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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut')
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut179
1 files changed, 179 insertions, 0 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
new file mode 100644
index 000000000..8706d53b1
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -0,0 +1,179 @@
+global function GamemodeInfection_Init
+
+struct {
+ bool hasHadFirstInfection = false
+ array<entity> playersToNotifyOfInfection
+} file
+
+void function GamemodeInfection_Init()
+{
+ SetSpawnpointGamemodeOverride( FFA )
+ SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period
+ SetWeaponDropsEnabled( false )
+ Riff_ForceTitanAvailability( eTitanAvailability.Never )
+ Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
+
+ AddCallback_OnClientConnected( InfectionInitPlayer )
+ AddCallback_OnPlayerKilled( InfectionOnPlayerKilled )
+ AddCallback_OnPlayerRespawned( RespawnInfected )
+ AddCallback_GameStateEnter( eGameState.Playing, SelectFirstInfected )
+
+ SetTimeoutWinnerDecisionFunc( TimeoutCheckSurvivors )
+}
+
+void function InfectionInitPlayer( entity player )
+{
+ if ( GetGameState() < eGameState.Playing )
+ SetTeam( player, INFECTION_TEAM_SURVIVOR )
+ else
+ InfectPlayer( player )
+}
+
+void function SelectFirstInfected()
+{
+ thread SelectFirstInfectedDelayed()
+}
+
+void function SelectFirstInfectedDelayed()
+{
+ wait 10.0 + RandomFloat( 5.0 )
+
+ array<entity> players = GetPlayerArray()
+ entity infected = players[ RandomInt( players.len() ) ]
+
+ InfectPlayer( infected )
+ RespawnInfected( infected )
+}
+
+void function InfectionOnPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( !victim.IsPlayer() || GetGameState() != eGameState.Playing )
+ return
+
+ if ( victim.GetTeam() == INFECTION_TEAM_SURVIVOR )
+ InfectPlayer( victim )
+
+ if ( attacker.IsPlayer() )
+ attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
+}
+
+void function InfectPlayer( entity player )
+{
+ SetTeam( player, INFECTION_TEAM_INFECTED )
+ player.SetPlayerGameStat( PGS_ASSAULT_SCORE, 0 ) // reset kills
+ file.playersToNotifyOfInfection.append( player )
+
+ // check how many survivors there are
+ array<entity> survivors = GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR )
+ if ( survivors.len() == 0 )
+ SetWinner( INFECTION_TEAM_INFECTED )
+ else if ( survivors.len() == 1 )
+ SetLastSurvivor( survivors[ 0 ] )
+
+ if ( !file.hasHadFirstInfection )
+ {
+ file.hasHadFirstInfection = true
+
+ foreach ( entity otherPlayer in GetPlayerArray() )
+ if ( player != otherPlayer )
+ Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceFirstInfected", player.GetEncodedEHandle() )
+
+ PlayMusicToAll( eMusicPieceID.GAMEMODE_1 )
+ }
+}
+
+void function RespawnInfected( entity player )
+{
+ if ( player.GetTeam() != INFECTION_TEAM_INFECTED )
+ return
+
+ // notify newly infected players of infection
+ if ( file.playersToNotifyOfInfection.contains( player ) )
+ {
+ Remote_CallFunction_NonReplay( player, "ServerCallback_YouAreInfected" )
+ file.playersToNotifyOfInfection.remove( file.playersToNotifyOfInfection.find( player ) )
+ }
+
+ // set camo to pond scum
+ player.SetSkin( 1 )
+ player.SetCamo( 110 )
+
+ // stats for infected
+ StimPlayer( player, 9999.9 ) // can't do endless since we don't get the visual effect in endless
+ player.kv.airAcceleration = 2500
+
+ // scale health with num of infected, with 50 as base health
+ player.SetMaxHealth( ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() + 1 ) * 10 )
+
+ // set loadout
+ foreach ( entity weapon in player.GetMainWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ foreach ( entity weapon in player.GetOffhandWeapons() )
+ player.TakeWeaponNow( weapon.GetWeaponClassName() )
+
+ // TEMP: give archer so player so player has a weapon which lets them use offhands
+ // need to replace this with a custom empty weapon at some point
+ //player.GiveWeapon( "mp_weapon_rocket_launcher" )
+ player.GiveWeapon( "mp_weapon_mgl" )
+ player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE )
+
+ thread PlayInfectedSounds( player )
+}
+
+void function PlayInfectedSounds( entity player )
+{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+
+ float nextRandomSound
+ while ( true )
+ {
+ WaitFrame()
+
+ int meleeState = player.PlayerMelee_GetState()
+ if ( nextRandomSound < Time() || meleeState != 0 )
+ {
+ string selectedSound
+ if ( CoinFlip() )
+ selectedSound = "prowler_vocal_attack"
+ else
+ selectedSound = "prowler_vocal_attackmiss"
+
+ bool canSeeSurvivor
+ foreach ( entity survivor in GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ) )
+ if ( TraceLineSimple( player.GetOrigin(), survivor.GetOrigin(), survivor ) == 1.0 )
+ canSeeSurvivor = true
+
+ // _int sounds are less agressive so only play them if we aren't in some sorta fight
+ if ( player.GetHealth() == player.GetMaxHealth() || !canSeeSurvivor || meleeState != 0 )
+ selectedSound += "_int"
+
+ EmitSoundOnEntity( player, selectedSound )
+
+ nextRandomSound = Time() + max( 2.5, RandomFloat( 12.0 ) )
+ while ( player.PlayerMelee_GetState() != 0 ) // need to ensure this is updated
+ WaitFrame()
+ }
+ }
+}
+
+void function SetLastSurvivor( entity player )
+{
+ foreach ( entity otherPlayer in GetPlayerArray() )
+ Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_AnnounceLastSurvivor", player.GetEncodedEHandle() )
+
+ Highlight_SetEnemyHighlight( player, "enemy_sonar" )
+ thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
+
+ if ( GameTime_TimeLeftSeconds() > 45 )
+ SetServerVar( "gameEndTime", Time() + 45.0 )
+}
+
+int function TimeoutCheckSurvivors()
+{
+ if ( GetPlayerArrayOfTeam( INFECTION_TEAM_SURVIVOR ).len() > 0 )
+ return INFECTION_TEAM_SURVIVOR
+
+ return INFECTION_TEAM_INFECTED
+} \ No newline at end of file