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author | William Miller <william-millennium@hotmail.com> | 2024-10-30 19:40:11 -0300 |
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committer | GitHub <noreply@github.com> | 2024-10-30 23:40:11 +0100 |
commit | 9b83a632621264e28dd1724b90d381727c83d941 (patch) | |
tree | 4b7cedd87e18c60382c4e9d7ec9a9a33533cd78d | |
parent | 9beff344f5c71856e27c8a18e97e42fc92bb793d (diff) | |
download | NorthstarMods-9b83a632621264e28dd1724b90d381727c83d941.tar.gz NorthstarMods-9b83a632621264e28dd1724b90d381727c83d941.zip |
Fix Match Stats Tracking Improperly (#898)
Previously would incorrectly count each round in round based modes as individual games duplicating and stacking stats for those modes in the process.
This commit changes where the hook happens. Ensures the stats will register only once and only when the match really ends, still disconsidering Epilogue state.
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut | 32 | ||||
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut | 44 |
2 files changed, 22 insertions, 54 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 0c66f5a9..17323c38 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -226,37 +226,7 @@ void function SetWinner( int team, string winningReason = "", string losingReaso SetGameState( eGameState.WinnerDetermined ) ScoreEvent_MatchComplete( team ) - array<entity> players = GetPlayerArray() - int functionref( entity, entity ) compareFunc = GameMode_GetScoreCompareFunc( GAMETYPE ) - if ( compareFunc != null ) - { - players.sort( compareFunc ) - int playerCount = players.len() - int currentPlace = 1 - for ( int i = 0; i < 3; i++ ) - { - if ( i >= playerCount ) - continue - - if ( i > 0 && compareFunc( players[i - 1], players[i] ) != 0 ) - currentPlace += 1 - - switch( currentPlace ) - { - case 1: - UpdatePlayerStat( players[i], "game_stats", "mvp" ) - UpdatePlayerStat( players[i], "game_stats", "mvp_total" ) - UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" ) - break - case 2: - UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" ) - break - case 3: - UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" ) - break - } - } - } + RegisterMatchStats_OnMatchComplete() } } } diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut index 74a9088b..84b09ec8 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut @@ -13,6 +13,7 @@ global function UpdateTitanCoreEarnedStat global function PreScoreEventUpdateStats global function PostScoreEventUpdateStats global function Stats_OnPlayerDidDamage +global function RegisterMatchStats_OnMatchComplete struct { table< string, array<string> > refs @@ -36,7 +37,6 @@ void function Stats_Init() AddCallback_OnPlayerRespawned( OnPlayerRespawned ) AddCallback_OnClientConnected( OnClientConnected ) AddCallback_OnClientDisconnected( OnClientDisconnected ) - AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined ) thread HandleDistanceAndTimeStats_Threaded() thread SaveStatsPeriodically_Threaded() @@ -813,7 +813,7 @@ void function OnPlayerRespawned( entity player ) thread SetLastPosForDistanceStatValid_Threaded( player, true ) } -void function OnWinnerDetermined() +void function RegisterMatchStats_OnMatchComplete() { // award players for match completed, wins, and losses foreach ( entity player in GetPlayerArray() ) @@ -888,30 +888,28 @@ void function OnWinnerDetermined() player.SetPersistentVar( "kdratio_lifetime_pvp", kdratio_lifetimepvp ) } - // award mvp and top 3 in each team - if ( !IsFFAGame() ) + array<entity> players = GetPlayerArray() + players.sort( GetScoreboardCompareFunc() ) + int playerCount = players.len() + int currentPlace = 1 + for ( int i = 0; i < 3; i++ ) { - string gamemode = GameRules_GetGameMode() - int functionref( entity, entity ) compareFunc = GameMode_GetScoreCompareFunc( gamemode ) - - for( int team = 0; team < MAX_TEAMS; team++ ) + if ( i >= playerCount ) + continue + + int functionref( entity, entity ) compareFunc = GetScoreboardCompareFunc() + if ( i > 0 && compareFunc( players[i - 1], players[i] ) != 0 ) + currentPlace += 1 + switch( currentPlace ) { - array<entity> players = GetPlayerArrayOfTeam( team ) - if ( compareFunc == null ) - { - printt( "gamemode doesn't have a compare func to get the top 3" ) - return - } - players.sort( compareFunc ) - int maxAwards = int( min( players.len(), 3 ) ) - for ( int i = 0; i < maxAwards; i++ ) - { - if ( i == 0 ) - Stats_IncrementStat( players[ i ], "game_stats", "mvp", "", 1.0 ) - Stats_IncrementStat( players[ i ], "game_stats", "top3OnTeam", "", 1.0 ) - } + case 1: // MVP have two parallel stats which one registers MVP for the map played and the other goes to the player's stats menu as a total MVP times + UpdatePlayerStat( players[i], "game_stats", "mvp" ) + UpdatePlayerStat( players[i], "game_stats", "mvp_total" ) + case 2: + case 3: + UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" ) // Ingame this is the "Times Top 3" for the whole match, not per team + break } - } } |