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author | Connie Price <contact@connieprice.co.uk> | 2022-01-20 05:56:07 +0000 |
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committer | Barichello <artur@barichello.me> | 2022-01-20 17:30:02 -0300 |
commit | f63ca08e4d820192b9a753d1badbe48e9671aae7 (patch) | |
tree | f604db9a169c9076d9d528319a39df6c775853f7 /Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut | |
parent | 8036197f7d7b74b3a9b88465106874e1a2edf48d (diff) | |
download | NorthstarMods-f63ca08e4d820192b9a753d1badbe48e9671aae7.tar.gz NorthstarMods-f63ca08e4d820192b9a753d1badbe48e9671aae7.zip |
GunGame PlaylistVar Enhancements
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals`
- Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside.
- Cleaned up default weapons.
Approximate structure of custom weapon list:
`+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
Diffstat (limited to 'Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut')
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut index 5943b8048..14f5f15d1 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_gg.gnut @@ -133,7 +133,7 @@ void function UpdateLoadout( entity player ) if ( currentWeaponIndex >= weapons.len() ) currentWeaponIndex = weapons.len() - 1 - if ( currentWeaponIndex > 18 ) // play end of game music for special weapons + if ( currentWeaponIndex > weapons.len() - 3 ) // play end of game music for special or last few weapons PlayMusicToAll( eMusicPieceID.LEVEL_LAST_MINUTE ) // this *shouldn't* overlap if done multiple times GunGameWeapon weapon = weapons[ currentWeaponIndex ] @@ -157,16 +157,6 @@ void function UpdateLoadout( entity player ) player.GiveOffhandWeapon( "melee_pilot_emptyhanded", OFFHAND_MELEE ) } - - if ( currentWeaponIndex == weapons.len() - 1 ) - { - Sv_GGEarnMeter_SetFinalIcon( player ) - - return - } - - GunGameWeapon nextWeapon = weapons[ currentWeaponIndex + 1 ] - Sv_GGEarnMeter_SetWeaponIcon( player, nextWeapon.weapon ) } void function OnWinnerDetermined() |