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authoralt4 <alt4@users.noreply.github.com>2022-01-27 14:32:32 +0100
committerBarichello <artur@barichello.me>2022-01-28 19:49:40 -0300
commitcca41c857da003aa31aa43feec090c1f0c4381e2 (patch)
tree489a2261fb4057cb7deddedaf56575fdf0713d30
parentdaa93d2afb697b2538e80c802cded459ba627af0 (diff)
downloadNorthstarMods-cca41c857da003aa31aa43feec090c1f0c4381e2.tar.gz
NorthstarMods-cca41c857da003aa31aa43feec090c1f0c4381e2.zip
Check if flag is still valid before looping
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index dc976059..fa6643ab 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -334,7 +334,7 @@ void function DropFlagIfPhased( entity player, entity flag )
DropFlag( player, true )
})
- while( flag.GetParent() == player )
+ while( IsValid( flag ) && flag.GetParent() == player )
WaitFrame()
}
@@ -519,4 +519,4 @@ void function TryReturnFlag( entity player, entity flag )
MessageToTeam( GetOtherTeam( flag.GetTeam() ), eEventNotifications.PlayerReturnedEnemyFlag, null, player )
EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyReturnsFlag", GetOtherTeam( flag.GetTeam() ) )
PlayFactionDialogueToTeam( "ctf_flagReturnedEnemy", GetOtherTeam( flag.GetTeam() ) )
-} \ No newline at end of file
+}