf841 /Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
parent8ea10a9e5c32daac938b0672efa13e7401968f0b (diff)
parentaed2841ebbecb6376f00bf190503ce5c694f9fa4 (diff)
downloadNorthstarMods-66ddb8c0afd4b91f0dbdc35dd4a4cac5d28dcca5.tar.gz
NorthstarMods-66ddb8c0afd4b91f0dbdc35dd4a4cac5d28dcca5.zip
Merge branch 'R2Northstar:main' into main
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut2
1 files changed, 0 insertions, 2 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
index 8c6e3f635..ca238d5d9 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_fw_custom.nut
@@ -13,8 +13,6 @@ void function SHCreateGamemodeFW_Init()
void function CreateGamemodeFW()
{
- //entity e = CreateEntity("npc_turret_mega"); SetAISettingsWrapper( e, "npc_turret_mega_fortwar" ); e.SetOrigin(GetPlayerArray()[0].GetOrigin()); SetTeam(e,3); DispatchSpawn(e)
-
// we have to manually add the client/shared scripts to scripts.rson atm so we need to prevent compile errors when they aren't included
// best way to do this is to just ignore this whole block for now and wait until we don't have to add them manually