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authoruniboi <64006268+uniboi@users.noreply.github.com>2023-04-27 12:55:32 +0000
committerGitHub <noreply@github.com>2023-04-27 14:55:32 +0200
commit2d6ca83c3ab5f045dfbc5d0a167b925112b2bd84 (patch)
treed9f2b06a2e6206c0126bf7e02ae03f18ded80d09 /Northstar.Client/mod/scripts/vscripts/ui
parentc89364cdef3b78c09723733e759d124c8dd76838 (diff)
downloadNorthstarMods-2d6ca83c3ab5f045dfbc5d0a167b925112b2bd84.tar.gz
NorthstarMods-2d6ca83c3ab5f045dfbc5d0a167b925112b2bd84.zip
Use structs in the server browser (#623)
* move to native structs * add connect callbacks * update native functions register * trigger callbacks on double click * use suggestions
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts/ui')
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut3
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut254
2 files changed, 139 insertions, 118 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut
index b5a2e9b6..1e10aa45 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut
@@ -54,5 +54,8 @@ void function OnConnectWithPasswordMenuOpened()
void function ConnectWithPassword( var button )
{
if ( GetTopNonDialogMenu() == file.menu )
+ {
+ TriggerConnectToServerCallbacks()
thread ThreadedAuthAndConnectToServer( Hud_GetUTF8Text( Hud_GetChild( file.menu, "EnterPasswordBox" ) ) )
+ }
} \ No newline at end of file
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
index b663a25a..c31185ee 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
@@ -4,6 +4,9 @@ untyped
global function AddNorthstarServerBrowserMenu
global function ThreadedAuthAndConnectToServer
+global function AddConnectToServerCallback
+global function RemoveConnectToServerCallback
+global function TriggerConnectToServerCallbacks
// Stop peeking
@@ -67,7 +70,6 @@ struct serverStruct {
struct {
// UI state vars
var menu
- int lastSelectedServer = 999
int focusedServerIndex = 0
int scrollOffset = 0
bool serverListRequestFailed = false
@@ -79,6 +81,10 @@ struct {
// filtered array of servers
array<serverStruct> serversArrayFiltered
+
+ array<ServerInfo> filteredServers
+ ServerInfo& focusedServer
+ ServerInfo& lastSelectedServer
// UI references
array<var> serverButtons
@@ -88,6 +94,8 @@ struct {
array<var> serversMap
array<var> serversGamemode
array<var> serversRegion
+
+ array< void functionref( ServerInfo ) > connectCallbacks
} file
@@ -253,7 +261,7 @@ void function FlushMouseDeltaBuffer()
void function SliderBarUpdate()
{
- if ( file.serversArrayFiltered.len() <= BUTTONS_PER_PAGE )
+ if ( file.filteredServers.len() <= BUTTONS_PER_PAGE )
{
FlushMouseDeltaBuffer()
return
@@ -270,7 +278,7 @@ void function SliderBarUpdate()
float maxYPos = minYPos - ( maxHeight - Hud_GetHeight( sliderPanel ) )
float useableSpace = ( maxHeight - Hud_GetHeight( sliderPanel ) )
- float jump = minYPos - ( useableSpace / ( float( file.serversArrayFiltered.len() ) ) )
+ float jump = minYPos - ( useableSpace / ( float( file.filteredServers.len() ) ) )
// got local from official respaw scripts, without untyped throws an error
local pos = Hud_GetPos( sliderButton )[1]
@@ -284,7 +292,7 @@ void function SliderBarUpdate()
Hud_SetPos( sliderPanel , 2, newPos )
Hud_SetPos( movementCapture , 2, newPos )
- file.scrollOffset = -int( ( ( newPos - minYPos ) / useableSpace ) * ( file.serversArrayFiltered.len() - BUTTONS_PER_PAGE ) )
+ file.scrollOffset = -int( ( ( newPos - minYPos ) / useableSpace ) * ( file.filteredServers.len() - BUTTONS_PER_PAGE ) )
UpdateShownPage()
}
@@ -328,13 +336,13 @@ void function UpdateListSliderPosition( int servers )
void function OnScrollDown( var button )
{
- if (file.serversArrayFiltered.len() <= BUTTONS_PER_PAGE) return
+ if (file.filteredServers.len() <= BUTTONS_PER_PAGE) return
file.scrollOffset += 5
- if (file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len()) {
- file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE
+ if (file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len()) {
+ file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE
}
UpdateShownPage()
- UpdateListSliderPosition( file.serversArrayFiltered.len() )
+ UpdateListSliderPosition( file.filteredServers.len() )
}
void function OnScrollUp( var button )
@@ -344,7 +352,7 @@ void function OnScrollUp( var button )
file.scrollOffset = 0
}
UpdateShownPage()
- UpdateListSliderPosition( file.serversArrayFiltered.len() )
+ UpdateListSliderPosition( file.filteredServers.len() )
}
////////////////////////////
@@ -484,7 +492,7 @@ void function OnHitDummyTop( var button )
{
// only update if list position changed
UpdateShownPage()
- UpdateListSliderPosition( file.serversArrayFiltered.len() )
+ UpdateListSliderPosition( file.filteredServers.len() )
DisplayFocusedServerInfo( file.serverButtonFocusedID )
Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer1" ) )
}
@@ -493,10 +501,10 @@ void function OnHitDummyTop( var button )
void function OnHitDummyBottom( var button )
{
file.scrollOffset += 1
- if ( file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len() )
+ if ( file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len() )
{
// was at bottom already
- file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE
+ file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE
Hud_SetFocused( Hud_GetChild( file.menu, "BtnServerSearch" ) )
HideServerInfo()
}
@@ -504,7 +512,7 @@ void function OnHitDummyBottom( var button )
{
// only update if list position changed
UpdateShownPage()
- UpdateListSliderPosition( file.serversArrayFiltered.len() )
+ UpdateListSliderPosition( file.filteredServers.len() )
DisplayFocusedServerInfo( file.serverButtonFocusedID )
Hud_SetFocused( Hud_GetChild( file.menu, "BtnServer15" ) )
}
@@ -518,15 +526,15 @@ void function OnHitDummyAfterFilterClear( var button )
void function OnDownArrowSelected( var button )
{
- if ( file.serversArrayFiltered.len() <= BUTTONS_PER_PAGE ) return
+ if ( file.filteredServers.len() <= BUTTONS_PER_PAGE ) return
file.scrollOffset += 1
- if ( file.scrollOffset + BUTTONS_PER_PAGE > file.serversArrayFiltered.len() )
+ if ( file.scrollOffset + BUTTONS_PER_PAGE > file.filteredServers.len() )
{
- file.scrollOffset = file.serversArrayFiltered.len() - BUTTONS_PER_PAGE
+ file.scrollOffset = file.filteredServers.len() - BUTTONS_PER_PAGE
}
UpdateShownPage()
- UpdateListSliderPosition( file.serversArrayFiltered.len() )
+ UpdateListSliderPosition( file.filteredServers.len() )
}
@@ -539,7 +547,7 @@ void function OnUpArrowSelected( var button )
}
UpdateShownPage()
- UpdateListSliderPosition( file.serversArrayFiltered.len() )
+ UpdateListSliderPosition( file.filteredServers.len() )
}
////////////////////////
@@ -642,7 +650,7 @@ void function FilterAndUpdateList( var n )
filterArguments.hideProtected = GetConVarBool( "filter_hide_protected" )
file.scrollOffset = 0
- UpdateListSliderPosition( file.serversArrayFiltered.len() )
+ UpdateListSliderPosition( file.filteredServers.len() )
HideServerInfo()
FilterServerList()
@@ -741,51 +749,42 @@ void function WaitForServerListRequest()
void function FilterServerList()
{
- file.serversArrayFiltered.clear()
+ file.filteredServers.clear()
int totalPlayers = 0
- for ( int i = 0; i < NSGetServerCount(); i++ )
- {
- serverStruct tempServer
- tempServer.serverIndex = i
- tempServer.serverProtected = NSServerRequiresPassword( i )
- tempServer.serverName = NSGetServerName( i )
- tempServer.serverPlayers = NSGetServerPlayerCount( i )
- tempServer.serverPlayersMax = NSGetServerMaxPlayerCount( i )
- tempServer.serverMap = NSGetServerMap( i )
- tempServer.serverGamemode = GetGameModeDisplayName( NSGetServerPlaylist ( i ) )
- tempServer.serverRegion = NSGetServerRegion( i )
-
- totalPlayers += tempServer.serverPlayers
+ array<ServerInfo> servers = NSGetGameServers()
+ foreach ( ServerInfo server in servers )
+ {
+ totalPlayers += server.playerCount
// Filters
- if ( filterArguments.hideEmpty && tempServer.serverPlayers == 0 )
+ if ( filterArguments.hideEmpty && server.playerCount == 0 )
continue;
- if ( filterArguments.hideFull && tempServer.serverPlayers == tempServer.serverPlayersMax )
+ if ( filterArguments.hideFull && server.playerCount == server.maxPlayerCount )
continue;
- if ( filterArguments.hideProtected && tempServer.serverProtected )
+ if ( filterArguments.hideProtected && server.requiresPassword )
continue;
- if ( filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap != tempServer.serverMap )
+ if ( filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap != server.map )
continue;
- if ( filterArguments.filterGamemode != "SWITCH_ANY" && filterArguments.filterGamemode != tempServer.serverGamemode )
+ if ( filterArguments.filterGamemode != "SWITCH_ANY" && filterArguments.filterGamemode != server.playlist )
continue;
-
+
// Search
if ( filterArguments.useSearch )
{
array<string> sName
- sName.append( tempServer.serverName.tolower() )
- sName.append( Localize( GetMapDisplayName( tempServer.serverMap ) ).tolower() )
- sName.append( tempServer.serverMap.tolower() )
- sName.append( tempServer.serverGamemode.tolower() )
- sName.append( Localize( tempServer.serverGamemode ).tolower() )
- sName.append( NSGetServerDescription( i ).tolower() )
- sName.append( NSGetServerRegion( i ).tolower() )
+ sName.append( server.name.tolower() )
+ sName.append( Localize( GetMapDisplayName( server.map ) ).tolower() )
+ sName.append( server.map.tolower() )
+ sName.append( server.playlist.tolower() )
+ sName.append( Localize( server.playlist ).tolower() )
+ sName.append( server.description.tolower() )
+ sName.append( server.region.tolower() )
string sTerm = filterArguments.searchTerm.tolower()
@@ -799,9 +798,8 @@ void function FilterServerList()
if ( !found )
continue;
}
-
- // Server fits our requirements, add it to the list
- file.serversArrayFiltered.append( tempServer )
+
+ file.filteredServers.append( server )
}
// Update player and server count
@@ -824,23 +822,22 @@ void function UpdateShownPage()
Hud_SetText( file.serversRegion[ i ], "" )
}
- int j = file.serversArrayFiltered.len() > BUTTONS_PER_PAGE ? BUTTONS_PER_PAGE : file.serversArrayFiltered.len()
+ int j = file.filteredServers.len() > BUTTONS_PER_PAGE ? BUTTONS_PER_PAGE : file.filteredServers.len()
for ( int i = 0; i < j; i++ )
{
-
int buttonIndex = file.scrollOffset + i
- int serverIndex = file.serversArrayFiltered[ buttonIndex ].serverIndex
+ ServerInfo server = file.filteredServers[ buttonIndex ]
Hud_SetEnabled( file.serverButtons[ i ], true )
Hud_SetVisible( file.serverButtons[ i ], true )
- Hud_SetVisible( file.serversProtected[ i ], file.serversArrayFiltered[ buttonIndex ].serverProtected )
- Hud_SetText( file.serversName[ i ], file.serversArrayFiltered[ buttonIndex ].serverName )
- Hud_SetText( file.playerCountLabels[ i ], format( "%i/%i", file.serversArrayFiltered[ buttonIndex ].serverPlayers, file.serversArrayFiltered[ buttonIndex ].serverPlayersMax ) )
- Hud_SetText( file.serversMap[ i ], GetMapDisplayName( file.serversArrayFiltered[ buttonIndex ].serverMap ) )
- Hud_SetText( file.serversGamemode[ i ], file.serversArrayFiltered[ buttonIndex ].serverGamemode )
- Hud_SetText( file.serversRegion[ i ], file.serversArrayFiltered[ buttonIndex ].serverRegion )
+ Hud_SetVisible( file.serversProtected[ i ], server.requiresPassword )
+ Hud_SetText( file.serversName[ i ], server.name )
+ Hud_SetText( file.playerCountLabels[ i ], format( "%i/%i", server.playerCount, server.maxPlayerCount ) )
+ Hud_SetText( file.serversMap[ i ], GetMapDisplayName( server.map ) )
+ Hud_SetText( file.serversGamemode[ i ], GetGameModeDisplayName( server.playlist ) )
+ Hud_SetText( file.serversRegion[ i ], server.region )
}
@@ -850,7 +847,7 @@ void function UpdateShownPage()
Hud_SetVisible( file.serverButtons[ 0 ], true )
Hud_SetText( file.serversName[ 0 ], "#NS_SERVERBROWSER_NOSERVERS" )
}
- UpdateListSliderHeight( float( file.serversArrayFiltered.len() ) )
+ UpdateListSliderHeight( float( file.filteredServers.len() ) )
}
void function OnServerButtonFocused( var button )
@@ -860,8 +857,9 @@ void function OnServerButtonFocused( var button )
int scriptID = int ( Hud_GetScriptID( button ) )
file.serverButtonFocusedID = scriptID
- if ( file.serversArrayFiltered.len() > 0 )
- file.focusedServerIndex = file.serversArrayFiltered[ file.scrollOffset + scriptID ].serverIndex
+ if ( file.filteredServers.len() > 0 )
+ // file.focusedServerIndex = file.filteredServers[ file.scrollOffset + scriptID ].serverIndex
+ file.focusedServer = file.filteredServers[ file.scrollOffset + scriptID ]
DisplayFocusedServerInfo( scriptID )
}
@@ -882,13 +880,12 @@ void function CheckDoubleClick( int scriptID, bool wasClickNav )
int serverIndex = file.scrollOffset + scriptID
bool sameServer = false
- if ( file.lastSelectedServer == serverIndex ) sameServer = true
-
+ if ( file.lastSelectedServer == file.filteredServers[ serverIndex ] ) sameServer = true
file.serverSelectedTimeLast = file.serverSelectedTime
file.serverSelectedTime = Time()
- file.lastSelectedServer = serverIndex
+ file.lastSelectedServer = file.filteredServers[ serverIndex ]
if ( wasClickNav && ( file.serverSelectedTime - file.serverSelectedTimeLast < DOUBLE_CLICK_TIME_MS ) && sameServer )
{
@@ -900,7 +897,7 @@ void function DisplayFocusedServerInfo( int scriptID )
{
if ( scriptID == 999 || scriptID == -1 || scriptID == 16 ) return
- if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed || file.serversArrayFiltered.len() == 0 )
+ if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed || file.filteredServers.len() == 0 )
return
var menu = GetMenu( "ServerBrowserMenu" )
@@ -908,6 +905,7 @@ void function DisplayFocusedServerInfo( int scriptID )
int serverIndex = file.scrollOffset + scriptID
if ( serverIndex < 0 ) serverIndex = 0
+ ServerInfo server = file.filteredServers[ serverIndex ]
Hud_SetVisible( Hud_GetChild( menu, "BtnServerDescription" ), true )
Hud_SetVisible( Hud_GetChild( menu, "BtnServerMods" ), true )
@@ -915,39 +913,39 @@ void function DisplayFocusedServerInfo( int scriptID )
// text panels
Hud_SetVisible( Hud_GetChild( menu, "LabelDescription" ), true )
Hud_SetVisible( Hud_GetChild( menu, "LabelMods" ), false )
- Hud_SetText( Hud_GetChild( menu, "LabelDescription" ), NSGetServerDescription( file.serversArrayFiltered[ serverIndex ].serverIndex ) + "\n\nRequired Mods:\n" + FillInServerModsLabel( file.serversArrayFiltered[ serverIndex ].serverIndex ) )
+ Hud_SetText( Hud_GetChild( menu, "LabelDescription" ), server.description + "\n\nRequired Mods:\n" + FillInServerModsLabel( server.requiredMods ) )
// map name/image/server name
- string map = file.serversArrayFiltered[ serverIndex ].serverMap
+ string map = server.map
Hud_SetVisible( Hud_GetChild( menu, "NextMapImage" ), true )
Hud_SetVisible( Hud_GetChild( menu, "NextMapBack" ), true )
RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextMapImage" ) ), "basicImage", GetMapImageForMapName( map ) )
Hud_SetVisible( Hud_GetChild( menu, "NextMapName" ), true )
Hud_SetText( Hud_GetChild( menu, "NextMapName" ), GetMapDisplayName( map ) )
Hud_SetVisible( Hud_GetChild( menu, "ServerName" ), true )
- Hud_SetText( Hud_GetChild( menu, "ServerName" ), NSGetServerName( file.serversArrayFiltered[ serverIndex ].serverIndex ) )
+ Hud_SetText( Hud_GetChild( menu, "ServerName" ), server.name )
// mode name/image
- string mode = file.serversArrayFiltered[ serverIndex ].serverGamemode
+ string mode = server.playlist
Hud_SetVisible( Hud_GetChild( menu, "NextModeIcon" ), true )
RuiSetImage( Hud_GetRui( Hud_GetChild( menu, "NextModeIcon" ) ), "basicImage", GetPlaylistThumbnailImage( mode ) )
Hud_SetVisible( Hud_GetChild( menu, "NextGameModeName" ), true )
if ( mode.len() != 0 )
- Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), mode )
+ Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), GetGameModeDisplayName( mode ) )
else
Hud_SetText( Hud_GetChild( menu, "NextGameModeName" ), "#NS_SERVERBROWSER_UNKNOWNMODE" )
}
-string function FillInServerModsLabel( int server )
+string function FillInServerModsLabel( array<RequiredModInfo> mods )
{
string ret
- for ( int i = 0; i < NSGetServerRequiredModsCount( server ); i++ )
+ foreach ( RequiredModInfo mod in mods )
{
- ret += " "
- ret += NSGetServerRequiredModName( server, i ) + " v" + NSGetServerRequiredModVersion( server, i ) + "\n"
+ ret += format( " %s v%s\n", mod.name, mod.version )
}
+
return ret
}
@@ -957,18 +955,17 @@ void function OnServerSelected( var button )
if ( NSIsRequestingServerList() || NSGetServerCount() == 0 || file.serverListRequestFailed )
return
- int serverIndex = file.focusedServerIndex
+ ServerInfo server = file.focusedServer
- file.lastSelectedServer = serverIndex
+ file.lastSelectedServer = server
- // check mods
- for ( int i = 0; i < NSGetServerRequiredModsCount( serverIndex ); i++ )
+ foreach ( RequiredModInfo mod in server.requiredMods )
{
- if ( !NSGetModNames().contains( NSGetServerRequiredModName( serverIndex, i ) ) )
+ if ( !NSGetModNames().contains( mod.name ) )
{
DialogData dialogData
dialogData.header = "#ERROR"
- dialogData.message = "Missing mod \"" + NSGetServerRequiredModName( serverIndex, i ) + "\" v" + NSGetServerRequiredModVersion( serverIndex, i )
+ dialogData.message = format( "Missing mod \"%s\" v%s", mod.name, mod.version )
dialogData.image = $"ui/menu/common/dialog_error"
#if PC_PROG
@@ -985,8 +982,8 @@ void function OnServerSelected( var button )
else
{
// this uses semver https://semver.org
- array<string> serverModVersion = split( NSGetServerRequiredModVersion( serverIndex, i ), "." )
- array<string> clientModVersion = split( NSGetModVersionByModName( NSGetServerRequiredModName( serverIndex, i ) ), "." )
+ array<string> serverModVersion = split( mod.name, "." )
+ array<string> clientModVersion = split( NSGetModVersionByModName( mod.name ), "." )
bool semverFail = false
// if server has invalid semver don't bother checking
@@ -1004,7 +1001,7 @@ void function OnServerSelected( var button )
{
DialogData dialogData
dialogData.header = "#ERROR"
- dialogData.message = "Server has mod \"" + NSGetServerRequiredModName( serverIndex, i ) + "\" v" + NSGetServerRequiredModVersion( serverIndex, i ) + " while we have v" + NSGetModVersionByModName( NSGetServerRequiredModName( serverIndex, i ) )
+ dialogData.message = format( "Server has mod \"%s\" v%s while we have v%s", mod.name, mod.version, NSGetModVersionByModName( mod.name ) )
dialogData.image = $"ui/menu/common/dialog_error"
#if PC_PROG
@@ -1021,13 +1018,16 @@ void function OnServerSelected( var button )
}
}
- if ( NSServerRequiresPassword( serverIndex ) )
+ if ( server.requiresPassword )
{
OnCloseServerBrowserMenu()
AdvanceMenu( GetMenu( "ConnectWithPasswordMenu" ) )
}
else
+ {
+ TriggerConnectToServerCallbacks()
thread ThreadedAuthAndConnectToServer()
+ }
}
@@ -1036,9 +1036,7 @@ void function ThreadedAuthAndConnectToServer( string password = "" )
if ( NSIsAuthenticatingWithServer() )
return
- print( "trying to authenticate with server " + NSGetServerName( file.lastSelectedServer ) + " with password " + password )
-
- NSTryAuthWithServer( file.lastSelectedServer, password )
+ NSTryAuthWithServer( file.lastSelectedServer.index, password )
ToggleConnectingHUD( true )
@@ -1063,17 +1061,13 @@ void function ThreadedAuthAndConnectToServer( string password = "" )
{
bool modsChanged
- array<string> requiredMods
- for ( int i = 0; i < NSGetServerRequiredModsCount( file.lastSelectedServer ); i++ )
- requiredMods.append( NSGetServerRequiredModName( file.lastSelectedServer, i ) )
-
// unload mods we don't need, load necessary ones and reload mods before connecting
- foreach ( string mod in NSGetModNames() )
+ foreach ( RequiredModInfo mod in file.lastSelectedServer.requiredMods )
{
- if ( NSIsModRequiredOnClient( mod ) )
+ if ( NSIsModRequiredOnClient( mod.name ) )
{
- modsChanged = modsChanged || NSIsModEnabled( mod ) != requiredMods.contains( mod )
- NSSetModEnabled( mod, requiredMods.contains( mod ) )
+ modsChanged = modsChanged || NSIsModEnabled( mod.name ) != file.lastSelectedServer.requiredMods.contains( mod )
+ NSSetModEnabled( mod.name, file.lastSelectedServer.requiredMods.contains( mod ) )
}
}
@@ -1106,7 +1100,7 @@ void function ThreadedAuthAndConnectToServer( string password = "" )
//////////////////////////////////////
// Shadow realm
//////////////////////////////////////
-int function ServerSortLogic ( serverStruct a, serverStruct b )
+int function ServerSortLogic ( ServerInfo a, ServerInfo b )
{
var aTemp
var bTemp
@@ -1117,44 +1111,44 @@ int function ServerSortLogic ( serverStruct a, serverStruct b )
switch ( filterDirection.sortingBy )
{
case sortingBy.DEFAULT:
- aTemp = a.serverPlayers
- bTemp = b.serverPlayers
+ aTemp = a.playerCount
+ bTemp = b.playerCount
// `1000` is assumed to always be higher than `serverPlayersMax`
- if (aTemp + 1 < a.serverPlayersMax)
+ if (aTemp + 1 < a.maxPlayerCount)
aTemp = aTemp+2000
- if (bTemp + 1 < b.serverPlayersMax)
+ if (bTemp + 1 < b.maxPlayerCount)
bTemp = bTemp+2000
- if (aTemp + 1 == a.serverPlayersMax)
+ if (aTemp + 1 == a.maxPlayerCount)
aTemp = aTemp+1000
- if (bTemp + 1 == b.serverPlayersMax)
+ if (bTemp + 1 == b.maxPlayerCount)
bTemp = bTemp+1000
direction = filterDirection.serverName
break;
case sortingBy.NAME:
- aTemp = a.serverName.tolower()
- bTemp = b.serverName.tolower()
+ aTemp = a.name.tolower()
+ bTemp = b.name.tolower()
direction = filterDirection.serverName
break;
case sortingBy.PLAYERS:
- aTemp = a.serverPlayers
- bTemp = b.serverPlayers
+ aTemp = a.playerCount
+ bTemp = b.playerCount
direction = filterDirection.serverPlayers
break;
case sortingBy.MAP:
- aTemp = Localize( a.serverMap ).tolower()
- bTemp = Localize( b.serverMap ).tolower()
+ aTemp = Localize( a.map ).tolower()
+ bTemp = Localize( b.map ).tolower()
direction = filterDirection.serverMap
break;
case sortingBy.GAMEMODE:
- aTemp = Localize( a.serverGamemode ).tolower()
- bTemp = Localize( b.serverGamemode ).tolower()
+ aTemp = Localize( a.playlist ).tolower()
+ bTemp = Localize( b.playlist ).tolower()
direction = filterDirection.serverGamemode
break;
case sortingBy.REGION:
- aTemp = a.serverRegion
- bTemp = b.serverRegion
+ aTemp = a.region
+ bTemp = b.region
direction = filterDirection.serverRegion
break;
default:
@@ -1176,7 +1170,7 @@ void function SortServerListByDefault_Activate ( var button )
{
filterDirection.sortingBy = sortingBy.DEFAULT
- file.serversArrayFiltered.sort( ServerSortLogic )
+ file.filteredServers.sort( ServerSortLogic )
filterDirection.serverName = !filterDirection.serverName
@@ -1188,7 +1182,7 @@ void function SortServerListByName_Activate ( var button )
{
filterDirection.sortingBy = sortingBy.NAME
- file.serversArrayFiltered.sort( ServerSortLogic )
+ file.filteredServers.sort( ServerSortLogic )
filterDirection.serverName = !filterDirection.serverName
@@ -1200,7 +1194,7 @@ void function SortServerListByPlayers_Activate( var button )
{
filterDirection.sortingBy = sortingBy.PLAYERS
- file.serversArrayFiltered.sort( ServerSortLogic )
+ file.filteredServers.sort( ServerSortLogic )
filterDirection.serverPlayers = !filterDirection.serverPlayers
@@ -1211,7 +1205,7 @@ void function SortServerListByMap_Activate( var button )
{
filterDirection.sortingBy = sortingBy.MAP
- file.serversArrayFiltered.sort( ServerSortLogic )
+ file.filteredServers.sort( ServerSortLogic )
filterDirection.serverMap = !filterDirection.serverMap
@@ -1222,7 +1216,7 @@ void function SortServerListByGamemode_Activate( var button )
{
filterDirection.sortingBy = sortingBy.GAMEMODE
- file.serversArrayFiltered.sort( ServerSortLogic )
+ file.filteredServers.sort( ServerSortLogic )
filterDirection.serverGamemode = !filterDirection.serverGamemode
@@ -1233,9 +1227,33 @@ void function SortServerListByRegion_Activate( var button )
{
filterDirection.sortingBy = sortingBy.REGION
- file.serversArrayFiltered.sort( ServerSortLogic )
+ file.filteredServers.sort( ServerSortLogic )
filterDirection.serverRegion = !filterDirection.serverRegion
UpdateShownPage()
}
+
+//////////////////////////////////////
+// Callbacks
+//////////////////////////////////////
+
+void function AddConnectToServerCallback( void functionref( ServerInfo ) callback )
+{
+ if ( file.connectCallbacks.find( callback ) >= 0 )
+ throw "ConnectToServerCallback has been registered twice. Duplicate callbacks are not allowed."
+ file.connectCallbacks.append( callback )
+}
+
+void function RemoveConnectToServerCallback( void functionref( ServerInfo ) callback )
+{
+ file.connectCallbacks.fastremovebyvalue( callback )
+}
+
+void function TriggerConnectToServerCallbacks()
+{
+ foreach( callback in file.connectCallbacks )
+ {
+ callback( file.lastSelectedServer )
+ }
+}