diff options
author | Maya <malte.hoermeyer@web.de> | 2022-01-28 00:36:43 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-27 20:36:43 -0300 |
commit | cfc181c032d7df090b2619d932c0ac297b621464 (patch) | |
tree | 9819ac5a2b64d0d319ca32ae4c3ae153e953d980 | |
parent | 91d473d499dc213d1805c610295b3add0991452e (diff) | |
download | NorthstarMods-cfc181c032d7df090b2619d932c0ac297b621464.tar.gz NorthstarMods-cfc181c032d7df090b2619d932c0ac297b621464.zip |
Add Amped Hardpoint player scoring and medals (#152)
* AmpedHardpoint first Player Kill Score Function
* Amped Hardpoint Score Medals for Capping and Amping
* Added Hold Medals and Points
* Add Hardpoint Specific Titan- and Coremeter values
* Amped Hardpoint refacor of Playerthink and bugfixes
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut | 294 |
1 files changed, 251 insertions, 43 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut index 56e1d04f..7d5029b1 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut @@ -12,15 +12,24 @@ struct HardpointStruct entity hardpoint entity trigger entity prop - + array<entity> imcCappers array<entity> militiaCappers } +struct CP_PlayerStruct +{ + entity player + bool isOnHardpoint + array<float> timeOnPoints //floats sorted same as in hardpoints array not by ID + +} + struct { bool ampingEnabled = true - + array<HardpointStruct> hardpoints + array<CP_PlayerStruct> players } file void function GamemodeCP_Init() @@ -30,11 +39,97 @@ void function GamemodeCP_Init() RegisterSignal( "HardpointCaptureStart" ) ScoreEvent_SetupEarnMeterValuesForMixedModes() + AddCallback_OnPlayerKilled(GamemodeCP_OnPlayerKilled) AddCallback_EntitiesDidLoad( SpawnHardpoints ) AddCallback_GameStateEnter( eGameState.Playing, StartHardpointThink ) + AddCallback_OnClientConnected(GamemodeCP_InitPlayer) + AddCallback_OnClientDisconnected(GamemodeCP_RemovePlayer) + + + ScoreEvent_SetEarnMeterValues("KillPilot",0.1,0.12) + ScoreEvent_SetEarnMeterValues("KillTitan",0,0) + ScoreEvent_SetEarnMeterValues("TitanKillTitan",0,0) + ScoreEvent_SetEarnMeterValues("PilotBatteryStolen",0,35) + ScoreEvent_SetEarnMeterValues("Headshot",0,0.02) + ScoreEvent_SetEarnMeterValues("FirstStrike",0,0.05) + + ScoreEvent_SetEarnMeterValues("ControlPointCapture",0.1,0.1) + ScoreEvent_SetEarnMeterValues("ControlPointHold",0.02,0.02) + ScoreEvent_SetEarnMeterValues("ControlPointAmped",0.2,0.15) + ScoreEvent_SetEarnMeterValues("ControlPointAmpedHold",0.05,0.05) + + ScoreEvent_SetEarnMeterValues("HardpointAssault",0.10,0.15) + ScoreEvent_SetEarnMeterValues("HardpointDefense",0.5,0.10) + ScoreEvent_SetEarnMeterValues("HardpointPerimeterDefense",0.1,0.12) + ScoreEvent_SetEarnMeterValues("HardpointSiege",0.1,0.15) + ScoreEvent_SetEarnMeterValues("HardpointSnipe",0.1,0.15) + } +void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var damageInfo) +{ + HardpointStruct attackerCP + HardpointStruct victimCP + + if(!attacker.IsPlayer()) + return + + foreach(HardpointStruct hardpoint in file.hardpoints) + { + if(hardpoint.imcCappers.contains(victim)) + victimCP = hardpoint + if(hardpoint.militiaCappers.contains(victim)) + victimCP = hardpoint + + if(hardpoint.imcCappers.contains(attacker)) + attackerCP = hardpoint + if(hardpoint.militiaCappers.contains(attacker)) + attackerCP = hardpoint + } + + if((victimCP.hardpoint!=null)&&(attackerCP.hardpoint!=null)) + { + if(victimCP==attackerCP) + { + if(victimCP.hardpoint.GetTeam()==attacker.GetTeam()) + { + AddPlayerScore( attacker , "HardpointDefense", victim ) + attacker.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_DEFENSE) + } + else if((victimCP.hardpoint.GetTeam()==victim.GetTeam())||(GetHardpointCappingTeam(victimCP)==victim.GetTeam())) + { + AddPlayerScore( attacker, "HardpointAssault", victim ) + attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_ASSAULT) + } + } + } + else if((victimCP.hardpoint!=null))//siege or snipe + { -void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int team, entity player ) + if(Distance(victim.GetOrigin(),attacker.GetOrigin())>=1875)//1875 inches(units) are 47.625 meters + { + AddPlayerScore( attacker , "HardpointSnipe", victim ) + attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_SNIPE) + } + else{ + AddPlayerScore( attacker , "HardpointSiege", victim ) + attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_SIEGE) + } + } + else if(attackerCP.hardpoint!=null)//Perimeter Defense + { + if(attackerCP.hardpoint.GetTeam()==attacker.GetTeam()) + AddPlayerScore( attacker , "HardpointPerimeterDefense", victim) + attacker.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_PERIMETER_DEFENSE) + } + + foreach(CP_PlayerStruct player in file.players) //Reset Victim Holdtime Counter + { + if(player.player == victim) + player.timeOnPoints = [0.0,0.0,0.0] + } + +} +void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int team, entity player ) { if ( HasSwitchedSides() ) team = GetOtherTeam( team ) @@ -155,12 +250,124 @@ void function StartHardpointThink() thread HardpointThink( hardpoint ) } +void function CapturePointForTeam(HardpointStruct hardpoint, int Team) +{ + + SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) + SetTeam( hardpoint.hardpoint, Team ) + SetTeam( hardpoint.prop, Team ) + EmitSoundOnEntityToTeamExceptPlayer( hardpoint.hardpoint, "hardpoint_console_captured", Team, null ) + GamemodeCP_VO_Captured( hardpoint.hardpoint ) + + + array<entity> allCappers + allCappers.extend(hardpoint.militiaCappers) + allCappers.extend(hardpoint.imcCappers) + + + foreach(entity player in allCappers) + { + if(player.IsPlayer()){ + AddPlayerScore(player,"ControlPointCapture") + player.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_CAPTURE) + } + } + +} + +void function GamemodeCP_InitPlayer(entity player) +{ + CP_PlayerStruct playerStruct + playerStruct.player = player + playerStruct.timeOnPoints = [0.0,0.0,0.0] + playerStruct.isOnHardpoint = false + file.players.append(playerStruct) + thread PlayerThink(playerStruct) +} +void function GamemodeCP_RemovePlayer(entity player) +{ + + foreach(index,CP_PlayerStruct playerStruct in file.players) + { + if(playerStruct.player==player) + file.players.remove(index) + } +} + +void function PlayerThink(CP_PlayerStruct player) +{ + + if(!IsValid(player.player)) + return + + if(!player.player.IsPlayer()) + return + + while(!GamePlayingOrSuddenDeath()) + WaitFrame() + + float lastTime = Time() + WaitFrame() + + + + while(GamePlayingOrSuddenDeath()&&IsValid(player.player)) + { + float currentTime = Time() + float deltaTime = currentTime - lastTime + + + + if(player.isOnHardpoint) + { + bool hardpointBelongsToPlayerTeam = false + + foreach(index,HardpointStruct hardpoint in file.hardpoints) + { + if(GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_CAPTURED) + { + if((hardpoint.hardpoint.GetTeam()==TEAM_MILITIA)&&(hardpoint.militiaCappers.contains(player.player))) + hardpointBelongsToPlayerTeam = true + + if((hardpoint.hardpoint.GetTeam()==TEAM_IMC)&&(hardpoint.imcCappers.contains(player.player))) + hardpointBelongsToPlayerTeam = true + + } + if(hardpointBelongsToPlayerTeam) + { + player.timeOnPoints[index] += deltaTime + if(player.timeOnPoints[index]>=10) + { + player.timeOnPoints[index] -= 10 + if(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED) + { + AddPlayerScore(player.player,"ControlPointAmpedHold") + player.player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, POINTVALUE_HARDPOINT_AMPED_HOLD ) + } + else + { + AddPlayerScore(player.player,"ControlPointHold") + player.player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, POINTVALUE_HARDPOINT_HOLD ) + } + } + break + } + } + } + + lastTime = currentTime + WaitFrame() + } + +} + void function HardpointThink( HardpointStruct hardpoint ) { entity hardpointEnt = hardpoint.hardpoint float lastTime = Time() float lastScoreTime = Time() + bool hasBeenAmped = false WaitFrame() // wait a frame so deltaTime is never zero @@ -244,28 +451,16 @@ void function HardpointThink( HardpointStruct hardpoint ) else if(cappingTeam==TEAM_UNASSIGNED)//nobody on point { - switch(GetHardpointState(hardpoint)) + if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING)) { - case CAPTURE_POINT_STATE_UNASSIGNED: - SetHardpointCaptureProgress(hardpoint,max(0.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/CAPTURE_DURATION_CAPTURE))) - if(GetHardpointCaptureProgress(hardpoint)==0.0) - { - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_UNASSIGNED) - SetHardpointCappingTeam(hardpoint,TEAM_UNASSIGNED) - } - break - case CAPTURE_POINT_STATE_CAPTURED: - SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam()) - SetHardpointCaptureProgress(hardpoint,min(1.0,GetHardpointCaptureProgress(hardpoint)+(deltaTime/CAPTURE_DURATION_CAPTURE))) - break - case CAPTURE_POINT_STATE_AMPED: - case CAPTURE_POINT_STATE_AMPING: - SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam()) - SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY))) - if(GetHardpointCaptureProgress(hardpoint)<=1.001) - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) - break + SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam()) + SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY))) + if(GetHardpointCaptureProgress(hardpoint)<=1.001) + SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) } + if(GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_CAPTURED) + SetHardpointCappingTeam(hardpoint,TEAM_UNASSIGNED) + } else if(hardpointEnt.GetTeam()==TEAM_UNASSIGNED) { @@ -275,11 +470,8 @@ void function HardpointThink( HardpointStruct hardpoint ) SetHardpointCappingTeam(hardpoint,cappingTeam) if(GetHardpointCaptureProgress(hardpoint)>=1.0) { - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) - SetTeam( hardpointEnt, cappingTeam ) - SetTeam( hardpoint.prop, cappingTeam ) - EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null ) - GamemodeCP_VO_Captured( hardpointEnt ) + CapturePointForTeam(hardpoint,cappingTeam) + hasBeenAmped = false } } else if(GetHardpointCappingTeam(hardpoint)==cappingTeam) @@ -287,11 +479,8 @@ void function HardpointThink( HardpointStruct hardpoint ) SetHardpointCaptureProgress( hardpoint,min(1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) ) if(GetHardpointCaptureProgress(hardpoint)>=1.0) { - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) - SetTeam( hardpointEnt, cappingTeam ) - SetTeam( hardpoint.prop, cappingTeam ) - EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null ) - GamemodeCP_VO_Captured( hardpointEnt ) + CapturePointForTeam(hardpoint,cappingTeam) + hasBeenAmped = false } } else @@ -302,11 +491,8 @@ void function HardpointThink( HardpointStruct hardpoint ) SetHardpointCappingTeam(hardpoint,cappingTeam) if(GetHardpointCaptureProgress(hardpoint)>=1) { - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) - SetTeam( hardpointEnt, cappingTeam ) - SetTeam( hardpoint.prop, cappingTeam ) - EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null ) - GamemodeCP_VO_Captured( hardpointEnt ) + CapturePointForTeam(hardpoint,cappingTeam) + hasBeenAmped = false } } @@ -323,11 +509,8 @@ void function HardpointThink( HardpointStruct hardpoint ) if(GetHardpointCaptureProgress(hardpoint)<=0.0) { SetHardpointCaptureProgress(hardpoint,1.0) - SetTeam( hardpointEnt, cappingTeam ) - SetTeam( hardpoint.prop, cappingTeam ) - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) - EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null ) - GamemodeCP_VO_Captured( hardpointEnt ) + CapturePointForTeam(hardpoint,cappingTeam) + hasBeenAmped = false } } else if(hardpointEnt.GetTeam()==cappingTeam) @@ -348,6 +531,25 @@ void function HardpointThink( HardpointStruct hardpoint ) // can't use the dialogue functions here because for some reason GamemodeCP_VO_Amped isn't global? PlayFactionDialogueToTeam( "amphp_youAmped" + hardpointEnt.kv.hardpointGroup, cappingTeam ) PlayFactionDialogueToTeam( "amphp_enemyAmped" + hardpointEnt.kv.hardpointGroup, GetOtherTeam( cappingTeam ) ) + if(!hasBeenAmped){ + hasBeenAmped=true + + + array<entity> allCappers + allCappers.extend(hardpoint.militiaCappers) + allCappers.extend(hardpoint.imcCappers) + + foreach(entity player in allCappers) + { + if(player.IsPlayer()) + { + AddPlayerScore(player,"ControlPointAmped") + player.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_AMPED) + } + } + + } + } } } @@ -413,6 +615,9 @@ void function OnHardpointEntered( entity trigger, entity player ) hardpoint.imcCappers.append( player ) else hardpoint.militiaCappers.append( player ) + foreach(CP_PlayerStruct playerStruct in file.players) + if(playerStruct.player == player) + playerStruct.isOnHardpoint = true } void function OnHardpointLeft( entity trigger, entity player ) @@ -426,6 +631,9 @@ void function OnHardpointLeft( entity trigger, entity player ) hardpoint.imcCappers.remove( hardpoint.imcCappers.find( player ) ) else hardpoint.militiaCappers.remove( hardpoint.militiaCappers.find( player ) ) + foreach(CP_PlayerStruct playerStruct in file.players) + if(playerStruct.player == player) + playerStruct.isOnHardpoint = false } string function CaptureStateToString( int state ) |