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authorx3Karma <juliuslimck@gmail.com>2022-01-19 22:12:08 +0800
committerBarichello <artur@barichello.me>2022-01-19 18:31:02 -0300
commit6ca14a802c135fe4e477b4c87d4cda5b9ebbc005 (patch)
tree5f0379cb31ecb890df1cfa20fc5281f07ea10cb8
parentc35034f277635674c7eecc73f735404faa289283 (diff)
downloadNorthstarMods-6ca14a802c135fe4e477b4c87d4cda5b9ebbc005.tar.gz
NorthstarMods-6ca14a802c135fe4e477b4c87d4cda5b9ebbc005.zip
Update _gamemode_inf.gnut
Adds an extra check if the current air acceleration in the game is higher than the infected, and give infected the higher air acceleration rather than the default 2500.
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut5
1 files changed, 4 insertions, 1 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
index 286839040..35e034cc2 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_inf.gnut
@@ -136,7 +136,10 @@ void function RespawnInfected( entity player )
void function GiveAirAccel(entity player)
{
WaitFrame()
- player.kv.airAcceleration = 2500 // prevents sh_custom_air_accel from not giving infected air acceleration.
+ if (GetCurrentPlaylistVarInt( "custom_air_accel_pilot", int( player.GetPlayerSettingsField( "airAcceleration" ) ) ) < 2500)
+ player.kv.airAcceleration = 2500 // prevents sh_custom_air_accel from not giving infected air acceleration.
+ else
+ player.kv.airAcceleration = GetCurrentPlaylistVarInt( "custom_air_accel_pilot", int( player.GetPlayerSettingsField( "airAcceleration" ) ) )
}
void function PlayInfectedSounds( entity player )