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authorEladNLG <44613424+EladNLG@users.noreply.github.com>2022-01-12 20:09:08 +0200
committerGitHub <noreply@github.com>2022-01-12 15:09:08 -0300
commit7051354fd59254b51ae6abb3e829d03723845c18 (patch)
treeb8dcde62a56a80909c18fb2d67f2a6661435ecfb /Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
parent398b9439edc2fa51c284f09fa9ea30cfb0403043 (diff)
downloadNorthstarMods-7051354fd59254b51ae6abb3e829d03723845c18.tar.gz
NorthstarMods-7051354fd59254b51ae6abb3e829d03723845c18.zip
Peacekraber Bug fixing + balance update. (#103)
* peacekraber fix i have no idea why this works but it does and therefore I do not intend to take into calculation anyone else's opinion on the matter. * Balance update for peacekraber Now requires to hit weak spots to damage a titan. Increased fire rate (1.33 -> 4.0) and rechamber time (0.756 -> 0.924) to make it look more fluid. Increased damage (11 -> 15) to decrease the distance between it and the mastiff (as it is pretty much overall a slower mastiff that reaches further) Increased titan damage (20-15 -> 40-30). * Fix error when respawning after killreplay (PK) * Add OnWeaponOwnerChanged callback * Fixed crosshair persisting after picking up another weapon instead of the peacekraber
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