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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut')
-rw-r--r--Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut829
1 files changed, 829 insertions, 0 deletions
diff --git a/Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut b/Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut
new file mode 100644
index 00000000..49c71bc5
--- /dev/null
+++ b/Northstar.Client/scripts/vscripts/ui/panel_mainmenu.nut
@@ -0,0 +1,829 @@
+untyped
+
+global function InitMainMenuPanel
+global function UpdatePromoData
+
+global function UICodeCallback_GetOnPartyServer
+global function UICodeCallback_MainMenuPromosUpdated
+
+struct
+{
+ var menu
+ var panel
+ array<var> spButtons
+ array<void functionref()> spButtonFuncs
+ var mpButton
+ var fdButton
+ void functionref() mpButtonActivateFunc = null
+ var buttonData
+ array<var> menuButtons
+ var activeProfile
+ var serviceStatus
+
+ MainMenuPromos& promoData
+ var whatsNew
+ var spotlightPanel
+ array<var> spotlightButtons
+
+ bool installing = false
+} file
+
+const DEBUG_PERMISSIONS = false
+
+void function InitMainMenuPanel()
+{
+ RegisterSignal( "EndShowMainMenuPanel" )
+
+ file.panel = GetPanel( "MainMenuPanel" )
+ file.menu = GetParentMenu( file.panel )
+
+ AddPanelEventHandler( file.panel, eUIEvent.PANEL_SHOW, OnShowMainMenuPanel )
+ AddPanelEventHandler( file.panel, eUIEvent.PANEL_HIDE, OnHideMainMenuPanel )
+
+ file.menuButtons = GetElementsByClassname( file.menu, "MainMenuButtonClass" )
+ AddEventHandlerToButtonClass( file.menu, "MainMenuButtonClass", UIE_CLICK, MainMenuButton_Activate )
+
+ file.spotlightPanel = Hud_GetChild( file.panel, "SpotlightPanel" )
+ file.spotlightButtons = GetElementsByClassname( file.menu, "SpotlightButtonClass" )
+ foreach ( button in file.spotlightButtons )
+ button.s.link <- ""
+ AddEventHandlerToButtonClass( file.menu, "SpotlightButtonClass", UIE_CLICK, SpotlightButton_Activate )
+
+ file.activeProfile = Hud_GetChild( file.panel, "ActiveProfile" )
+ file.serviceStatus = Hud_GetRui( Hud_GetChild( file.panel, "ServiceStatus" ) )
+ file.whatsNew = Hud_GetRui( Hud_GetChild( file.panel, "WhatsNew" ) )
+
+ ComboStruct comboStruct = ComboButtons_Create( file.panel )
+
+ int headerIndex = 0
+ int buttonIndex = 0
+ var campaignHeader = AddComboButtonHeader( comboStruct, headerIndex, "#GAMEMODE_SOLO" )
+ file.spButtons.append( AddComboButton( comboStruct, headerIndex, buttonIndex, "" ) )
+ file.spButtonFuncs.append( DoNothing() )
+ Hud_AddEventHandler( file.spButtons[buttonIndex], UIE_CLICK, RunSPButton0 )
+ buttonIndex++
+ file.spButtons.append( AddComboButton( comboStruct, headerIndex, buttonIndex, "" ) )
+ file.spButtonFuncs.append( DoNothing() )
+ Hud_AddEventHandler( file.spButtons[buttonIndex], UIE_CLICK, RunSPButton1 )
+ buttonIndex++
+ file.spButtons.append( AddComboButton( comboStruct, headerIndex, buttonIndex, "" ) )
+ file.spButtonFuncs.append( DoNothing() )
+ Hud_AddEventHandler( file.spButtons[buttonIndex], UIE_CLICK, RunSPButton2 )
+ buttonIndex++
+ UpdateSPButtons()
+
+ headerIndex++
+ buttonIndex = 0
+ var multiplayerHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MULTIPLAYER_ALLCAPS" )
+ file.mpButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MULTIPLAYER_LAUNCH" )
+ Hud_AddEventHandler( file.mpButton, UIE_CLICK, OnPlayMPButton_Activate )
+ file.fdButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#GAMEMODE_COOP" )
+ Hud_AddEventHandler( file.fdButton, UIE_CLICK, OnPlayFDButton_Activate )
+
+ headerIndex++
+ buttonIndex = 0
+ var settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" )
+ var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#CONTROLS" )
+ Hud_AddEventHandler( controlsButton, UIE_CLICK, ActivateControlsMenu )
+ #if CONSOLE_PROG
+ var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" )
+ Hud_AddEventHandler( avButton, UIE_CLICK, ActivateAudioVisualMenu )
+ #elseif PC_PROG
+ var audioButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" )
+ Hud_AddEventHandler( audioButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) )
+ var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" )
+ Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) )
+ #endif
+
+ var spotlightLargeButton = Hud_GetChild( file.spotlightPanel, "SpotlightLarge" )
+ spotlightLargeButton.SetNavLeft( file.spButtons[0] )
+
+ var spotlightSmall0Button = Hud_GetChild( file.spotlightPanel, "SpotlightSmall0" )
+ spotlightSmall0Button.SetNavLeft( file.spButtons[0] )
+
+ file.buttonData = []
+
+ #if PC_PROG
+ file.buttonData.append( { name = "#QUIT", activateFunc = OnQuitButton_Activate } )
+ #endif // PC_PROG
+
+ if ( file.buttonData.len() )
+ {
+ comboStruct.navUpButton = file.menuButtons[ expect int( file.buttonData.len() ) - 1 ]
+ comboStruct.navDownButton = file.menuButtons[0]
+
+ foreach ( button in file.menuButtons )
+ button.SetNavRight( spotlightLargeButton )
+ }
+
+ comboStruct.navRightButton = spotlightLargeButton
+
+ ComboButtons_Finalize( comboStruct )
+
+ //AddPanelFooterOption( file.panel, BUTTON_A, "#A_BUTTON_SELECT" )
+ //AddPanelFooterOption( file.panel, BUTTON_B, "#B_BUTTON_CLOSE", "#CLOSE" )
+ //AddPanelFooterOption( file.panel, BUTTON_BACK, "", "", ClosePostGameMenu )
+
+ thread TrackInstallProgress()
+}
+
+void function OnShowMainMenuPanel()
+{
+ Signal( uiGlobal.signalDummy, "EndShowMainMenuPanel" )
+ EndSignal( uiGlobal.signalDummy, "EndShowMainMenuPanel" )
+
+ foreach ( button in file.menuButtons )
+ {
+ int buttonID = int( Hud_GetScriptID( button ) )
+
+ if ( buttonID < file.buttonData.len() )
+ {
+ if ( "updateFunc" in file.buttonData[buttonID] )
+ file.buttonData[buttonID].updateFunc.call( this, button )
+ else
+ Hud_SetEnabled( button, true )
+
+ RuiSetString( Hud_GetRui( button ), "buttonText", file.buttonData[buttonID].name )
+ Hud_Show( button )
+ }
+ else
+ {
+ Hud_Hide( button )
+ }
+ }
+
+ #if PS4_PROG
+ thread EnableCheckPlus()
+ #endif // PS4_PROG
+
+ UpdateSPButtons()
+ thread UpdatePlayButton( file.mpButton )
+ thread MonitorTrialVersionChange()
+
+ #if DURANGO_PROG
+ SetLabelRuiText( file.activeProfile, Durango_GetGameDisplayName() )
+ Hud_Show( file.activeProfile )
+ #endif // DURANGO_PROG
+
+ ExecCurrentGamepadButtonConfig()
+ ExecCurrentGamepadStickConfig()
+
+
+ string defaultButtonRowFocus = "ButtonRow0x0"
+ bool shouldFocusMultiplayer = GetMenuWasMultiplayerPlayedLast()
+ if ( shouldFocusMultiplayer )
+ defaultButtonRowFocus = "ButtonRow1x0"
+
+ SetPanelDefaultFocus( file.panel, Hud_GetChild( file.panel, defaultButtonRowFocus ) )
+ PanelFocusDefault( file.panel )
+}
+
+void function EnableCheckPlus()
+{
+ WaitFrame() // ???: doesn't work without a wait
+ if ( !Ps4_CheckPlus_Allowed() && !IsSingleplayer() )
+ {
+ printt( "scheduling plus check" )
+ Ps4_CheckPlus_Schedule()
+ }
+}
+
+void function OnHideMainMenuPanel()
+{
+ Signal( uiGlobal.signalDummy, "EndShowMainMenuPanel" )
+}
+
+void function UpdatePlayButton( var button )
+{
+ #if CONSOLE_PROG
+ bool isOnline
+ bool hasPermission
+ bool isFullyInstalled
+ #endif
+
+ #if DURANGO_PROG
+ bool isGuest
+ #elseif PS4_PROG
+ bool isPSNConnected
+ bool isOverAge
+ bool hasPlus
+ bool hasLatestPatch
+ #elseif PC_PROG
+ bool isOriginConnected
+ bool hasLatestPatch
+ #endif
+
+ bool isStryderAuthenticated
+ bool isMPAllowed
+ bool isLocked
+ string buttonText
+ string message
+ bool isMessageVisible
+
+ while ( GetTopNonDialogMenu() == file.menu )
+ {
+ bool isSpotlightReady = file.promoData.version != 0 ? true : false
+ Hud_SetVisible( file.spotlightPanel, isSpotlightReady )
+
+ if ( !Hud_IsFocused( button ) )
+ {
+ RuiSetBool( file.serviceStatus, "isVisible", false )
+ WaitFrame()
+ continue
+ }
+
+ #if DURANGO_PROG
+ isFullyInstalled = IsGameFullyInstalled()
+ isOnline = Console_IsOnline()
+ isGuest = Durango_IsGuest()
+ hasPermission = Console_HasPermissionToPlayMultiplayer()
+ isStryderAuthenticated = IsStryderAuthenticated()
+ isMPAllowed = IsStryderAllowingMP()
+
+ if ( DEBUG_PERMISSIONS )
+ {
+ printt( "isFullyInstalled:", isFullyInstalled )
+ printt( "isOnline:", isOnline )
+ printt( "isGuest:", isGuest )
+ printt( "hasPermission:", hasPermission )
+ printt( "isStryderAuthenticated:", isStryderAuthenticated )
+ printt( "isMPAllowedByStryder:", isMPAllowed )
+ }
+
+ buttonText = "#MULTIPLAYER_LAUNCH"
+ message = ""
+
+ if ( !isOnline )
+ {
+ message = "#INTERNET_NOT_FOUND"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( isGuest )
+ {
+ buttonText = "#SWITCH_PROFILE"
+ message = "#GUESTS_NOT_SUPPORTED"
+ file.mpButtonActivateFunc = XB1_SwitchAccount
+ }
+ else if ( !hasPermission || !isMPAllowed )
+ {
+ message = "#MULTIPLAYER_NOT_AVAILABLE"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( !isStryderAuthenticated )
+ {
+ message = "#CONTACTING_RESPAWN_SERVERS"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( !isFullyInstalled )
+ {
+ //message = "#INSTALL_IN_PROGRESS"
+ file.mpButtonActivateFunc = LaunchMP
+ }
+ else
+ {
+ file.mpButtonActivateFunc = LaunchMP
+ }
+
+ isLocked = file.mpButtonActivateFunc == null ? true : false
+ Hud_SetLocked( button, isLocked )
+
+ #elseif PS4_PROG
+
+ isFullyInstalled = IsGameFullyInstalled()
+ hasLatestPatch = HasLatestPatch()
+ isOnline = Console_IsOnline()
+ isPSNConnected = Ps4_PSN_Is_Loggedin()
+ hasPermission = Console_HasPermissionToPlayMultiplayer()
+ isOverAge = !PS4_is_NetworkStatusAgeRestriction()
+ hasPlus = Ps4_CheckPlus_Allowed()
+ isStryderAuthenticated = IsStryderAuthenticated()
+ isMPAllowed = IsStryderAllowingMP()
+
+ if ( DEBUG_PERMISSIONS )
+ {
+ printt( "isFullyInstalled:", isFullyInstalled )
+ printt( "hasLatestPatch:", hasLatestPatch )
+ printt( "isOnline:", isOnline )
+ printt( "isPSNConnected:", isPSNConnected )
+ printt( "hasPermission:", hasPermission )
+ printt( "isOverAge:", isOverAge )
+ printt( "hasPlus:", hasPlus )
+ printt( "isStryderAuthenticated:", isStryderAuthenticated )
+ printt( "isMPAllowedByStryder:", isMPAllowed )
+ }
+
+ buttonText = "#MULTIPLAYER_LAUNCH"
+ message = ""
+
+ if ( !isOnline )
+ {
+ message = "#INTERNET_NOT_FOUND"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_UNKNOWN )
+ {
+ message = "#INTERNET_NOT_FOUND"
+ file.mpButtonActivateFunc = LaunchMP
+ }
+ else if ( !hasLatestPatch )
+ {
+ message = "#UPDATE_AVAILABLE"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( PS4_getUserNetworkingResolution() == PS4_NETWORK_STATUS_IN_ERROR )
+ {
+ message = "#PSN_HAD_ERROR"
+ file.mpButtonActivateFunc = LaunchMP
+ }
+ else if ( !isPSNConnected )
+ {
+ buttonText = "#PS4_SIGN_IN"
+ message = "#PS4_DISCONNECT_NOT_SIGNED_IN_TO_PSN"
+ file.mpButtonActivateFunc = PS4_PSNSignIn
+ }
+ else if ( !isFullyInstalled )
+ {
+ //message = "#INSTALL_IN_PROGRESS"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( !isOverAge )
+ {
+ message = "#MULTIPLAYER_AGE_RESTRICTED"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( !hasPermission || !isMPAllowed ) // A more general permission check. Can fail if not patched, underage profile logged in to another controller, network issue, etc.
+ {
+ message = "#MULTIPLAYER_NOT_AVAILABLE"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( !hasPlus )
+ {
+ //buttonText = "#PS4_GET_PLAYSTATION_PLUS"
+ //message = "#PSN_MUST_BE_PLUS_USER"
+ //file.mpButtonActivateFunc = PS4_PlusSignUp
+ // Their is a race on this. The function may not be completed.
+
+
+ // The LaunchMP handles this race and will retry/ issue an error dialog if needed.
+ file.mpButtonActivateFunc = LaunchMP
+ }
+ else if ( !isStryderAuthenticated )
+ {
+ message = "#CONTACTING_RESPAWN_SERVERS"
+ file.mpButtonActivateFunc = null
+ }
+ else
+ {
+ file.mpButtonActivateFunc = LaunchMP
+ }
+
+ isLocked = file.mpButtonActivateFunc == null ? true : false
+ Hud_SetLocked( button, isLocked )
+
+ #elseif PC_PROG
+
+ hasLatestPatch = Origin_IsUpToDate()
+ isOriginConnected = Origin_IsEnabled() ? Origin_IsOnline() : true
+ isStryderAuthenticated = IsStryderAuthenticated()
+ isMPAllowed = IsStryderAllowingMP()
+
+ if ( DEBUG_PERMISSIONS )
+ {
+ printt( "isOriginConnected:", isOriginConnected )
+ printt( "isStryderAuthenticated:", isStryderAuthenticated )
+ }
+
+ buttonText = "#MULTIPLAYER_LAUNCH"
+ message = ""
+
+ if ( !isOriginConnected )
+ {
+ message = "#ORIGIN_IS_OFFLINE"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( !isStryderAuthenticated )
+ {
+ message = "#CONTACTING_RESPAWN_SERVERS"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( !isMPAllowed )
+ {
+ message = "#MULTIPLAYER_NOT_AVAILABLE"
+ file.mpButtonActivateFunc = null
+ }
+ else if ( !hasLatestPatch )
+ {
+ message = "#ORIGIN_UPDATE_AVAILABLE"
+ file.mpButtonActivateFunc = null
+ }
+ else
+ {
+ file.mpButtonActivateFunc = LaunchMP
+ }
+
+ isLocked = file.mpButtonActivateFunc == null ? true : false
+ Hud_SetLocked( button, isLocked )
+ #endif
+
+ if ( Script_IsRunningTrialVersion() && !IsTrialPeriodActive() && file.mpButtonActivateFunc != LaunchGamePurchase )
+ {
+ buttonText = "#MENU_GET_THE_FULL_GAME"
+ file.mpButtonActivateFunc = LaunchGamePurchase
+ Hud_SetLocked( button, false )
+ message = ""
+ }
+
+ ComboButton_SetText( file.mpButton, buttonText )
+
+ //if ( Hud_IsLocked( button ) || buttonText == "#MENU_GET_THE_FULL_GAME" )
+ //{
+ // ComboButton_SetText( file.fdButton, "" )
+ // Hud_SetEnabled( file.fdButton, false )
+ //}
+ //else
+ //{
+ //ComboButton_SetText( file.fdButton, "#MULTIPLAYER_LAUNCH_FD" )
+ ComboButton_SetText( file.fdButton, "Launch Northstar" ) // this needs to use localised text at some point when we have a modular way of doing that
+ Hud_SetEnabled( file.fdButton, true )
+ //}
+
+ if ( file.installing )
+ message = ""
+ else if ( message == "" )
+ message = GetConVarString( "rspn_motd" )
+
+ RuiSetString( file.serviceStatus, "messageText", message )
+
+ isMessageVisible = message != "" ? true : false
+ RuiSetBool( file.serviceStatus, "isVisible", isMessageVisible )
+
+ WaitFrame()
+ //wait 2
+ }
+}
+
+void function XB1_SwitchAccount()
+{
+ Durango_ShowAccountPicker()
+}
+
+void function PS4_PSNSignIn()
+{
+ Ps4_LoginDialog_Schedule()
+}
+
+void function PS4_PlusSignUp()
+{
+ if ( Ps4_ScreenPlusDialog_Schedule() )
+ {
+ while ( Ps4_ScreenPlusDialog_Running() )
+ WaitFrame()
+
+ if ( Ps4_ScreenPlusDialog_Allowed() )
+ Ps4_CheckPlus_Schedule()
+ }
+}
+
+void function MainMenuButton_Activate( var button )
+{
+ int buttonID = int( Hud_GetScriptID( button ) )
+
+ Assert( file.buttonData )
+
+ if ( file.buttonData[buttonID].activateFunc )
+ file.buttonData[buttonID].activateFunc.call( this )
+}
+
+void function OnPlayFDButton_Activate( var button ) // repurposed for launching northstar lobby
+{
+ //if ( file.mpButtonActivateFunc == null )
+ // printt( "file.mpButtonActivateFunc is null" )
+
+ if ( !Hud_IsLocked( button ) )// && file.mpButtonActivateFunc != null )
+ {
+ //Lobby_SetAutoFDOpen( true )
+ //// Lobby_SetFDMode( true )
+ //thread file.mpButtonActivateFunc()
+
+ ClientCommand( "everything_unlocked 1" ) // todo super temp, need this removed when server autoexecs are good
+ ClientCommand( "map mp_lobby" )
+ }
+}
+
+void function OnPlayMPButton_Activate( var button )
+{
+ if ( file.mpButtonActivateFunc == null )
+ printt( "file.mpButtonActivateFunc is null" )
+
+ if ( !Hud_IsLocked( button ) && file.mpButtonActivateFunc != null )
+ {
+ Lobby_SetAutoFDOpen( false )
+ // Lobby_SetFDMode( false )
+ thread file.mpButtonActivateFunc()
+ }
+}
+
+void function UICodeCallback_GetOnPartyServer()
+{
+ uiGlobal.launching = eLaunching.MULTIPLAYER_INVITE
+ Lobby_SetAutoFDOpen( false )
+ // Lobby_SetFDMode( false )
+ LaunchGame()
+}
+
+#if PC_PROG
+void function OnQuitButton_Activate()
+{
+ DialogData dialogData
+ dialogData.header = "#MENU_QUIT_GAME_CONFIRM"
+
+ AddDialogButton( dialogData, "#CANCEL" )
+ AddDialogButton( dialogData, "#QUIT", Quit )
+
+ AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
+ AddDialogFooter( dialogData, "#B_BUTTON_CANCEL" )
+
+ OpenDialog( dialogData )
+}
+
+void function Quit()
+{
+ ClientCommand( "quit" )
+}
+#endif // #if PC_PROG
+
+void function MonitorTrialVersionChange()
+{
+ bool isTrialVersion
+ bool lastIsTrialVersion = Script_IsRunningTrialVersion()
+
+ while ( GetTopNonDialogMenu() == file.menu )
+ {
+ isTrialVersion = Script_IsRunningTrialVersion()
+
+ if ( isTrialVersion != lastIsTrialVersion )
+ UpdateSPButtons()
+
+ lastIsTrialVersion = isTrialVersion
+
+ WaitFrame()
+ }
+}
+
+void function UpdateSPButtons()
+{
+ foreach( button in file.spButtons )
+ {
+ ComboButton_SetText( button, "" )
+ Hud_SetEnabled( button, false )
+ }
+
+ int buttonIndex = 0
+
+ if ( Script_IsRunningTrialVersion() )
+ {
+ if ( HasStartedGameEver() )
+ AddSPButton( buttonIndex, TrainingModeSelect, "#SP_TRIAL_MENU_TRAINING" )
+ else
+ AddSPButton( buttonIndex, LaunchSPNew, "#SP_TRIAL_MENU_TRAINING" )
+ buttonIndex++
+
+ if ( HasStartedGameEver() )
+ {
+ AddSPButton( buttonIndex, TrialMissionSelect, "#SP_TRIAL_MENU_MISSION" )
+ buttonIndex++
+ }
+
+ AddSPButton( buttonIndex, LaunchGamePurchase, "#MENU_GET_THE_FULL_GAME" )
+ buttonIndex++
+ }
+ else
+ {
+ if ( HasValidSaveGame() )
+ {
+ AddSPButton( buttonIndex, LaunchSPContinue, "#MENU_CONTINUE_GAME" )
+ buttonIndex++
+ }
+
+ if ( HasStartedGameEver() )
+ {
+ AddSPButton( buttonIndex, LaunchSPMissionSelect, "#MENU_MISSION_SELECT" )
+ buttonIndex++
+ }
+
+ AddSPButton( buttonIndex, LaunchSPNew, "#MENU_NEW_GAME" )
+ }
+}
+
+void function AddSPButton( int index, void functionref() func, string text )
+{
+ var button = file.spButtons[ index ]
+ ComboButton_SetText( button, text )
+ Hud_SetEnabled( button, true )
+ file.spButtonFuncs[ index ] = func
+}
+
+void function DoNothing()
+{
+}
+
+void function RunSPButton0( var button )
+{
+ void functionref() func = file.spButtonFuncs[ 0 ]
+ func()
+}
+
+void function RunSPButton1( var button )
+{
+ void functionref() func = file.spButtonFuncs[ 1 ]
+ func()
+}
+
+void function RunSPButton2( var button )
+{
+ void functionref() func = file.spButtonFuncs[ 2 ]
+ func()
+}
+
+void function ActivateControlsMenu( var button )
+{
+ #if CONSOLE_PROG
+ if ( GetEULAVersionAccepted() < 1 ) // Treat as binary for now, as discussed with Preston.
+ {
+ if ( uiGlobal.activeMenu == GetMenu( "EULADialog" ) )
+ return
+
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ CloseActiveMenu( true )
+
+ uiGlobal.consoleSettingMenu = eConsoleSettingsMenu.CONTROLS_MENU
+
+ EULA_Dialog()
+ return
+ }
+ else
+ {
+ AdvanceMenu( GetMenu( "ControlsMenu" ) )
+ return
+ }
+ #endif
+
+ #if PC_PROG
+ AdvanceMenu( GetMenu( "ControlsMenu" ) )
+ #endif
+}
+
+void function ActivateAudioVisualMenu( var button ) //This is only run on console
+{
+ if ( GetEULAVersionAccepted() < 1 ) // Treat as binary for now, as discussed with Preston.
+ {
+ if ( uiGlobal.activeMenu == GetMenu( "EULADialog" ) )
+ return
+
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ CloseActiveMenu( true )
+
+ uiGlobal.consoleSettingMenu = eConsoleSettingsMenu.AUDIO_VISUAL_MENU
+
+ EULA_Dialog()
+ return
+ }
+ else
+ {
+ AdvanceMenu( GetMenu( "AudioVideoMenu" ) )
+ return
+ }
+}
+
+void function TrackInstallProgress()
+{
+ var rui = Hud_GetRui( Hud_GetChild( file.panel, "InstallProgress" ) )
+
+ while ( GetGameFullyInstalledProgress() < 1.0 )
+ {
+ file.installing = true
+ RuiSetFloat( rui, "installProgress", GetGameFullyInstalledProgress() )
+ wait 0.5
+ }
+
+ file.installing = false
+ RuiSetFloat( rui, "installProgress", 1.0 )
+}
+
+bool function IsStryderAuthenticated()
+{
+ return GetConVarInt( "mp_allowed" ) != -1
+}
+
+bool function IsStryderAllowingMP()
+{
+ return GetConVarInt( "mp_allowed" ) == 1
+}
+
+#if PS4_PROG
+bool function HasLatestPatch()
+{
+ int status = PS4_getUserNetworkingErrorStatus()
+
+ if ( status == -2141913073 ) // SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST
+ return false
+
+ return true
+}
+#endif // PS4_PROG
+
+void function UpdatePromoData()
+{
+ file.promoData = GetMainMenuPromos()
+
+ UpdateWhatsNewData()
+ UpdateSpotlightData()
+}
+
+void function UICodeCallback_MainMenuPromosUpdated()
+{
+ printt( "MainMenuPromos updated" )
+
+ UpdatePromoData()
+}
+
+void function UpdateWhatsNewData()
+{
+ // file.promoData.newInfo_ImageIndex
+ //RuiSetString( file.whatsNew, "line1Text", "`2%$rui/menu/main_menu/whats_new_bulletpoint%`0 Updated Live Fire Maps!\n`2%$rui/menu/main_menu/whats_new_bulletpoint%`0 Prime Titans`0 in the Store\n`2%$rui/menu/main_menu/whats_new_bulletpoint% DOUBLE XP`0 weekend!" )//file.promoData.newInfo_Title1 )
+ RuiSetString( file.whatsNew, "line1Text", file.promoData.newInfo_Title1 )
+ RuiSetString( file.whatsNew, "line2Text", file.promoData.newInfo_Title2 )
+ RuiSetString( file.whatsNew, "line3Text", file.promoData.newInfo_Title3 )
+
+ bool isVisible = true
+ if ( file.promoData.newInfo_Title1 == "" && file.promoData.newInfo_Title2 == "" && file.promoData.newInfo_Title3 == "" )
+ isVisible = false
+
+ RuiSetBool( file.whatsNew, "isVisible", isVisible )
+}
+
+void function UpdateSpotlightData()
+{
+ SetSpotlightButtonData( file.spotlightButtons[0], file.promoData.largeButton_Url, file.promoData.largeButton_ImageIndex, file.promoData.largeButton_Title, file.promoData.largeButton_Text )
+ SetSpotlightButtonData( file.spotlightButtons[1], file.promoData.smallButton1_Url, file.promoData.smallButton1_ImageIndex, file.promoData.smallButton1_Title )
+ SetSpotlightButtonData( file.spotlightButtons[2], file.promoData.smallButton2_Url, file.promoData.smallButton2_ImageIndex, file.promoData.smallButton2_Title )
+}
+
+void function SetSpotlightButtonData( var button, string link, int imageIndex, string title, string details = "skip" )
+{
+ var rui = Hud_GetRui( button )
+
+ var dataTable = GetDataTable( $"datatable/spotlight_images.rpak" )
+ asset image = GetDataTableAsset( dataTable, imageIndex, GetDataTableColumnByName( dataTable, "image" ) )
+
+ RuiSetImage( rui, "buttonImage", image )
+ RuiSetString( rui, "titleText", title )
+
+ if ( details != "skip" )
+ RuiSetString( rui, "detailsText", details )
+
+ button.s.link = link
+}
+
+void function SpotlightButton_Activate( var button )
+{
+ string link = expect string( button.s.link )
+
+ if ( link == "" )
+ return
+
+ if ( link.find( "menu:" ) == 0 )
+ {
+ var menu
+
+ switch ( link )
+ {
+ //case "menu:new":
+ // menu = GetMenu( "StoreMenu_NewReleases" )
+ // break
+
+ case "menu:new":
+ case "menu:weaponskins":
+ menu = GetMenu( "StoreMenu_WeaponSkins" )
+ break
+
+ //case "menu:limited":
+ // menu = GetMenu( "StoreMenu_Limited" )
+ // break
+
+ case "menu:sales":
+ menu = GetMenu( "StoreMenu_Sales" )
+ break
+ }
+
+ if ( menu != null )
+ {
+ uiGlobal.menuToOpenFromPromoButton = menu
+ LaunchMP()
+ }
+ }
+ else
+ {
+ LaunchExternalWebBrowser( link, WEBBROWSER_FLAG_MUTEGAME )
+ }
+}