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author | EladNLG <44613424+EladNLG@users.noreply.github.com> | 2022-01-12 20:09:08 +0200 |
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committer | GitHub <noreply@github.com> | 2022-01-12 15:09:08 -0300 |
commit | 7051354fd59254b51ae6abb3e829d03723845c18 (patch) | |
tree | b8dcde62a56a80909c18fb2d67f2a6661435ecfb /Northstar.Custom/keyvalues/scripts/weapons | |
parent | 398b9439edc2fa51c284f09fa9ea30cfb0403043 (diff) | |
download | NorthstarMods-7051354fd59254b51ae6abb3e829d03723845c18.tar.gz NorthstarMods-7051354fd59254b51ae6abb3e829d03723845c18.zip |
Peacekraber Bug fixing + balance update. (#103)
* peacekraber fix i have no idea why this works but it does and therefore I do not intend to take into calculation anyone else's opinion on the matter.
* Balance update for peacekraber
Now requires to hit weak spots to damage a titan.
Increased fire rate (1.33 -> 4.0) and rechamber time (0.756 -> 0.924) to make it look more fluid.
Increased damage (11 -> 15) to decrease the distance between it and the mastiff (as it is pretty much overall a slower mastiff that reaches further)
Increased titan damage (20-15 -> 40-30).
* Fix error when respawning after killreplay (PK)
* Add OnWeaponOwnerChanged callback
* Fixed crosshair persisting after picking up another weapon instead of the peacekraber
Diffstat (limited to 'Northstar.Custom/keyvalues/scripts/weapons')
0 files changed, 0 insertions, 0 deletions