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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-07-07 22:25:59 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-07-07 22:25:59 +0100 |
commit | 07b7eafd5c1845c70510b695446c23973fed1d4d (patch) | |
tree | 8452fd02d8356a65f07089c20318a8de95975125 /Northstar.Client/scripts/vscripts/ui/ui_utility.gnut | |
parent | 53194543e43f8a645ba83ddb464028ba0c3b9d70 (diff) | |
download | NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.tar.gz NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.zip |
add fra, featured modes and some private lobby v2 stuff
Diffstat (limited to 'Northstar.Client/scripts/vscripts/ui/ui_utility.gnut')
-rw-r--r-- | Northstar.Client/scripts/vscripts/ui/ui_utility.gnut | 634 |
1 files changed, 634 insertions, 0 deletions
diff --git a/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut b/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut new file mode 100644 index 00000000..02d77795 --- /dev/null +++ b/Northstar.Client/scripts/vscripts/ui/ui_utility.gnut @@ -0,0 +1,634 @@ +untyped + +globalize_all_functions + +global const NUM_EOG_CHALLENGE_BOXES = 6 + +global const WEBBROWSER_FLAG_NONE = 0 +global const WEBBROWSER_FLAG_MUTEGAME = 0x0001 + + +function UtilityUI_Init() +{ + level.getPersistentVarWrapper <- class + { + function GetPersistentVar( variable ) + { + // This looks up the code function GetPersistentVar + return GetPersistentVar( variable ) + } + + function GetPersistentVarAsInt( string variable ) + { + return GetPersistentVarAsInt( variable ) + } + } +} + +int[2] function GetScreenSize() +{ + var screenSize = Hud_GetSize( GetMenu( "MainMenu" ) ) + + int[2] returnSize + returnSize[0] = expect int( screenSize[0] ) + returnSize[1] = expect int( screenSize[1] ) + + return returnSize +} + +float[2] function GetContentScaleFactor( var menu ) +{ + local screenSize = menu.GetSize() + float screenSizeX = expect int( screenSize[0] ).tofloat() + float screenSizeY = expect int( screenSize[1] ).tofloat() + float aspectRatio = screenSizeX / screenSizeY + float[2] scaleFactor + scaleFactor[0] = screenSizeX / ( 1080.0 * aspectRatio ) + scaleFactor[1] = screenSizeY / 1080.0 + return scaleFactor +} + +float function ContentScaledX( int val ) +{ + return (val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[0]) +} + +float function ContentScaledY( int val ) +{ + return (val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[1]) +} + +int function ContentScaledXAsInt( int val ) +{ + float fVal = val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[0] + return int( fVal + 0.5 ) +} + +int function ContentScaledYAsInt( int val ) +{ + float fVal = val * GetContentScaleFactor( GetMenu( "MainMenu" ) )[1] + return int( fVal + 0.5 ) +} + +// Returns string or null +function GetLobbyTeamImage( int team ) +{ + Assert( IsConnected() ) + + if ( !GetLobbyTeamsShowAsBalanced() ) + return null + + if ( GetLobbyTypeScript() == eLobbyType.MATCH || GetLobbyTypeScript() == eLobbyType.PRIVATE_MATCH ) + return GetTeamImage( team ) + + return null +} + +// Returns string or null +function GetLobbyTeamName( int team ) +{ + Assert( IsConnected() ) + + if ( !GetLobbyTeamsShowAsBalanced() ) + return null + + if ( GetLobbyTypeScript() == eLobbyType.MATCH || GetLobbyTypeScript() == eLobbyType.PRIVATE_MATCH ) + return GetTeamName( team ) + + return null +} + +asset function GetTeamImage( int team ) +{ + Assert( team == TEAM_IMC || team == TEAM_MILITIA ) + + if ( team == TEAM_IMC ) + return $"ui/scoreboard_imc_logo" + + return $"ui/scoreboard_mcorp_logo" +} + +function RefreshPersistentFunc( func ) +{ + for ( int i = 0; i < 5; i++ ) + { + // cause who knows when persistent data changes + delaythread( i * 0.1 ) RunFuncWithConnectedCheck( func ) + } +} + +function RunFuncWithConnectedCheck( func ) +{ + if ( !IsConnected() ) + return + func() +} + +string function GetActiveLevel() +{ + // The level load callbacks overlap with the level init/shutdown callbacks, so we track each one separately. + if ( uiGlobal.loadedLevel != "" ) + return uiGlobal.loadedLevel + return uiGlobal.loadingLevel +} + +function HandleLockedMenuItem( menu, button, hideTip = false ) +{ + /*array<var> elements = GetElementsByClassname( menu, "HideWhenLocked" ) + var buttonTooltip = Hud_GetChild( menu, "ButtonTooltip" ) + //var buttonTooltip = GetElementsByClassname( menu, "ButtonTooltip" )[0] + var toolTipLabel = Hud_GetChild( buttonTooltip, "Label" ) + + entity player = GetUIPlayer() + if ( player == null ) + return + + if ( "ref" in button.s && button.s.ref != null && IsItemLocked( player, expect string( button.s.ref ) ) && !hideTip ) + { + foreach( elem in elements ) + Hud_Hide( elem ) + + Hud_SetText( toolTipLabel, "#UNLOCKED_AT_LEVEL", g_unlocks[ expect string( button.s.ref ) ].unlockLevel, "" ) + + local buttonPos = Hud_GetAbsPos( button ) + local buttonHeight = Hud_GetHeight( button ) + local tooltipHeight = Hud_GetHeight( buttonTooltip ) + local yOffset = ( tooltipHeight - buttonHeight ) / 2.0 + + Hud_SetPos( buttonTooltip, buttonPos[0] + Hud_GetWidth( button ) * 0.9, buttonPos[1] - yOffset ) + Hud_Show( buttonTooltip ) + + return true + } + else + { + foreach( elem in elements ) + Hud_Show( elem ) + Hud_Hide( buttonTooltip ) + } + return false*/ +} + +// No way to test a named element exists so this is a workaround +var function GetSingleElementByClassname( var menu, string classname ) +{ + array<var> elems = GetElementsByClassname( menu, classname ) + + if ( elems.len() ) + { + Assert( elems.len() == 1 ) + return elems[0] + } + + return null +} + +array function GetElementsByClassnameForMenus( string classname, array menus ) +{ + array elements = [] + + foreach ( menu in menus ) + elements.extend( GetElementsByClassname( menu, classname ) ) + + return elements +} + +function WaitFrameOrUntilLevelLoaded() +{ + WaitFrame() + + while ( uiGlobal.loadedLevel == "" ) + WaitFrame() +} + +bool function IsPlayerAlone() +{ + int myTeam = GetTeam() + if ( GetTeamSize( myTeam ) <= 1 ) + return true + + return false +} + +bool function PartyHasMembers() +{ + if ( GetPartySize() > 1 ) + return true + + return false +} + +bool function AmIPartyMember() +{ + return ( PartyHasMembers() && !AmIPartyLeader() ) +} + +string function GetGameModeDisplayName( string mode ) +{ + string displayName = GetGamemodeVarOrUseValue( mode, "name", (mode in GAMETYPE_TEXT) ? GAMETYPE_TEXT[mode] : "" ) + + // modification to support playlists too + if ( displayName == "" ) + return GetPlaylistVarOrUseValue( mode, "name", "" ) + + return displayName +} + +string function GetGameModeDisplayDesc( string mode ) //TODO: Make this support attack/defend descriptions +{ + string displayDesc = GetGamemodeVarOrUseValue( mode, "description", (mode in GAMETYPE_DESC) ? GAMETYPE_DESC[mode] : "" ) + + // modification to support playlists too + if ( displayDesc == "" ) + { + displayDesc = Localize( GetPlaylistVarOrUseValue( mode, "description", "" ) ) + + if ( displayDesc.find( "^" ) != null ) + displayDesc = displayDesc.slice( 0, displayDesc.find( "^" ) ) + } + + return displayDesc +} + +string function GetGameModeDisplayHint( string mode ) //TODO: Make this support attack/defend descriptions +{ + string displayDesc = GetGamemodeVarOrUseValue( mode, "hint", GetGameModeDisplayDesc( mode ) ) + return displayDesc +} + +asset function GetGameModeDisplayImage( string mode ) +{ + return GAMETYPE_ICON[ mode ] +} + +array<int> function ColorStringToArray( string colorString ) +{ + array<string> tokens = split( colorString, " " ) + + Assert( tokens.len() >= 3 && tokens.len() <= 4 ) + + array<int> colorArray + foreach ( token in tokens ) + colorArray.append( int( token ) ) + + return colorArray +} + +array<int> function GetGameModeDisplayColor( string mode ) +{ + array<int> displayColor = ColorStringToArray( GetGamemodeVarOrUseValue( mode, "color", "" ) ) + if ( displayColor.len() == 0 ) + displayColor = GameMode_GetColor( mode ) + + return displayColor +} + +float function GetCurrentPlaylistVarFloat( val, useVal ) +{ + expect string( val ) + expect float( useVal ) + + local result = GetCurrentPlaylistVarOrUseValue( val, useVal ) + if ( result == null ) + return 0.0 + + return float( result ) +} + +// ???: player not used +bool function PlayerProgressionAllowed( player = null ) +{ + if ( IsPrivateMatch() ) + return false + + return true +} + +entity function GetUIPlayer() +{ + if ( !IsFullyConnected() ) + return null + + return GetLocalClientPlayer() +} + + +int function GetLobbyTypeScript() +{ + if ( GetLobbyType() == "game" ) + { + if ( IsPrivateMatch() ) + return eLobbyType.PRIVATE_MATCH + else + return eLobbyType.MATCH + } + else + { + if ( AmIPartyLeader() ) + { + if ( IsPlayerAlone() ) // TODO: This function was changed to only check your team size, not the true player count, so you'll probably now have access to some menus you shouldn't be able to. + return eLobbyType.SOLO + else + return eLobbyType.PARTY_LEADER + } + else + { + return eLobbyType.PARTY_MEMBER + } + } + + unreachable +} + +function AddMenu( blockName, asset resourceFile, void functionref() initFunc = null, string displayName = "" ) +{ + local menu = CreateMenu( "menu_" + blockName, resourceFile ) + uiGlobal.menus[blockName] <- menu + menu.SetHudName( blockName ) + + if ( displayName != "" ) + menu.SetDisplayName( displayName ) + else + menu.SetDisplayName( blockName ) + + uiGlobal.allMenus.append( menu ) + + MenuDef defaultMenuData + uiGlobal.menuData[ menu ] <- defaultMenuData + + if ( initFunc != null ) + uiGlobal.menuData[ menu ].initFunc = initFunc + + return menu +} + +function AddMenu_WithCreateFunc( blockName, asset resourceFile, void functionref() initFunc, createMenuFunc ) +{ + local menu = createMenuFunc( "menu_" + blockName, resourceFile ) + uiGlobal.menus[blockName] <- menu + menu.SetHudName( blockName ) + + uiGlobal.allMenus.append( menu ) + + MenuDef defaultMenuData + uiGlobal.menuData[ menu ] <- defaultMenuData + + if ( initFunc != null ) + uiGlobal.menuData[ menu ].initFunc = initFunc + + return menu +} + +function AddPanel( var menu, string panelName, void functionref() initFunc = null ) +{ + //printt( "AddPanel called, panelName:", panelName ) + + var panel = Hud_GetChild( menu, panelName ) + uiGlobal.panels[ panelName ] <- panel + uiGlobal.allPanels.append( panel ) + + PanelDef defaultPanelData + uiGlobal.panelData[ panel ] <- defaultPanelData + + if ( initFunc != null ) + uiGlobal.panelData[ panel ].initFunc = initFunc + + return panel +} + +function AddSubmenu( blockName, asset resourceFile, void functionref() initFunc = null ) +{ + local menu = CreateMenu( "menu_" + blockName, resourceFile ) + uiGlobal.menus[blockName] <- menu + menu.SetHudName( blockName ) + menu.SetType( "submenu" ) + + menu.s.newFocusRef <- null + + uiGlobal.allMenus.append( menu ) + + MenuDef defaultMenuData + uiGlobal.menuData[ menu ] <- defaultMenuData + + if ( initFunc != null ) + uiGlobal.menuData[ menu ].initFunc = initFunc + + return menu +} + +function ClearButton( button ) +{ + Hud_SetText( button, "" ) + Hud_SetEnabled( button, false ) + Hud_SetLocked( button, false ) + Hud_SetNew( button, false ) + Hud_SetSelected( button, false ) +} + +void function HudElem_SetText( var hudelem, string text ) +{ + hudelem.SetText( text ) +} + +void function SetButtonRuiText( var elem, string text ) +{ + var rui = Hud_GetRui( elem ) + RuiSetString( rui, "buttonText", text ) +} + +void function SetLabelRuiText( var elem, string text ) +{ + var rui = Hud_GetRui( elem ) + RuiSetString( rui, "labelText", text ) +} + +void function SetNamedRuiText( var elem, string name, string text ) +{ + var rui = Hud_GetRui( elem ) + RuiSetString( rui, name, text ) +} + +void function SetNamedRuiBool( var elem, string name, bool state ) +{ + var rui = Hud_GetRui( elem ) + RuiSetBool( rui, name, state ) +} + +void function SetNamedRuiImage( var elem, string name, asset assetName ) +{ + var rui = Hud_GetRui( elem ) + RuiSetImage( rui, name, assetName ) +} + +// Should be using Hud_GetChild() instead of this +var function GetMenuChild( var elem, string name ) +{ + return elem.GetChild( name ) +} + +bool function IsWeaponButton( var button ) +{ + array<var> weaponButtons = GetElementsByClassname( GetParentMenu( button ), "WeaponSelectClass" ) + + foreach ( weaponButton in weaponButtons ) + { + if ( button == weaponButton ) + return true + } + + return false +} + +void function SetPanelTabTitle( var panel, string title ) +{ + uiGlobal.panelData[ panel ].tabTitle = title +} + +string function GetPanelTabTitle( var panel ) +{ + return uiGlobal.panelData[ panel ].tabTitle +} + +void function ScriptCallback_UnlockAchievement( int achievementID ) +{ + Assert( achievementID > 0 && achievementID < achievements.MAX_ACHIVEMENTS, "Tried to unlock achievement with invalid enum value" ) + + #if DEV + string ref + foreach( string _ref, int val in achievements ) + { + if ( val != achievementID ) + continue + ref = _ref + break + } + printt( "#############################################" ) + printt( "UNLOCKED ACHIEVEMENT:", ref, "(" + achievementID + ")" ) + printt( "#############################################" ) + #endif //DEV + + if ( Script_IsRunningTrialVersion() ) + { + printt( "Achievements not awarded in trial version" ) + return + } + + + Plat_UnlockAchievementByID( achievementID ) +} + +void function TryUnlockCollectiblesAchievement() +{ + int totalLionsCollectedForGame = GetTotalLionsCollected() + + if ( totalLionsCollectedForGame >= GetTotalLionsInGame() ) + ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_3 ) + + if ( totalLionsCollectedForGame >= ACHIEVEMENT_COLLECTIBLES_2_COUNT ) + ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_2 ) + + if ( totalLionsCollectedForGame >= ACHIEVEMENT_COLLECTIBLES_1_COUNT ) + ScriptCallback_UnlockAchievement( achievements.COLLECTIBLES_1 ) +} + +void function TryUnlockCompletedGameAchievements() +{ + if ( Script_IsRunningTrialVersion() ) + return + + var dataTable = GetDataTable( $"datatable/sp_levels.rpak" ) + int numRows = GetDatatableRowCount( dataTable ) + + // Check Completed All Levels Achievement + int normalCompleted = 0 + int hardCompleted = 0 + int masterCompleted = 0 + for ( int i=0; i<numRows; i++ ) + { + int levelNum = GetDataTableInt( dataTable, i, GetDataTableColumnByName( dataTable, "levelNum" ) ) + + // always count training as master completed + if ( GetCompletedDifficultyForBSPNum( i, "sp_missionMasterCompletion" ) || levelNum == 0 ) + masterCompleted++ + if ( GetCompletedDifficultyForBSPNum( i, "sp_missionHardCompletion" ) || levelNum == 0 ) + hardCompleted++ + if ( GetCompletedDifficultyForBSPNum( i, "sp_missionNormalCompletion" ) || levelNum == 0 ) + normalCompleted++ + } + + if ( normalCompleted >= numRows ) + ScriptCallback_UnlockAchievement( achievements.COMPLETE_NORMAL ) + + if ( hardCompleted >= numRows ) + ScriptCallback_UnlockAchievement( achievements.COMPLETE_HARD ) + + if ( masterCompleted >= numRows ) + ScriptCallback_UnlockAchievement( achievements.COMPLETE_MASTER ) +} + +void function PopUpOriginOverlayDisabledDialog() +{ + DialogData dialogData + dialogData.header = "#ORIGIN_OVERLAY_DISABLED" + AddDialogButton( dialogData, "#OK" ) + OpenDialog( dialogData ) +} + +void function PrintPartyData() +{ + Party partyData = GetParty() + + printt( "PARTY DATA:" ) + + if ( partyData.numSlots == 0 ) + { + printt( " INVALID, numSlots: 0" ) + return + } + + printt( " partyType: ", partyData.partyType ) + printt( " playlistName: ", partyData.playlistName ) + printt( " originatorName: ", partyData.originatorName ) + printt( " originatorUID: ", partyData.originatorUID ) + printt( " numSlots: ", partyData.numSlots ) + printt( " numClaimedSlots:", partyData.numClaimedSlots ) + printt( " numFreeSlots: ", partyData.numFreeSlots ) + printt( " timeLeft: ", partyData.timeLeft ) + printt( " amIInThis: ", partyData.amIInThis ) + printt( " amILeader: ", partyData.amILeader ) + printt( " searching: ", partyData.searching ) + print( " members: " ) + + foreach ( index, member in partyData.members ) + { + if ( index != 0 ) + print( " " ) + + printt( member.name, "uid:", member.uid, "callsignIdx:", member.callsignIdx, "skillMu:", member.skillMu ) + } +} + +void function PlayVideoFullScreen( string video, bool showCaptions = false ) +{ + PlayVideo( video, 0, 0, 0, 0, showCaptions ) +} + +void function PlayVideoUsingPanelRect( string video, var panel ) +{ + int xPos = Hud_GetX( panel ) + int yPos = Hud_GetY( panel ) + int width = Hud_GetWidth( panel ) + int height = Hud_GetHeight( panel ) + + PlayVideo( video, xPos, yPos, width, height, false ) +} + +void function Hud_SetNavUp( var buttonFrom, var buttonTo ) +{ + buttonFrom.SetNavUp( buttonTo ) +} + +void function Hud_SetNavDown( var buttonFrom, var buttonTo ) +{ + buttonFrom.SetNavDown( buttonTo ) +}
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