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authorConnie Price <contact@connieprice.co.uk>2022-01-20 05:56:07 +0000
committerBarichello <artur@barichello.me>2022-01-20 17:30:02 -0300
commitf63ca08e4d820192b9a753d1badbe48e9671aae7 (patch)
treef604db9a169c9076d9d528319a39df6c775853f7 /Northstar.Client
parent8036197f7d7b74b3a9b88465106874e1a2edf48d (diff)
downloadNorthstarMods-f63ca08e4d820192b9a753d1badbe48e9671aae7.tar.gz
NorthstarMods-f63ca08e4d820192b9a753d1badbe48e9671aae7.zip
GunGame PlaylistVar Enhancements
- Define GunGame weapons using playlist vars: e.g. `+setplaylistvaroverrides scorelimit 4 gg_weapon_0 -1|mp_weapon_r97|pas_run_and_gun gg_weapon_1 -1|mp_titanweapon_xo16_vanguard|arc_rounds gg_weapon_2 -1|mp_weapon_car|pas_run_and_gun gg_weapon_3 1|mp_weapon_grenade_sonar|pas_power_cell,amped_tacticals` - Now that any custom weapon lists can be synchronised using playlist vars, server callback icon handling has been removed, and icons are now handled purely clientside. - Cleaned up default weapons. Approximate structure of custom weapon list: `+setplaylistvaroverrides scorelimit <weaponCount> gg_weapon_<index> <offhandSlotOr-1>|<weaponClassName>|<weaponMods>`
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