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authorF1F7Y <64418963+F1F7Y@users.noreply.github.com>2023-05-01 02:56:11 +0200
committerGitHub <noreply@github.com>2023-05-01 02:56:11 +0200
commit0c14242f758d294187cd9cfbe7057bbe239d1ee1 (patch)
tree1ad1d6f86df7c7d5f435bf1a64381fd9c4582bc0 /Northstar.Client
parent5fbd1edf7942a542605f6274604ed0e0ba9f20b7 (diff)
downloadNorthstarMods-0c14242f758d294187cd9cfbe7057bbe239d1ee1.tar.gz
NorthstarMods-0c14242f758d294187cd9cfbe7057bbe239d1ee1.zip
Add Bounty Hunt (#634)v1.14.0-rc1v1.14.0
* Unlock bountyhunt in mode select menu * Initial push * Go through bank functions * Bug spotting * dissolve droppods faster * better camp hack solution * Revert wave start to 1st wave * Small formatting cleanup * Limit score to max playlist allows * Try to make ai camps work * Potentially fix winner not being set * metal pipe falling sound effect * Acteally document change * Better fix for match not properly ending * Add MVP dialogue (#631) * MVP dialogue and small audio fix * maybe better AI movement * revert accidental change * Remove comment about a already fixed issue * Revert froce assault point waitsignal * Don't reward player for ejecting * Don't reward for killing player npc titan * Don't allow titans to run banking thread * Bored npcs cleanup logic * Remove lefover whitespace changes * Metal pipe falling sound 2x * One day my brain will start properly functioning * Include reapers in bored check * Add bored check to other droppod func * Revert testing change * Fix typo * Remove debug prints * Debug log stuck AI for future navmesh debugging Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> * Fix formatting * [BH] Lock scores after game end (#635) * stop awarding score after game is ended --------- Co-authored-by: DBmaoha <56738369+DBmaoha@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
Diffstat (limited to 'Northstar.Client')
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut3
1 files changed, 2 insertions, 1 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut
index 32a3c8f5e..52a99b6fe 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_mode_select.nut
@@ -52,7 +52,8 @@ void function UpdateVisibleModes()
Hud_SetEnabled( buttons[ i ], true )
Hud_SetVisible( buttons[ i ], true )
- if ( !ModeSettings_RequiresAI( modesArray[ modeIndex ] ) || modesArray[ modeIndex ] == "aitdm" )
+ // This check is refactored in the new mode menu so we can just ignore this atrocity
+ if ( !ModeSettings_RequiresAI( modesArray[ modeIndex ] ) || modesArray[ modeIndex ] == "aitdm" || modesArray[ modeIndex ] == "at" )
Hud_SetLocked( buttons[ i ], false )
else
Hud_SetLocked( buttons[ i ], true )