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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-04-15 16:08:16 +0100
committerGitHub <noreply@github.com>2022-04-15 16:08:16 +0100
commit0c61ea8d1b62415f25b1e54230195d455269b6aa (patch)
tree7f7043fb3b86a64e483bba3669a9e38481731752 /Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
parentb3693a35f8b856279c6844ad92f9ab61f9fc352a (diff)
downloadNorthstarMods-0c61ea8d1b62415f25b1e54230195d455269b6aa.tar.gz
NorthstarMods-0c61ea8d1b62415f25b1e54230195d455269b6aa.zip
cleanup file structure and code for presence and chat (#292)
* refactor presence and chat * improve spacing in cl_chat
Diffstat (limited to 'Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut')
-rw-r--r--Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut60
1 files changed, 60 insertions, 0 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut b/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
new file mode 100644
index 000000000..755396e30
--- /dev/null
+++ b/Northstar.Client/mod/scripts/vscripts/presence/cl_presence.nut
@@ -0,0 +1,60 @@
+untyped
+globalize_all_functions
+
+struct {
+ int highestScore = 0
+ int secondHighestScore = 0
+} file
+
+void function OnPrematchStart()
+{
+ if ( GetServerVar( "roundBased" ) )
+ NSUpdateTimeInfo( level.nv.roundEndTime - Time() )
+ else
+ NSUpdateTimeInfo( level.nv.gameEndTime - Time() )
+}
+
+void function NSUpdateGameStateClientStart()
+{
+ #if MP
+ AddCallback_GameStateEnter( eGameState.Prematch, OnPrematchStart )
+ #endif
+
+ thread NSUpdateGameStateLoopClient()
+ OnPrematchStart()
+}
+
+void function NSUpdateGameStateLoopClient()
+{
+ while ( true )
+ {
+ if ( IsSingleplayer() )
+ {
+ NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), 1, 1, 1, GetServerVar( "roundBased" ), 1 )
+ wait 1.0
+ }
+ else
+ {
+ foreach ( player in GetPlayerArray() )
+ {
+ if ( GameRules_GetTeamScore( player.GetTeam() ) >= file.highestScore )
+ {
+ file.highestScore = GameRules_GetTeamScore( player.GetTeam() )
+ }
+ else if ( GameRules_GetTeamScore( player.GetTeam() ) > file.secondHighestScore )
+ {
+ file.secondHighestScore = GameRules_GetTeamScore( player.GetTeam() )
+ }
+ }
+
+ int ourScore = 0
+ if ( IsValid( GetLocalClientPlayer() ) )
+ ourScore = GameRules_GetTeamScore( GetLocalClientPlayer().GetTeam() )
+
+ int limit = IsRoundBased() ? GetCurrentPlaylistVarInt( "roundscorelimit", 0 ) : GetCurrentPlaylistVarInt( "scorelimit", 0 )
+ NSUpdateGameStateClient( GetPlayerArray().len(), GetCurrentPlaylistVarInt( "max_players", 65535 ), ourScore, file.secondHighestScore, file.highestScore, GetServerVar( "roundBased" ), limit )
+ OnPrematchStart()
+ wait 1.0
+ }
+ }
+}