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author | Connie Price <contact@connieprice.co.uk> | 2022-01-28 05:02:29 +0000 |
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committer | Connie Price <contact@connieprice.co.uk> | 2022-01-28 05:02:29 +0000 |
commit | cfff4af0d0a7a91e9f50296ffc610a10decbfb5b (patch) | |
tree | 77c32e88d72c611c111189b201d4866285c9eb61 | |
parent | 838dff86a1868e908c9c6b8d3f5f8255f82dbb7b (diff) | |
download | NorthstarMods-cfff4af0d0a7a91e9f50296ffc610a10decbfb5b.tar.gz NorthstarMods-cfff4af0d0a7a91e9f50296ffc610a10decbfb5b.zip |
Changed callback in "pilot inventory" from respawning to loadout giving.
This fixes boosts being lost when players switch loadouts in the post-respawn grace period.
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut index a768b3f3..4e8f85ac 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut @@ -18,7 +18,7 @@ struct void function Sv_ItemInventory_Init() { AddCallback_OnClientConnected( Sv_ItemInventory_OnClientConnected ) - AddCallback_OnPlayerRespawned( Sv_ItemInventory_OnPlayerRespawned ) + AddCallback_OnPlayerGetsNewPilotLoadout( Sv_ItemInventory_OnPlayerGetsNewPilotLoadout ) } void function Sv_ItemInventory_OnClientConnected( entity player ) @@ -26,7 +26,7 @@ void function Sv_ItemInventory_OnClientConnected( entity player ) file.playerInventoryStacks[ player ] <- [] } -void function Sv_ItemInventory_OnPlayerRespawned( entity player ) +void function Sv_ItemInventory_OnPlayerGetsNewPilotLoadout( entity player, PilotLoadoutDef newPilotLoadout ) { array<InventoryItem> playerInventoryStack = file.playerInventoryStacks[ player ] @@ -38,7 +38,6 @@ void function Sv_ItemInventory_OnPlayerRespawned( entity player ) return } - int function SvPlayerInventory_ItemCount( entity player ) { return file.playerInventoryStacks[ player ].len() |