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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2022-01-29 04:54:51 +0100
committerGitHub <noreply@github.com>2022-01-29 03:54:51 +0000
commit0fe24385ee36048b374eae3891581349a7158f39 (patch)
treea324ab55354c2546537f11e847a7436267010639
parente91e9bf83b67f6d7ee464c628a9a4b27c0ec6dba (diff)
downloadNorthstarMods-0fe24385ee36048b374eae3891581349a7158f39.tar.gz
NorthstarMods-0fe24385ee36048b374eae3891581349a7158f39.zip
Revert "improve fastball respawn logic" (#171)
This reverts commit 050e707f4762b976791c0934b88779e038f70ade.
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut14
1 files changed, 7 insertions, 7 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
index 6ef26dcf..5f03b7b4 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
@@ -239,8 +239,7 @@ entity function CreatePanel( vector origin, vector angles )
DispatchSpawn( panel )
panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" )
- panel.s.scriptedPanel <- true
- SetControlPanelUseFunc( panel, FastballOnPanelHacked )
+ panel.s.onPlayerFinishesUsing_func = FastballOnPanelHacked
Highlight_SetNeutralHighlight( panel, "sp_enemy_pilot" )
@@ -248,10 +247,14 @@ entity function CreatePanel( vector origin, vector angles )
}
// control panel code isn't very statically typed, pain
-function FastballOnPanelHacked( panel, player )
+function FastballOnPanelHacked( panel, player, success )
{
expect entity( panel )
expect entity( player )
+ expect bool( success )
+
+ if ( !success )
+ return
print( panel + " was hacked by " + player )
PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player )
@@ -260,15 +263,12 @@ function FastballOnPanelHacked( panel, player )
foreach ( entity otherPlayer in GetPlayerArray() )
Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_FastballPanelHacked", panel.GetEncodedEHandle(), panel.s.panelId, player.GetEncodedEHandle() )
- // calculate respawn pos rather than using respawning player's position
- vector respawnPos = panel.GetOrigin() + panel.GetForwardVector() * 50.0
-
// respawn dead players
foreach ( entity deadPlayer in GetPlayerArrayOfTeam( player.GetTeam() ) )
{
if ( !IsAlive( deadPlayer ) )
{
- deadPlayer.SetOrigin( respawnPos )
+ deadPlayer.SetOrigin( player.GetOrigin() )
deadPlayer.RespawnPlayer( null )
Remote_CallFunction_NonReplay( deadPlayer, "ServerCallback_FastballRespawnPlayer" )
}