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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.Client/scripts/vscripts/ui/ui_utility.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.Client/scripts/vscripts/ui/ui_utility.gnut')
-rw-r--r--Northstar.Client/scripts/vscripts/ui/ui_utility.gnut634
1 files changed, 0 insertions, 634 deletions
diff --git a/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut b/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut
deleted file mode 100644
index 02d77795..00000000
--- a/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut
+++ /dev/null
@@ -1,634 +0,0 @@
-untyped
-
-globalize_all_functions
-
-global const NUM_EOG_CHALLENGE_BOXES = 6
-
-global const WEBBROWSER_FLAG_NONE = 0
-global const WEBBROWSER_FLAG_MUTEGAME = 0x0001
-
-
-function UtilityUI_Init()
-{
- level.getPersistentVarWrapper <- class
- {
- function GetPersistentVar( variable )
- {
- // This looks up the code function GetPersistentVar
- return GetPersistentVar( variable )
- }
-
- function GetPersistentVarAsInt( string variable )
- {
- return GetPersistentVarAsInt( variable )
- }
- }
-}
-
-int[2] function GetScreenSize()
-{
- var screenSize = Hud_GetSize( GetMenu( "MainMenu" ) )
-
- int[2] returnSize
- returnSize[0] = expect int( screenSize[0] )
- returnSize[1] = expect int( screenSize[1] )
-
- return returnSize
-}
-
-float[2] function GetContentScaleFactor( var menu )
-{
- local screenSize = menu.GetSize()
- float screenSizeX = expect int( screenSize[0] ).tofloat()
- float screenSizeY = expect int( screenSize[1] ).tofloat()
- float aspectRatio = screenSizeX / screenSizeY
- float[2] scaleFactor
- scaleFactor[0] = screenSizeX / ( 1080.0 * aspectRatio )
- scaleFactor[1] = screenSizeY / 1080.0
- return scaleFactor
-}
-
-float function ContentScaledX( int val )
-{
- return (val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[0])
-}
-
-float function ContentScaledY( int val )
-{
- return (val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[1])
-}
-
-int function ContentScaledXAsInt( int val )
-{
- float fVal = val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[0]
- return int( fVal + 0.5 )
-}
-
-int function ContentScaledYAsInt( int val )
-{
- float fVal = val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[1]
- return int( fVal + 0.5 )
-}
-
-// Returns string or null
-function GetLobbyTeamImage( int team )
-{
- Assert( IsConnected() )
-
- if ( !GetLobbyTeamsShowAsBalanced() )
- return null
-
- if ( GetLobbyTypeScript() == eLobbyType.MATCH || GetLobbyTypeScript() == eLobbyType.PRIVATE_MATCH )
- return GetTeamImage( team )
-
- return null
-}
-
-// Returns string or null
-function GetLobbyTeamName( int team )
-{
- Assert( IsConnected() )
-
- if ( !GetLobbyTeamsShowAsBalanced() )
- return null
-
- if ( GetLobbyTypeScript() == eLobbyType.MATCH || GetLobbyTypeScript() == eLobbyType.PRIVATE_MATCH )
- return GetTeamName( team )
-
- return null
-}
-
-asset function GetTeamImage( int team )
-{
- Assert( team == TEAM_IMC || team == TEAM_MILITIA )
-
- if ( team == TEAM_IMC )
- return $"ui/scoreboard_imc_logo"
-
- return $"ui/scoreboard_mcorp_logo"
-}
-
-function RefreshPersistentFunc( func )
-{
- for ( int i = 0; i < 5; i++ )
- {
- // cause who knows when persistent data changes
- delaythread( i * 0.1 ) RunFuncWithConnectedCheck( func )
- }
-}
-
-function RunFuncWithConnectedCheck( func )
-{
- if ( !IsConnected() )
- return
- func()
-}
-
-string function GetActiveLevel()
-{
- // The level load callbacks overlap with the level init/shutdown callbacks, so we track each one separately.
- if ( uiGlobal.loadedLevel != "" )
- return uiGlobal.loadedLevel
- return uiGlobal.loadingLevel
-}
-
-function HandleLockedMenuItem( menu, button, hideTip = false )
-{
- /*array<var> elements = GetElementsByClassname( menu, "HideWhenLocked" )
- var buttonTooltip = Hud_GetChild( menu, "ButtonTooltip" )
- //var buttonTooltip = GetElementsByClassname( menu, "ButtonTooltip" )[0]
- var toolTipLabel = Hud_GetChild( buttonTooltip, "Label" )
-
- entity player = GetUIPlayer()
- if ( player == null )
- return
-
- if ( "ref" in button.s && button.s.ref != null && IsItemLocked( player, expect string( button.s.ref ) ) && !hideTip )
- {
- foreach( elem in elements )
- Hud_Hide( elem )
-
- Hud_SetText( toolTipLabel, "#UNLOCKED_AT_LEVEL", g_unlocks[ expect string( button.s.ref ) ].unlockLevel, "" )
-
- local buttonPos = Hud_GetAbsPos( button )
- local buttonHeight = Hud_GetHeight( button )
- local tooltipHeight = Hud_GetHeight( buttonTooltip )
- local yOffset = ( tooltipHeight - buttonHeight ) / 2.0
-
- Hud_SetPos( buttonTooltip, buttonPos[0] + Hud_GetWidth( button ) * 0.9, buttonPos[1] - yOffset )
- Hud_Show( buttonTooltip )
-
- return true
- }
- else
- {
- foreach( elem in elements )
- Hud_Show( elem )
- Hud_Hide( buttonTooltip )
- }
- return false*/
-}
-
-// No way to test a named element exists so this is a workaround
-var function GetSingleElementByClassname( var menu, string classname )
-{
- array<var> elems = GetElementsByClassname( menu, classname )
-
- if ( elems.len() )
- {
- Assert( elems.len() == 1 )
- return elems[0]
- }
-
- return null
-}
-
-array function GetElementsByClassnameForMenus( string classname, array menus )
-{
- array elements = []
-
- foreach ( menu in menus )
- elements.extend( GetElementsByClassname( menu, classname ) )
-
- return elements
-}
-
-function WaitFrameOrUntilLevelLoaded()
-{
- WaitFrame()
-
- while ( uiGlobal.loadedLevel == "" )
- WaitFrame()
-}
-
-bool function IsPlayerAlone()
-{
- int myTeam = GetTeam()
- if ( GetTeamSize( myTeam ) <= 1 )
- return true
-
- return false
-}
-
-bool function PartyHasMembers()
-{
- if ( GetPartySize() > 1 )
- return true
-
- return false
-}
-
-bool function AmIPartyMember()
-{
- return ( PartyHasMembers() && !AmIPartyLeader() )
-}
-
-string function GetGameModeDisplayName( string mode )
-{
- string displayName = GetGamemodeVarOrUseValue( mode, "name", (mode in GAMETYPE_TEXT) ? GAMETYPE_TEXT[mode] : "" )
-
- // modification to support playlists too
- if ( displayName == "" )
- return GetPlaylistVarOrUseValue( mode, "name", "" )
-
- return displayName
-}
-
-string function GetGameModeDisplayDesc( string mode ) //TODO: Make this support attack/defend descriptions
-{
- string displayDesc = GetGamemodeVarOrUseValue( mode, "description", (mode in GAMETYPE_DESC) ? GAMETYPE_DESC[mode] : "" )
-
- // modification to support playlists too
- if ( displayDesc == "" )
- {
- displayDesc = Localize( GetPlaylistVarOrUseValue( mode, "description", "" ) )
-
- if ( displayDesc.find( "^" ) != null )
- displayDesc = displayDesc.slice( 0, displayDesc.find( "^" ) )
- }
-
- return displayDesc
-}
-
-string function GetGameModeDisplayHint( string mode ) //TODO: Make this support attack/defend descriptions
-{
- string displayDesc = GetGamemodeVarOrUseValue( mode, "hint", GetGameModeDisplayDesc( mode ) )
- return displayDesc
-}
-
-asset function GetGameModeDisplayImage( string mode )
-{
- return GAMETYPE_ICON[ mode ]
-}
-
-array<int> function ColorStringToArray( string colorString )
-{
- array<string> tokens = split( colorString, " " )
-
- Assert( tokens.len() >= 3 && tokens.len() <= 4 )
-
- array<int> colorArray
- foreach ( token in tokens )
- colorArray.append( int( token ) )
-
- return colorArray
-}
-
-array<int> function GetGameModeDisplayColor( string mode )
-{
- array<int> displayColor = ColorStringToArray( GetGamemodeVarOrUseValue( mode, "color", "" ) )
- if ( displayColor.len() == 0 )
- displayColor = GameMode_GetColor( mode )
-
- return displayColor
-}
-
-float function GetCurrentPlaylistVarFloat( val, useVal )
-{
- expect string( val )
- expect float( useVal )
-
- local result = GetCurrentPlaylistVarOrUseValue( val, useVal )
- if ( result == null )
- return 0.0
-
- return float( result )
-}
-
-// ???: player not used
-bool function PlayerProgressionAllowed( player = null )
-{
- if ( IsPrivateMatch() )
- return false
-
- return true
-}
-
-entity function GetUIPlayer()
-{
- if ( !IsFullyConnected() )
- return null
-
- return GetLocalClientPlayer()
-}
-
-
-int function GetLobbyTypeScript()
-{
- if ( GetLobbyType() == "game" )
- {
- if ( IsPrivateMatch() )
- return eLobbyType.PRIVATE_MATCH
- else
- return eLobbyType.MATCH
- }
- else
- {
- if ( AmIPartyLeader() )
- {
- if ( IsPlayerAlone() ) // TODO: This function was changed to only check your team size, not the true player count, so you'll probably now have access to some menus you shouldn't be able to.
- return eLobbyType.SOLO
- else
- return eLobbyType.PARTY_LEADER
- }
- else
- {
- return eLobbyType.PARTY_MEMBER
- }
- }
-
- unreachable
-}
-
-function AddMenu( blockName, asset resourceFile, void functionref() initFunc = null, string displayName = "" )
-{
- local menu = CreateMenu( "menu_" + blockName, resourceFile )
- uiGlobal.menus[blockName] <- menu
- menu.SetHudName( blockName )
-
- if ( displayName != "" )
- menu.SetDisplayName( displayName )
- else
- menu.SetDisplayName( blockName )
-
- uiGlobal.allMenus.append( menu )
-
- MenuDef defaultMenuData
- uiGlobal.menuData[ menu ] <- defaultMenuData
-
- if ( initFunc != null )
- uiGlobal.menuData[ menu ].initFunc = initFunc
-
- return menu
-}
-
-function AddMenu_WithCreateFunc( blockName, asset resourceFile, void functionref() initFunc, createMenuFunc )
-{
- local menu = createMenuFunc( "menu_" + blockName, resourceFile )
- uiGlobal.menus[blockName] <- menu
- menu.SetHudName( blockName )
-
- uiGlobal.allMenus.append( menu )
-
- MenuDef defaultMenuData
- uiGlobal.menuData[ menu ] <- defaultMenuData
-
- if ( initFunc != null )
- uiGlobal.menuData[ menu ].initFunc = initFunc
-
- return menu
-}
-
-function AddPanel( var menu, string panelName, void functionref() initFunc = null )
-{
- //printt( "AddPanel called, panelName:", panelName )
-
- var panel = Hud_GetChild( menu, panelName )
- uiGlobal.panels[ panelName ] <- panel
- uiGlobal.allPanels.append( panel )
-
- PanelDef defaultPanelData
- uiGlobal.panelData[ panel ] <- defaultPanelData
-
- if ( initFunc != null )
- uiGlobal.panelData[ panel ].initFunc = initFunc
-
- return panel
-}
-
-function AddSubmenu( blockName, asset resourceFile, void functionref() initFunc = null )
-{
- local menu = CreateMenu( "menu_" + blockName, resourceFile )
- uiGlobal.menus[blockName] <- menu
- menu.SetHudName( blockName )
- menu.SetType( "submenu" )
-
- menu.s.newFocusRef <- null
-
- uiGlobal.allMenus.append( menu )
-
- MenuDef defaultMenuData
- uiGlobal.menuData[ menu ] <- defaultMenuData
-
- if ( initFunc != null )
- uiGlobal.menuData[ menu ].initFunc = initFunc
-
- return menu
-}
-
-function ClearButton( button )
-{
- Hud_SetText( button, "" )
- Hud_SetEnabled( button, false )
- Hud_SetLocked( button, false )
- Hud_SetNew( button, false )
- Hud_SetSelected( button, false )
-}
-
-void function HudElem_SetText( var hudelem, string text )
-{
- hudelem.SetText( text )
-}
-
-void function SetButtonRuiText( var elem, string text )
-{
- var rui = Hud_GetRui( elem )
- RuiSetString( rui, "buttonText", text )
-}
-
-void function SetLabelRuiText( var elem, string text )
-{
- var rui = Hud_GetRui( elem )
- RuiSetString( rui, "labelText", text )
-}
-
-void function SetNamedRuiText( var elem, string name, string text )
-{
- var rui = Hud_GetRui( elem )
- RuiSetString( rui, name, text )
-}
-
-void function SetNamedRuiBool( var elem, string name, bool state )
-{
- var rui = Hud_GetRui( elem )
- RuiSetBool( rui, name, state )
-}
-
-void function SetNamedRuiImage( var elem, string name, asset assetName )
-{
- var rui = Hud_GetRui( elem )
- RuiSetImage( rui, name, assetName )
-}
-
-// Should be using Hud_GetChild() instead of this
-var function GetMenuChild( var elem, string name )
-{
- return elem.GetChild( name )
-}
-
-bool function IsWeaponButton( var button )
-{
- array<var> weaponButtons = GetElementsByClassname( GetParentMenu( button ), "WeaponSelectClass" )
-
- foreach ( weaponButton in weaponButtons )
- {
- if ( button == weaponButton )
- return true
- }
-
- return false
-}
-
-void function SetPanelTabTitle( var panel, string title )
-{
- uiGlobal.panelData[ panel ].tabTitle = title
-}
-
-string function GetPanelTabTitle( var panel )
-{
- return uiGlobal.panelData[ panel ].tabTitle
-}
-
-void function ScriptCallback_UnlockAchievement( int achievementID )
-{
- Assert( achievementID > 0 && achievementID < achievements.MAX_ACHIVEMENTS, "Tried to unlock achievement with invalid enum value" )
-
- #if DEV
- string ref
- foreach( string _ref, int val in achievements )
- {
- if ( val != achievementID )
- continue
- ref = _ref
- break
- }
- printt( "#############################################" )
- printt( "UNLOCKED ACHIEVEMENT:", ref, "(" + achievementID + ")" )
- printt( "#############################################" )
- #endif //DEV
-
- if ( Script_IsRunningTrialVersion() )
- {
- printt( "Achievements not awarded in trial version" )
- return
- }
-
-
- Plat_UnlockAchievementByID( achievementID )
-}
-
-void function TryUnlockCollectiblesAchievement()
-{
- int totalLionsCollectedForGame = GetTotalLionsCollected()
-
- if ( totalLionsCollectedForGame >= GetTotalLionsInGame() )
- ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_3 )
-
- if ( totalLionsCollectedForGame >= ACHIEVEMENT_COLLECTIBLES_2_COUNT )
- ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_2 )
-
- if ( totalLionsCollectedForGame >= ACHIEVEMENT_COLLECTIBLES_1_COUNT )
- ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_1 )
-}
-
-void function TryUnlockCompletedGameAchievements()
-{
- if ( Script_IsRunningTrialVersion() )
- return
-
- var dataTable = GetDataTable( $"datatable/sp_levels.rpak" )
- int numRows = GetDatatableRowCount( dataTable )
-
- // Check Completed All Levels Achievement
- int normalCompleted = 0
- int hardCompleted = 0
- int masterCompleted = 0
- for ( int i=0; i<numRows; i++ )
- {
- int levelNum = GetDataTableInt( dataTable, i, GetDataTableColumnByName( dataTable, "levelNum" ) )
-
- // always count training as master completed
- if ( GetCompletedDifficultyForBSPNum( i, "sp_missionMasterCompletion" ) || levelNum == 0 )
- masterCompleted++
- if ( GetCompletedDifficultyForBSPNum( i, "sp_missionHardCompletion" ) || levelNum == 0 )
- hardCompleted++
- if ( GetCompletedDifficultyForBSPNum( i, "sp_missionNormalCompletion" ) || levelNum == 0 )
- normalCompleted++
- }
-
- if ( normalCompleted >= numRows )
- ScriptCallback_UnlockAchievement( achievements.COMPLETE_NORMAL )
-
- if ( hardCompleted >= numRows )
- ScriptCallback_UnlockAchievement( achievements.COMPLETE_HARD )
-
- if ( masterCompleted >= numRows )
- ScriptCallback_UnlockAchievement( achievements.COMPLETE_MASTER )
-}
-
-void function PopUpOriginOverlayDisabledDialog()
-{
- DialogData dialogData
- dialogData.header = "#ORIGIN_OVERLAY_DISABLED"
- AddDialogButton( dialogData, "#OK" )
- OpenDialog( dialogData )
-}
-
-void function PrintPartyData()
-{
- Party partyData = GetParty()
-
- printt( "PARTY DATA:" )
-
- if ( partyData.numSlots == 0 )
- {
- printt( " INVALID, numSlots: 0" )
- return
- }
-
- printt( " partyType: ", partyData.partyType )
- printt( " playlistName: ", partyData.playlistName )
- printt( " originatorName: ", partyData.originatorName )
- printt( " originatorUID: ", partyData.originatorUID )
- printt( " numSlots: ", partyData.numSlots )
- printt( " numClaimedSlots:", partyData.numClaimedSlots )
- printt( " numFreeSlots: ", partyData.numFreeSlots )
- printt( " timeLeft: ", partyData.timeLeft )
- printt( " amIInThis: ", partyData.amIInThis )
- printt( " amILeader: ", partyData.amILeader )
- printt( " searching: ", partyData.searching )
- print( " members: " )
-
- foreach ( index, member in partyData.members )
- {
- if ( index != 0 )
- print( " " )
-
- printt( member.name, "uid:", member.uid, "callsignIdx:", member.callsignIdx, "skillMu:", member.skillMu )
- }
-}
-
-void function PlayVideoFullScreen( string video, bool showCaptions = false )
-{
- PlayVideo( video, 0, 0, 0, 0, showCaptions )
-}
-
-void function PlayVideoUsingPanelRect( string video, var panel )
-{
- int xPos = Hud_GetX( panel )
- int yPos = Hud_GetY( panel )
- int width = Hud_GetWidth( panel )
- int height = Hud_GetHeight( panel )
-
- PlayVideo( video, xPos, yPos, width, height, false )
-}
-
-void function Hud_SetNavUp( var buttonFrom, var buttonTo )
-{
- buttonFrom.SetNavUp( buttonTo )
-}
-
-void function Hud_SetNavDown( var buttonFrom, var buttonTo )
-{
- buttonFrom.SetNavDown( buttonTo )
-} \ No newline at end of file