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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-07-07 22:25:59 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-07-07 22:25:59 +0100 |
commit | 07b7eafd5c1845c70510b695446c23973fed1d4d (patch) | |
tree | 8452fd02d8356a65f07089c20318a8de95975125 /Northstar.Client/scripts/vscripts/ui/menu_lobby.nut | |
parent | 53194543e43f8a645ba83ddb464028ba0c3b9d70 (diff) | |
download | NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.tar.gz NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.zip |
add fra, featured modes and some private lobby v2 stuff
Diffstat (limited to 'Northstar.Client/scripts/vscripts/ui/menu_lobby.nut')
-rw-r--r-- | Northstar.Client/scripts/vscripts/ui/menu_lobby.nut | 1628 |
1 files changed, 1628 insertions, 0 deletions
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut b/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut new file mode 100644 index 00000000..67036d48 --- /dev/null +++ b/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut @@ -0,0 +1,1628 @@ +untyped + + +global function MenuLobby_Init + +global function InitLobbyMenu +global function UICodeCallback_SetupPlayerListGenElements +global function UpdateAnnouncementDialog +global function EnableButton +global function DisableButton + +global function UICodeCallback_CommunityUpdated +global function UICodeCallback_FactionUpdated +global function Lobby_UpdateInboxButtons + +global function GetTimeToRestartMatchMaking + +global function RefreshCreditsAvailable + +global function InviteFriendsIfAllowed +global function SetPutPlayerInMatchmakingAfterDelay + +global function DLCStoreShouldBeMarkedAsNew + +global function SetNextAutoMatchmakingPlaylist +global function GetNextAutoMatchmakingPlaylist + +global function OnDpadCommsButton_Activate + +global function GetActiveSearchingPlaylist + +global function Lobby_SetFDModeBasedOnSearching +global function Lobby_IsFDMode +global function Lobby_SetAutoFDOpen +global function Lobby_SetFDMode +global function Lobby_ToggleFDMode +global function Lobby_CallsignButton3EventHandler +global function Lobby_RefreshButtons + +global function OnStoreButton_Activate +global function OnStoreBundlesButton_Activate +global function OnStoreNewReleasesButton_Activate + +const string MATCHMAKING_AUDIO_CONNECTING = "menu_campaignsummary_titanunlocked" + +struct +{ + struct { + string playlistName = "" + int mapIdx = -1 + int modeIdx = -1 + } preCacheInfo + + array searchIconElems + array searchTextElems + array matchStartCountdownElems + array matchStatusRuis + + array creditsAvailableElems + + var chatroomMenu + var chatroomMenu_chatroomWidget + + var findGameButton + var inviteRoomButton + var inviteFriendsButton + var inviteFriendsToNetworkButton + var toggleMenuModeButton + + var networksMoreButton + + int inboxHeaderIndex + var inboxButton + + int customizeHeaderIndex + var pilotButton + var titanButton + var boostsButton + var storeButton + var storeNewReleasesButton + var storeBundlesButton + var factionButton + var bannerButton + var patchButton + var statsButton + var networksHeader + var settingsHeader + var storeHeader + var browseNetworkButton + var faqButton + var dpadCommsButton + + var genUpButton + + array<var> lobbyButtons + var playHeader + var customizeHeader + var callsignHeader + + float timeToRestartMatchMaking = 0 + + string nextAutoMatchmakingPlaylist + + var callsignCard + + bool putPlayerInMatchmakingAfterDelay = false + float matchmakingStartTime = 0.0 + int etaTime = 0 + int etaMaxMinutes = 15 + string lastMixtapeMatchmakingStatus + + ComboStruct &lobbyComboStruct + + bool isFDMode = false + bool shouldAutoOpenFDMenu = false +} file + +void function MenuLobby_Init() +{ + PrecacheHUDMaterial( $"ui/menu/lobby/player_hover" ) + PrecacheHUDMaterial( $"ui/menu/lobby/chatroom_player" ) + PrecacheHUDMaterial( $"ui/menu/lobby/chatroom_hover" ) + PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background" ) + PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background_happyhour" ) + + AddUICallback_OnLevelInit( OnLobbyLevelInit ) +} + + +bool function ChatroomIsVisibleAndFocused() +{ + return Hud_IsVisible( file.chatroomMenu ) && Hud_IsFocused( file.chatroomMenu_chatroomWidget ); +} + +bool function ChatroomIsVisibleAndNotFocused() +{ + return Hud_IsVisible( file.chatroomMenu ) && !Hud_IsFocused( file.chatroomMenu_chatroomWidget ); +} + +void function Lobby_UpdateInboxButtons() +{ + var menu = GetMenu( "LobbyMenu" ) + if ( GetUIPlayer() == null || !IsPersistenceAvailable() ) + return + + bool hasNewMail = (Inbox_HasUnreadMessages() && Inbox_GetTotalMessageCount() > 0) || PlayerRandomUnlock_GetTotal( GetUIPlayer() ) > 0 + if ( hasNewMail ) + { + int messageCount = Inbox_GetTotalMessageCount() + int lootCount = PlayerRandomUnlock_GetTotal( GetUIPlayer() ) + int totalCount = messageCount + lootCount + + string countString + if ( totalCount >= MAX_MAIL_COUNT ) + countString = MAX_MAIL_COUNT + "+" + else + countString = string( totalCount ) + + SetComboButtonHeaderTitle( menu, file.inboxHeaderIndex, Localize( "#MENU_HEADER_NETWORKS_NEW_MSGS", countString ) ) + ComboButton_SetText( file.inboxButton, Localize( "#MENU_TITLE_INBOX_NEW_MSGS", countString ) ) + } + else + { + SetComboButtonHeaderTitle( menu, file.inboxHeaderIndex, Localize( "#MENU_HEADER_NETWORKS" ) ) + ComboButton_SetText( file.inboxButton, Localize( "#MENU_TITLE_READ" ) ) + } + + ComboButton_SetNewMail( file.inboxButton, hasNewMail ) +} + +void function InitLobbyMenu() +{ + var menu = GetMenu( "LobbyMenu" ) + + InitOpenInvitesMenu() + + AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "", null, ChatroomIsVisibleAndNotFocused ) + AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) + AddMenuFooterOption( menu, BUTTON_BACK, "#BACK_BUTTON_POSTGAME_REPORT", "#POSTGAME_REPORT", OpenPostGameMenu, IsPostGameMenuValid ) + AddMenuFooterOption( menu, BUTTON_TRIGGER_RIGHT, "#R_TRIGGER_CHAT", "", null, IsVoiceChatPushToTalk ) + + InitChatroom( menu ) + + file.chatroomMenu = Hud_GetChild( menu, "ChatRoomPanel" ) + file.chatroomMenu_chatroomWidget = Hud_GetChild( file.chatroomMenu, "ChatRoom" ) + file.genUpButton = Hud_GetChild( menu, "GenUpButton" ) + + SetupComboButtonTest( menu ) + + AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnLobbyMenu_Open ) + AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnLobbyMenu_Close ) + AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnLobbyMenu_NavigateBack ) + + RegisterUIVarChangeCallback( "gameStartTime", GameStartTime_Changed ) + + RegisterUIVarChangeCallback( "showGameSummary", ShowGameSummary_Changed ) + + file.searchIconElems = GetElementsByClassnameForMenus( "SearchIconClass", uiGlobal.allMenus ) + file.searchTextElems = GetElementsByClassnameForMenus( "SearchTextClass", uiGlobal.allMenus ) + file.matchStartCountdownElems = GetElementsByClassnameForMenus( "MatchStartCountdownClass", uiGlobal.allMenus ) + file.matchStatusRuis = GetElementsByClassnameForMenus( "MatchmakingStatusRui", uiGlobal.allMenus ) + file.creditsAvailableElems = GetElementsByClassnameForMenus( "CreditsAvailableClass", uiGlobal.allMenus ) + + file.callsignCard = Hud_GetChild( menu, "CallsignCard" ) + + AddEventHandlerToButton( menu, "GenUpButton", UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "Generation_Respawn" ) ) ) + + AddMenuVarChangeHandler( "focus", UpdateFooterOptions ) + AddMenuVarChangeHandler( "isFullyConnected", UpdateFooterOptions ) + AddMenuVarChangeHandler( "isPartyLeader", UpdateFooterOptions ) + AddMenuVarChangeHandler( "isPrivateMatch", UpdateFooterOptions ) + #if DURANGO_PROG + AddMenuVarChangeHandler( "DURANGO_canInviteFriends", UpdateFooterOptions ) + AddMenuVarChangeHandler( "DURANGO_isJoinable", UpdateFooterOptions ) + AddMenuVarChangeHandler( "DURANGO_isGameFullyInstalled", UpdateFooterOptions ) + #elseif PS4_PROG + AddMenuVarChangeHandler( "PS4_canInviteFriends", UpdateFooterOptions ) + #elseif PC_PROG + AddMenuVarChangeHandler( "ORIGIN_isEnabled", UpdateFooterOptions ) + AddMenuVarChangeHandler( "ORIGIN_isJoinable", UpdateFooterOptions ) + #endif + + RegisterSignal( "BypassWaitBeforeRestartingMatchmaking" ) + RegisterSignal( "PutPlayerInMatchmakingAfterDelay" ) + RegisterSignal( "CancelRestartingMatchmaking" ) + RegisterSignal( "LeaveParty" ) +} + +void function SetupComboButtonTest( var menu ) +{ + ComboStruct comboStruct = ComboButtons_Create( menu ) + file.lobbyComboStruct = comboStruct + + int headerIndex = 0 + int buttonIndex = 0 + file.playHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_PLAY" ) + + bool isModded = IsNorthstarServer() + + + // this will be the server browser + if ( isModded ) + { + file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SERVER_BROWSER" ) + file.lobbyButtons.append( file.findGameButton ) + Hud_SetLocked( file.findGameButton, true ) + Hud_AddEventHandler( file.findGameButton, UIE_CLICK, OpenServerBrowser ) + } + else + { + file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FIND_GAME" ) + file.lobbyButtons.append( file.findGameButton ) + Hud_AddEventHandler( file.findGameButton, UIE_CLICK, BigPlayButton1_Activate ) + } + + // this is used for launching private matches now + if ( isModded ) + { + file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#PRIVATE_MATCH" ) + Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, StartPrivateMatch ) + } + else + { + file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_ROOM" ) + Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, DoRoomInviteIfAllowed ) + } + + file.inviteFriendsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_FRIENDS" ) + Hud_AddEventHandler( file.inviteFriendsButton, UIE_CLICK, InviteFriendsIfAllowed ) + + if ( isModded ) + { + Hud_SetEnabled( file.inviteFriendsButton, false ) + Hud_SetVisible( file.inviteFriendsButton, false ) + } + + // file.toggleMenuModeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_LOBBY_SWITCH_FD" ) + // Hud_AddEventHandler( file.toggleMenuModeButton, UIE_CLICK, ToggleLobbyMode ) + + headerIndex++ + buttonIndex = 0 + file.customizeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_LOADOUTS" ) + file.customizeHeaderIndex = headerIndex + var pilotButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PILOT" ) + file.pilotButton = pilotButton + file.lobbyButtons.append( pilotButton ) + Hud_AddEventHandler( pilotButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditPilotLoadoutsMenu" ) ) ) + var titanButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_TITAN" ) + file.titanButton = titanButton + Hud_AddEventHandler( titanButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditTitanLoadoutsMenu" ) ) ) + file.boostsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BOOSTS" ) + Hud_AddEventHandler( file.boostsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "BurnCardMenu" ) ) ) + + headerIndex++ + buttonIndex = 0 + file.callsignHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_CALLSIGN" ) + file.bannerButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BANNER" ) + file.lobbyButtons.append( file.bannerButton ) + Hud_AddEventHandler( file.bannerButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignCardSelectMenu" ) ) ) + file.patchButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PATCH" ) + Hud_AddEventHandler( file.patchButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignIconSelectMenu" ) ) ) + file.factionButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FACTION" ) + Hud_AddEventHandler( file.factionButton, UIE_CLICK, Lobby_CallsignButton3EventHandler ) + file.statsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STATS" ) + Hud_AddEventHandler( file.statsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStatsMenu" ) ) ) + + file.callsignCard = Hud_GetChild( menu, "CallsignCard" ) + + headerIndex++ + buttonIndex = 0 + file.networksHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_NETWORKS" ) + file.inboxHeaderIndex = headerIndex + var networksInbox = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INBOX" ) + file.inboxButton = networksInbox + file.lobbyButtons.append( networksInbox ) + Hud_AddEventHandler( networksInbox, UIE_CLICK, OnInboxButton_Activate ) + var switchButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#COMMUNITY_SWITCHCOMMUNITY" ) + Hud_AddEventHandler( switchButton, UIE_CLICK, OnSwitchButton_Activate ) + var browseButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#COMMUNITY_BROWSE_NETWORKS" ) + file.lobbyButtons.append( browseButton ) + Hud_AddEventHandler( browseButton, UIE_CLICK, OnBrowseNetworksButton_Activate ) + file.browseNetworkButton = browseButton + #if NETWORK_INVITE + file.inviteFriendsToNetworkButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#INVITE_FRIENDS" ) + file.lobbyButtons.append( file.inviteFriendsToNetworkButton ) + Hud_AddEventHandler( file.inviteFriendsToNetworkButton, UIE_CLICK, OnInviteFriendsToNetworkButton_Activate ) + #endif + + headerIndex++ + buttonIndex = 0 + file.storeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_STORE" ) + SetComboButtonHeaderTint( GetMenu( "LobbyMenu" ), headerIndex, true ) + file.storeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BROWSE" ) + Hud_AddEventHandler( file.storeButton, UIE_CLICK, OnStoreButton_Activate ) + file.storeNewReleasesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_NEW_RELEASES" ) + Hud_AddEventHandler( file.storeNewReleasesButton, UIE_CLICK, OnStoreNewReleasesButton_Activate ) + file.storeBundlesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BUNDLES" ) + Hud_AddEventHandler( file.storeBundlesButton, UIE_CLICK, OnStoreBundlesButton_Activate ) + + headerIndex++ + buttonIndex = 0 + file.settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" ) + var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_CONTROLS" ) + Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) ) + file.lobbyButtons.append( controlsButton ) + #if CONSOLE_PROG + var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" ) + Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) ) + #elseif PC_PROG + var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" ) + Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) ) + var soundButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" ) + Hud_AddEventHandler( soundButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) ) + #endif + file.faqButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#KNB_MENU_HEADER" ) + Hud_AddEventHandler( file.faqButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "KnowledgeBaseMenu" ) ) ) + + comboStruct.navUpButtonDisabled = true + comboStruct.navDownButton = file.genUpButton + + ComboButtons_Finalize( comboStruct ) +} + +bool function MatchResultsExist() +{ + return true // TODO +} + +void function StartPrivateMatch( var button ) +{ + if ( Hud_IsLocked( button ) ) + return + + ClientCommand( "StartPrivateMatchSearch" ) +} + +void function DoRoomInviteIfAllowed( var button ) +{ + if ( Hud_IsLocked( button ) ) + return + + if ( !DoesCurrentCommunitySupportInvites() ) + { + OnBrowseNetworksButton_Activate( button ) + return + } + + entity player = GetUIPlayer() + + if ( IsValid( player ) && Player_NextAvailableMatchmakingTime( player ) > 0 ) + { + DisplayMatchmakingPenaltyDialog( player ) + return + } + + SendOpenInvite( true ) + OpenSelectedPlaylistMenu() +} + +void function DisplayMatchmakingPenaltyDialog( entity player ) +{ + int minutesRemaining = int( ceil( Player_GetRemainingMatchmakingDelay( player ) / 60) ) + if ( minutesRemaining <= 1 ) + ServerCallback_GenericDialog( 30, 31, true ) + else if ( minutesRemaining == 2 ) + ServerCallback_GenericDialog( 30, 32, true ) + else if ( minutesRemaining == 3 ) + ServerCallback_GenericDialog( 30, 33, true ) + else if ( minutesRemaining == 4 ) + ServerCallback_GenericDialog( 30, 34, true ) + else if ( minutesRemaining == 5 ) + ServerCallback_GenericDialog( 30, 35, true ) + else + ServerCallback_GenericDialog( 30, 36, true ) +} + +void function CreatePartyAndInviteFriends() +{ + if ( CanInvite() ) + { + while ( !PartyHasMembers() && !AmIPartyLeader() ) + { + ClientCommand( "createparty" ) + WaitFrameOrUntilLevelLoaded() + } + InviteFriends( file.inviteFriendsButton ) + } + else + { + printt( "Not inviting friends - CanInvite() returned false" ); + } +} + +void function ToggleLobbyMode( var button ) +{ + Lobby_ToggleFDMode() +} + +void function Lobby_ToggleFDMode() +{ + Hud_SetFocused( file.findGameButton ) + ComboButtons_ResetColumnFocus( file.lobbyComboStruct ) + file.isFDMode = !file.isFDMode + Lobby_RefreshButtons() +} + +void function Lobby_CallsignButton3EventHandler( var button ) +{ + if ( Lobby_IsFDMode() ) + { + AdvanceMenu( GetMenu( "ViewStatsMenu" ) ) + } + else + { + AdvanceMenu( GetMenu( "FactionChoiceMenu" ) ) + } +} + +void function InviteFriendsIfAllowed( var button ) +{ + if ( Hud_IsLocked( button ) ) + return + + entity player = GetUIPlayer() + if ( IsValid( player ) && Player_NextAvailableMatchmakingTime( player ) > 0 ) + { + DisplayMatchmakingPenaltyDialog( player ) + return + } + + #if PC_PROG + if ( !Origin_IsOverlayAvailable() ) + { + PopUpOriginOverlayDisabledDialog() + return + } + #endif + + thread CreatePartyAndInviteFriends() +} + +bool function CanInvite() +{ + if ( Player_NextAvailableMatchmakingTime( GetUIPlayer() ) > 0 ) + return false + +#if DURANGO_PROG + return ( GetMenuVarBool( "isFullyConnected" ) && GetMenuVarBool( "DURANGO_canInviteFriends" ) && GetMenuVarBool( "DURANGO_isJoinable" ) && GetMenuVarBool( "DURANGO_isGameFullyInstalled" ) ) + #elseif PS4_PROG + return GetMenuVarBool( "PS4_canInviteFriends" ) + #elseif PC_PROG + return ( GetMenuVarBool( "isFullyConnected" ) && GetMenuVarBool( "ORIGIN_isEnabled" ) && GetMenuVarBool( "ORIGIN_isJoinable" ) && Origin_IsOverlayAvailable() ) + #endif +} + +void function Lobby_RefreshButtons() +{ + bool fdMode = Lobby_IsFDMode() + var menu = GetMenu( "LobbyMenu" ) + + if ( GetTopNonDialogMenu() == GetMenu( "LobbyMenu" ) ) + { + if ( fdMode ) + UI_SetPresentationType( ePresentationType.FD_MAIN ) + else + UI_SetPresentationType( ePresentationType.DEFAULT ) + } + + string buttonString = fdMode ? "#MENU_LOBBY_SWITCH_DEFAULT" : "#MENU_LOBBY_SWITCH_FD" + // ComboButton_SetText( file.toggleMenuModeButton, buttonString ) + + buttonString = fdMode ? "" : "#MENU_TITLE_BOOSTS" + Hud_SetEnabled( file.boostsButton, !fdMode ) + ComboButton_SetText( file.boostsButton, buttonString ) + + buttonString = fdMode ? "#MENU_TITLE_STATS" : "#MENU_TITLE_FACTION" + ComboButton_SetText( file.factionButton, buttonString ) + + buttonString = fdMode ? "" : "#MENU_TITLE_STATS" + Hud_SetEnabled( file.statsButton, !fdMode ) + ComboButton_SetText( file.statsButton, buttonString ) + + buttonString = fdMode ? "#MENU_HEADER_PLAY_FD" : "#MENU_HEADER_PLAY" + SetComboButtonHeaderTitle( menu, 0, buttonString ) + + if ( fdMode ) + Hud_Hide( Hud_GetChild( menu, "ImgTopBar" ) ) + else + Hud_Show( Hud_GetChild( menu, "ImgTopBar" ) ) + + ComboButtons_ResetColumnFocus( file.lobbyComboStruct ) + + if ( fdMode ) + { + Hud_SetText( Hud_GetChild( menu, "MenuTitle" ), "" ) + } + else + { + Hud_SetText( Hud_GetChild( menu, "MenuTitle" ), "#MULTIPLAYER" ) + } +} + +void function OnLobbyMenu_Open() +{ + Assert( IsConnected() ) + + // code will start loading DLC info from first party unless already done + InitDLCStore() + + thread UpdateCachedNewItems() + if ( file.putPlayerInMatchmakingAfterDelay ) + { + entity player = GetUIPlayer() + if (IsValid( player )) + { + string playlistToSearch = expect string( player.GetPersistentVar( "lastPlaylist" ) ) + string nextAutoPlaylist = GetNextAutoMatchmakingPlaylist() + if ( nextAutoPlaylist.len() > 0 ) + playlistToSearch = nextAutoPlaylist + + Lobby_SetFDModeBasedOnSearching( playlistToSearch ) + } + AdvanceMenu( GetMenu( "SearchMenu" ) ) + thread PutPlayerInMatchmakingAfterDelay() + file.putPlayerInMatchmakingAfterDelay = false + } + else if ( uiGlobal.activeMenu == GetMenu( "LobbyMenu" ) ) + Lobby_SetFDMode( false ) + + thread UpdateLobbyUI() + thread LobbyMenuUpdate( GetMenu( "LobbyMenu" ) ) + + Hud_Show( file.chatroomMenu ) + + Lobby_RefreshButtons() + + if ( IsFullyConnected() ) + { + entity player = GetUIPlayer() + if ( !IsValid( player ) ) + return + + while ( IsPersistenceAvailable() && (player.GetPersistentVarAsInt( "initializedVersion" ) < PERSISTENCE_INIT_VERSION) ) + { + WaitFrame() + } + if ( !IsPersistenceAvailable() ) + return + + // Clear hidden boosts + array<ItemData> boosts = GetAllItemsOfType( eItemTypes.BURN_METER_REWARD ) + foreach ( boost in boosts ) + { + if ( boost.hidden ) + { + ClearNewStatus( null, boost.ref ) + } + } + + UpdateCallsignElement( file.callsignCard ) + RefreshCreditsAvailable() + + bool emotesAreEnabled = EmotesEnabled() + // "Customize" + { + bool anyNewPilotItems = HasAnyNewPilotItems( player ) + bool anyNewTitanItems = HasAnyNewTitanItems( player ) + bool anyNewBoosts = HasAnyNewBoosts( player ) + bool anyNewCommsIcons = emotesAreEnabled ? HasAnyNewDpadCommsIcons( player ) : false + bool anyNewCustomizeHeader = (anyNewPilotItems || anyNewTitanItems || anyNewBoosts || anyNewCommsIcons) + + RuiSetBool( Hud_GetRui( file.customizeHeader ), "isNew", anyNewCustomizeHeader ) + ComboButton_SetNew( file.pilotButton, anyNewPilotItems ) + ComboButton_SetNew( file.titanButton, anyNewTitanItems ) + ComboButton_SetNew( file.boostsButton, anyNewBoosts ) + } + + // "Store" + { + bool storeIsNew = DLCStoreShouldBeMarkedAsNew() + RuiSetBool( Hud_GetRui( file.storeHeader ), "isNew", storeIsNew ) + ComboButton_SetNew( file.storeButton, storeIsNew ) + } + + // "Callsign" + { + bool anyNewBanners = HasAnyNewCallsignBanners( player ) + bool anyNewPatches = HasAnyNewCallsignPatches( player ) + bool anyNewFactions = HasAnyNewFactions( player ) && Lobby_IsFDMode() + bool anyNewCallsignHeader = (anyNewBanners || anyNewPatches || anyNewFactions) + + RuiSetBool( Hud_GetRui( file.callsignHeader ), "isNew", anyNewCallsignHeader ) + ComboButton_SetNew( file.bannerButton, anyNewBanners ) + ComboButton_SetNew( file.patchButton, anyNewPatches ) + ComboButton_SetNew( file.factionButton, anyNewFactions ) + } + + bool faqIsNew = !GetConVarBool( "menu_faq_viewed" ) || HaveNewPatchNotes() || HaveNewCommunityNotes() + RuiSetBool( Hud_GetRui( file.settingsHeader ), "isNew", faqIsNew ) + ComboButton_SetNew( file.faqButton, faqIsNew ) + + TryUnlockSRSCallsign() + + Lobby_UpdateInboxButtons() + + if ( file.shouldAutoOpenFDMenu ) + { + file.shouldAutoOpenFDMenu = false + AdvanceMenu( GetMenu( GetPlaylistMenuName() ) ) + AdvanceMenu( GetMenu( "FDMenu" ) ) + } + } +} + +bool function DLCStoreShouldBeMarkedAsNew() +{ + if ( !IsFullyConnected() ) + return false + + if ( !IsPersistenceAvailable() ) + return false + + bool hasSeenStore = expect bool( GetPersistentVar( "hasSeenStore" ) ) + bool result = (!hasSeenStore) + return result +} + +void function LobbyMenuUpdate( var menu ) +{ + EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) + + while ( GetTopNonDialogMenu() == menu ) + { + bool inPendingOpenInvite = InPendingOpenInvite() + Hud_SetLocked( file.findGameButton, !IsPartyLeader() || inPendingOpenInvite ) + Hud_SetLocked( file.inviteRoomButton, IsOpenInviteVisible() || GetPartySize() > 1 || inPendingOpenInvite ) + Hud_SetLocked( file.inviteFriendsButton, inPendingOpenInvite ) + + bool canGenUp = false + if ( GetUIPlayer() ) + canGenUp = GetPersistentVarAsInt( "xp" ) == GetMaxPlayerXP() && GetGen() < MAX_GEN + + Hud_SetVisible( file.genUpButton, canGenUp ) + Hud_SetEnabled( file.genUpButton, canGenUp ) + + WaitFrame() + } +} + +void function SetNextAutoMatchmakingPlaylist( string playlistName ) +{ + file.nextAutoMatchmakingPlaylist = playlistName +} + +string function GetNextAutoMatchmakingPlaylist() +{ + return file.nextAutoMatchmakingPlaylist +} + +void function PutPlayerInMatchmakingAfterDelay() +{ + Signal( uiGlobal.signalDummy, "PutPlayerInMatchmakingAfterDelay" ) + EndSignal( uiGlobal.signalDummy, "PutPlayerInMatchmakingAfterDelay" ) + EndSignal( uiGlobal.signalDummy, "CancelRestartingMatchmaking" ) + EndSignal( uiGlobal.signalDummy, "LeaveParty" ) + EndSignal( uiGlobal.signalDummy, "OnCloseLobbyMenu" ) + EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) + + if ( AreWeMatchmaking() ) //Party member, party leader is already searching + return + + entity player = GetUIPlayer() + if ( !player ) + return + + string lastPlaylist = expect string( player.GetPersistentVar( "lastPlaylist" ) ) + + //Bump player out of match making if they were playing coliseum and are out of tickets. + if ( ("coliseum" == lastPlaylist) && Player_GetColiseumTicketCount( GetLocalClientPlayer() ) <= 0 ) + { + SetNextAutoMatchmakingPlaylist( "" ) + return + } + + // Need to know if you were a party member before the countdown starts in case you leave + bool wasAPartyMemberThatIsNotLeader = AmIPartyMember() + waitthread WaitBeforeRestartingMatchmaking() + // Only the leader should proceed to start matchmaking + if ( wasAPartyMemberThatIsNotLeader ) + return + + if ( !Console_HasPermissionToPlayMultiplayer() ) + { + ClientCommand( "disconnect" ) + return + } + + string playlistToSearch = lastPlaylist + string nextAutoPlaylist = GetNextAutoMatchmakingPlaylist() + if ( nextAutoPlaylist.len() > 0 ) + playlistToSearch = nextAutoPlaylist + + StartMatchmakingPlaylists( playlistToSearch ) +} + +void function WaitBeforeRestartingMatchmaking() +{ + Signal( uiGlobal.signalDummy, "BypassWaitBeforeRestartingMatchmaking" ) + EndSignal( uiGlobal.signalDummy, "BypassWaitBeforeRestartingMatchmaking" ) + + float timeToWait + + bool isPartyMemberThatIsNotLeader = AmIPartyMember() + SetPutPlayerInMatchmakingAfterDelay( !isPartyMemberThatIsNotLeader ) + + if ( isPartyMemberThatIsNotLeader ) + timeToWait = 99999 //HACK, JFS + else + timeToWait = GetCurrentPlaylistVarFloat( "wait_before_restarting_matchmaking_time", 30.0 ) + + float timeToEnd = Time() + timeToWait + + UpdateTimeToRestartMatchmaking( timeToEnd ) + + OnThreadEnd( + function() : ( ) + { + UpdateTimeToRestartMatchmaking( 0.0 ) + UpdateFooterOptions() + } + ) + + if ( isPartyMemberThatIsNotLeader ) + { + while( Time() < timeToEnd ) //Hack hack, JFS. No appropriate signals for StartMatchmaking() being called. Replace when code gives us notifications about it + { + if ( isPartyMemberThatIsNotLeader != ( AmIPartyMember() ) ) //Party Status changed. Party leader probably left? + break + + if ( AreWeMatchmaking() ) //Need to break out if Party Leader brings us into matchmaking + break + + WaitFrame() + } + + } + else + { + wait timeToWait + } +} + +void function OnLobbyMenu_Close() +{ + Signal( uiGlobal.signalDummy, "OnCloseLobbyMenu" ) +} + +void function OnLobbyMenu_NavigateBack() +{ + if ( ChatroomIsVisibleAndFocused() ) + { + foreach ( button in file.lobbyButtons ) + { + if ( Hud_IsVisible( button ) && Hud_IsEnabled( button ) && !Hud_IsLocked( button ) ) + { + Hud_SetFocused( button ) + return + } + } + } + + if ( InPendingOpenInvite() ) + LeaveOpenInvite() + else + LeaveDialog() +} + +function GameStartTime_Changed() +{ + UpdateGameStartTimeCounter() +} + +function ShowGameSummary_Changed() +{ + if ( level.ui.showGameSummary ) + uiGlobal.EOGOpenInLobby = true +} + +function UpdateGameStartTimeCounter() +{ + if ( level.ui.gameStartTime == null ) + return + + MatchmakingSetSearchText( "#STARTING_IN_LOBBY" ) + MatchmakingSetCountdownTimer( expect float( level.ui.gameStartTime + 0.0 ), true ) + + HideMatchmakingStatusIcons() +} + +bool function MatchmakingStatusShouldShowAsActiveSearch( string matchmakingStatus ) +{ + if ( matchmakingStatus == "#MATCHMAKING_QUEUED" ) + return true + if ( matchmakingStatus == "#MATCHMAKING_ALLOCATING_SERVER" ) + return true + if ( matchmakingStatus == "#MATCHMAKING_MATCH_CONNECTING" ) + return true + + return false +} + +string function GetActiveSearchingPlaylist() +{ + if ( !IsConnected() ) + return "" + if ( !AreWeMatchmaking() ) + return "" + + string matchmakingStatus = GetMyMatchmakingStatus() + if ( !MatchmakingStatusShouldShowAsActiveSearch( matchmakingStatus ) ) + return "" + + string param1 = GetMyMatchmakingStatusParam( 1 ) + return param1 +} + +float function CalcMatchmakingWaitTime() +{ + float result = ((file.matchmakingStartTime > 0.01) ? (Time() - file.matchmakingStartTime) : 0.0) + return result +} + +float function GetMixtapeWaitTimeForPlaylist( string playlistName ) +{ + float maxWaitTime = float( GetPlaylistVarOrUseValue( playlistName, "mixtape_timeout", "0" ) ) + return maxWaitTime +} + +void function UpdateRestartMatchmakingStatus( float time ) +{ + if ( AmIPartyMember() ) + { + MatchmakingSetSearchText( "#MATCHMAKING_WAIT_ON_PARTY_LEADER_RESTARTING_MATCHMAKING" ) + } + else + { + string statusText = "#MATCHMAKING_WAIT_BEFORE_RESTARTING_MATCHMAKING" + string matchmakeNowText = "" + if ( uiGlobal.activeMenu == GetMenu( "SearchMenu" ) ) + matchmakeNowText = Localize( "#MATCHMAKING_WAIT_MATCHMAKE_NOW" ) + MatchmakingSetSearchText( statusText, matchmakeNowText ) + MatchmakingSetCountdownTimer( time, false ) + } +} + +void function UpdateMatchmakingStatus() +{ + EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) + + OnThreadEnd( + function() : () + { + printt( "Hiding all matchmaking elems due to UpdateMatchmakingStatus thread ending" ) + + HideMatchmakingStatusIcons() + + MatchmakingSetSearchText( "" ) + MatchmakingSetCountdownTimer( 0.0, true ) + + MatchmakingSetSearchVisible( false ) + MatchmakingSetCountdownVisible( false ) + } + ) + + MatchmakingSetSearchVisible( true ) + MatchmakingSetCountdownVisible( true ) + + var lobbyMenu = GetMenu( "LobbyMenu" ) + var searchMenu = GetMenu( "SearchMenu" ) + var postGameMenu = GetMenu( "PostGameMenu" ) + + string lastActiveSearchingPlaylist + file.matchmakingStartTime = 0.0 + file.etaTime = 0 + file.etaMaxMinutes = int( GetCurrentPlaylistVarOrUseValue( "etaMaxMinutes", file.etaMaxMinutes ) ) + file.lastMixtapeMatchmakingStatus = "" + + while ( true ) + { + int lobbyType = GetLobbyTypeScript() + string matchmakingStatus = GetMyMatchmakingStatus() + bool isConnectingToMatch = matchmakingStatus == "#MATCHMAKING_MATCH_CONNECTING" + + { + string activeSearchingPlaylist = GetActiveSearchingPlaylist() + if ( lastActiveSearchingPlaylist != activeSearchingPlaylist ) + { + if ( activeSearchingPlaylist.len() > 0 ) + { + lastActiveSearchingPlaylist = activeSearchingPlaylist + file.matchmakingStartTime = Time() + } + else + { + lastActiveSearchingPlaylist = "" + file.matchmakingStartTime = 0.0 + } + } + + if ( isConnectingToMatch && (matchmakingStatus != file.lastMixtapeMatchmakingStatus) ) + { + EmitUISound( MATCHMAKING_AUDIO_CONNECTING ) + + int mixtape_version = GetMixtapeMatchmakingVersion() + if ( IsMixtapeVersionNew() ) + LogMixtapeHasNew( mixtape_version ) + } + + file.lastMixtapeMatchmakingStatus = matchmakingStatus + } + + if ( level.ui.gameStartTime != null || lobbyType == eLobbyType.PRIVATE_MATCH ) + { + if ( level.ui.gameStartTimerComplete ) + { + MatchmakingSetSearchText( matchmakingStatus, GetMyMatchmakingStatusParam( 1 ), GetMyMatchmakingStatusParam( 2 ), GetMyMatchmakingStatusParam( 3 ), GetMyMatchmakingStatusParam( 4 ) ) + } + + if ( uiGlobal.activeMenu == searchMenu ) + CloseActiveMenu() + } + else if ( GetTimeToRestartMatchMaking() > 0 ) + { + UpdateRestartMatchmakingStatus( GetTimeToRestartMatchMaking() ) + } + else if ( level.ui.gameStartTime == null ) + { + MatchmakingSetCountdownTimer( 0.0, true ) + MatchmakingSetSearchText( "" ) + HideMatchmakingStatusIcons() + + if ( !IsConnected() || !AreWeMatchmaking() ) + { + if ( uiGlobal.activeMenu == searchMenu ) + CloseActiveMenu() + } + else + { + ShowMatchmakingStatusIcons() + + if ( GetActiveMenu() == lobbyMenu && !IsMenuInMenuStack( searchMenu ) ) + { + CloseAllDialogs() + AdvanceMenu( searchMenu ) + } + + var statusEl = Hud_GetChild( searchMenu, "MatchmakingStatusBig" ) + if ( matchmakingStatus == "#MATCH_NOTHING" ) + { + Hud_Hide( statusEl ) + } + else if ( MatchmakingStatusShouldShowAsActiveSearch( matchmakingStatus ) ) + { + string playlistName = GetMyMatchmakingStatusParam( 1 ) + int etaSeconds = int( GetMyMatchmakingStatusParam( 2 ) ) + int mapIdx = int( GetMyMatchmakingStatusParam( 3 ) ) + int modeIdx = int( GetMyMatchmakingStatusParam( 4 ) ) + string playlistList = GetMyMatchmakingStatusParam( 5 ) + + { + string statusText = Localize( "#MATCHMAKING_PLAYLISTS" ) + RuiSetString( Hud_GetRui( statusEl ), "statusText", statusText ) + for ( int idx = 1; idx <= 5; ++idx ) + RuiSetString( Hud_GetRui( statusEl ), ("bulletPointText" + idx), "" ) + + const int MAX_SHOWN_PLAYLISTS = 9 + array< string > searchingPlaylists = split( playlistList, "," ) + int searchingCount = minint( searchingPlaylists.len(), MAX_SHOWN_PLAYLISTS ) + RuiSetInt( Hud_GetRui( statusEl ), "playlistCount", searchingCount ) + for( int idx = 0; idx < searchingCount; ++idx ) + { + asset playlistThumbnail = GetPlaylistThumbnailImage( searchingPlaylists[idx] ) + RuiSetImage( Hud_GetRui( statusEl ), format( "playlistIcon%d", idx ), playlistThumbnail ) + } + } + + Hud_Show( statusEl ) + + if ( mapIdx > -1 && modeIdx > -1 ) + { + if ( file.preCacheInfo.playlistName != playlistName || file.preCacheInfo.mapIdx != mapIdx || file.preCacheInfo.modeIdx != modeIdx ) + { + file.preCacheInfo.playlistName = playlistName + file.preCacheInfo.mapIdx = mapIdx + file.preCacheInfo.modeIdx = modeIdx + } + } + + string etaStr = "" + if ( !etaSeconds && !isConnectingToMatch ) + { + matchmakingStatus = "#MATCHMAKING_SEARCHING_FOR_MATCH" + } + else + { + int now = int( Time() ) + int etaTime = now + etaSeconds + if ( !file.etaTime || etaTime < file.etaTime ) + file.etaTime = etaTime + + int etaSeconds = file.etaTime - now + if ( etaSeconds <= 0 ) + file.etaTime = etaTime + + etaSeconds = file.etaTime - now + if ( etaSeconds <= 90 ) + { + etaStr = Localize( "#MATCHMAKING_ETA_SECONDS", etaSeconds ) + } + else + { + int etaMinutes = int( ceil( etaSeconds / 60.0 ) ) + if ( etaMinutes < file.etaMaxMinutes ) + etaStr = Localize( "#MATCHMAKING_ETA_MINUTES", etaMinutes ) + else + etaStr = Localize( "#MATCHMAKING_ETA_UNKNOWN", etaMinutes ) + } + } + + MatchmakingSetSearchText( matchmakingStatus, etaStr ) + } + else + { + Hud_Show( statusEl ) + RuiSetString( Hud_GetRui( statusEl ), "statusText", "" ) + RuiSetInt( Hud_GetRui( statusEl ), "playlistCount", 0 ) + } + } + } + + WaitFrameOrUntilLevelLoaded() + } +} + +void function UpdateAnnouncementDialog() +{ + while ( IsLobby() && IsFullyConnected() ) + { + // Only safe on these menus. Not safe if these variables are true because they indicate the search menu or postgame menu are going to be opened. + if ( ( uiGlobal.activeMenu == GetMenu( "LobbyMenu" ) || uiGlobal.activeMenu == GetMenu( "PrivateLobbyMenu" ) ) && !file.putPlayerInMatchmakingAfterDelay && !uiGlobal.EOGOpenInLobby ) + { + entity player = GetUIPlayer() + + // Only initialize here, CloseAnnouncementDialog() handles setting it when closing + if ( uiGlobal.announcementVersionSeen == -1 ) + uiGlobal.announcementVersionSeen = player.GetPersistentVarAsInt( "announcementVersionSeen" ) + + int announcementVersion = GetConVarInt( "announcementVersion" ) + if ( announcementVersion > uiGlobal.announcementVersionSeen ) + { + OpenAnnouncementDialog() + } + else if ( uiGlobal.activeMenu != "AnnouncementDialog" && ShouldShowEmotesAnnouncement( player ) ) + { + OpenCommsIntroDialog() + } + } + + WaitFrame() + } +} + +bool function CurrentMenuIsPVEMenu() +{ + var topMenu = GetTopNonDialogMenu() + if ( topMenu == null ) + return false + + return (uiGlobal.menuData[topMenu].isPVEMenu) +} + +void function RefreshCreditsAvailable( int creditsOverride = -1 ) +{ + entity player = GetUIPlayer() + if ( !IsValid( player ) ) + return + if ( !IsPersistenceAvailable() ) + return + + int credits = creditsOverride >= 0 ? creditsOverride : GetAvailableCredits( GetLocalClientPlayer() ) + string pveTitle = "" + int pveCredits = 0 + bool isPVE = CurrentMenuIsPVEMenu() + if ( isPVE ) + { + TitanLoadoutDef loadout = GetCachedTitanLoadout( uiGlobal.editingLoadoutIndex ) + pveCredits = GetAvailableFDUnlockPoints( player, loadout.titanClass ) + pveTitle = GetTitanLoadoutName( loadout ) + } + + foreach ( elem in file.creditsAvailableElems ) + { + SetUIPlayerCreditsInfo( elem, credits, GetLocalClientPlayer().GetXP(), GetGen(), GetLevel(), GetNextLevel( GetLocalClientPlayer() ), isPVE, pveCredits, pveTitle ) + } +} + +void function SetUIPlayerCreditsInfo( var infoElement, int credits, int xp, int gen, int level, int nextLevel, bool isPVE, int pveCredits, string pveTitle ) +{ + var rui = Hud_GetRui( infoElement ) + RuiSetInt( rui, "credits", credits ) + RuiSetString( rui, "nameText", GetPlayerName() ) + + RuiSetBool( rui, "isPVE", isPVE ) + if ( isPVE ) + { + RuiSetInt( rui, "pveCredits", pveCredits ) + RuiSetString( rui, "pveTitle", pveTitle ) + } + + if ( xp == GetMaxPlayerXP() && gen < MAX_GEN ) + { + RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) ) + RuiSetString( rui, "nextLevelText", Localize( "#REGEN_AVAILABLE" ) ) + RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level - 1 ) ) + RuiSetInt( rui, "filledLevelPips", GetXPPipsForLevel( level - 1 ) ) + } + else if ( xp == GetMaxPlayerXP() && gen == MAX_GEN ) + { + RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) ) + RuiSetString( rui, "nextLevelText", Localize( "#MAX_GEN" ) ) + RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level - 1 ) ) + RuiSetInt( rui, "filledLevelPips", GetXPPipsForLevel( level - 1 ) ) + } + else + { + RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) ) + RuiSetString( rui, "nextLevelText", PlayerXPDisplayGenAndLevel( gen, nextLevel ) ) + RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level ) ) + RuiSetInt( rui, "filledLevelPips", GetXPFilledPipsForXP( xp ) ) + } + + CallsignIcon callsignIcon = PlayerCallsignIcon_GetActive( GetLocalClientPlayer() ) + + RuiSetImage( rui, "callsignIcon", callsignIcon.image ) +} + +void function OpenServerBrowser( var button ) +{ + if ( Hud_IsLocked( button ) ) + return + + // nothing here yet lol + // look at OpenSelectedPlaylistMenu for advancing to server browser menu probably + // AdvanceMenu( GetMenu( "ServerBrowser ) ) i guess? idk +} + +void function BigPlayButton1_Activate( var button ) +{ + if ( Hud_IsLocked( button ) ) + return + + SendOpenInvite( false ) + OpenSelectedPlaylistMenu() +} + +function EnableButton( button ) +{ + Hud_SetEnabled( button, true ) + Hud_Show( button ) +} + +function DisableButton( button ) +{ + Hud_SetEnabled( button, false ) + Hud_Hide( button ) +} + +void function OpenSelectedPlaylistMenu() +{ + if ( Lobby_IsFDMode() ) + { + AdvanceMenu( GetMenu( "FDMenu" ) ) + } + else + { + string playlistMenuName = GetPlaylistMenuName() + AdvanceMenu( GetMenu( playlistMenuName ) ) + } +} + +function UpdateLobbyUI() +{ + if ( uiGlobal.updatingLobbyUI ) + return + uiGlobal.updatingLobbyUI = true + + thread UpdateLobbyType() + thread UpdateMatchmakingStatus() + thread UpdateChatroomThread() + //thread UpdateInviteJoinButton() + thread UpdateInviteFriendsToNetworkButton() + thread UpdatePlayerInfo() + + if ( uiGlobal.menuToOpenFromPromoButton != null ) + { + // Special case because this menu needs a few properties set before opening + + if ( IsStoreMenu( uiGlobal.menuToOpenFromPromoButton ) ) + { + string menuName = expect string( uiGlobal.menuToOpenFromPromoButton._name ) + + void functionref() preOpenfunc = null + if ( uiGlobal.menuToOpenFromPromoButton == GetMenu( "StoreMenu_WeaponSkins" ) ) // Hardcoded special case for now + preOpenfunc = DefaultToDLC11WeaponWarpaintBundle + + OpenStoreMenu( [ menuName ], preOpenfunc ) + } + else + { + AdvanceMenu( uiGlobal.menuToOpenFromPromoButton ) + } + + uiGlobal.menuToOpenFromPromoButton = null + } + else if ( uiGlobal.EOGOpenInLobby ) + { + EOGOpen() + } + + WaitSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) + uiGlobal.updatingLobbyUI = false +} + +void function UpdateInviteJoinButton() +{ + EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) + var menu = GetMenu( "LobbyMenu" ) + + while ( true ) + { + if ( DoesCurrentCommunitySupportInvites() ) + ComboButton_SetText( file.inviteRoomButton, Localize( "#MENU_TITLE_INVITE_ROOM" ) ) + else + ComboButton_SetText( file.inviteRoomButton, Localize( "#MENU_TITLE_JOIN_NETWORK" ) ) + + WaitFrame() + } +} + +void function UpdateInviteFriendsToNetworkButton() +{ + EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) + var menu = GetMenu( "LobbyMenu" ) + + while ( true ) + { + bool areInvitesToNetworkNotAllowed = !DoesCurrentCommunitySupportChat() + if ( areInvitesToNetworkNotAllowed || ( IsCurrentCommunityInviteOnly() && !AreWeAdminInCurrentCommunity() ) ) + DisableButton( file.inviteFriendsToNetworkButton ) + else + EnableButton( file.inviteFriendsToNetworkButton ) + + WaitFrame() + } +} + +function UpdateLobbyType() +{ + EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) + + var menu = GetMenu( "LobbyMenu" ) + int lobbyType + local lastType + local partySize + local lastPartySize + local debugArray = [ "SOLO", "PARTY_LEADER", "PARTY_MEMBER", "MATCH", "PRIVATE_MATCH" ] // Must match enum + + WaitFrameOrUntilLevelLoaded() + + while ( true ) + { + lobbyType = GetLobbyTypeScript() + partySize = GetPartySize() + + if ( IsConnected() && ((lobbyType != lastType) || (partySize != lastPartySize)) ) + { + if ( lastType == null ) + printt( "Lobby lobbyType changing from:", lastType, "to:", debugArray[lobbyType] ) + else + printt( "Lobby lobbyType changing from:", debugArray[lastType], "to:", debugArray[lobbyType] ) + + local animation = null + + switch ( lobbyType ) + { + case eLobbyType.SOLO: + animation = "SoloLobby" + break + + case eLobbyType.PARTY_LEADER: + animation = "PartyLeaderLobby" + break + + case eLobbyType.PARTY_MEMBER: + animation = "PartyMemberLobby" + break + + case eLobbyType.MATCH: + animation = "MatchLobby" + break + + case eLobbyType.PRIVATE_MATCH: + animation = "PrivateMatchLobby" + break + } + + if ( animation != null ) + { + menu.RunAnimationScript( animation ) + } + + // Force the animation scripts (which have zero duration) to complete before anything can cancel them. + ForceUpdateHUDAnimations() + + lastType = lobbyType + lastPartySize = partySize + } + + WaitFrameOrUntilLevelLoaded() + } +} + +void function UICodeCallback_CommunityUpdated() +{ + Community_CommunityUpdated() + UpdateChatroomUI() +} + +void function UICodeCallback_FactionUpdated() +{ + printt( "Faction changed! to " + GetCurrentFaction() ); +} + +void function UICodeCallback_SetupPlayerListGenElements( table params, int gen, int rank, bool isPlayingRanked, int pilotClassIndex ) +{ + params.image = "" + params.label = "" + params.imageOverlay = "" +} + +float function GetTimeToRestartMatchMaking() +{ + return file.timeToRestartMatchMaking +} + +void function UpdateTimeToRestartMatchmaking( float time )//JFS: This uses UI time instead of server time, which leads to awkwardness in MatchmakingSetCountdownTimer() and the rui involved +{ + file.timeToRestartMatchMaking = time + + if ( time > 0 ) + { + UpdateRestartMatchmakingStatus( time ) + ShowMatchmakingStatusIcons() + } + else + { + MatchmakingSetSearchText( "" ) + MatchmakingSetCountdownTimer( 0.0, true ) + HideMatchmakingStatusIcons() + } +} + +void function HideMatchmakingStatusIcons() +{ + foreach ( element in file.searchIconElems ) + Hud_Hide( element ) + + foreach ( element in file.matchStatusRuis ) + RuiSetBool( Hud_GetRui( element ), "iconVisible", false ) +} + +void function ShowMatchmakingStatusIcons() +{ + //foreach ( element in file.searchIconElems ) + // Hud_Show( element ) + + foreach ( element in file.matchStatusRuis ) + RuiSetBool( Hud_GetRui( element ), "iconVisible", true ) +} + +void function MatchmakingSetSearchVisible( bool state ) +{ + foreach ( el in file.searchTextElems ) + { + //if ( state ) + // Hud_Show( el ) + //else + Hud_Hide( el ) + } + + foreach ( element in file.matchStatusRuis ) + RuiSetBool( Hud_GetRui( element ), "statusVisible", state ) +} + +void function MatchmakingSetSearchText( string searchText, var param1 = "", var param2 = "", var param3 = "", var param4 = "" ) +{ + foreach ( el in file.searchTextElems ) + { + Hud_SetText( el, searchText, param1, param2, param3, param4 ) + } + + foreach ( element in file.matchStatusRuis ) + { + RuiSetBool( Hud_GetRui( element ), "statusHasText", searchText != "" ) + + RuiSetString( Hud_GetRui( element ), "statusText", Localize( searchText, param1, param2, param3, param4 ) ) + } +} + + +void function MatchmakingSetCountdownVisible( bool state ) +{ + foreach ( el in file.matchStartCountdownElems ) + { + //if ( state ) + // Hud_Show( el ) + //else + Hud_Hide( el ) + } + + foreach ( element in file.matchStatusRuis ) + RuiSetBool( Hud_GetRui( element ), "timerVisible", state ) +} + +void function MatchmakingSetCountdownTimer( float time, bool useServerTime = true ) //JFS: useServerTime bool is awkward, comes from level.ui.gameStartTime using server time and UpdateTimeToRestartMatchmaking() uses UI time. +{ + foreach ( element in file.matchStatusRuis ) + { + RuiSetBool( Hud_GetRui( element ), "timerHasText", time != 0.0 ) + RuiSetGameTime( Hud_GetRui( element ), "startTime", Time() ) + RuiSetBool( Hud_GetRui( element ), "useServerTime", useServerTime ) + RuiSetGameTime( Hud_GetRui( element ), "timerEndTime", time ) + } +} + +void function OnLobbyLevelInit() +{ + UpdateCallsignElement( file.callsignCard ) + RefreshCreditsAvailable() +} + +function UpdatePlayerInfo() +{ + EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) + + var menu = GetMenu( "LobbyMenu" ) + + WaitFrameOrUntilLevelLoaded() + + while ( true ) + { + RefreshCreditsAvailable() + WaitFrame() + } +} + +void function TryUnlockSRSCallsign() +{ + if ( Script_IsRunningTrialVersion() ) + return + + int numCallsignsToUnlock = 0 + + if ( GetTotalLionsCollected() >= GetTotalLionsInGame() ) + numCallsignsToUnlock = 3 + else if ( GetTotalLionsCollected() >= ACHIEVEMENT_COLLECTIBLES_2_COUNT ) + numCallsignsToUnlock = 2 + else if ( GetTotalLionsCollected() >= ACHIEVEMENT_COLLECTIBLES_1_COUNT ) + numCallsignsToUnlock = 1 + else + numCallsignsToUnlock = 0 + + if ( numCallsignsToUnlock > 0 ) + ClientCommand( "UnlockSRSCallsign " + numCallsignsToUnlock ) +} + +void function SetPutPlayerInMatchmakingAfterDelay( bool value ) +{ + file.putPlayerInMatchmakingAfterDelay = value +} + +void function OnStoreButton_Activate( var button ) +{ + LaunchGamePurchaseOrDLCStore() +} + +void function OnStoreNewReleasesButton_Activate( var button ) +{ + //LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_NewReleases" ] ) + LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_WeaponSkins" ] ) +} + +void function OnStoreBundlesButton_Activate( var button ) +{ + LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_Sales" ] ) +} + +void function OnDpadCommsButton_Activate( var button ) +{ + AdvanceMenu( GetMenu( "EditDpadCommsMenu" ) ) +} + +void function OpenCommsIntroDialog() +{ + DialogData dialogData + dialogData.menu = GetMenu( "AnnouncementDialog" ) + dialogData.header = "#DPAD_COMMS_ANNOUNCEMENT_HEADER" + dialogData.ruiMessage.message = "#DPAD_COMMS_ANNOUNCEMENT" + dialogData.image = $"ui/menu/common/dialog_announcement_1" + + AddDialogButton( dialogData, "#DPAD_COMMS_ANNOUNCEMENT_B1" , OpenDpadCommsMenu ) + AddDialogButton( dialogData, "#DPAD_COMMS_ANNOUNCEMENT_B2" ) + + AddDialogPCBackButton( dialogData ) + AddDialogFooter( dialogData, "#A_BUTTON_ACCEPT" ) + AddDialogFooter( dialogData, "#B_BUTTON_BACK" ) + + OpenDialog( dialogData ) + + ClientCommand( "SetCommsIntroSeen" ) +} + +void function OpenDpadCommsMenu() +{ + OnDpadCommsButton_Activate( null ) +} + +bool function ShouldShowEmotesAnnouncement( entity player ) +{ + if ( !EmotesEnabled() ) + return false + + if ( player.GetPersistentVarAsInt( "numTimesUsedComms" ) > 2 ) + return false + + if ( player.GetPersistentVar( "hasBeenIntroducedToComms" ) ) + return false + + #if !DEV + if ( PlayerGetRawLevel( player ) <= 2 ) + return false + #endif + + return true +} + +void function Lobby_SetFDMode( bool mode ) +{ + file.isFDMode = mode +} + +//Function returns whether lobby is currently in "Frontier Defense" lobby mode. +bool function Lobby_IsFDMode() +{ + return file.isFDMode +} + +void function Lobby_SetAutoFDOpen( bool autoFD ) +{ + Lobby_SetFDMode( autoFD ) + file.shouldAutoOpenFDMenu = autoFD +} + +void function Lobby_SetFDModeBasedOnSearching( string playlistToSearch ) +{ + array< string > searchingPlaylists = split( playlistToSearch, "," ) + + bool isFDMode = false + int searchingCount = searchingPlaylists.len() + for( int idx = 0; idx < searchingCount; ++idx ) + { + isFDMode = isFDMode || IsFDMode( searchingPlaylists[idx] ) + if ( isFDMode ) + break + } + + Lobby_SetFDMode( isFDMode ) +}
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