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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.Client/scripts/vscripts/ui/_menus.nut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.Client/scripts/vscripts/ui/_menus.nut')
-rw-r--r-- | Northstar.Client/scripts/vscripts/ui/_menus.nut | 2010 |
1 files changed, 0 insertions, 2010 deletions
diff --git a/Northstar.Client/scripts/vscripts/ui/_menus.nut b/Northstar.Client/scripts/vscripts/ui/_menus.nut deleted file mode 100644 index ffae9a30..00000000 --- a/Northstar.Client/scripts/vscripts/ui/_menus.nut +++ /dev/null @@ -1,2010 +0,0 @@ -untyped - -global const bool EDIT_LOADOUT_SELECTS = true -global const string PURCHASE_SUCCESS_SOUND = "UI_Menu_Store_Purchase_Success" - -global function UICodeCallback_CloseAllMenus -global function UICodeCallback_ActivateMenus -global function UICodeCallback_LevelInit -global function UICodeCallback_LevelLoadingStarted -global function UICodeCallback_LevelLoadingFinished -global function UICodeCallback_LevelShutdown -global function UICodeCallback_OnConnected -global function UICodeCallback_OnFocusChanged -global function UICodeCallback_NavigateBack -global function UICodeCallback_ToggleInGameMenu -global function UICodeCallback_TryCloseDialog -global function UICodeCallback_UpdateLoadingLevelName -global function UICodeCallback_ConsoleKeyboardClosed -global function UICodeCallback_ErrorDialog -global function UICodeCallback_AcceptInvite -global function UICodeCallback_OnDetenteDisplayed -global function UICodeCallback_OnSpLogDisplayed -global function UICodeCallback_EntitlementsChanged -global function UICodeCallback_StoreTransactionCompleted -global function UICodeCallback_GamePurchased -global function UICodeCallback_PartyUpdated -global function UICodeCallback_KeyBindOverwritten - -global function AdvanceMenu -global function OpenSubmenu // REMOVE -global function CloseSubmenu // REMOVE -global function CloseActiveMenu -global function CloseActiveMenuNoParms -global function CloseAllMenus -global function CloseAllInGameMenus -global function CloseAllDialogs -global function CloseAllToTargetMenu -global function PrintMenuStack -global function CleanupInGameMenus -global function GetActiveMenu -global function GetMenu -global function GetPanel -global function GetAllMenuPanels -global function InitGamepadConfigs -global function InitMenus -global function AdvanceMenuEventHandler -global function PCSwitchTeamsButton_Activate -global function PCToggleSpectateButton_Activate -global function AddMenuElementsByClassname -global function FocusDefault -global function SetPanelDefaultFocus -global function PanelFocusDefault -global function OpenMenuWrapper -global function CloseMenuWrapper -global function IsLevelMultiplayer -global function AddMenuEventHandler -global function AddPanelEventHandler -global function AddButtonEventHandler -global function AddEventHandlerToButton -global function AddEventHandlerToButtonClass -global function DisableMusic -global function EnableMusic -global function PlayMusic -global function StopMusic -global function IsMenuInMenuStack -global function GetTopNonDialogMenu -global function IsDialog -global function IsDialogActive -global function IsDialogOnlyActiveMenu -global function SetNavUpDown -global function SetNavLeftRight -global function IsTrialPeriodActive -global function LaunchGamePurchaseOrDLCStore -global function SetMenuThinkFunc - -global function PCBackButton_Activate - -global function RegisterMenuVarInt -global function GetMenuVarInt -global function SetMenuVarInt -global function RegisterMenuVarBool -global function GetMenuVarBool -global function SetMenuVarBool -global function RegisterMenuVarVar -global function GetMenuVarVar -global function SetMenuVarVar -global function AddMenuVarChangeHandler - -global function InviteFriends - -global function HACK_DelayedSetFocus_BecauseWhy - -#if DURANGO_PROG - global function OpenXboxPartyApp - global function OpenXboxHelp -#endif // DURANGO_PROG - -global function OpenReviewTermsDialog -global function ClassicMusic_OnChange -global function IsClassicMusicAvailable - - -void function UICodeCallback_CloseAllMenus() -{ - printt( "UICodeCallback_CloseAllMenus" ) - CloseAllMenus() - // This is usually followed by a call to UICodeCallback_ActivateMenus(). -} - -// Bringing up the console will cause this, and it probably shouldn't -void function UICodeCallback_ActivateMenus() -{ - if ( IsConnected() ) - return - - printt( "UICodeCallback_ActivateMenus:", uiGlobal.activeMenu && Hud_GetHudName( uiGlobal.activeMenu ) ) - - if ( uiGlobal.menuStack.len() == 0 ) - { - AdvanceMenu( GetMenu( "MainMenu" ) ) - } - - if ( uiGlobal.activeMenu == GetMenu( "MainMenu" ) ) - Signal( uiGlobal.signalDummy, "OpenErrorDialog" ) - - PlayMusic() - - #if DURANGO_PROG - Durango_LeaveParty() - #endif // DURANGO_PROG -} - -void function UICodeCallback_ToggleInGameMenu() -{ - if ( !IsFullyConnected() ) - return - - var activeMenu = uiGlobal.activeMenu - bool isMP = IsLevelMultiplayer( GetActiveLevel() ) - bool isLobby = IsLobby() - - var ingameMenu - if ( isMP ) - { - ingameMenu = GetMenu( "InGameMPMenu" ) - } - else - { - // Disable this callback for this special case menu so players can't skip it. - var spTitanTutorialMenu = GetMenu( "SPTitanLoadoutTutorialMenu" ) - if ( activeMenu == spTitanTutorialMenu ) - return - - ingameMenu = GetMenu( "InGameSPMenu" ) - } - - if ( IsDialog( uiGlobal.activeMenu ) ) - { - // Do nothing if a dialog is showing - } - else if ( TeamTitanSelectMenuIsOpen() ) - { - if ( uiGlobal.activeMenu == GetMenu( "TeamTitanSelectMenu" ) ) - { - // Do nothing here either - } - else - { - CloseActiveMenu() - } - } - else if ( ( isMP && !isLobby ) || !isMP ) - { - if ( !activeMenu ) - AdvanceMenu( ingameMenu ) - else - CloseAllInGameMenus() - } -} - -// Return true to show load screen, false to not show load screen. -// levelname can be "" because the level to load isn't always known when the load screen starts -bool function UICodeCallback_LevelLoadingStarted( string levelname ) -{ - printt( "UICodeCallback_LevelLoadingStarted: " + levelname ) - - CloseAllDialogs() - - uiGlobal.loadingLevel = levelname - - StopMusic() - - if ( uiGlobal.playingVideo ) - Signal( uiGlobal.signalDummy, "PlayVideoEnded" ) - - if ( uiGlobal.playingCredits ) - Signal( uiGlobal.signalDummy, "PlayingCreditsDone" ) - - // kill lingering postgame summary since persistent data may not be available at this point - Signal( uiGlobal.signalDummy, "PGDisplay" ) - -#if CONSOLE_PROG - if ( !Console_IsSignedIn() ) - return false -#endif - - return true -} - -// Return true to show load screen, false to not show load screen. -bool function UICodeCallback_UpdateLoadingLevelName( string levelname ) -{ - printt( "UICodeCallback_UpdateLoadingLevelName: " + levelname ) - -#if CONSOLE_PROG - if ( !Console_IsSignedIn() ) - return false -#endif - - return true -} - -void function UICodeCallback_LevelLoadingFinished( bool error ) -{ - printt( "UICodeCallback_LevelLoadingFinished: " + uiGlobal.loadingLevel + " (" + error + ")" ) - - if ( !IsLobby() ) - { - HudChat_ClearTextFromAllChatPanels() - ResetActiveChatroomLastModified() - } - else - { - uiGlobal.lobbyFromLoadingScreen = true - } - - uiGlobal.loadingLevel = "" - Signal( uiGlobal.signalDummy, "LevelFinishedLoading" ) -} - -void function UICodeCallback_LevelInit( string levelname ) -{ - Assert( IsConnected() ) - - StopVideo() - - uiGlobal.loadedLevel = levelname - - printt( "UICodeCallback_LevelInit: " + uiGlobal.loadedLevel ) - - if ( !uiGlobal.loadoutsInitialized ) - { - string gameModeString = GetConVarString( "mp_gamemode" ) - if ( gameModeString != "solo" ) - { - InitStatsTables() - } - } - - InitItems() - - if ( IsMultiplayer() ) - { - ShWeaponXP_Init() - ShTitanXP_Init() - ShFactionXP_Init() - } - else - { - SPObjectiveStringsInit() - } - - #if DEV - UpdatePrecachedSPWeapons() - #endif - - - if ( !uiGlobal.loadoutsInitialized ) - { - string gameModeString = GetConVarString( "mp_gamemode" ) - if ( gameModeString != "solo" ) - { - DeathHints_Init() - InitDefaultLoadouts() - CreateChallenges() - uiGlobal.loadoutsInitialized = true - } - } - - if ( IsLevelMultiplayer( levelname ) || IsLobbyMapName( levelname ) ) - { - thread UpdateCachedLoadouts() - thread UpdateCachedNewItems() - thread InitUISpawnLoadoutIndexes() - - if ( !uiGlobal.eventHandlersAdded ) - { - uiGlobal.eventHandlersAdded = true - } - - UI_GetAllChallengesProgress() - - bool isLobby = IsLobbyMapName( levelname ) - - string gameModeString = GetConVarString( "mp_gamemode" ) - if ( gameModeString == "" ) - gameModeString = "<null>" - - Assert( gameModeString == GetConVarString( "mp_gamemode" ) ) - Assert( gameModeString != "" ) - - int gameModeId = GameMode_GetGameModeId( gameModeString ) - - int mapId = eMaps.invalid - if ( levelname in getconsttable().eMaps ) - { - mapId = expect int( getconsttable().eMaps[ levelname ] ) - } - else - { - // Don't worry about this until we have to consider R2 Durango TCRs (10/2015) - //if ( !IsTestMap() ) - // CodeWarning( "No map named '" + levelname + "' exists in eMaps, all shipping maps should be in this enum" ) - } - - int difficultyLevelId = 0 - int roundId = 0 - - if ( isLobby ) - Durango_OnLobbySessionStart( gameModeId, difficultyLevelId ) - else - Durango_OnMultiplayerRoundStart( gameModeId, mapId, difficultyLevelId, roundId, 0 ) - } - else - { - // SP loadout stuff - UI_GetAllChallengesProgress() // TODO: Can this be moved so we don't call it twice? It's called above. - - SP_ResetObjectiveStringIndex() // Since this persists thru level load, we need to explicitely clear it. - } - - if ( IsMultiplayer() ) - { - foreach ( callbackFunc in uiGlobal.onLevelInitCallbacks ) - { - thread callbackFunc() - } - - } - thread UpdateMenusOnConnect( levelname ) - - uiGlobal.previousLevel = uiGlobal.loadedLevel - uiGlobal.previousPlaylist = GetCurrentPlaylistName() -} - -void function UICodeCallback_LevelShutdown() -{ - Signal( uiGlobal.signalDummy, "LevelShutdown" ) - - printt( "UICodeCallback_LevelShutdown: " + uiGlobal.loadedLevel ) - - StopVideo() - - if ( uiGlobal.loadedLevel != "" ) - CleanupInGameMenus() - - uiGlobal.loadedLevel = "" - uiGlobal.mapSupportsMenuModelsUpdated = false - uiGlobal.sp_showAlternateMissionLog = false -} - -void function UICodeCallback_NavigateBack() -{ - if ( uiGlobal.activeMenu == null ) - return - - if ( IsDialog( uiGlobal.activeMenu ) ) - { - if ( uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.noChoice || - uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.forceChoice || - Time() < uiGlobal.dialogInputEnableTime ) - return - } - - Assert( uiGlobal.activeMenu in uiGlobal.menuData ) - if ( uiGlobal.menuData[ uiGlobal.activeMenu ].navBackFunc != null ) - { - thread uiGlobal.menuData[ uiGlobal.activeMenu ].navBackFunc() - return - } - - if ( uiGlobal.activeMenu.GetType() == "submenu" ) // REMOVE - { - CloseSubmenu() - return - } - - CloseActiveMenu( true ) -} - -// Called when IsConnected() will start returning true. -void function UICodeCallback_OnConnected() -{ - -} - -void function UICodeCallback_OnFocusChanged( var oldFocusedPanel, var newFocusedPanel ) -{ - -} - -// Accepting an origin invite closes dialogs, or aborts if they can't be closed -bool function UICodeCallback_TryCloseDialog() -{ - if ( !IsDialog( uiGlobal.activeMenu ) ) - return true - - if ( uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.forceChoice ) - return false - - CloseAllDialogs() - Assert( !IsDialog( uiGlobal.activeMenu ) ) - return true -} - -void function UICodeCallback_ConsoleKeyboardClosed() -{ - switch ( uiGlobal.activeMenu ) - { - case GetMenu( "EditPilotLoadoutMenu" ): - string oldName = GetPilotLoadoutName( GetCachedPilotLoadout( uiGlobal.editingLoadoutIndex ) ) - string newName = GetPilotLoadoutRenameText() - - // strip doesn't work on UTF-8 strings - // newName = strip( newName ) // Remove leading/trailing whitespace - if ( newName == "" ) // If all whitespace entered reset to previous name - newName = oldName - - SetPilotLoadoutName( newName ) - SelectPilotLoadoutRenameText() - if ( newName != oldName ) - EmitUISound( "Menu.Accept" ) // No callback when cancelled so for now assume name was changed - break - - default: - break - } -} - -void function UICodeCallback_OnDetenteDisplayed() -{ -// thread PlayDetentSound() -//} -// -//void function PlayDetentSound() -//{ -// WaitFrame() // otherwise gets killed off by code pause -// WaitFrame() // otherwise gets killed off by code pause -// EmitUISound( "Pilot_Killed_Indicator" ) -} - -void function UICodeCallback_OnSpLogDisplayed() -{ -} - -void function UICodeCallback_ErrorDialog( string errorDetails ) -{ - printt( "UICodeCallback_ErrorDialog: " + errorDetails ) - thread OpenErrorDialog( errorDetails ) -} - -void function UICodeCallback_AcceptInviteThread( string accesstoken ) -{ - printt( "UICodeCallback_AcceptInviteThread '" + accesstoken + "'") - - #if PS4_PROG - if ( !Ps4_PSN_Is_Loggedin() ) - { - Ps4_LoginDialog_Schedule(); - while( Ps4_LoginDialog_Running() ) - WaitFrame() - if ( !Ps4_PSN_Is_Loggedin() ) - return; - } - - if( Ps4_CheckPlus_Schedule() ) - { - while( Ps4_CheckPlus_Running() ) - WaitFrame() - if( !Ps4_CheckPlus_Allowed() ) - { - if( Ps4_CheckPlus_GetLastRequestResults() != 0 ) - { - return - } - - if( Ps4_ScreenPlusDialog_Schedule() ) - { - while( Ps4_ScreenPlusDialog_Running() ) - WaitFrame() - if( !Ps4_ScreenPlusDialog_Allowed() ) - return; - } - else - { - return; - } - } - } - - #endif // #if PS4_PROG - - SubscribeToChatroomPartyChannel( accesstoken ); - -} - - -void function UICodeCallback_AcceptInvite( string accesstoken ) -{ - printt( "UICodeCallback_AcceptInvite '" + accesstoken + "'") - thread UICodeCallback_AcceptInviteThread( accesstoken ) -} - -// TODO: replaceCurrent should not be an option. It should be a different function. -void function AdvanceMenu( var menu, bool replaceCurrent = false ) -{ - //foreach ( index, menu in uiGlobal.menuStack ) - //{ - // if ( menu != null ) - // printt( "menu index " + index + " is named " + menu.GetDisplayName() ) - //} - - if ( uiGlobal.activeMenu ) - { - // Don't open the same menu again if it's already open - if ( uiGlobal.activeMenu == menu ) - return - - // Opening a normal menu while a dialog is open - Assert( !IsDialog( uiGlobal.activeMenu ), "Tried opening menu: " + Hud_GetHudName( menu ) + " when uiGlobal.activeMenu was: " + Hud_GetHudName( uiGlobal.activeMenu ) ) - } - - if ( uiGlobal.activeMenu && !IsDialog( menu ) ) // Dialogs show on top so don't close existing menu when opening them - { - SetBlurEnabled( false ) - - if ( replaceCurrent ) - { - CloseMenuWrapper( uiGlobal.activeMenu ) - uiGlobal.menuStack.pop() - } - else - { - CloseMenu( uiGlobal.activeMenu ) - printt( Hud_GetHudName( uiGlobal.activeMenu ), "menu closed" ) - } - } - - if ( IsDialog( menu ) && uiGlobal.activeMenu ) - SetFooterPanelVisibility( uiGlobal.activeMenu, false ) - - uiGlobal.menuStack.push( menu ) - uiGlobal.activeMenu = menu - - uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD - - if ( uiGlobal.activeMenu ) - { - if ( !IsLobby() && !uiGlobal.mapSupportsMenuModels ) - SetBlurEnabled( true ) - - OpenMenuWrapper( uiGlobal.activeMenu, true ) - } - - Signal( uiGlobal.signalDummy, "ActiveMenuChanged" ) -} - -void function SetFooterPanelVisibility( var menu, bool visible ) -{ - if ( !Hud_HasChild( menu, "FooterButtons" ) ) - return - - var panel = Hud_GetChild( menu, "FooterButtons" ) - Hud_SetVisible( panel, visible ) -} - -void function OpenSubmenu( var menu, bool updateMenuPos = true ) -{ - Assert( menu ) - Assert( menu.GetType() == "submenu" ) - - if ( uiGlobal.activeMenu ) - { - // Don't open the same menu again if it's already open - if ( uiGlobal.activeMenu == menu ) - return - } - - local submenuPos = Hud_GetAbsPos( GetFocus() ) - - uiGlobal.menuStack.push( menu ) - uiGlobal.activeMenu = menu - - OpenMenuWrapper( uiGlobal.activeMenu, true ) - - if ( updateMenuPos ) - { - var vguiButtonFrame = Hud_GetChild( uiGlobal.activeMenu, "ButtonFrame" ) - Hud_SetPos( vguiButtonFrame, submenuPos[0], submenuPos[1] ) - } - - uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD - - Signal( uiGlobal.signalDummy, "ActiveMenuChanged" ) -} - -void function CloseSubmenu( bool openStackMenu = true ) -{ - if ( !uiGlobal.activeMenu ) - return - - if ( uiGlobal.activeMenu.GetType() != "submenu" ) - return - - CloseMenuWrapper( uiGlobal.activeMenu ) - uiGlobal.menuStack.pop() - - uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD - - if ( uiGlobal.menuStack.len() ) - { - uiGlobal.activeMenu = uiGlobal.menuStack.top() - - // This runs any OnOpen function for the menu and sets focus, but doesn't actually open the menu because it is already open - if ( openStackMenu ) - OpenMenuWrapper( uiGlobal.activeMenu, false ) - } - else - { - uiGlobal.activeMenu = null - } - - Signal( uiGlobal.signalDummy, "ActiveMenuChanged" ) -} - -void function CloseActiveMenuNoParms() -{ - CloseActiveMenu() -} - -void function CloseActiveMenu( bool cancelled = false, bool openStackMenu = true ) -{ - bool updateBlur = true - bool wasDialog = false - - if ( uiGlobal.activeMenu ) - { - if ( IsDialog( uiGlobal.activeMenu ) ) - { - updateBlur = false - wasDialog = true - uiGlobal.dialogInputEnableTime = 0.0 - - if ( uiGlobal.dialogCloseCallback ) - { - uiGlobal.dialogCloseCallback( cancelled ) - uiGlobal.dialogCloseCallback = null - } - } - - if ( updateBlur ) - SetBlurEnabled( false ) - - CloseMenuWrapper( uiGlobal.activeMenu ) - } - - uiGlobal.menuStack.pop() - if ( uiGlobal.menuStack.len() ) - uiGlobal.activeMenu = uiGlobal.menuStack.top() - else - uiGlobal.activeMenu = null - - uiGlobal.lastMenuNavDirection = MENU_NAV_BACK - - if ( wasDialog ) - { - if ( uiGlobal.activeMenu ) - SetFooterPanelVisibility( uiGlobal.activeMenu, true ) - - if ( IsDialog( uiGlobal.activeMenu ) ) - openStackMenu = true - else - openStackMenu = false - } - - if ( uiGlobal.activeMenu ) - { - if ( uiGlobal.activeMenu.GetType() == "submenu" ) - { - Hud_SetFocused( uiGlobal.menuData[ uiGlobal.activeMenu ].lastFocus ) - } - else if ( openStackMenu ) - { - OpenMenuWrapper( uiGlobal.activeMenu, false ) - - if ( updateBlur && !IsLobby() && !uiGlobal.mapSupportsMenuModels ) - SetBlurEnabled( true ) - } - } - - Signal( uiGlobal.signalDummy, "ActiveMenuChanged" ) -} - -void function CloseAllMenus() -{ - if ( IsDialog( uiGlobal.activeMenu ) ) - CloseActiveMenu( true ) - - if ( uiGlobal.activeMenu && uiGlobal.activeMenu.GetType() == "submenu" ) - CloseSubmenu( false ) - - if ( uiGlobal.activeMenu ) - { - SetBlurEnabled( false ) - CloseMenuWrapper( uiGlobal.activeMenu ) - } - - uiGlobal.menuStack = [] - uiGlobal.activeMenu = null - - uiGlobal.lastMenuNavDirection = MENU_NAV_BACK - - Signal( uiGlobal.signalDummy, "ActiveMenuChanged" ) -} - -void function CloseAllInGameMenus() -{ - while ( uiGlobal.activeMenu ) - { - if ( uiGlobal.activeMenu.GetType() == "submenu" ) - CloseSubmenu( false ) - - CloseActiveMenu( true, false ) - } -} - -void function CloseAllDialogs() -{ - while ( IsDialog( uiGlobal.activeMenu ) ) - CloseActiveMenu( true ) -} - -void function CloseAllToTargetMenu( var targetMenu ) -{ - while ( uiGlobal.activeMenu != targetMenu ) - CloseActiveMenu( true, false ) -} - -void function PrintMenuStack() -{ - array<var> stack = clone uiGlobal.menuStack - stack.reverse() - - printt( "MENU STACK:" ) - - foreach ( menu in stack ) - { - if ( menu ) - printt( " ", Hud_GetHudName( menu ) ) - else - printt( " null" ) - } -} - -// Happens on any level load -void function UpdateMenusOnConnect( string levelname ) -{ - EndSignal( uiGlobal.signalDummy, "LevelShutdown" ) // HACK fix because UICodeCallback_LevelInit() incorrectly runs when disconnected by client error. Test with "script_error_client" while a level is loaded. - - CloseAllDialogs() - - var mainMenu = GetMenu( "MainMenu" ) - if ( IsMenuInMenuStack( mainMenu ) && !IsMenuInMenuStack( null ) ) - CloseAllToTargetMenu( mainMenu ) - - Assert( uiGlobal.activeMenu != null || uiGlobal.menuStack.len() == 0 ) - - AdvanceMenu( null ) - - // TODO: The order things are called in should be predictable so this isn't needed - while ( !uiGlobal.mapSupportsMenuModelsUpdated ) - { - //printt( Time(), "beginning waitframe, uiGlobal.mapSupportsMenuModelsUpdated is:", uiGlobal.mapSupportsMenuModelsUpdated ) - WaitFrame() - //printt( Time(), "ended waitframe, uiGlobal.mapSupportsMenuModelsUpdated is:", uiGlobal.mapSupportsMenuModelsUpdated ) - } - - if ( IsLevelMultiplayer( levelname ) ) - { - bool isLobby = IsLobbyMapName( levelname ) - - if ( isLobby ) - { - if ( IsPrivateMatch() ) - { - AdvanceMenu( GetMenu( "PrivateLobbyMenu" ) ) - } - else - { - AdvanceMenu( GetMenu( "LobbyMenu" ) ) - } - - thread UpdateAnnouncementDialog() - } - else - { - UI_SetPresentationType( ePresentationType.INACTIVE ) - } - } -} - -bool function IsMenuInMenuStack( var searchMenu ) -{ - foreach ( menu in uiGlobal.menuStack ) - { - // loading a map pushes a null sentinel onto the menu stack - if ( !menu ) - continue - - if ( menu == searchMenu ) - return true - } - - return false -} - -var function GetTopNonDialogMenu() -{ - array<var> menuArray = clone uiGlobal.menuStack - menuArray.reverse() - - foreach ( menu in menuArray ) - { - if ( menu == null || IsDialog( menu ) ) - continue - - return menu - } - - return null -} - -void function CleanupInGameMenus() -{ - Signal( uiGlobal.signalDummy, "CleanupInGameMenus" ) - - CloseAllInGameMenus() - Assert( uiGlobal.activeMenu == null ) - if ( uiGlobal.menuStack.len() ) - { - if ( uiGlobal.loadingLevel == "" ) - CloseActiveMenu() // Disconnected. Remove stack null and open main menu. - else - CloseActiveMenu( true, false ) // Level to level transition. Remove stack null and DON'T open main menu. - } -} - -var function GetActiveMenu() -{ - return uiGlobal.activeMenu -} - -var function GetMenu( string menuName ) -{ - return uiGlobal.menus[ menuName ] -} - -var function GetPanel( string panelName ) -{ - return uiGlobal.panels[ panelName ] -} - -array<var> function GetAllMenuPanels( var menu ) -{ - array<var> menuPanels - - foreach ( panel in uiGlobal.allPanels ) - { - if ( Hud_GetParent( panel ) == menu ) - menuPanels.append( panel ) - } - - return menuPanels -} - -void function InitGamepadConfigs() -{ - uiGlobal.buttonConfigs = [ { orthodox = "gamepad_button_layout_default.cfg", southpaw = "gamepad_button_layout_default_southpaw.cfg" } ] - uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_bumper_jumper.cfg", southpaw = "gamepad_button_layout_bumper_jumper_southpaw.cfg" } ) - uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_bumper_jumper_alt.cfg", southpaw = "gamepad_button_layout_bumper_jumper_alt_southpaw.cfg" } ) - uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_pogo_stick.cfg", southpaw = "gamepad_button_layout_pogo_stick_southpaw.cfg" } ) - uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_button_kicker.cfg", southpaw = "gamepad_button_layout_button_kicker_southpaw.cfg" } ) - uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_circle.cfg", southpaw = "gamepad_button_layout_circle_southpaw.cfg" } ) - uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_ninja.cfg", southpaw = "gamepad_button_layout_ninja_southpaw.cfg" } ) - uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_custom.cfg", southpaw = "gamepad_button_layout_custom.cfg" } ) - - uiGlobal.stickConfigs = [] - uiGlobal.stickConfigs.append( "gamepad_stick_layout_default.cfg" ) - uiGlobal.stickConfigs.append( "gamepad_stick_layout_southpaw.cfg" ) - uiGlobal.stickConfigs.append( "gamepad_stick_layout_legacy.cfg" ) - uiGlobal.stickConfigs.append( "gamepad_stick_layout_legacy_southpaw.cfg" ) - - foreach ( key, val in uiGlobal.buttonConfigs ) - { - VPKNotifyFile( "cfg/" + val.orthodox ) - VPKNotifyFile( "cfg/" + val.southpaw ) - } - - foreach ( key, val in uiGlobal.stickConfigs ) - VPKNotifyFile( "cfg/" + val ) - - ExecCurrentGamepadButtonConfig() - ExecCurrentGamepadStickConfig() - - SetStandardAbilityBindingsForPilot( GetLocalClientPlayer() ) -} - -void function InitMenus() -{ - InitGlobalMenuVars() - SpShWeaponsInit() - - AddMenu( "MainMenu", $"resource/ui/menus/main.menu", InitMainMenu, "#MAIN" ) - AddPanel( GetMenu( "MainMenu" ), "EstablishUserPanel", InitEstablishUserPanel ) - AddPanel( GetMenu( "MainMenu" ), "MainMenuPanel", InitMainMenuPanel ) - - // stub - void functionref() InitModMenu = void function(){} - AddMenu( "ModListMenu", $"resource/ui/menus/modlist.menu", InitModMenu, "#MENU_MODS" ) - - AddMenu( "PlayVideoMenu", $"resource/ui/menus/play_video.menu", InitPlayVideoMenu ) - AddMenu( "LobbyMenu", $"resource/ui/menus/lobby.menu", InitLobbyMenu, "#LOBBY" ) - - // stub - void functionref() InitServerBrowserMenu = void function(){} - AddMenu( "ServerBrowserMenu", $"resource/ui/menus/server_browser.menu", InitServerBrowserMenu, "#MENU_SERVER_BROWSER" ) - - AddMenu( "FDMenu", $"resource/ui/menus/playlist_fd.menu", InitFDPlaylistMenu ) - AddMenu( "TeamTitanSelectMenu", $"resource/ui/menus/team_titan_select.menu", InitTeamTitanSelectMenu ) - AddMenu( "PlaylistMenu", $"resource/ui/menus/playlist.menu", InitPlaylistMenu ) - AddMenu( "PlaylistMixtapeMenu", $"resource/ui/menus/playlist_mixtape.menu", InitPlaylistMixtapeMenu ) - AddMenu( "PlaylistMixtapeChecklistMenu", $"resource/ui/menus/playlist_mixtape_checklist.menu", InitPlaylistMixtapeChecklistMenu ) - - AddMenu( "SinglePlayerDevMenu", $"resource/ui/menus/singleplayer_dev.menu", InitSinglePlayerDevMenu, "SINGLE PLAYER DEV" ) - AddMenu( "SinglePlayerMenu", $"resource/ui/menus/singleplayer.menu", InitSinglePlayerMenu, "SINGLE PLAYER" ) - - AddMenu( "SearchMenu", $"resource/ui/menus/search.menu", InitSearchMenu ) - - AddMenu( "GammaMenu", $"resource/ui/menus/gamma.menu", InitGammaMenu, "#BRIGHTNESS" ) - - AddMenu( "CommunitiesMenu", $"resource/ui/menus/community.menu", InitCommunitiesMenu ) - AddMenu( "Notifications", $"resource/ui/menus/notifications.menu", InitNotificationsMenu ) - AddMenu( "MyNetworks", $"resource/ui/menus/communities_mine.menu", InitMyNetworksMenu ) - AddMenu( "InboxFrontMenu", $"resource/ui/menus/inbox_front.menu", InitInboxFrontMenu ) - AddMenu( "Inbox", $"resource/ui/menus/inbox.menu", InitInboxMenu ) - AddMenu( "BrowseCommunities", $"resource/ui/menus/communities_browse.menu" ) - AddMenu( "CommunityEditMenu", $"resource/ui/menus/community_edit.menu" ) - AddMenu( "CommunityAdminSendMessage", $"resource/ui/menus/community_sendMessage.menu" ) - AddMenu( "CommunityAdminInviteRequestMenu", $"resource/ui/menus/community_inviteRequest.menu" ) -#if NETWORK_INVITE - AddMenu( "InviteFriendsToNetworkMenu", $"resource/ui/menus/invite_friends.menu", InitInviteFriendsToNetworkMenu ) -#endif - - AddMenu( "InGameMPMenu", $"resource/ui/menus/ingame_mp.menu", InitInGameMPMenu ) - AddMenu( "InGameSPMenu", $"resource/ui/menus/ingame_sp.menu", InitInGameSPMenu ) - - AddMenu( "Dialog", $"resource/ui/menus/dialog.menu", InitDialogMenu ) - AddMenu( "AnnouncementDialog", $"resource/ui/menus/dialog_announcement.menu", InitAnnouncementDialog ) - AddMenu( "ConnectingDialog", $"resource/ui/menus/dialog_connecting.menu", InitConnectingDialog ) - AddMenu( "DataCenterDialog", $"resource/ui/menus/dialog_datacenter.menu", InitDataCenterDialogMenu ) - AddMenu( "EULADialog", $"resource/ui/menus/dialog_eula.menu", InitEULADialog ) - AddMenu( "ReviewTermsDialog", $"resource/ui/menus/dialog_review_terms.menu", InitReviewTermsDialog ) - AddMenu( "RegistrationDialog", $"resource/ui/menus/dialog_registration.menu", InitRegistrationDialog ) - AddMenu( "AdvocateGiftDialog", $"resource/ui/menus/dialog_advocate_gift.menu", InitAdvocateGiftDialog ) - - AddMenu( "ControlsMenu", $"resource/ui/menus/controls.menu", InitControlsMenu, "#CONTROLS" ) - AddMenu( "ControlsAdvancedLookMenu", $"resource/ui/menus/controls_advanced_look.menu", InitControlsAdvancedLookMenu, "#CONTROLS_ADVANCED_LOOK" ) - AddMenu( "GamepadLayoutMenu", $"resource/ui/menus/gamepadlayout.menu", InitGamepadLayoutMenu ) -#if PC_PROG - AddMenu_WithCreateFunc( "MouseKeyboardBindingsMenu", $"resource/ui/menus/mousekeyboardbindings.menu", InitMouseKeyboardMenu, CreateKeyBindingMenu ) - AddMenu( "AudioMenu", $"resource/ui/menus/audio.menu", InitAudioMenu, "#AUDIO" ) - AddMenu_WithCreateFunc( "VideoMenu", $"resource/ui/menus/video.menu", InitVideoMenu, CreateVideoOptionsMenu ) -#elseif CONSOLE_PROG - AddMenu( "AudioVideoMenu", $"resource/ui/menus/audio_video.menu", InitAudioVideoMenu, "#AUDIO_VIDEO" ) -#endif - - AddMenu( "AdvancedHudMenu", $"resource/ui/menus/advanced_hud.menu", InitAdvancedHudMenu, "#ADVANCED_HUD" ) - - AddMenu( "PilotLoadoutsMenu", $"resource/ui/menus/pilotloadouts.menu", InitPilotLoadoutsMenu ) - AddMenu( "TitanLoadoutsMenu", $"resource/ui/menus/titanloadouts.menu", InitTitanLoadoutsMenu ) - AddMenu( "EditPilotLoadoutsMenu", $"resource/ui/menus/pilotloadouts.menu", InitEditPilotLoadoutsMenu ) - AddMenu( "EditTitanLoadoutsMenu", $"resource/ui/menus/titanloadouts.menu", InitEditTitanLoadoutsMenu ) - AddMenu( "EditPilotLoadoutMenu", $"resource/ui/menus/editpilotloadout.menu", InitEditPilotLoadoutMenu ) - AddMenu( "EditTitanLoadoutMenu", $"resource/ui/menus/edittitanloadout.menu", InitEditTitanLoadoutMenu ) - - AddMenu( "SPTitanLoadoutMenu", $"resource/ui/menus/sptitanloadout.menu", InitSPTitanLoadoutMenu ) - AddMenu( "SPTitanLoadoutTutorialMenu", $"resource/ui/menus/sptitanloadout_tutorial.menu", InitSPTitanLoadoutTutorialMenu ) - - AddMenu( "SuitSelectMenu", $"resource/ui/menus/suitselect.menu", InitSuitSelectMenu ) - AddMenu( "WeaponSelectMenu", $"resource/ui/menus/weaponselect.menu", InitWeaponSelectMenu ) - AddMenu( "CategorySelectMenu", $"resource/ui/menus/categoryselect.menu", InitCategorySelectMenu ) - AddMenu( "AbilitySelectMenu", $"resource/ui/menus/abilityselect.menu", InitAbilitySelectMenu ) - AddMenu( "PassiveSelectMenu", $"resource/ui/menus/passiveselect.menu", InitPassiveSelectMenu ) - AddSubmenu( "ModSelectMenu", $"resource/ui/menus/modselect.menu", InitModSelectMenu ) - AddMenu( "CamoSelectMenu", $"resource/ui/menus/camoselect.menu", InitCamoSelectMenu ) - AddMenu( "NoseArtSelectMenu", $"resource/ui/menus/noseartselect.menu", InitNoseArtSelectMenu ) - AddMenu( "CallsignCardSelectMenu", $"resource/ui/menus/callsigncardselect.menu", InitCallsignCardSelectMenu ) - AddMenu( "CallsignIconSelectMenu", $"resource/ui/menus/callsigniconselect.menu", InitCallsignIconSelectMenu ) - AddMenu( "BoostStoreMenu", $"resource/ui/menus/booststore.menu", InitBoostStoreMenu ) - - AddMenu( "PrivateLobbyMenu", $"resource/ui/menus/private_lobby.menu", InitPrivateMatchMenu, "#PRIVATE_MATCH" ) - AddMenu( "MapsMenu", $"resource/ui/menus/map_select.menu", InitMapsMenu ) - AddMenu( "ModesMenu", $"resource/ui/menus/mode_select.menu", InitModesMenu ) - AddMenu( "MatchSettingsMenu", $"resource/ui/menus/match_settings.menu", InitMatchSettingsMenu ) - - AddMenu( "Advocate_Letter", $"resource/ui/menus/advocate_letter.menu", InitAdvocateLetterMenu ) - AddMenu( "Generation_Respawn", $"resource/ui/menus/generation_respawn.menu", InitGenerationRespawnMenu ) - AddMenu( "ChallengesMenu", $"resource/ui/menus/challenges.menu", InitChallengesMenu ) - - AddMenu( "ViewStatsMenu", $"resource/ui/menus/viewstats.menu", InitViewStatsMenu, "#PERSONAL_STATS" ) - AddMenu( "ViewStats_Overview_Menu", $"resource/ui/menus/viewstats_overview.menu", InitViewStatsOverviewMenu ) - //AddMenu( "ViewStats_Kills_Menu", $"resource/ui/menus/viewstats_kills.menu", InitViewStatsKillsMenu ) - AddMenu( "ViewStats_Time_Menu", $"resource/ui/menus/viewstats_time.menu", InitViewStatsTimeMenu ) - //AddMenu( "ViewStats_Distance_Menu", $"resource/ui/menus/viewstats_distance.menu", InitViewStatsDistanceMenu ) - AddMenu( "ViewStats_Weapons_Menu", $"resource/ui/menus/viewstats_weapons.menu", InitViewStatsWeaponsMenu ) - AddMenu( "ViewStats_Titans_Menu", $"resource/ui/menus/viewstats_titans.menu", InitViewStatsTitansMenu ) - AddMenu( "ViewStats_Misc_Menu", $"resource/ui/menus/viewstats_misc.menu", InitViewStatsMiscMenu ) - AddMenu( "ViewStats_Maps_Menu", $"resource/ui/menus/viewstats_maps.menu", InitViewStatsMapsMenu ) - - AddMenu( "PostGameMenu", $"resource/ui/menus/postgame.menu", InitPostGameMenu ) - AddMenu( "EOG_XP", $"resource/ui/menus/eog_xp.menu", InitEOG_XPMenu ) - AddMenu( "EOG_Coins", $"resource/ui/menus/eog_coins.menu", InitEOG_CoinsMenu ) - AddMenu( "EOG_Challenges", $"resource/ui/menus/eog_challenges.menu", InitEOG_ChallengesMenu ) - AddMenu( "EOG_Unlocks", $"resource/ui/menus/eog_unlocks.menu", InitEOG_UnlocksMenu ) - AddMenu( "EOG_Scoreboard", $"resource/ui/menus/eog_scoreboard.menu", InitEOG_ScoreboardMenu ) - - AddMenu( "CreditsMenu", $"resource/ui/menus/credits.menu", InitCreditsMenu, "#CREDITS" ) - - AddMenu( "BurnCardMenu", $"resource/ui/menus/burn_cards.menu", InitBurnCardMenu, "#MENU_BURNCARD_MENU" ) - AddMenu( "FactionChoiceMenu", $"resource/ui/menus/faction_choice.menu", InitFactionChoiceMenu, "#FACTION_CHOICE_MENU" ) - AddMenu( "ArmoryMenu", $"resource/ui/menus/armory.menu", InitArmoryMenu, "#ARMORY_MENU" ) - - AddMenu( "StoreMenu", $"resource/ui/menus/store.menu", InitStoreMenu, "#STORE_MENU" ) - AddMenu( "StoreMenu_NewReleases", $"resource/ui/menus/store_new_releases.menu", InitStoreMenuNewReleases, "#STORE_NEW_RELEASES" ) - AddMenu( "StoreMenu_Limited", $"resource/ui/menus/store_limited.menu", InitStoreMenuLimited, "#STORE_LIMITED" ) - AddMenu( "StoreMenu_Sales", $"resource/ui/menus/store_bundles.menu", InitStoreMenuSales, "#STORE_BUNDLES" ) - AddMenu( "StoreMenu_Titans", $"resource/ui/menus/store_prime_titans.menu", InitStoreMenuTitans, "#STORE_TITANS" ) // reusing store_prime_titans.menu - AddMenu( "StoreMenu_PrimeTitans", $"resource/ui/menus/store_prime_titans.menu", InitStoreMenuPrimeTitans, "#STORE_PRIME_TITANS" ) - //AddMenu( "StoreMenu_WeaponSelect", $"resource/ui/menus/store_weapon_select.menu", InitStoreMenuWeaponSelect ) - //AddMenu( "StoreMenu_WeaponSkinPreview", $"resource/ui/menus/store_weapon_skin_preview.menu", InitStoreMenuWeaponSkinPreview ) - AddMenu( "StoreMenu_WeaponSkinBundles", $"resource/ui/menus/store_weapon_skin_bundles.menu", InitStoreMenuWeaponSkinBundles ) - AddMenu( "StoreMenu_WeaponSkins", $"resource/ui/menus/store_weapons.menu", InitStoreMenuWeaponSkins ) - AddMenu( "StoreMenu_Customization", $"resource/ui/menus/store_customization.menu", InitStoreMenuCustomization, "#STORE_CUSTOMIZATION_PACKS" ) - AddMenu( "StoreMenu_CustomizationPreview", $"resource/ui/menus/store_customization_preview.menu", InitStoreMenuCustomizationPreview, "#STORE_CUSTOMIZATION_PACKS" ) - AddMenu( "StoreMenu_Camo", $"resource/ui/menus/store_camo.menu", InitStoreMenuCamo, "#STORE_CAMO_PACKS" ) - AddMenu( "StoreMenu_CamoPreview", $"resource/ui/menus/store_camo_preview.menu", InitStoreMenuCamoPreview, "#STORE_CAMO_PACKS" ) - AddMenu( "StoreMenu_Callsign", $"resource/ui/menus/store_callsign.menu", InitStoreMenuCallsign, "#STORE_CALLSIGN_PACKS" ) - AddMenu( "StoreMenu_CallsignPreview", $"resource/ui/menus/store_callsign_preview.menu", InitStoreMenuCallsignPreview, "#STORE_CALLSIGN_PACKS" ) - - AddMenu( "KnowledgeBaseMenu", $"resource/ui/menus/knowledgebase.menu", InitKnowledgeBaseMenu ) - AddMenu( "KnowledgeBaseMenuSubMenu", $"resource/ui/menus/knowledgebase_submenu.menu", InitKnowledgeBaseMenuSubMenu ) - - AddMenu( "DevMenu", $"resource/ui/menus/dev.menu", InitDevMenu, "Dev" ) - InitSharedStartPoints() - - foreach ( menu in uiGlobal.allMenus ) - { - if ( uiGlobal.menuData[ menu ].initFunc != null ) - uiGlobal.menuData[ menu ].initFunc() - - array<var> elems = GetElementsByClassname( menu, "TabsCommonClass" ) - if ( elems.len() ) - uiGlobal.menuData[ menu ].hasTabs = true - - elems = GetElementsByClassname( menu, "EnableKeyBindingIcons" ) - foreach ( elem in elems ) - Hud_EnableKeyBindingIcons( elem ) - } - - InitTabs() - - var tabbedMenu = GetMenu( "PostGameMenu" ) - AddPanel( tabbedMenu, "PVEPanel", InitPVEPanel ) - AddPanel( tabbedMenu, "SummaryPanel", InitSummaryPanel ) - AddPanel( tabbedMenu, "FDAwardsPanel", InitFDAwardsPanel ) - - AddPanel( tabbedMenu, "ScoreboardPanel", InitScoreboardPanel ) - - foreach ( panel in uiGlobal.allPanels ) - { - if ( uiGlobal.panelData[ panel ].initFunc != null ) - uiGlobal.panelData[ panel ].initFunc() - } - - // A little weird, but GetElementsByClassname() uses menu scope rather than parent scope. - foreach ( menu in uiGlobal.allMenus ) - { - array<var> buttons = GetElementsByClassname( menu, "DefaultFocus" ) - foreach ( button in buttons ) - { - var panel = Hud_GetParent( button ) - - //Assert( elems.len() == 1, "More than 1 panel element set as DefaultFocus!" ) - Assert( panel != null, "no parent panel found for button " + Hud_GetHudName( button ) ) - Assert( panel in uiGlobal.panelData, "panel " + Hud_GetHudName( panel ) + " isn't in uiGlobal.panelData, but button " + Hud_GetHudName( button ) + " has defaultFocus set!" ) - uiGlobal.panelData[ panel ].defaultFocus = button - //printt( "Found DefaultFocus, button was:", Hud_GetHudName( button ), "panel was:", Hud_GetHudName( panel ) ) - } - } - - InitFooterOptions() - - #if DEV - if ( Dev_CommandLineHasParm( "-autoprecache_all" ) ) - { - // repreache all levels - ExecuteLoadingClientCommands_SetStartPoint( "sp_training" ) - ClientCommand( "map sp_training" ) - CloseAllMenus() - } - #endif -} - -void functionref( var ) function AdvanceMenuEventHandler( var menu ) -{ - return void function( var item ) : ( menu ) - { - if ( Hud_IsLocked( item ) ) - return - - AdvanceMenu( menu ) - } -} - -void function PCBackButton_Activate( var button ) -{ - UICodeCallback_NavigateBack() -} - -void function PCSwitchTeamsButton_Activate( var button ) -{ - ClientCommand( "PrivateMatchSwitchTeams" ) -} - -void function PCToggleSpectateButton_Activate( var button ) -{ - ClientCommand( "PrivateMatchToggleSpectate" ) -} - -void function ToggleButtonStates( var button ) -{ - for ( ;; ) - { - Hud_SetEnabled( button, true ) - wait 1 - Hud_SetSelected( button, true ) - wait 1 - Hud_SetLocked( button, true ) - wait 1 - Hud_SetNew( button, true ) - wait 1 - Hud_SetNew( button, false ) - wait 1 - Hud_SetLocked( button, false ) - wait 1 - Hud_SetSelected( button, false ) - wait 1 - Hud_SetEnabled( button, false ) - wait 1 - } -} - -void function AddMenuElementsByClassname( var menu, string classname ) -{ - array<var> elements = GetElementsByClassname( menu, classname ) - - if ( !(classname in menu.classElements) ) - menu.classElements[classname] <- [] - - menu.classElements[classname].extend( elements ) -} - -void function FocusDefault( var menu ) -{ - if ( - menu == GetMenu( "MainMenu" ) || - menu == GetMenu( "CategorySelectMenu" ) || - menu == GetMenu( "AbilitySelectMenu" ) || - menu == GetMenu( "PassiveSelectMenu" ) || - menu == GetMenu( "WeaponSelectMenu" ) || - menu == GetMenu( "SuitSelectMenu" ) || - menu == GetMenu( "CamoSelectMenu" ) || - menu == GetMenu( "NoseArtSelectMenu" ) || - menu == GetMenu( "FactionChoiceMenu" ) || - menu == GetMenu( "BurnCardMenu" ) || - menu == GetMenu( "CallsignCardSelectMenu" ) || - menu == GetMenu( "CallsignIconSelectMenu" ) ) - { - } - else - { - //printt( "FocusDefaultMenuItem() called" ) - FocusDefaultMenuItem( menu ) - } -} - -void function SetPanelDefaultFocus( var panel, var button ) -{ - uiGlobal.panelData[ panel ].defaultFocus = button -} - -void function PanelFocusDefault( var panel ) -{ - //printt( "PanelFocusDefault called" ) - if ( uiGlobal.panelData[ panel ].defaultFocus ) - { - Hud_SetFocused( uiGlobal.panelData[ panel ].defaultFocus ) - //printt( "PanelFocusDefault if passed,", Hud_GetHudName( uiGlobal.panelData[ panel ].defaultFocus ), "focused" ) - } -} - -void function SetMenuThinkFunc( var menu, void functionref() func ) -{ - Assert( uiGlobal.menuData[ menu ].thinkFunc == null ) - uiGlobal.menuData[ menu ].thinkFunc = func -} - -void function AddMenuEventHandler( var menu, int event, void functionref() func ) -{ - if ( event == eUIEvent.MENU_OPEN ) - { - Assert( uiGlobal.menuData[ menu ].openFunc == null ) - uiGlobal.menuData[ menu ].openFunc = func - } - else if ( event == eUIEvent.MENU_CLOSE ) - { - Assert( uiGlobal.menuData[ menu ].closeFunc == null ) - uiGlobal.menuData[ menu ].closeFunc = func - } - else if ( event == eUIEvent.MENU_SHOW ) - { - Assert( uiGlobal.menuData[ menu ].showFunc == null ) - uiGlobal.menuData[ menu ].showFunc = func - } - else if ( event == eUIEvent.MENU_HIDE ) - { - Assert( uiGlobal.menuData[ menu ].hideFunc == null ) - uiGlobal.menuData[ menu ].hideFunc = func - } - else if ( event == eUIEvent.MENU_NAVIGATE_BACK ) - { - Assert( uiGlobal.menuData[ menu ].navBackFunc == null ) - uiGlobal.menuData[ menu ].navBackFunc = func - } - else if ( event == eUIEvent.MENU_TAB_CHANGED ) - { - Assert( uiGlobal.menuData[ menu ].tabChangedFunc == null ) - uiGlobal.menuData[ menu ].tabChangedFunc = func - } - else if ( event == eUIEvent.MENU_ENTITLEMENTS_CHANGED ) - { - Assert( uiGlobal.menuData[ menu ].entitlementsChangedFunc == null ) - uiGlobal.menuData[ menu ].entitlementsChangedFunc = func - } - else if ( event == eUIEvent.MENU_INPUT_MODE_CHANGED ) - { - Assert( uiGlobal.menuData[ menu ].inputModeChangedFunc == null ) - uiGlobal.menuData[ menu ].inputModeChangedFunc = func - } -} - -void function AddPanelEventHandler( var panel, int event, void functionref() func ) -{ - if ( event == eUIEvent.PANEL_SHOW ) - uiGlobal.panelData[ panel ].showFunc = func - else if ( event == eUIEvent.PANEL_HIDE ) - uiGlobal.panelData[ panel ].hideFunc = func -} - -// TODO: Get a real on open event from code? -void function OpenMenuWrapper( var menu, bool focusDefault ) -{ - OpenMenu( menu ) - printt( Hud_GetHudName( menu ), "menu opened" ) - - Assert( menu in uiGlobal.menuData ) - if ( uiGlobal.menuData[ menu ].openFunc != null ) - { - thread uiGlobal.menuData[ menu ].openFunc() - //printt( "Called openFunc for:", menu.GetHudName() ) - } - - if ( focusDefault ) - FocusDefault( menu ) - - //UpdateMenuTabs() - UpdateFooterOptions() -} - -void function CloseMenuWrapper( var menu ) -{ - CloseMenu( menu ) - printt( Hud_GetHudName( menu ), "menu closed" ) - - Assert( menu in uiGlobal.menuData ) - if ( uiGlobal.menuData[ menu ].closeFunc != null ) - { - thread uiGlobal.menuData[ menu ].closeFunc() - //printt( "Called closeFunc for:", Hud_GetHudName( menu ) ) - } -} - -bool function IsLevelMultiplayer( string levelname ) -{ - return levelname.find( "mp_" ) == 0 -} - -void function AddButtonEventHandler( var button, int event, void functionref( var ) func ) -{ - Hud_AddEventHandler( button, event, func ) -} - -void function AddEventHandlerToButton( var menu, string buttonName, int event, void functionref( var ) func ) -{ - var button = Hud_GetChild( menu, buttonName ) - Hud_AddEventHandler( button, event, func ) -} - -void function AddEventHandlerToButtonClass( var menu, string classname, int event, void functionref( var ) func ) -{ - array<var> buttons = GetElementsByClassname( menu, classname ) - - foreach ( button in buttons ) - { - //printt( "button name:", Hud_GetHudName( button ) ) - Hud_AddEventHandler( button, event, func ) - } -} - -// Added slight delay to main menu music to work around a hitch caused when the game first starts up -void function PlayMusicAfterDelay() -{ - wait MAINMENU_MUSIC_DELAY - if ( uiGlobal.playingMusic ) - EmitUISound( "MainMenu_Music" ) -} - -void function DisableMusic() -{ - EmitUISound( "Movie_MuteAllGameSound" ) -} - -void function EnableMusic() -{ - StopUISoundByName( "Movie_MuteAllGameSound" ) -} - -void function PlayMusic() -{ - if ( !uiGlobal.playingMusic && !uiGlobal.playingVideo && !uiGlobal.playingCredits ) - { - //printt( "PlayMusic() called. Playing: MainMenu_Music. uiGlobal.playingMusic:", uiGlobal.playingMusic, "uiGlobal.playingVideo:", uiGlobal.playingVideo, "uiGlobal.playingCredits:", uiGlobal.playingCredits ) - uiGlobal.playingMusic = true - thread PlayMusicAfterDelay() - } - else - { - //printt( "PlayMusic() called, but doing nothing. uiGlobal.playingMusic:", uiGlobal.playingMusic, "uiGlobal.playingVideo:", uiGlobal.playingVideo, "uiGlobal.playingCredits:", uiGlobal.playingCredits ) - } -} - -void function StopMusic() -{ - //printt( "StopMusic() called. Stopping: MainMenu_Music" ) - StopUISound( "MainMenu_Music" ) - uiGlobal.playingMusic = false -} - -void function RegisterMenuVarInt( string varName, int value ) -{ - table<string, int> intVars = uiGlobal.intVars - - Assert( !( varName in intVars ) ) - - intVars[varName] <- value -} - -void function RegisterMenuVarBool( string varName, bool value ) -{ - table<string, bool> boolVars = uiGlobal.boolVars - - Assert( !( varName in boolVars ) ) - - boolVars[varName] <- value -} - -void function RegisterMenuVarVar( string varName, var value ) -{ - table<string, var> varVars = uiGlobal.varVars - - Assert( !( varName in varVars ) ) - - varVars[varName] <- value -} - -int function GetMenuVarInt( string varName ) -{ - table<string, int> intVars = uiGlobal.intVars - - Assert( varName in intVars ) - - return intVars[varName] -} - -bool function GetMenuVarBool( string varName ) -{ - table<string, bool> boolVars = uiGlobal.boolVars - - Assert( varName in boolVars ) - - return boolVars[varName] -} - -var function GetMenuVarVar( string varName ) -{ - table<string, var> varVars = uiGlobal.varVars - - Assert( varName in varVars ) - - return varVars[varName] -} - -void function SetMenuVarInt( string varName, int value ) -{ - table<string, int> intVars = uiGlobal.intVars - - Assert( varName in intVars ) - - if ( intVars[varName] == value ) - return - - intVars[varName] = value - - table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs - - if ( varName in varChangeFuncs ) - { - foreach ( func in varChangeFuncs[varName] ) - { - //printt( varName, "changed, calling changeFunc:", string( func ) ) - func() - } - } -} - -void function SetMenuVarBool( string varName, bool value ) -{ - table<string, bool> boolVars = uiGlobal.boolVars - - Assert( varName in boolVars ) - - if ( boolVars[varName] == value ) - return - - boolVars[varName] = value - - table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs - - if ( varName in varChangeFuncs ) - { - foreach ( func in varChangeFuncs[varName] ) - { - //printt( varName, "changed, calling changeFunc:", string( func ) ) - func() - } - } -} - -void function SetMenuVarVar( string varName, var value ) -{ - table<string, var> varVars = uiGlobal.varVars - - Assert( varName in varVars ) - - if ( varVars[varName] == value ) - return - - varVars[varName] = value - - table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs - - if ( varName in varChangeFuncs ) - { - foreach ( func in varChangeFuncs[varName] ) - { - //printt( varName, "changed, calling changeFunc:", string( func ) ) - func() - } - } -} - -void function AddMenuVarChangeHandler( string varName, void functionref() func ) -{ - table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs - - if ( !( varName in varChangeFuncs ) ) - varChangeFuncs[varName] <- [] - - // TODO: Verify we're not duplicating an existing func - varChangeFuncs[varName].append( func ) -} - -// These are common menu statuses that trigger menu logic any time they change -// They should become code callbacks, so script doesn't poll -void function InitGlobalMenuVars() -{ - RegisterMenuVarVar( "focus", null ) - RegisterMenuVarBool( "isConnected", false ) - RegisterMenuVarBool( "isFullyConnected", false ) - RegisterMenuVarBool( "isPartyLeader", false ) - RegisterMenuVarBool( "isPrivateMatch", false ) - RegisterMenuVarBool( "isGamepadActive", IsControllerModeActive() ) - - #if CONSOLE_PROG - RegisterMenuVarBool( "CONSOLE_isOnline", false ) - RegisterMenuVarBool( "CONSOLE_isSignedIn", false ) - #endif // CONSOLE_PROG - - #if DURANGO_PROG - RegisterMenuVarBool( "DURANGO_isGameFullyInstalled", false ) - RegisterMenuVarBool( "DURANGO_canInviteFriends", false ) - RegisterMenuVarBool( "DURANGO_isJoinable", false ) - #elseif PS4_PROG - RegisterMenuVarBool( "PS4_canInviteFriends", false) - #elseif PC_PROG - RegisterMenuVarBool( "ORIGIN_isEnabled", false ) - RegisterMenuVarBool( "ORIGIN_isJoinable", false ) - #endif - - thread UpdateFocus() - thread UpdateIsConnected() - thread UpdateIsFullyConnected() - thread UpdateAmIPartyLeader() - thread UpdateIsPrivateMatch() - thread UpdateActiveMenuThink() - - #if CONSOLE_PROG - thread UpdateConsole_IsOnline() - thread UpdateConsole_IsSignedIn() - #endif // CONSOLE_PROG - - #if DURANGO_PROG - thread UpdateDurango_IsGameFullyInstalled() - thread UpdateDurango_CanInviteFriends() - thread UpdateDurango_IsJoinable() - #elseif PS4_PROG - thread UpdatePS4_CanInviteFriends() - #elseif PC_PROG - thread UpdateOrigin_IsEnabled() - thread UpdateOrigin_IsJoinable() - thread UpdateIsGamepadActive() - #endif -} - -void function UpdateFocus() -{ - while ( true ) - { - SetMenuVarVar( "focus", GetFocus() ) - WaitFrame() - } -} - -void function UpdateActiveMenuThink() -{ - while ( true ) - { - var menu = GetActiveMenu() - if ( menu ) - { - Assert( menu in uiGlobal.menuData ) - if ( uiGlobal.menuData[ menu ].thinkFunc != null ) - uiGlobal.menuData[ menu ].thinkFunc() - } - - WaitFrame() - } -} - -void function UpdateIsConnected() -{ - while ( true ) - { - SetMenuVarBool( "isConnected", IsConnected() ) - WaitFrame() - } -} - -void function UpdateIsFullyConnected() -{ - while ( true ) - { - SetMenuVarBool( "isFullyConnected", IsFullyConnected() ) - WaitFrame() - } -} - -void function UpdateAmIPartyLeader() -{ - while ( true ) - { - SetMenuVarBool( "isPartyLeader", AmIPartyLeader() ) - WaitFrame() - } -} - -void function UpdateIsPrivateMatch() -{ - while ( true ) - { - SetMenuVarBool( "isPrivateMatch", IsPrivateMatch() ) - WaitFrame() - } -} - -#if CONSOLE_PROG - void function UpdateConsole_IsOnline() - { - while ( true ) - { - SetMenuVarBool( "CONSOLE_isOnline", Console_IsOnline() ) - WaitFrame() - } - } - - void function UpdateConsole_IsSignedIn() - { - while ( true ) - { - SetMenuVarBool( "CONSOLE_isSignedIn", Console_IsSignedIn() ) - WaitFrame() - } - } -#endif // CONSOLE_PROG - - -#if PS4_PROG - void function UpdatePS4_CanInviteFriends() - { - while ( true ) - { - SetMenuVarBool( "PS4_canInviteFriends", PS4_canInviteFriends() ) - WaitFrame() - } - } -#endif // PS4_PROG - - - -#if DURANGO_PROG - void function UpdateDurango_IsGameFullyInstalled() - { - while ( true ) - { - SetMenuVarBool( "DURANGO_isGameFullyInstalled", IsGameFullyInstalled() ) - wait 1 // Poll less frequent - } - } - - void function UpdateDurango_CanInviteFriends() - { - while ( true ) - { - SetMenuVarBool( "DURANGO_canInviteFriends", Durango_CanInviteFriends() ) - WaitFrame() - } - } - - void function UpdateDurango_IsJoinable() - { - while ( true ) - { - SetMenuVarBool( "DURANGO_isJoinable", Durango_IsJoinable() ) - WaitFrame() - } - } -#endif // DURANGO_PROG - -#if PC_PROG - void function UpdateOrigin_IsEnabled() - { - while ( true ) - { - SetMenuVarBool( "ORIGIN_isEnabled", Origin_IsEnabled() ) - WaitFrame() - } - } - - void function UpdateOrigin_IsJoinable() - { - while ( true ) - { - SetMenuVarBool( "ORIGIN_isJoinable", Origin_IsJoinable() ) - WaitFrame() - } - } - - void function UpdateIsGamepadActive() - { - while ( true ) - { - SetMenuVarBool( "isGamepadActive", IsControllerModeActive() ) - WaitFrame() - } - } -#endif // PC_PROG - -void function InviteFriends( var button ) -{ - //AdvanceMenu( GetMenu( "InviteFriendsToPartyMenu" ) ) - - #if DURANGO_PROG - Durango_InviteFriends() - #elseif PS4_PROG - ClientCommand("session_debug_invite"); - #elseif PC_PROG - Assert( Origin_IsEnabled() ) - Assert( Origin_IsJoinable() ) - - Origin_ShowInviteFriendsDialog() - #endif -} - -#if DURANGO_PROG -void function OpenXboxPartyApp( var button ) -{ - Durango_OpenPartyApp() -} - -void function OpenXboxHelp( var button ) -{ - Durango_ShowHelpWindow() -} -#endif // DURANGO_PROG - -void function OpenReviewTermsDialog( var button ) -{ - AdvanceMenu( GetMenu( "ReviewTermsDialog" ) ) -} - -void function OpenErrorDialog( string errorDetails ) -{ - DialogData dialogData - dialogData.header = "#ERROR" - dialogData.message = errorDetails - dialogData.image = $"ui/menu/common/dialog_error" - -#if PC_PROG - AddDialogButton( dialogData, "#DISMISS" ) - - AddDialogFooter( dialogData, "#A_BUTTON_SELECT" ) -#endif // PC_PROG - AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" ) - - while ( uiGlobal.activeMenu != GetMenu( "MainMenu" ) ) - { - WaitSignal( uiGlobal.signalDummy, "OpenErrorDialog", "ActiveMenuChanged" ) - } - - OpenDialog( dialogData ) -} - -bool function IsDialog( var menu ) -{ - if ( menu == null ) - return false - - return uiGlobal.menuData[ menu ].isDialog -} - -bool function IsDialogActive( DialogData dialogData ) -{ - if ( !IsDialog( uiGlobal.activeMenu ) ) - return false - - return uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData == dialogData -} - -bool function IsDialogOnlyActiveMenu() -{ - if ( !IsDialog( uiGlobal.activeMenu ) ) - return false - - int stackLen = uiGlobal.menuStack.len() - if ( stackLen < 1 ) - return false - - if ( uiGlobal.menuStack[stackLen - 1] != uiGlobal.activeMenu ) - return false - - if ( stackLen == 1 ) - return true - - if ( uiGlobal.menuStack[stackLen - 2] == null ) - return true - - return false -} - -void function SetNavUpDown( array<var> buttons, var wrap = true ) -{ - Assert( buttons.len() > 0 ) - - var first = buttons[0] - var last = buttons[buttons.len() - 1] - var prev - var next - var button - - for ( int i = 0; i < buttons.len(); i++ ) - { - button = buttons[i] - - if ( button == first ) - prev = last - else - prev = buttons[i - 1] - - if ( button == last ) - next = first - else - next = buttons[i + 1] - - button.SetNavUp( prev ) - button.SetNavDown( next ) - - //printt( "SetNavUP for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( prev ) ) - //printt( "SetNavDown for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( next ) ) - } -} - -void function SetNavLeftRight( array<var> buttons, var wrap = true ) -{ - Assert( buttons.len() > 0 ) - - var first = buttons[0] - var last = buttons[buttons.len() - 1] - var prev - var next - var button - - for ( int i = 0; i < buttons.len(); i++ ) - { - button = buttons[i] - - if ( button == first ) - prev = last - else - prev = buttons[i - 1] - - if ( button == last ) - next = first - else - next = buttons[i + 1] - - button.SetNavLeft( prev ) - button.SetNavRight( next ) - - //printt( "SetNavUP for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( prev ) ) - //printt( "SetNavDown for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( next ) ) - } -} - -void function UICodeCallback_EntitlementsChanged() -{ - if ( uiGlobal.activeMenu == null ) - return - - if ( uiGlobal.menuData[ uiGlobal.activeMenu ].entitlementsChangedFunc != null ) - thread uiGlobal.menuData[ uiGlobal.activeMenu ].entitlementsChangedFunc() -} - -#if PC_PROG -void function QuitGame() -{ - ClientCommand( "quit" ) -} -#endif - -void function UICodeCallback_StoreTransactionCompleted() -{ - // this callback is only supported and needed on PS4 currently -#if PS4_PROG - if ( InStoreMenu() ) - OnOpenDLCStore() -#endif -} - -void function UICodeCallback_GamePurchased() -{ - // this callback is only supported and needed on PC currently -#if PC_PROG - DialogData dialogData - dialogData.header = "#PURCHASE_GAME_COMPLETE" - dialogData.message = "#PURCHASE_GAME_RESTART" - AddDialogButton( dialogData, "#QUIT", QuitGame ) - - OpenDialog( dialogData ) -#endif -} - -bool function IsTrialPeriodActive() -{ - return GetConVarBool( "trialPeriodIsActive" ) -} - -void function LaunchGamePurchaseOrDLCStore( array<string> menuNames = [ "StoreMenu" ] ) -{ - if ( Script_IsRunningTrialVersion() ) - { - LaunchGamePurchase() - } - else - { - void functionref() preOpenFunc = null - - foreach ( menuName in menuNames ) - { - // Special case because this menu needs a few properties set before opening - if ( menuName == "StoreMenu_WeaponSkins" ) - { - preOpenFunc = DefaultToDLC11WeaponWarpaintBundle - break - } - } - - OpenStoreMenu( menuNames, preOpenFunc ) - } -} - -void function UICodeCallback_PartyUpdated() -{ - if ( AmIPartyLeader() ) - { - string activeSearchingPlaylist = GetActiveSearchingPlaylist() - if ( activeSearchingPlaylist != "" && !CanPlaylistFitMyParty( activeSearchingPlaylist ) ) - { - CancelMatchSearch() - - DialogData dialogData - dialogData.header = "#MATCHMAKING_CANCELED" - dialogData.message = "#MATCHMAKING_CANCELED_REASON_PARTY_SIZE" - AddDialogButton( dialogData, "#OK" ) - - OpenDialog( dialogData ) - } - } -} - - -void function HACK_DelayedSetFocus_BecauseWhy( var item ) -{ - wait 0.1 - if ( IsValid( item ) ) - Hud_SetFocused( item ) -} - -void function ClassicMusic_OnChange( var button ) -{ - bool isEnabled = GetConVarBool( "sound_classic_music" ) - - if ( IsFullyConnected() && IsMultiplayer() && GetUIPlayer() ) - { - if ( IsItemLocked( GetUIPlayer(), "classic_music" ) ) - SetConVarBool( "sound_classic_music", false ) - - if ( IsLobby() ) - thread RunClientScript( "OnSoundClassicMusicChanged" ) - } -} - -bool function IsClassicMusicAvailable() -{ - bool classicMusicAvailable = false - if ( IsFullyConnected() && IsMultiplayer() && GetUIPlayer() ) - classicMusicAvailable = !IsItemLocked( GetUIPlayer(), "classic_music" ) - - return classicMusicAvailable -} - -void function UICodeCallback_KeyBindOverwritten( string key, string oldbinding, string newbinding ) -{ - DialogData dialogData - dialogData.header = Localize( "#MENU_KEYBIND_WAS_BEING_USED", key ) - dialogData.message = Localize( "#MENU_KEYBIND_WAS_BEING_USED_SUB", key, Localize( oldbinding ) ) - - AddDialogButton( dialogData, "#OK" ) - - OpenDialog( dialogData ) -}
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