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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-01-29 21:10:39 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-01-29 21:10:39 +0000 |
commit | db5bc4e76aebe585e6fe9b4aa7c57bb80499fcbb (patch) | |
tree | 73f2456ee4c78394c2e276666a50a18a11f4cfe8 | |
parent | ae6a60d5dec142cdedeed6290413e2b9b03b51cd (diff) | |
download | NorthstarMods-db5bc4e76aebe585e6fe9b4aa7c57bb80499fcbb.tar.gz NorthstarMods-db5bc4e76aebe585e6fe9b4aa7c57bb80499fcbb.zip |
change fastball use func and use hack starting position for respawn positions but it actually works
-rw-r--r-- | Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut | 36 |
1 files changed, 26 insertions, 10 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut index 5f03b7b4..9311d9d6 100644 --- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut @@ -126,7 +126,7 @@ void function GamemodeFastball_Init() FastballAddBuddySpawnForLevel( "mp_glitch", TEAM_IMC, < 4100, 890, 320>, < 0, 180, 0 > ) FastballAddPanelSpawnsForLevel( "mp_glitch", [ < 2703, 2170, 25 >, < 0, 0.00, 0 >, - < -192, 129, -250 >, < 0, 90.00, 0 >, + < -192, 129, -245.998 >, < 0, 90.00, 0 >, < -3088, -1905, 25 >, < 0, -180.00, 0 > ]) @@ -186,7 +186,10 @@ void function SpawnPanelsForLevel() void function ResetPanels() { foreach ( entity panel in GetAllControlPanels() ) + { + panel.SetUsableByGroup( "enemies pilot" ) SetTeam( panel, TEAM_UNASSIGNED ) + } } void function FastballInitPlayer( entity player ) @@ -239,36 +242,49 @@ entity function CreatePanel( vector origin, vector angles ) DispatchSpawn( panel ) panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" ) - panel.s.onPlayerFinishesUsing_func = FastballOnPanelHacked + panel.s.scriptedPanel <- true + + // HACK: need to use a custom useFunction here as control panel exposes no way to get the player's position before hacking it, or a way to run code before the hacking animation actually starts + panel.s.startOrigin <- < 0, 0, 0 > + panel.useFunction = FastballControlPanelCanUse + + SetControlPanelUseFunc( panel, FastballOnPanelHacked ) Highlight_SetNeutralHighlight( panel, "sp_enemy_pilot" ) return panel } +function FastballControlPanelCanUse( playerUser, controlPanel ) +{ + // just run ControlPanel_CanUseFunction, but save hacking player's origin to controlPanel.s.startOrigin beforehand + expect entity( playerUser ) + expect entity( controlPanel ) + controlPanel.s.startOrigin <- playerUser.GetOrigin() + + return ControlPanel_CanUseFunction( playerUser, controlPanel ) +} + // control panel code isn't very statically typed, pain -function FastballOnPanelHacked( panel, player, success ) +function FastballOnPanelHacked( panel, player ) { expect entity( panel ) expect entity( player ) - expect bool( success ) - - if ( !success ) - return print( panel + " was hacked by " + player ) - PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player ) + SetTeam( panel, player.GetTeam() ) + player.SetPlayerGameStat( PGS_ASSAULT_SCORE, player.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 ) foreach ( entity otherPlayer in GetPlayerArray() ) Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_FastballPanelHacked", panel.GetEncodedEHandle(), panel.s.panelId, player.GetEncodedEHandle() ) - + // respawn dead players foreach ( entity deadPlayer in GetPlayerArrayOfTeam( player.GetTeam() ) ) { if ( !IsAlive( deadPlayer ) ) { - deadPlayer.SetOrigin( player.GetOrigin() ) + deadPlayer.SetOrigin( panel.s.startOrigin ) deadPlayer.RespawnPlayer( null ) Remote_CallFunction_NonReplay( deadPlayer, "ServerCallback_FastballRespawnPlayer" ) } |