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author | Will Castro <39478251+VITALISED@users.noreply.github.com> | 2022-01-10 11:52:32 +1100 |
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committer | Barichello <artur@barichello.me> | 2022-01-09 21:58:36 -0300 |
commit | 706f45bb088642c8bbd567d646274e9d4ca519f7 (patch) | |
tree | a8256ad9702fb4b29b04309419be3f365deaa0f1 | |
parent | 29212079de07b24efa893cb11b75533b3eb9cf08 (diff) | |
download | NorthstarMods-706f45bb088642c8bbd567d646274e9d4ca519f7.tar.gz NorthstarMods-706f45bb088642c8bbd567d646274e9d4ca519f7.zip |
Set weapon clip to full on amp
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut index 73277371..d1f4bd80 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut @@ -293,6 +293,9 @@ void function PlayerUsesAmpedWeaponsBurncardThreaded( entity player ) //weapons.extend( player.GetOffhandWeapons() ) // idk? unsure of vanilla behaviour here
foreach ( entity weapon in weapons )
{
+ if( weapon.GetWeaponPrimaryClipCountMax() > 0 )
+ weapon.SetWeaponPrimaryClipCount( weapon.GetWeaponPrimaryClipCountMax() ) // kind of a fix to get ammo to full, cba to give new weapon
+
weapon.RemoveMod( "silencer" ) // both this and the burnmod will override firing fx, if a second one overrides this we crash
foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
{
|