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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.Client/scripts/vscripts/ui/menu_lobby.nut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.Client/scripts/vscripts/ui/menu_lobby.nut')
-rw-r--r-- | Northstar.Client/scripts/vscripts/ui/menu_lobby.nut | 1628 |
1 files changed, 0 insertions, 1628 deletions
diff --git a/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut b/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut deleted file mode 100644 index 3c868aab..00000000 --- a/Northstar.Client/scripts/vscripts/ui/menu_lobby.nut +++ /dev/null @@ -1,1628 +0,0 @@ -untyped - - -global function MenuLobby_Init - -global function InitLobbyMenu -global function UICodeCallback_SetupPlayerListGenElements -global function UpdateAnnouncementDialog -global function EnableButton -global function DisableButton - -global function UICodeCallback_CommunityUpdated -global function UICodeCallback_FactionUpdated -global function Lobby_UpdateInboxButtons - -global function GetTimeToRestartMatchMaking - -global function RefreshCreditsAvailable - -global function InviteFriendsIfAllowed -global function SetPutPlayerInMatchmakingAfterDelay - -global function DLCStoreShouldBeMarkedAsNew - -global function SetNextAutoMatchmakingPlaylist -global function GetNextAutoMatchmakingPlaylist - -global function OnDpadCommsButton_Activate - -global function GetActiveSearchingPlaylist - -global function Lobby_SetFDModeBasedOnSearching -global function Lobby_IsFDMode -global function Lobby_SetAutoFDOpen -global function Lobby_SetFDMode -global function Lobby_ToggleFDMode -global function Lobby_CallsignButton3EventHandler -global function Lobby_RefreshButtons - -global function OnStoreButton_Activate -global function OnStoreBundlesButton_Activate -global function OnStoreNewReleasesButton_Activate - -const string MATCHMAKING_AUDIO_CONNECTING = "menu_campaignsummary_titanunlocked" - -struct -{ - struct { - string playlistName = "" - int mapIdx = -1 - int modeIdx = -1 - } preCacheInfo - - array searchIconElems - array searchTextElems - array matchStartCountdownElems - array matchStatusRuis - - array creditsAvailableElems - - var chatroomMenu - var chatroomMenu_chatroomWidget - - var findGameButton - var inviteRoomButton - var inviteFriendsButton - var inviteFriendsToNetworkButton - var toggleMenuModeButton - - var networksMoreButton - - int inboxHeaderIndex - var inboxButton - - int customizeHeaderIndex - var pilotButton - var titanButton - var boostsButton - var storeButton - var storeNewReleasesButton - var storeBundlesButton - var factionButton - var bannerButton - var patchButton - var statsButton - var networksHeader - var settingsHeader - var storeHeader - var browseNetworkButton - var faqButton - var dpadCommsButton - - var genUpButton - - array<var> lobbyButtons - var playHeader - var customizeHeader - var callsignHeader - - float timeToRestartMatchMaking = 0 - - string nextAutoMatchmakingPlaylist - - var callsignCard - - bool putPlayerInMatchmakingAfterDelay = false - float matchmakingStartTime = 0.0 - int etaTime = 0 - int etaMaxMinutes = 15 - string lastMixtapeMatchmakingStatus - - ComboStruct &lobbyComboStruct - - bool isFDMode = false - bool shouldAutoOpenFDMenu = false -} file - -void function MenuLobby_Init() -{ - PrecacheHUDMaterial( $"ui/menu/lobby/player_hover" ) - PrecacheHUDMaterial( $"ui/menu/lobby/chatroom_player" ) - PrecacheHUDMaterial( $"ui/menu/lobby/chatroom_hover" ) - PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background" ) - PrecacheHUDMaterial( $"ui/menu/main_menu/motd_background_happyhour" ) - - AddUICallback_OnLevelInit( OnLobbyLevelInit ) -} - - -bool function ChatroomIsVisibleAndFocused() -{ - return Hud_IsVisible( file.chatroomMenu ) && Hud_IsFocused( file.chatroomMenu_chatroomWidget ); -} - -bool function ChatroomIsVisibleAndNotFocused() -{ - return Hud_IsVisible( file.chatroomMenu ) && !Hud_IsFocused( file.chatroomMenu_chatroomWidget ); -} - -void function Lobby_UpdateInboxButtons() -{ - var menu = GetMenu( "LobbyMenu" ) - if ( GetUIPlayer() == null || !IsPersistenceAvailable() ) - return - - bool hasNewMail = (Inbox_HasUnreadMessages() && Inbox_GetTotalMessageCount() > 0) || PlayerRandomUnlock_GetTotal( GetUIPlayer() ) > 0 - if ( hasNewMail ) - { - int messageCount = Inbox_GetTotalMessageCount() - int lootCount = PlayerRandomUnlock_GetTotal( GetUIPlayer() ) - int totalCount = messageCount + lootCount - - string countString - if ( totalCount >= MAX_MAIL_COUNT ) - countString = MAX_MAIL_COUNT + "+" - else - countString = string( totalCount ) - - SetComboButtonHeaderTitle( menu, file.inboxHeaderIndex, Localize( "#MENU_HEADER_NETWORKS_NEW_MSGS", countString ) ) - ComboButton_SetText( file.inboxButton, Localize( "#MENU_TITLE_INBOX_NEW_MSGS", countString ) ) - } - else - { - SetComboButtonHeaderTitle( menu, file.inboxHeaderIndex, Localize( "#MENU_HEADER_NETWORKS" ) ) - ComboButton_SetText( file.inboxButton, Localize( "#MENU_TITLE_READ" ) ) - } - - ComboButton_SetNewMail( file.inboxButton, hasNewMail ) -} - -void function InitLobbyMenu() -{ - var menu = GetMenu( "LobbyMenu" ) - - InitOpenInvitesMenu() - - AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT", "", null, ChatroomIsVisibleAndNotFocused ) - AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) - AddMenuFooterOption( menu, BUTTON_BACK, "#BACK_BUTTON_POSTGAME_REPORT", "#POSTGAME_REPORT", OpenPostGameMenu, IsPostGameMenuValid ) - AddMenuFooterOption( menu, BUTTON_TRIGGER_RIGHT, "#R_TRIGGER_CHAT", "", null, IsVoiceChatPushToTalk ) - - InitChatroom( menu ) - - file.chatroomMenu = Hud_GetChild( menu, "ChatRoomPanel" ) - file.chatroomMenu_chatroomWidget = Hud_GetChild( file.chatroomMenu, "ChatRoom" ) - file.genUpButton = Hud_GetChild( menu, "GenUpButton" ) - - SetupComboButtonTest( menu ) - - AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnLobbyMenu_Open ) - AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnLobbyMenu_Close ) - AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, OnLobbyMenu_NavigateBack ) - - RegisterUIVarChangeCallback( "gameStartTime", GameStartTime_Changed ) - - RegisterUIVarChangeCallback( "showGameSummary", ShowGameSummary_Changed ) - - file.searchIconElems = GetElementsByClassnameForMenus( "SearchIconClass", uiGlobal.allMenus ) - file.searchTextElems = GetElementsByClassnameForMenus( "SearchTextClass", uiGlobal.allMenus ) - file.matchStartCountdownElems = GetElementsByClassnameForMenus( "MatchStartCountdownClass", uiGlobal.allMenus ) - file.matchStatusRuis = GetElementsByClassnameForMenus( "MatchmakingStatusRui", uiGlobal.allMenus ) - file.creditsAvailableElems = GetElementsByClassnameForMenus( "CreditsAvailableClass", uiGlobal.allMenus ) - - file.callsignCard = Hud_GetChild( menu, "CallsignCard" ) - - AddEventHandlerToButton( menu, "GenUpButton", UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "Generation_Respawn" ) ) ) - - AddMenuVarChangeHandler( "focus", UpdateFooterOptions ) - AddMenuVarChangeHandler( "isFullyConnected", UpdateFooterOptions ) - AddMenuVarChangeHandler( "isPartyLeader", UpdateFooterOptions ) - AddMenuVarChangeHandler( "isPrivateMatch", UpdateFooterOptions ) - #if DURANGO_PROG - AddMenuVarChangeHandler( "DURANGO_canInviteFriends", UpdateFooterOptions ) - AddMenuVarChangeHandler( "DURANGO_isJoinable", UpdateFooterOptions ) - AddMenuVarChangeHandler( "DURANGO_isGameFullyInstalled", UpdateFooterOptions ) - #elseif PS4_PROG - AddMenuVarChangeHandler( "PS4_canInviteFriends", UpdateFooterOptions ) - #elseif PC_PROG - AddMenuVarChangeHandler( "ORIGIN_isEnabled", UpdateFooterOptions ) - AddMenuVarChangeHandler( "ORIGIN_isJoinable", UpdateFooterOptions ) - #endif - - RegisterSignal( "BypassWaitBeforeRestartingMatchmaking" ) - RegisterSignal( "PutPlayerInMatchmakingAfterDelay" ) - RegisterSignal( "CancelRestartingMatchmaking" ) - RegisterSignal( "LeaveParty" ) -} - -void function SetupComboButtonTest( var menu ) -{ - ComboStruct comboStruct = ComboButtons_Create( menu ) - file.lobbyComboStruct = comboStruct - - int headerIndex = 0 - int buttonIndex = 0 - file.playHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_PLAY" ) - - bool isModded = IsNorthstarServer() - - - // this will be the server browser - if ( isModded ) - { - file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SERVER_BROWSER" ) - file.lobbyButtons.append( file.findGameButton ) - Hud_SetLocked( file.findGameButton, true ) - Hud_AddEventHandler( file.findGameButton, UIE_CLICK, OpenServerBrowser ) - } - else - { - file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FIND_GAME" ) - file.lobbyButtons.append( file.findGameButton ) - Hud_AddEventHandler( file.findGameButton, UIE_CLICK, BigPlayButton1_Activate ) - } - - // this is used for launching private matches now - if ( isModded ) - { - file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#PRIVATE_MATCH" ) - Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, StartPrivateMatch ) - } - else - { - file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_ROOM" ) - Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, DoRoomInviteIfAllowed ) - } - - file.inviteFriendsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_FRIENDS" ) - Hud_AddEventHandler( file.inviteFriendsButton, UIE_CLICK, InviteFriendsIfAllowed ) - - if ( isModded ) - { - Hud_SetEnabled( file.inviteFriendsButton, false ) - Hud_SetVisible( file.inviteFriendsButton, false ) - } - - // file.toggleMenuModeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_LOBBY_SWITCH_FD" ) - // Hud_AddEventHandler( file.toggleMenuModeButton, UIE_CLICK, ToggleLobbyMode ) - - headerIndex++ - buttonIndex = 0 - file.customizeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_LOADOUTS" ) - file.customizeHeaderIndex = headerIndex - var pilotButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PILOT" ) - file.pilotButton = pilotButton - file.lobbyButtons.append( pilotButton ) - Hud_AddEventHandler( pilotButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditPilotLoadoutsMenu" ) ) ) - var titanButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_TITAN" ) - file.titanButton = titanButton - Hud_AddEventHandler( titanButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "EditTitanLoadoutsMenu" ) ) ) - file.boostsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BOOSTS" ) - Hud_AddEventHandler( file.boostsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "BurnCardMenu" ) ) ) - - headerIndex++ - buttonIndex = 0 - file.callsignHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_CALLSIGN" ) - file.bannerButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_BANNER" ) - file.lobbyButtons.append( file.bannerButton ) - Hud_AddEventHandler( file.bannerButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignCardSelectMenu" ) ) ) - file.patchButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_PATCH" ) - Hud_AddEventHandler( file.patchButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "CallsignIconSelectMenu" ) ) ) - file.factionButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FACTION" ) - Hud_AddEventHandler( file.factionButton, UIE_CLICK, Lobby_CallsignButton3EventHandler ) - file.statsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STATS" ) - Hud_AddEventHandler( file.statsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ViewStatsMenu" ) ) ) - - file.callsignCard = Hud_GetChild( menu, "CallsignCard" ) - - headerIndex++ - buttonIndex = 0 - file.networksHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_NETWORKS" ) - file.inboxHeaderIndex = headerIndex - var networksInbox = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INBOX" ) - file.inboxButton = networksInbox - file.lobbyButtons.append( networksInbox ) - Hud_AddEventHandler( networksInbox, UIE_CLICK, OnInboxButton_Activate ) - var switchButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#COMMUNITY_SWITCHCOMMUNITY" ) - Hud_AddEventHandler( switchButton, UIE_CLICK, OnSwitchButton_Activate ) - var browseButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#COMMUNITY_BROWSE_NETWORKS" ) - file.lobbyButtons.append( browseButton ) - Hud_AddEventHandler( browseButton, UIE_CLICK, OnBrowseNetworksButton_Activate ) - file.browseNetworkButton = browseButton - #if NETWORK_INVITE - file.inviteFriendsToNetworkButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#INVITE_FRIENDS" ) - file.lobbyButtons.append( file.inviteFriendsToNetworkButton ) - Hud_AddEventHandler( file.inviteFriendsToNetworkButton, UIE_CLICK, OnInviteFriendsToNetworkButton_Activate ) - #endif - - headerIndex++ - buttonIndex = 0 - file.storeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_STORE" ) - SetComboButtonHeaderTint( GetMenu( "LobbyMenu" ), headerIndex, true ) - file.storeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BROWSE" ) - Hud_AddEventHandler( file.storeButton, UIE_CLICK, OnStoreButton_Activate ) - file.storeNewReleasesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_NEW_RELEASES" ) - Hud_AddEventHandler( file.storeNewReleasesButton, UIE_CLICK, OnStoreNewReleasesButton_Activate ) - file.storeBundlesButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_STORE_BUNDLES" ) - Hud_AddEventHandler( file.storeBundlesButton, UIE_CLICK, OnStoreBundlesButton_Activate ) - - headerIndex++ - buttonIndex = 0 - file.settingsHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_SETTINGS" ) - var controlsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_CONTROLS" ) - Hud_AddEventHandler( controlsButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "ControlsMenu" ) ) ) - file.lobbyButtons.append( controlsButton ) - #if CONSOLE_PROG - var avButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO_VIDEO" ) - Hud_AddEventHandler( avButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioVideoMenu" ) ) ) - #elseif PC_PROG - var videoButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#AUDIO" ) - Hud_AddEventHandler( videoButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "AudioMenu" ) ) ) - var soundButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#VIDEO" ) - Hud_AddEventHandler( soundButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "VideoMenu" ) ) ) - #endif - file.faqButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#KNB_MENU_HEADER" ) - Hud_AddEventHandler( file.faqButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "KnowledgeBaseMenu" ) ) ) - - comboStruct.navUpButtonDisabled = true - comboStruct.navDownButton = file.genUpButton - - ComboButtons_Finalize( comboStruct ) -} - -bool function MatchResultsExist() -{ - return true // TODO -} - -void function StartPrivateMatch( var button ) -{ - if ( Hud_IsLocked( button ) ) - return - - ClientCommand( "StartPrivateMatchSearch" ) -} - -void function DoRoomInviteIfAllowed( var button ) -{ - if ( Hud_IsLocked( button ) ) - return - - if ( !DoesCurrentCommunitySupportInvites() ) - { - OnBrowseNetworksButton_Activate( button ) - return - } - - entity player = GetUIPlayer() - - if ( IsValid( player ) && Player_NextAvailableMatchmakingTime( player ) > 0 ) - { - DisplayMatchmakingPenaltyDialog( player ) - return - } - - SendOpenInvite( true ) - OpenSelectedPlaylistMenu() -} - -void function DisplayMatchmakingPenaltyDialog( entity player ) -{ - int minutesRemaining = int( ceil( Player_GetRemainingMatchmakingDelay( player ) / 60) ) - if ( minutesRemaining <= 1 ) - ServerCallback_GenericDialog( 30, 31, true ) - else if ( minutesRemaining == 2 ) - ServerCallback_GenericDialog( 30, 32, true ) - else if ( minutesRemaining == 3 ) - ServerCallback_GenericDialog( 30, 33, true ) - else if ( minutesRemaining == 4 ) - ServerCallback_GenericDialog( 30, 34, true ) - else if ( minutesRemaining == 5 ) - ServerCallback_GenericDialog( 30, 35, true ) - else - ServerCallback_GenericDialog( 30, 36, true ) -} - -void function CreatePartyAndInviteFriends() -{ - if ( CanInvite() ) - { - while ( !PartyHasMembers() && !AmIPartyLeader() ) - { - ClientCommand( "createparty" ) - WaitFrameOrUntilLevelLoaded() - } - InviteFriends( file.inviteFriendsButton ) - } - else - { - printt( "Not inviting friends - CanInvite() returned false" ); - } -} - -void function ToggleLobbyMode( var button ) -{ - Lobby_ToggleFDMode() -} - -void function Lobby_ToggleFDMode() -{ - Hud_SetFocused( file.findGameButton ) - ComboButtons_ResetColumnFocus( file.lobbyComboStruct ) - file.isFDMode = !file.isFDMode - Lobby_RefreshButtons() -} - -void function Lobby_CallsignButton3EventHandler( var button ) -{ - if ( Lobby_IsFDMode() ) - { - AdvanceMenu( GetMenu( "ViewStatsMenu" ) ) - } - else - { - AdvanceMenu( GetMenu( "FactionChoiceMenu" ) ) - } -} - -void function InviteFriendsIfAllowed( var button ) -{ - if ( Hud_IsLocked( button ) ) - return - - entity player = GetUIPlayer() - if ( IsValid( player ) && Player_NextAvailableMatchmakingTime( player ) > 0 ) - { - DisplayMatchmakingPenaltyDialog( player ) - return - } - - #if PC_PROG - if ( !Origin_IsOverlayAvailable() ) - { - PopUpOriginOverlayDisabledDialog() - return - } - #endif - - thread CreatePartyAndInviteFriends() -} - -bool function CanInvite() -{ - if ( Player_NextAvailableMatchmakingTime( GetUIPlayer() ) > 0 ) - return false - -#if DURANGO_PROG - return ( GetMenuVarBool( "isFullyConnected" ) && GetMenuVarBool( "DURANGO_canInviteFriends" ) && GetMenuVarBool( "DURANGO_isJoinable" ) && GetMenuVarBool( "DURANGO_isGameFullyInstalled" ) ) - #elseif PS4_PROG - return GetMenuVarBool( "PS4_canInviteFriends" ) - #elseif PC_PROG - return ( GetMenuVarBool( "isFullyConnected" ) && GetMenuVarBool( "ORIGIN_isEnabled" ) && GetMenuVarBool( "ORIGIN_isJoinable" ) && Origin_IsOverlayAvailable() ) - #endif -} - -void function Lobby_RefreshButtons() -{ - bool fdMode = Lobby_IsFDMode() - var menu = GetMenu( "LobbyMenu" ) - - if ( GetTopNonDialogMenu() == GetMenu( "LobbyMenu" ) ) - { - if ( fdMode ) - UI_SetPresentationType( ePresentationType.FD_MAIN ) - else - UI_SetPresentationType( ePresentationType.DEFAULT ) - } - - string buttonString = fdMode ? "#MENU_LOBBY_SWITCH_DEFAULT" : "#MENU_LOBBY_SWITCH_FD" - // ComboButton_SetText( file.toggleMenuModeButton, buttonString ) - - buttonString = fdMode ? "" : "#MENU_TITLE_BOOSTS" - Hud_SetEnabled( file.boostsButton, !fdMode ) - ComboButton_SetText( file.boostsButton, buttonString ) - - buttonString = fdMode ? "#MENU_TITLE_STATS" : "#MENU_TITLE_FACTION" - ComboButton_SetText( file.factionButton, buttonString ) - - buttonString = fdMode ? "" : "#MENU_TITLE_STATS" - Hud_SetEnabled( file.statsButton, !fdMode ) - ComboButton_SetText( file.statsButton, buttonString ) - - buttonString = fdMode ? "#MENU_HEADER_PLAY_FD" : "#MENU_HEADER_PLAY" - SetComboButtonHeaderTitle( menu, 0, buttonString ) - - if ( fdMode ) - Hud_Hide( Hud_GetChild( menu, "ImgTopBar" ) ) - else - Hud_Show( Hud_GetChild( menu, "ImgTopBar" ) ) - - ComboButtons_ResetColumnFocus( file.lobbyComboStruct ) - - if ( fdMode ) - { - Hud_SetText( Hud_GetChild( menu, "MenuTitle" ), "" ) - } - else - { - Hud_SetText( Hud_GetChild( menu, "MenuTitle" ), "#MULTIPLAYER" ) - } -} - -void function OnLobbyMenu_Open() -{ - Assert( IsConnected() ) - - // code will start loading DLC info from first party unless already done - InitDLCStore() - - thread UpdateCachedNewItems() - if ( file.putPlayerInMatchmakingAfterDelay ) - { - entity player = GetUIPlayer() - if (IsValid( player )) - { - string playlistToSearch = expect string( player.GetPersistentVar( "lastPlaylist" ) ) - string nextAutoPlaylist = GetNextAutoMatchmakingPlaylist() - if ( nextAutoPlaylist.len() > 0 ) - playlistToSearch = nextAutoPlaylist - - Lobby_SetFDModeBasedOnSearching( playlistToSearch ) - } - AdvanceMenu( GetMenu( "SearchMenu" ) ) - thread PutPlayerInMatchmakingAfterDelay() - file.putPlayerInMatchmakingAfterDelay = false - } - else if ( uiGlobal.activeMenu == GetMenu( "LobbyMenu" ) ) - Lobby_SetFDMode( false ) - - thread UpdateLobbyUI() - thread LobbyMenuUpdate( GetMenu( "LobbyMenu" ) ) - - Hud_Show( file.chatroomMenu ) - - Lobby_RefreshButtons() - - if ( IsFullyConnected() ) - { - entity player = GetUIPlayer() - if ( !IsValid( player ) ) - return - - while ( IsPersistenceAvailable() && (player.GetPersistentVarAsInt( "initializedVersion" ) < PERSISTENCE_INIT_VERSION) ) - { - WaitFrame() - } - if ( !IsPersistenceAvailable() ) - return - - // Clear hidden boosts - array<ItemData> boosts = GetAllItemsOfType( eItemTypes.BURN_METER_REWARD ) - foreach ( boost in boosts ) - { - if ( boost.hidden ) - { - ClearNewStatus( null, boost.ref ) - } - } - - UpdateCallsignElement( file.callsignCard ) - RefreshCreditsAvailable() - - bool emotesAreEnabled = EmotesEnabled() - // "Customize" - { - bool anyNewPilotItems = HasAnyNewPilotItems( player ) - bool anyNewTitanItems = HasAnyNewTitanItems( player ) - bool anyNewBoosts = HasAnyNewBoosts( player ) - bool anyNewCommsIcons = emotesAreEnabled ? HasAnyNewDpadCommsIcons( player ) : false - bool anyNewCustomizeHeader = (anyNewPilotItems || anyNewTitanItems || anyNewBoosts || anyNewCommsIcons) - - RuiSetBool( Hud_GetRui( file.customizeHeader ), "isNew", anyNewCustomizeHeader ) - ComboButton_SetNew( file.pilotButton, anyNewPilotItems ) - ComboButton_SetNew( file.titanButton, anyNewTitanItems ) - ComboButton_SetNew( file.boostsButton, anyNewBoosts ) - } - - // "Store" - { - bool storeIsNew = DLCStoreShouldBeMarkedAsNew() - RuiSetBool( Hud_GetRui( file.storeHeader ), "isNew", storeIsNew ) - ComboButton_SetNew( file.storeButton, storeIsNew ) - } - - // "Callsign" - { - bool anyNewBanners = HasAnyNewCallsignBanners( player ) - bool anyNewPatches = HasAnyNewCallsignPatches( player ) - bool anyNewFactions = HasAnyNewFactions( player ) && Lobby_IsFDMode() - bool anyNewCallsignHeader = (anyNewBanners || anyNewPatches || anyNewFactions) - - RuiSetBool( Hud_GetRui( file.callsignHeader ), "isNew", anyNewCallsignHeader ) - ComboButton_SetNew( file.bannerButton, anyNewBanners ) - ComboButton_SetNew( file.patchButton, anyNewPatches ) - ComboButton_SetNew( file.factionButton, anyNewFactions ) - } - - bool faqIsNew = !GetConVarBool( "menu_faq_viewed" ) || HaveNewPatchNotes() || HaveNewCommunityNotes() - RuiSetBool( Hud_GetRui( file.settingsHeader ), "isNew", faqIsNew ) - ComboButton_SetNew( file.faqButton, faqIsNew ) - - TryUnlockSRSCallsign() - - Lobby_UpdateInboxButtons() - - if ( file.shouldAutoOpenFDMenu ) - { - file.shouldAutoOpenFDMenu = false - AdvanceMenu( GetMenu( GetPlaylistMenuName() ) ) - AdvanceMenu( GetMenu( "FDMenu" ) ) - } - } -} - -bool function DLCStoreShouldBeMarkedAsNew() -{ - if ( !IsFullyConnected() ) - return false - - if ( !IsPersistenceAvailable() ) - return false - - bool hasSeenStore = expect bool( GetPersistentVar( "hasSeenStore" ) ) - bool result = (!hasSeenStore) - return result -} - -void function LobbyMenuUpdate( var menu ) -{ - EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - - while ( GetTopNonDialogMenu() == menu ) - { - bool inPendingOpenInvite = InPendingOpenInvite() - Hud_SetLocked( file.findGameButton, !IsPartyLeader() || inPendingOpenInvite ) - Hud_SetLocked( file.inviteRoomButton, IsOpenInviteVisible() || GetPartySize() > 1 || inPendingOpenInvite ) - Hud_SetLocked( file.inviteFriendsButton, inPendingOpenInvite ) - - bool canGenUp = false - if ( GetUIPlayer() ) - canGenUp = GetPersistentVarAsInt( "xp" ) == GetMaxPlayerXP() && GetGen() < MAX_GEN - - Hud_SetVisible( file.genUpButton, canGenUp ) - Hud_SetEnabled( file.genUpButton, canGenUp ) - - WaitFrame() - } -} - -void function SetNextAutoMatchmakingPlaylist( string playlistName ) -{ - file.nextAutoMatchmakingPlaylist = playlistName -} - -string function GetNextAutoMatchmakingPlaylist() -{ - return file.nextAutoMatchmakingPlaylist -} - -void function PutPlayerInMatchmakingAfterDelay() -{ - Signal( uiGlobal.signalDummy, "PutPlayerInMatchmakingAfterDelay" ) - EndSignal( uiGlobal.signalDummy, "PutPlayerInMatchmakingAfterDelay" ) - EndSignal( uiGlobal.signalDummy, "CancelRestartingMatchmaking" ) - EndSignal( uiGlobal.signalDummy, "LeaveParty" ) - EndSignal( uiGlobal.signalDummy, "OnCloseLobbyMenu" ) - EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - - if ( AreWeMatchmaking() ) //Party member, party leader is already searching - return - - entity player = GetUIPlayer() - if ( !player ) - return - - string lastPlaylist = expect string( player.GetPersistentVar( "lastPlaylist" ) ) - - //Bump player out of match making if they were playing coliseum and are out of tickets. - if ( ("coliseum" == lastPlaylist) && Player_GetColiseumTicketCount( GetLocalClientPlayer() ) <= 0 ) - { - SetNextAutoMatchmakingPlaylist( "" ) - return - } - - // Need to know if you were a party member before the countdown starts in case you leave - bool wasAPartyMemberThatIsNotLeader = AmIPartyMember() - waitthread WaitBeforeRestartingMatchmaking() - // Only the leader should proceed to start matchmaking - if ( wasAPartyMemberThatIsNotLeader ) - return - - if ( !Console_HasPermissionToPlayMultiplayer() ) - { - ClientCommand( "disconnect" ) - return - } - - string playlistToSearch = lastPlaylist - string nextAutoPlaylist = GetNextAutoMatchmakingPlaylist() - if ( nextAutoPlaylist.len() > 0 ) - playlistToSearch = nextAutoPlaylist - - StartMatchmakingPlaylists( playlistToSearch ) -} - -void function WaitBeforeRestartingMatchmaking() -{ - Signal( uiGlobal.signalDummy, "BypassWaitBeforeRestartingMatchmaking" ) - EndSignal( uiGlobal.signalDummy, "BypassWaitBeforeRestartingMatchmaking" ) - - float timeToWait - - bool isPartyMemberThatIsNotLeader = AmIPartyMember() - SetPutPlayerInMatchmakingAfterDelay( !isPartyMemberThatIsNotLeader ) - - if ( isPartyMemberThatIsNotLeader ) - timeToWait = 99999 //HACK, JFS - else - timeToWait = GetCurrentPlaylistVarFloat( "wait_before_restarting_matchmaking_time", 30.0 ) - - float timeToEnd = Time() + timeToWait - - UpdateTimeToRestartMatchmaking( timeToEnd ) - - OnThreadEnd( - function() : ( ) - { - UpdateTimeToRestartMatchmaking( 0.0 ) - UpdateFooterOptions() - } - ) - - if ( isPartyMemberThatIsNotLeader ) - { - while( Time() < timeToEnd ) //Hack hack, JFS. No appropriate signals for StartMatchmaking() being called. Replace when code gives us notifications about it - { - if ( isPartyMemberThatIsNotLeader != ( AmIPartyMember() ) ) //Party Status changed. Party leader probably left? - break - - if ( AreWeMatchmaking() ) //Need to break out if Party Leader brings us into matchmaking - break - - WaitFrame() - } - - } - else - { - wait timeToWait - } -} - -void function OnLobbyMenu_Close() -{ - Signal( uiGlobal.signalDummy, "OnCloseLobbyMenu" ) -} - -void function OnLobbyMenu_NavigateBack() -{ - if ( ChatroomIsVisibleAndFocused() ) - { - foreach ( button in file.lobbyButtons ) - { - if ( Hud_IsVisible( button ) && Hud_IsEnabled( button ) && !Hud_IsLocked( button ) ) - { - Hud_SetFocused( button ) - return - } - } - } - - if ( InPendingOpenInvite() ) - LeaveOpenInvite() - else - LeaveDialog() -} - -function GameStartTime_Changed() -{ - UpdateGameStartTimeCounter() -} - -function ShowGameSummary_Changed() -{ - if ( level.ui.showGameSummary ) - uiGlobal.EOGOpenInLobby = true -} - -function UpdateGameStartTimeCounter() -{ - if ( level.ui.gameStartTime == null ) - return - - MatchmakingSetSearchText( "#STARTING_IN_LOBBY" ) - MatchmakingSetCountdownTimer( expect float( level.ui.gameStartTime + 0.0 ), true ) - - HideMatchmakingStatusIcons() -} - -bool function MatchmakingStatusShouldShowAsActiveSearch( string matchmakingStatus ) -{ - if ( matchmakingStatus == "#MATCHMAKING_QUEUED" ) - return true - if ( matchmakingStatus == "#MATCHMAKING_ALLOCATING_SERVER" ) - return true - if ( matchmakingStatus == "#MATCHMAKING_MATCH_CONNECTING" ) - return true - - return false -} - -string function GetActiveSearchingPlaylist() -{ - if ( !IsConnected() ) - return "" - if ( !AreWeMatchmaking() ) - return "" - - string matchmakingStatus = GetMyMatchmakingStatus() - if ( !MatchmakingStatusShouldShowAsActiveSearch( matchmakingStatus ) ) - return "" - - string param1 = GetMyMatchmakingStatusParam( 1 ) - return param1 -} - -float function CalcMatchmakingWaitTime() -{ - float result = ((file.matchmakingStartTime > 0.01) ? (Time() - file.matchmakingStartTime) : 0.0) - return result -} - -float function GetMixtapeWaitTimeForPlaylist( string playlistName ) -{ - float maxWaitTime = float( GetPlaylistVarOrUseValue( playlistName, "mixtape_timeout", "0" ) ) - return maxWaitTime -} - -void function UpdateRestartMatchmakingStatus( float time ) -{ - if ( AmIPartyMember() ) - { - MatchmakingSetSearchText( "#MATCHMAKING_WAIT_ON_PARTY_LEADER_RESTARTING_MATCHMAKING" ) - } - else - { - string statusText = "#MATCHMAKING_WAIT_BEFORE_RESTARTING_MATCHMAKING" - string matchmakeNowText = "" - if ( uiGlobal.activeMenu == GetMenu( "SearchMenu" ) ) - matchmakeNowText = Localize( "#MATCHMAKING_WAIT_MATCHMAKE_NOW" ) - MatchmakingSetSearchText( statusText, matchmakeNowText ) - MatchmakingSetCountdownTimer( time, false ) - } -} - -void function UpdateMatchmakingStatus() -{ - EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - - OnThreadEnd( - function() : () - { - printt( "Hiding all matchmaking elems due to UpdateMatchmakingStatus thread ending" ) - - HideMatchmakingStatusIcons() - - MatchmakingSetSearchText( "" ) - MatchmakingSetCountdownTimer( 0.0, true ) - - MatchmakingSetSearchVisible( false ) - MatchmakingSetCountdownVisible( false ) - } - ) - - MatchmakingSetSearchVisible( true ) - MatchmakingSetCountdownVisible( true ) - - var lobbyMenu = GetMenu( "LobbyMenu" ) - var searchMenu = GetMenu( "SearchMenu" ) - var postGameMenu = GetMenu( "PostGameMenu" ) - - string lastActiveSearchingPlaylist - file.matchmakingStartTime = 0.0 - file.etaTime = 0 - file.etaMaxMinutes = int( GetCurrentPlaylistVarOrUseValue( "etaMaxMinutes", file.etaMaxMinutes ) ) - file.lastMixtapeMatchmakingStatus = "" - - while ( true ) - { - int lobbyType = GetLobbyTypeScript() - string matchmakingStatus = GetMyMatchmakingStatus() - bool isConnectingToMatch = matchmakingStatus == "#MATCHMAKING_MATCH_CONNECTING" - - { - string activeSearchingPlaylist = GetActiveSearchingPlaylist() - if ( lastActiveSearchingPlaylist != activeSearchingPlaylist ) - { - if ( activeSearchingPlaylist.len() > 0 ) - { - lastActiveSearchingPlaylist = activeSearchingPlaylist - file.matchmakingStartTime = Time() - } - else - { - lastActiveSearchingPlaylist = "" - file.matchmakingStartTime = 0.0 - } - } - - if ( isConnectingToMatch && (matchmakingStatus != file.lastMixtapeMatchmakingStatus) ) - { - EmitUISound( MATCHMAKING_AUDIO_CONNECTING ) - - int mixtape_version = GetMixtapeMatchmakingVersion() - if ( IsMixtapeVersionNew() ) - LogMixtapeHasNew( mixtape_version ) - } - - file.lastMixtapeMatchmakingStatus = matchmakingStatus - } - - if ( level.ui.gameStartTime != null || lobbyType == eLobbyType.PRIVATE_MATCH ) - { - if ( level.ui.gameStartTimerComplete ) - { - MatchmakingSetSearchText( matchmakingStatus, GetMyMatchmakingStatusParam( 1 ), GetMyMatchmakingStatusParam( 2 ), GetMyMatchmakingStatusParam( 3 ), GetMyMatchmakingStatusParam( 4 ) ) - } - - if ( uiGlobal.activeMenu == searchMenu ) - CloseActiveMenu() - } - else if ( GetTimeToRestartMatchMaking() > 0 ) - { - UpdateRestartMatchmakingStatus( GetTimeToRestartMatchMaking() ) - } - else if ( level.ui.gameStartTime == null ) - { - MatchmakingSetCountdownTimer( 0.0, true ) - MatchmakingSetSearchText( "" ) - HideMatchmakingStatusIcons() - - if ( !IsConnected() || !AreWeMatchmaking() ) - { - if ( uiGlobal.activeMenu == searchMenu ) - CloseActiveMenu() - } - else - { - ShowMatchmakingStatusIcons() - - if ( GetActiveMenu() == lobbyMenu && !IsMenuInMenuStack( searchMenu ) ) - { - CloseAllDialogs() - AdvanceMenu( searchMenu ) - } - - var statusEl = Hud_GetChild( searchMenu, "MatchmakingStatusBig" ) - if ( matchmakingStatus == "#MATCH_NOTHING" ) - { - Hud_Hide( statusEl ) - } - else if ( MatchmakingStatusShouldShowAsActiveSearch( matchmakingStatus ) ) - { - string playlistName = GetMyMatchmakingStatusParam( 1 ) - int etaSeconds = int( GetMyMatchmakingStatusParam( 2 ) ) - int mapIdx = int( GetMyMatchmakingStatusParam( 3 ) ) - int modeIdx = int( GetMyMatchmakingStatusParam( 4 ) ) - string playlistList = GetMyMatchmakingStatusParam( 5 ) - - { - string statusText = Localize( "#MATCHMAKING_PLAYLISTS" ) - RuiSetString( Hud_GetRui( statusEl ), "statusText", statusText ) - for ( int idx = 1; idx <= 5; ++idx ) - RuiSetString( Hud_GetRui( statusEl ), ("bulletPointText" + idx), "" ) - - const int MAX_SHOWN_PLAYLISTS = 9 - array< string > searchingPlaylists = split( playlistList, "," ) - int searchingCount = minint( searchingPlaylists.len(), MAX_SHOWN_PLAYLISTS ) - RuiSetInt( Hud_GetRui( statusEl ), "playlistCount", searchingCount ) - for( int idx = 0; idx < searchingCount; ++idx ) - { - asset playlistThumbnail = GetPlaylistThumbnailImage( searchingPlaylists[idx] ) - RuiSetImage( Hud_GetRui( statusEl ), format( "playlistIcon%d", idx ), playlistThumbnail ) - } - } - - Hud_Show( statusEl ) - - if ( mapIdx > -1 && modeIdx > -1 ) - { - if ( file.preCacheInfo.playlistName != playlistName || file.preCacheInfo.mapIdx != mapIdx || file.preCacheInfo.modeIdx != modeIdx ) - { - file.preCacheInfo.playlistName = playlistName - file.preCacheInfo.mapIdx = mapIdx - file.preCacheInfo.modeIdx = modeIdx - } - } - - string etaStr = "" - if ( !etaSeconds && !isConnectingToMatch ) - { - matchmakingStatus = "#MATCHMAKING_SEARCHING_FOR_MATCH" - } - else - { - int now = int( Time() ) - int etaTime = now + etaSeconds - if ( !file.etaTime || etaTime < file.etaTime ) - file.etaTime = etaTime - - int etaSeconds = file.etaTime - now - if ( etaSeconds <= 0 ) - file.etaTime = etaTime - - etaSeconds = file.etaTime - now - if ( etaSeconds <= 90 ) - { - etaStr = Localize( "#MATCHMAKING_ETA_SECONDS", etaSeconds ) - } - else - { - int etaMinutes = int( ceil( etaSeconds / 60.0 ) ) - if ( etaMinutes < file.etaMaxMinutes ) - etaStr = Localize( "#MATCHMAKING_ETA_MINUTES", etaMinutes ) - else - etaStr = Localize( "#MATCHMAKING_ETA_UNKNOWN", etaMinutes ) - } - } - - MatchmakingSetSearchText( matchmakingStatus, etaStr ) - } - else - { - Hud_Show( statusEl ) - RuiSetString( Hud_GetRui( statusEl ), "statusText", "" ) - RuiSetInt( Hud_GetRui( statusEl ), "playlistCount", 0 ) - } - } - } - - WaitFrameOrUntilLevelLoaded() - } -} - -void function UpdateAnnouncementDialog() -{ - while ( IsLobby() && IsFullyConnected() ) - { - // Only safe on these menus. Not safe if these variables are true because they indicate the search menu or postgame menu are going to be opened. - if ( ( uiGlobal.activeMenu == GetMenu( "LobbyMenu" ) || uiGlobal.activeMenu == GetMenu( "PrivateLobbyMenu" ) ) && !file.putPlayerInMatchmakingAfterDelay && !uiGlobal.EOGOpenInLobby ) - { - entity player = GetUIPlayer() - - // Only initialize here, CloseAnnouncementDialog() handles setting it when closing - if ( uiGlobal.announcementVersionSeen == -1 ) - uiGlobal.announcementVersionSeen = player.GetPersistentVarAsInt( "announcementVersionSeen" ) - - int announcementVersion = GetConVarInt( "announcementVersion" ) - if ( announcementVersion > uiGlobal.announcementVersionSeen ) - { - OpenAnnouncementDialog() - } - else if ( uiGlobal.activeMenu != "AnnouncementDialog" && ShouldShowEmotesAnnouncement( player ) ) - { - OpenCommsIntroDialog() - } - } - - WaitFrame() - } -} - -bool function CurrentMenuIsPVEMenu() -{ - var topMenu = GetTopNonDialogMenu() - if ( topMenu == null ) - return false - - return (uiGlobal.menuData[topMenu].isPVEMenu) -} - -void function RefreshCreditsAvailable( int creditsOverride = -1 ) -{ - entity player = GetUIPlayer() - if ( !IsValid( player ) ) - return - if ( !IsPersistenceAvailable() ) - return - - int credits = creditsOverride >= 0 ? creditsOverride : GetAvailableCredits( GetLocalClientPlayer() ) - string pveTitle = "" - int pveCredits = 0 - bool isPVE = CurrentMenuIsPVEMenu() - if ( isPVE ) - { - TitanLoadoutDef loadout = GetCachedTitanLoadout( uiGlobal.editingLoadoutIndex ) - pveCredits = GetAvailableFDUnlockPoints( player, loadout.titanClass ) - pveTitle = GetTitanLoadoutName( loadout ) - } - - foreach ( elem in file.creditsAvailableElems ) - { - SetUIPlayerCreditsInfo( elem, credits, GetLocalClientPlayer().GetXP(), GetGen(), GetLevel(), GetNextLevel( GetLocalClientPlayer() ), isPVE, pveCredits, pveTitle ) - } -} - -void function SetUIPlayerCreditsInfo( var infoElement, int credits, int xp, int gen, int level, int nextLevel, bool isPVE, int pveCredits, string pveTitle ) -{ - var rui = Hud_GetRui( infoElement ) - RuiSetInt( rui, "credits", credits ) - RuiSetString( rui, "nameText", GetPlayerName() ) - - RuiSetBool( rui, "isPVE", isPVE ) - if ( isPVE ) - { - RuiSetInt( rui, "pveCredits", pveCredits ) - RuiSetString( rui, "pveTitle", pveTitle ) - } - - if ( xp == GetMaxPlayerXP() && gen < MAX_GEN ) - { - RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) ) - RuiSetString( rui, "nextLevelText", Localize( "#REGEN_AVAILABLE" ) ) - RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level - 1 ) ) - RuiSetInt( rui, "filledLevelPips", GetXPPipsForLevel( level - 1 ) ) - } - else if ( xp == GetMaxPlayerXP() && gen == MAX_GEN ) - { - RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) ) - RuiSetString( rui, "nextLevelText", Localize( "#MAX_GEN" ) ) - RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level - 1 ) ) - RuiSetInt( rui, "filledLevelPips", GetXPPipsForLevel( level - 1 ) ) - } - else - { - RuiSetString( rui, "levelText", PlayerXPDisplayGenAndLevel( gen, level ) ) - RuiSetString( rui, "nextLevelText", PlayerXPDisplayGenAndLevel( gen, nextLevel ) ) - RuiSetInt( rui, "numLevelPips", GetXPPipsForLevel( level ) ) - RuiSetInt( rui, "filledLevelPips", GetXPFilledPipsForXP( xp ) ) - } - - CallsignIcon callsignIcon = PlayerCallsignIcon_GetActive( GetLocalClientPlayer() ) - - RuiSetImage( rui, "callsignIcon", callsignIcon.image ) -} - -void function OpenServerBrowser( var button ) -{ - if ( Hud_IsLocked( button ) ) - return - - // nothing here yet lol - // look at OpenSelectedPlaylistMenu for advancing to server browser menu probably - AdvanceMenu( GetMenu( "ServerBrowserMenu" ) ) -} - -void function BigPlayButton1_Activate( var button ) -{ - if ( Hud_IsLocked( button ) ) - return - - SendOpenInvite( false ) - OpenSelectedPlaylistMenu() -} - -function EnableButton( button ) -{ - Hud_SetEnabled( button, true ) - Hud_Show( button ) -} - -function DisableButton( button ) -{ - Hud_SetEnabled( button, false ) - Hud_Hide( button ) -} - -void function OpenSelectedPlaylistMenu() -{ - if ( Lobby_IsFDMode() ) - { - AdvanceMenu( GetMenu( "FDMenu" ) ) - } - else - { - string playlistMenuName = GetPlaylistMenuName() - AdvanceMenu( GetMenu( playlistMenuName ) ) - } -} - -function UpdateLobbyUI() -{ - if ( uiGlobal.updatingLobbyUI ) - return - uiGlobal.updatingLobbyUI = true - - thread UpdateLobbyType() - thread UpdateMatchmakingStatus() - thread UpdateChatroomThread() - //thread UpdateInviteJoinButton() - thread UpdateInviteFriendsToNetworkButton() - thread UpdatePlayerInfo() - - if ( uiGlobal.menuToOpenFromPromoButton != null ) - { - // Special case because this menu needs a few properties set before opening - - if ( IsStoreMenu( uiGlobal.menuToOpenFromPromoButton ) ) - { - string menuName = expect string( uiGlobal.menuToOpenFromPromoButton._name ) - - void functionref() preOpenfunc = null - if ( uiGlobal.menuToOpenFromPromoButton == GetMenu( "StoreMenu_WeaponSkins" ) ) // Hardcoded special case for now - preOpenfunc = DefaultToDLC11WeaponWarpaintBundle - - OpenStoreMenu( [ menuName ], preOpenfunc ) - } - else - { - AdvanceMenu( uiGlobal.menuToOpenFromPromoButton ) - } - - uiGlobal.menuToOpenFromPromoButton = null - } - else if ( uiGlobal.EOGOpenInLobby ) - { - EOGOpen() - } - - WaitSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - uiGlobal.updatingLobbyUI = false -} - -void function UpdateInviteJoinButton() -{ - EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - var menu = GetMenu( "LobbyMenu" ) - - while ( true ) - { - if ( DoesCurrentCommunitySupportInvites() ) - ComboButton_SetText( file.inviteRoomButton, Localize( "#MENU_TITLE_INVITE_ROOM" ) ) - else - ComboButton_SetText( file.inviteRoomButton, Localize( "#MENU_TITLE_JOIN_NETWORK" ) ) - - WaitFrame() - } -} - -void function UpdateInviteFriendsToNetworkButton() -{ - EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - var menu = GetMenu( "LobbyMenu" ) - - while ( true ) - { - bool areInvitesToNetworkNotAllowed = !DoesCurrentCommunitySupportChat() - if ( areInvitesToNetworkNotAllowed || ( IsCurrentCommunityInviteOnly() && !AreWeAdminInCurrentCommunity() ) ) - DisableButton( file.inviteFriendsToNetworkButton ) - else - EnableButton( file.inviteFriendsToNetworkButton ) - - WaitFrame() - } -} - -function UpdateLobbyType() -{ - EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - - var menu = GetMenu( "LobbyMenu" ) - int lobbyType - local lastType - local partySize - local lastPartySize - local debugArray = [ "SOLO", "PARTY_LEADER", "PARTY_MEMBER", "MATCH", "PRIVATE_MATCH" ] // Must match enum - - WaitFrameOrUntilLevelLoaded() - - while ( true ) - { - lobbyType = GetLobbyTypeScript() - partySize = GetPartySize() - - if ( IsConnected() && ((lobbyType != lastType) || (partySize != lastPartySize)) ) - { - if ( lastType == null ) - printt( "Lobby lobbyType changing from:", lastType, "to:", debugArray[lobbyType] ) - else - printt( "Lobby lobbyType changing from:", debugArray[lastType], "to:", debugArray[lobbyType] ) - - local animation = null - - switch ( lobbyType ) - { - case eLobbyType.SOLO: - animation = "SoloLobby" - break - - case eLobbyType.PARTY_LEADER: - animation = "PartyLeaderLobby" - break - - case eLobbyType.PARTY_MEMBER: - animation = "PartyMemberLobby" - break - - case eLobbyType.MATCH: - animation = "MatchLobby" - break - - case eLobbyType.PRIVATE_MATCH: - animation = "PrivateMatchLobby" - break - } - - if ( animation != null ) - { - menu.RunAnimationScript( animation ) - } - - // Force the animation scripts (which have zero duration) to complete before anything can cancel them. - ForceUpdateHUDAnimations() - - lastType = lobbyType - lastPartySize = partySize - } - - WaitFrameOrUntilLevelLoaded() - } -} - -void function UICodeCallback_CommunityUpdated() -{ - Community_CommunityUpdated() - UpdateChatroomUI() -} - -void function UICodeCallback_FactionUpdated() -{ - printt( "Faction changed! to " + GetCurrentFaction() ); -} - -void function UICodeCallback_SetupPlayerListGenElements( table params, int gen, int rank, bool isPlayingRanked, int pilotClassIndex ) -{ - params.image = "" - params.label = "" - params.imageOverlay = "" -} - -float function GetTimeToRestartMatchMaking() -{ - return file.timeToRestartMatchMaking -} - -void function UpdateTimeToRestartMatchmaking( float time )//JFS: This uses UI time instead of server time, which leads to awkwardness in MatchmakingSetCountdownTimer() and the rui involved -{ - file.timeToRestartMatchMaking = time - - if ( time > 0 ) - { - UpdateRestartMatchmakingStatus( time ) - ShowMatchmakingStatusIcons() - } - else - { - MatchmakingSetSearchText( "" ) - MatchmakingSetCountdownTimer( 0.0, true ) - HideMatchmakingStatusIcons() - } -} - -void function HideMatchmakingStatusIcons() -{ - foreach ( element in file.searchIconElems ) - Hud_Hide( element ) - - foreach ( element in file.matchStatusRuis ) - RuiSetBool( Hud_GetRui( element ), "iconVisible", false ) -} - -void function ShowMatchmakingStatusIcons() -{ - //foreach ( element in file.searchIconElems ) - // Hud_Show( element ) - - foreach ( element in file.matchStatusRuis ) - RuiSetBool( Hud_GetRui( element ), "iconVisible", true ) -} - -void function MatchmakingSetSearchVisible( bool state ) -{ - foreach ( el in file.searchTextElems ) - { - //if ( state ) - // Hud_Show( el ) - //else - Hud_Hide( el ) - } - - foreach ( element in file.matchStatusRuis ) - RuiSetBool( Hud_GetRui( element ), "statusVisible", state ) -} - -void function MatchmakingSetSearchText( string searchText, var param1 = "", var param2 = "", var param3 = "", var param4 = "" ) -{ - foreach ( el in file.searchTextElems ) - { - Hud_SetText( el, searchText, param1, param2, param3, param4 ) - } - - foreach ( element in file.matchStatusRuis ) - { - RuiSetBool( Hud_GetRui( element ), "statusHasText", searchText != "" ) - - RuiSetString( Hud_GetRui( element ), "statusText", Localize( searchText, param1, param2, param3, param4 ) ) - } -} - - -void function MatchmakingSetCountdownVisible( bool state ) -{ - foreach ( el in file.matchStartCountdownElems ) - { - //if ( state ) - // Hud_Show( el ) - //else - Hud_Hide( el ) - } - - foreach ( element in file.matchStatusRuis ) - RuiSetBool( Hud_GetRui( element ), "timerVisible", state ) -} - -void function MatchmakingSetCountdownTimer( float time, bool useServerTime = true ) //JFS: useServerTime bool is awkward, comes from level.ui.gameStartTime using server time and UpdateTimeToRestartMatchmaking() uses UI time. -{ - foreach ( element in file.matchStatusRuis ) - { - RuiSetBool( Hud_GetRui( element ), "timerHasText", time != 0.0 ) - RuiSetGameTime( Hud_GetRui( element ), "startTime", Time() ) - RuiSetBool( Hud_GetRui( element ), "useServerTime", useServerTime ) - RuiSetGameTime( Hud_GetRui( element ), "timerEndTime", time ) - } -} - -void function OnLobbyLevelInit() -{ - UpdateCallsignElement( file.callsignCard ) - RefreshCreditsAvailable() -} - -function UpdatePlayerInfo() -{ - EndSignal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - - var menu = GetMenu( "LobbyMenu" ) - - WaitFrameOrUntilLevelLoaded() - - while ( true ) - { - RefreshCreditsAvailable() - WaitFrame() - } -} - -void function TryUnlockSRSCallsign() -{ - if ( Script_IsRunningTrialVersion() ) - return - - int numCallsignsToUnlock = 0 - - if ( GetTotalLionsCollected() >= GetTotalLionsInGame() ) - numCallsignsToUnlock = 3 - else if ( GetTotalLionsCollected() >= ACHIEVEMENT_COLLECTIBLES_2_COUNT ) - numCallsignsToUnlock = 2 - else if ( GetTotalLionsCollected() >= ACHIEVEMENT_COLLECTIBLES_1_COUNT ) - numCallsignsToUnlock = 1 - else - numCallsignsToUnlock = 0 - - if ( numCallsignsToUnlock > 0 ) - ClientCommand( "UnlockSRSCallsign " + numCallsignsToUnlock ) -} - -void function SetPutPlayerInMatchmakingAfterDelay( bool value ) -{ - file.putPlayerInMatchmakingAfterDelay = value -} - -void function OnStoreButton_Activate( var button ) -{ - LaunchGamePurchaseOrDLCStore() -} - -void function OnStoreNewReleasesButton_Activate( var button ) -{ - //LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_NewReleases" ] ) - LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_WeaponSkins" ] ) -} - -void function OnStoreBundlesButton_Activate( var button ) -{ - LaunchGamePurchaseOrDLCStore( [ "StoreMenu", "StoreMenu_Sales" ] ) -} - -void function OnDpadCommsButton_Activate( var button ) -{ - AdvanceMenu( GetMenu( "EditDpadCommsMenu" ) ) -} - -void function OpenCommsIntroDialog() -{ - DialogData dialogData - dialogData.menu = GetMenu( "AnnouncementDialog" ) - dialogData.header = "#DPAD_COMMS_ANNOUNCEMENT_HEADER" - dialogData.ruiMessage.message = "#DPAD_COMMS_ANNOUNCEMENT" - dialogData.image = $"ui/menu/common/dialog_announcement_1" - - AddDialogButton( dialogData, "#DPAD_COMMS_ANNOUNCEMENT_B1" , OpenDpadCommsMenu ) - AddDialogButton( dialogData, "#DPAD_COMMS_ANNOUNCEMENT_B2" ) - - AddDialogPCBackButton( dialogData ) - AddDialogFooter( dialogData, "#A_BUTTON_ACCEPT" ) - AddDialogFooter( dialogData, "#B_BUTTON_BACK" ) - - OpenDialog( dialogData ) - - ClientCommand( "SetCommsIntroSeen" ) -} - -void function OpenDpadCommsMenu() -{ - OnDpadCommsButton_Activate( null ) -} - -bool function ShouldShowEmotesAnnouncement( entity player ) -{ - if ( !EmotesEnabled() ) - return false - - if ( player.GetPersistentVarAsInt( "numTimesUsedComms" ) > 2 ) - return false - - if ( player.GetPersistentVar( "hasBeenIntroducedToComms" ) ) - return false - - #if !DEV - if ( PlayerGetRawLevel( player ) <= 2 ) - return false - #endif - - return true -} - -void function Lobby_SetFDMode( bool mode ) -{ - file.isFDMode = mode -} - -//Function returns whether lobby is currently in "Frontier Defense" lobby mode. -bool function Lobby_IsFDMode() -{ - return file.isFDMode -} - -void function Lobby_SetAutoFDOpen( bool autoFD ) -{ - Lobby_SetFDMode( autoFD ) - file.shouldAutoOpenFDMenu = autoFD -} - -void function Lobby_SetFDModeBasedOnSearching( string playlistToSearch ) -{ - array< string > searchingPlaylists = split( playlistToSearch, "," ) - - bool isFDMode = false - int searchingCount = searchingPlaylists.len() - for( int idx = 0; idx < searchingCount; ++idx ) - { - isFDMode = isFDMode || IsFDMode( searchingPlaylists[idx] ) - if ( isFDMode ) - break - } - - Lobby_SetFDMode( isFDMode ) -}
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