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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-10-28 20:22:41 +0100
committerGitHub <noreply@github.com>2023-10-28 21:22:41 +0200
commit82f87121da416de0f6feab1fe2aa775c9c5b3088 (patch)
tree6143493a6d6806ee2f828085dd91e5ae73300250 /Northstar.Custom/keyvalues/playlists_v2.txt
parent640d3915c1a2c76ce4ff6d0c2cf7868c6d2e4f4f (diff)
downloadNorthstarMods-82f87121da416de0f6feab1fe2aa775c9c5b3088.tar.gz
NorthstarMods-82f87121da416de0f6feab1fe2aa775c9c5b3088.zip
Gun game was never set up to properly use the playlistvars for setting guns, and relied on playlistvaroverrides to set the score limit, this caused the change to persist to other modes
Diffstat (limited to 'Northstar.Custom/keyvalues/playlists_v2.txt')
-rw-r--r--Northstar.Custom/keyvalues/playlists_v2.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/Northstar.Custom/keyvalues/playlists_v2.txt b/Northstar.Custom/keyvalues/playlists_v2.txt
index 21934b319..c22e2174d 100644
--- a/Northstar.Custom/keyvalues/playlists_v2.txt
+++ b/Northstar.Custom/keyvalues/playlists_v2.txt
@@ -47,8 +47,6 @@ playlists
max_teams 12
classic_mp 1
- scorelimit 21 // temp until we have a way of dynamically setting non-default scorelimit in code
-
gamemode_score_hint #GAMEMODE_SCORE_HINT_FFA
gamemode_bullet_001 #GAMEMODE_BULLET_FFA_001
gamemode_bullet_002 #GAMEMODE_BULLET_FFA_002