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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-08 03:20:04 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-08 03:20:04 +0000
commit4413f541063ae14efd54f873a43aeaf7c53dd983 (patch)
treeba422c4306f37f7d914da9f5f8f53ab95a696b00 /Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut
parentd888352dc05c2b5ba89ff2e40c4a4d1acc1e4e0a (diff)
parent218b251440988e5070c92a21fb593f255c53ad74 (diff)
downloadNorthstarMods-4413f541063ae14efd54f873a43aeaf7c53dd983.tar.gz
NorthstarMods-4413f541063ae14efd54f873a43aeaf7c53dd983.zip
Merge branch 'main' of https://github.com/R2Northstar/NorthstarMods
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut28
1 files changed, 28 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut
new file mode 100644
index 000000000..5a5a3b9c1
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut
@@ -0,0 +1,28 @@
+global function ClGamemodeTFFA_Init
+
+void function ClGamemodeTFFA_Init()
+{
+ // register gamestate asset, this is default so not necessary but doing it anyway
+ ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
+
+ // add music for mode, this is copied directly from the attrition/tdm music registered in cl_music.gnut
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA )
+
+ AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
+} \ No newline at end of file