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authorWilliam Miller <william-millennium@hotmail.com>2024-09-07 17:31:16 -0300
committerGitHub <noreply@github.com>2024-09-07 22:31:16 +0200
commit62b92155adc962fce83206c5de9aa210023e14da (patch)
tree57e365e6552f35a1fc5799d9779aea3e27d60545 /Northstar.Client/mod
parent6b839def7fa1aff2519dccb7cf7d9dcee661a6ef (diff)
downloadNorthstarMods-62b92155adc962fce83206c5de9aa210023e14da.tar.gz
NorthstarMods-62b92155adc962fce83206c5de9aa210023e14da.zip
Expose more game state information to DiscordRPC (#869)v1.28.0-rc3
When playing Frontier Defense it will show when the player is in a Wave Break or which Wave they are currently through Whenever the server is NOT at the Playing gamestate, the plugin will report the respective states instead such as Selecting Titan screen, Prematch, Epilogue, Postmatch, etc...
Diffstat (limited to 'Northstar.Client/mod')
-rw-r--r--Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut3
-rw-r--r--Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut13
2 files changed, 16 insertions, 0 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut b/Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut
index 3560fd56..9e683a86 100644
--- a/Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut
+++ b/Northstar.Client/mod/scripts/vscripts/cl_northstar_client_init.nut
@@ -20,6 +20,9 @@ global struct GameStateStruct {
int otherHighestScore
int maxScore
float timeEnd
+ int serverGameState
+ int fd_waveNumber
+ int fd_totalWaves
}
global struct UIPresenceStruct {
diff --git a/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut b/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
index f17216fb..142c94ba 100644
--- a/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
+++ b/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
@@ -30,6 +30,19 @@ GameStateStruct function DiscordRPC_GenerateGameState( GameStateStruct gs )
if ( IsValid( GetLocalClientPlayer() ) )
gs.ownScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() )
+ if ( GameRules_GetGameMode() == FD )
+ {
+ gs.playlist = "fd" // So it returns only one thing to the plugin side instead of the 5 separate difficulties FD have
+ if ( GetGlobalNetInt( "FD_waveState" ) == WAVE_STATE_INCOMING || GetGlobalNetInt( "FD_waveState" ) == WAVE_STATE_IN_PROGRESS )
+ {
+ gs.fd_waveNumber = GetGlobalNetInt( "FD_currentWave" ) + 1
+ gs.fd_totalWaves = GetGlobalNetInt( "FD_totalWaves" )
+ }
+ else
+ gs.fd_waveNumber = -1 // Tells plugin it's on Wave Break
+ }
+
+ gs.serverGameState = GetGameState() == -1 ? 0 : GetGameState()
gs.otherHighestScore = gs.ownScore == highestScore ? secondHighest : highestScore
gs.maxScore = IsRoundBased() ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 )